Added: 2 years ago
From: MiZtrOh
Views: 6,751
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  • Another part coming, or is this abandoned/postponed?

  • Very, very soon! I've been working on it quite a bit lately.  It's running really well.

  • When does the next part come? :p

    I was thinking of using Python for fast prototyping and the turn my code into C++

    Here is a cite from the PyGame site:

    C code is often 10-20 times faster than python code

    I says: Ouch!

    :/ I've actually never bothered about python because i thought that the code will run slow, but as I sees it now it might be faster to write in Python for testing stuff then translate it to C++ for a game that runs faster.

  • writing AI in C is pain in ass - you will have to recompile all the time. That's why people invented scritps - to do changes right on flight

  • Obviously, compiled languages will be faster than interpreted languages. However, I have yet to see any performance problems that would prevent a Python engine from being a viable solution.

  • ew gooeys

  • So far, I just use pyglet and the Python standard library.  Once I get to implementing 2D physics, I'll be using pymunk as well.

  • what modules do you use?

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