Q3Bits, I need a little help with a small prob.Ive been using GTK for ages now,and one of the firts things i tried was to see if i could group brushes,and it didnt work,and ive just seen you using it.And i tried grouping again but it still doesn work =[.The brushes show up as lt.Blue on the canvas,but they still just act like single brushes.. I dunno what im doing wrong, Select 2+ brushes, rightclick, func, func_group,any ideas on what im doing wrong??
Ah, they are grouped, the problem is a 'selection' one; getting the right key combo to select the group itself otherwise it does what you mentioned and selects single brushes.
For 1.4 you can use "Alt+Ctrl+LMB" to select a group - clicking brushes again with the same combo deselects individual brushes from the group.
Alternatively, use "Alt+Shift+LMB" to select groups.
If you're using Radiant 1.5, I've no idea as they 'moved' or 'removed' the key combos that were available in 1.4, which does make things frustrating and probably what's happening in your case...
Just found out.. if you're using Radiant 1.5 you can only select groups from the entity list "L". If you have a lot of groups it'll be a bit hit'n'miss though as it simply lists them without any other reference.
I cant find this on google but is there a way you can make something in a map (like those stairs) then transfer that part of the map into a diffrent one?
Yes. Makes the stairs and then save the map separately. You can then open another map and 'load' that into it.
Or, you make the stairs, *copy* the brushwork and then load in a new map - you'll get a message asking if you want to copy the selected brushwork (or something like that). Just then *paste* and you're good to go.
Failing all of that, if you use GTK 1.5 use the export to OBJ option, that will export the brushes out to a model format.
I'd use prefabs, select the brushwork you want to use in other maps, then Edit > Save Selected As Prefabs. Then save them somewhere. Then in you other map do, Edit > Load Prefabs, and loads them =].I normally make prefabs of door sets and windows, saves alot of time if you want complicated windows instead of bit holes =]
Google Bubbas Arena, he has really gd guides for Quake, and Return To Wolfenstien. His guides cover the baisics and he also has some prefabs to work with.
Depends what game you're editing, most people use either version 1.4 or 1.5. I think you can only get 1.5 'officially' now as the other are old and regarded as 'legacy' versions. You can find details at qeradiant[dot]com
Sorry about the crap URLs but YouTube has disabled that abilty now (iirc)
I've recently installed a 'key logger' which displays the keystrokes as they are pressed; using it means that in the absense of audio you'll get visual feedback on what the mouse and keyboard is doing as the tutorials are recorded. Good stuff all round.
lol, yes, gone are the days of blocks, compile and run, that really died out with Quake3/Unreal Tourney so doing *good* maps requires a lot of patience, work and dedication
It's the 'common' folder that's installed as part of the game your using Radiant to edit. A series of textures reside in that, and other, folders which are accessed by the editor as you work and place textures on brushwork.
Great ! Good ! Super ! Excellent ! Thank you very much !
Génial ! Bien ! Super ! Excellent ! Merci beaucoup !
Erwin0859 1 year ago
Q3Bits, I need a little help with a small prob.Ive been using GTK for ages now,and one of the firts things i tried was to see if i could group brushes,and it didnt work,and ive just seen you using it.And i tried grouping again but it still doesn work =[.The brushes show up as lt.Blue on the canvas,but they still just act like single brushes.. I dunno what im doing wrong, Select 2+ brushes, rightclick, func, func_group,any ideas on what im doing wrong??
RapidNova 3 years ago
Ah, they are grouped, the problem is a 'selection' one; getting the right key combo to select the group itself otherwise it does what you mentioned and selects single brushes.
For 1.4 you can use "Alt+Ctrl+LMB" to select a group - clicking brushes again with the same combo deselects individual brushes from the group.
Alternatively, use "Alt+Shift+LMB" to select groups.
"Esc" deselects in both instances
Quake3Bits 3 years ago
If you're using Radiant 1.5, I've no idea as they 'moved' or 'removed' the key combos that were available in 1.4, which does make things frustrating and probably what's happening in your case...
Quake3Bits 3 years ago
Just found out.. if you're using Radiant 1.5 you can only select groups from the entity list "L". If you have a lot of groups it'll be a bit hit'n'miss though as it simply lists them without any other reference.
Quake3Bits 3 years ago
thanks alot,im surprised it took me this long to find out and tyvm for letting me know. and i use GTK 1.4, cant stand 1.5 xD
RapidNova 3 years ago
I cant find this on google but is there a way you can make something in a map (like those stairs) then transfer that part of the map into a diffrent one?
Iamjake1000 3 years ago
Yes. Makes the stairs and then save the map separately. You can then open another map and 'load' that into it.
Or, you make the stairs, *copy* the brushwork and then load in a new map - you'll get a message asking if you want to copy the selected brushwork (or something like that). Just then *paste* and you're good to go.
Failing all of that, if you use GTK 1.5 use the export to OBJ option, that will export the brushes out to a model format.
Quake3Bits 3 years ago
Thanks
Iamjake1000 3 years ago
I'd use prefabs, select the brushwork you want to use in other maps, then Edit > Save Selected As Prefabs. Then save them somewhere. Then in you other map do, Edit > Load Prefabs, and loads them =].I normally make prefabs of door sets and windows, saves alot of time if you want complicated windows instead of bit holes =]
RapidNova 3 years ago
hi,
i makeing a map but i dont know how to make a spawn point, doors, mg-42 guns and tanks
can some one say to me plz...
Thanks,
=KMD=(BRAMOUS)
bramjjcc 4 years ago
Use Google and search for information about the game you're editing.
Quake3Bits 4 years ago
where can you download the enemy territory radiant?
crashthepopularkids 3 years ago
u should make put this on filefront and put the link as comment on this page
finalfantasy789 4 years ago
The high res is available from the link top right in the vid description, it'd get burried in the comments otherwise.
Quake3Bits 4 years ago
=O you really have a good idea for make spiral stairs
krezalin 4 years ago
can any body tell me the basics?
ltkdog 4 years ago
Seach google for tutorials on "Quake 3 level editing" of check the forums linked to below. Plenty of help is out there to be found
Quake3Bits 4 years ago
Google Bubbas Arena, he has really gd guides for Quake, and Return To Wolfenstien. His guides cover the baisics and he also has some prefabs to work with.
RapidNova 3 years ago
an what version do you use of gtkradiant
akoemm 4 years ago
Depends what game you're editing, most people use either version 1.4 or 1.5. I think you can only get 1.5 'officially' now as the other are old and regarded as 'legacy' versions. You can find details at qeradiant[dot]com
Sorry about the crap URLs but YouTube has disabled that abilty now (iirc)
Quake3Bits 4 years ago
i know its effing gay.
ltkdog 4 years ago
If you download 1.5, remember to download the example maps aswell, or some shaders might not show up.
MRauron 4 years ago
I just got this program but the totrls. are so confusing do you know where to find torls. for the program
akoemm 4 years ago
Tutorials? Is that what you meant?
Best place for *general* editing tutorials/links is on the Quake3World forums ('LEM' - Level Editing and Modelling) - quake3world[dot]com
Or try 'Map Center' - mapcenter[dot]com
Quake3Bits 4 years ago
Nice tutorial, fairly easy and stuff.
CaptCrazyBlasterDude 4 years ago
I've recently installed a 'key logger' which displays the keystrokes as they are pressed; using it means that in the absense of audio you'll get visual feedback on what the mouse and keyboard is doing as the tutorials are recorded. Good stuff all round.
Quake3Bits 4 years ago
you see when i want to edit maps..this is exactly what i don't want... too much to learn
kevaughanshiu 5 years ago
lol, yes, gone are the days of blocks, compile and run, that really died out with Quake3/Unreal Tourney so doing *good* maps requires a lot of patience, work and dedication
Quake3Bits 5 years ago
what common is that?
Jpurser1 5 years ago
It's the 'common' folder that's installed as part of the game your using Radiant to edit. A series of textures reside in that, and other, folders which are accessed by the editor as you work and place textures on brushwork.
Quake3Bits 5 years ago