I was thinking of using Python for fast prototyping and the turn my code into C++
Here is a cite from the PyGame site:
C code is often 10-20 times faster than python code
I says: Ouch!
:/ I've actually never bothered about python because i thought that the code will run slow, but as I sees it now it might be faster to write in Python for testing stuff then translate it to C++ for a game that runs faster.
Obviously, compiled languages will be faster than interpreted languages. However, I have yet to see any performance problems that would prevent a Python engine from being a viable solution.
Another part coming, or is this abandoned/postponed?
TheGoose91 2 years ago
Very, very soon! I've been working on it quite a bit lately. It's running really well.
MiZtrOh 2 years ago
When does the next part come? :p
I was thinking of using Python for fast prototyping and the turn my code into C++
Here is a cite from the PyGame site:
C code is often 10-20 times faster than python code
I says: Ouch!
:/ I've actually never bothered about python because i thought that the code will run slow, but as I sees it now it might be faster to write in Python for testing stuff then translate it to C++ for a game that runs faster.
salmiak911 2 years ago
writing AI in C is pain in ass - you will have to recompile all the time. That's why people invented scritps - to do changes right on flight
Nikolay116 2 years ago
Obviously, compiled languages will be faster than interpreted languages. However, I have yet to see any performance problems that would prevent a Python engine from being a viable solution.
MiZtrOh 2 years ago
ew gooeys
InstantMix 2 years ago
So far, I just use pyglet and the Python standard library. Once I get to implementing 2D physics, I'll be using pymunk as well.
MiZtrOh 2 years ago
what modules do you use?
Terabytekit 2 years ago