This flipping-map-in-photoshop thing has spread like a disease, every other tutorial does this totally unnecessary step. There is a flip button in ZBrush and you can flip it in Max, Jeez :p
i thank you so much - i searched for hours and didn't find whats wrong with my normal, till i saw this vid and noticed that i have to flip the map in ps.... thanks!
Your UVs are screwed. You probably dont have any at all. to fix up your UVs, first you have to export the simple mesh out of zbrush as an obj file, edit the UVs in another program (such as 3dS Max) and import it into zbrush again to do detail. THEN you can create a normal map to be used in your other program (like 3ds max)
yes, but if your using the model for games, it will look crap, but oh well for 3DS max it doesn't.
go to Texture -> "Enable UV" if you don't have any UV's. Then click on "AUVTiles" whilst at the lowest subdivision level. then you can do all your normal map crap. If you have any questions just ask.
I don't need to know what UVs are either to make a normal map. I just need to click a few buttons, some "morph"... "remember"... stuff, increase and decrease polycount and I have it.
I do realise that it's annoying when people tell you to "do some research" but no one is going to babysit you through a lecture on what UV's are. Sorry but unless you go to uni or buy a tutorial no one is going to help you. I've been modeling for 4 years by my self and I've only just grasped the basic modeling workflow in the past few months. Save yourself some time and download a digital tutors zbrush tutorial from filestube.
I never expected anyone to "babysit me through a lecture on what UVs are". If I really didn't have any clue at all (I was having difficulties because nothing was working out for me) about UVs, "a map of where the texture appears on the model" or something similar would be enough. No babysitting or lecture.
@MagnusRulerHardt Don't worry that guy's obviously a retard. It took me four months to learn, and for the past four days i've been understanding the moddeling workflow.
It took you four months? You spent four months learning this? What I couldn't do after one or two times watching this video, you can do in four months? Congratulations.
@MagnusRulerHardt Don't worry that guy's obviously a retard. It took me four months to learn, and for the past four days i've been understanding the moddeling workflow.
I've previously been making my normal maps in max.I got a character I already made a while back that I made normals for in max works fine. But I've been trying to make the normals in ZB and the normals look great but I've found that when I export the map and bring it in to max the renders show certain parts of the model inversed say hands look darker than the rest of the arm. when I make normals in max the normals have an extra alpha in them but these do not. Got any ideas?
so when i export model from 3dmax ...do i need to choose quads or tris export..?
AlkoholikDub 1 year ago
This flipping-map-in-photoshop thing has spread like a disease, every other tutorial does this totally unnecessary step. There is a flip button in ZBrush and you can flip it in Max, Jeez :p
conkerzzz 1 year ago
I get the same thing as bommalomma2. Doesn't seem like kh24mo prepared this cube a lot before making the normal map.
MagnusRulerHardt 1 year ago
I love you, thanks for posting this.
B1ightTakesA11 1 year ago
i thank you so much - i searched for hours and didn't find whats wrong with my normal, till i saw this vid and noticed that i have to flip the map in ps.... thanks!
simonthesoccerer 1 year ago
WTF am I doing wrong???
Every time I press "create normal map" I just end up with a transparent texture!
Please help! Anyone!
Bommalomma2 2 years ago 3
Your UVs are screwed. You probably dont have any at all. to fix up your UVs, first you have to export the simple mesh out of zbrush as an obj file, edit the UVs in another program (such as 3dS Max) and import it into zbrush again to do detail. THEN you can create a normal map to be used in your other program (like 3ds max)
u3190 2 years ago 2
im having the same problem, is there any way of sort out the UVs in zbrush?
toastingbread 2 years ago
yes, but if your using the model for games, it will look crap, but oh well for 3DS max it doesn't.
go to Texture -> "Enable UV" if you don't have any UV's. Then click on "AUVTiles" whilst at the lowest subdivision level. then you can do all your normal map crap. If you have any questions just ask.
u3190 2 years ago
@u3190
What the fuck are UVs?
MagnusRulerHardt 1 year ago
@MagnusRulerHardt
Why are you trying to make a normal map when you don't know what UV's are?
Do some research, or find a tutorial.
u3190 1 year ago
@u3190
I don't need to know what UVs are either to make a normal map. I just need to click a few buttons, some "morph"... "remember"... stuff, increase and decrease polycount and I have it.
MagnusRulerHardt 1 year ago
@u3190
I know what UVs are. No idea how to map the UVs though.
"Do some research" is fucking annoying, do you know that?
MagnusRulerHardt 1 year ago
@MagnusRulerHardt
I do realise that it's annoying when people tell you to "do some research" but no one is going to babysit you through a lecture on what UV's are. Sorry but unless you go to uni or buy a tutorial no one is going to help you. I've been modeling for 4 years by my self and I've only just grasped the basic modeling workflow in the past few months. Save yourself some time and download a digital tutors zbrush tutorial from filestube.
u3190 1 year ago
@u3190
I never expected anyone to "babysit me through a lecture on what UVs are". If I really didn't have any clue at all (I was having difficulties because nothing was working out for me) about UVs, "a map of where the texture appears on the model" or something similar would be enough. No babysitting or lecture.
MagnusRulerHardt 1 year ago
@MagnusRulerHardt Don't worry that guy's obviously a retard. It took me four months to learn, and for the past four days i've been understanding the moddeling workflow.
RDRLRA 1 year ago
@RDRLRA
It took you four months? You spent four months learning this? What I couldn't do after one or two times watching this video, you can do in four months? Congratulations.
MagnusRulerHardt 1 year ago
This has been flagged as spam show
@MagnusRulerHardt Don't worry that guy's obviously a retard. It took me four months to learn, and for the past four days i've been understanding the moddeling workflow.
RDRLRA 1 year ago
must be down to your UVs.
zico81 1 year ago
Nice one. Except. Do I need to lower the reolution on my model to make the normal map??
PSPmaster321 3 years ago
yes, youll need to drop down to your lowest sub-d level to generate the normal map.
Algae998 2 years ago
you need to be on the lowest or a reasonably low Subdiv level. Zbrush then creates the normal map from the highest Subdiv level.
u3190 2 years ago
Ok thanks guys.
I had figured it out =]
PSPmaster321 2 years ago
yea because the normal map will act in accordance to the number of polygons on the model.
zico81 1 year ago
I've previously been making my normal maps in max.I got a character I already made a while back that I made normals for in max works fine. But I've been trying to make the normals in ZB and the normals look great but I've found that when I export the map and bring it in to max the renders show certain parts of the model inversed say hands look darker than the rest of the arm. when I make normals in max the normals have an extra alpha in them but these do not. Got any ideas?
Blahhhhhhhhh 3 years ago
lol
masterpiraka 3 years ago