@weapontheory What game are you playing? You can't break out of nearly any throws in MKD, this one included. The wall d+3 gives Kobra the first throw for free, then when he knocks his opponent over his head, they get up with their back turned and the game engine forces them to stand to turn around which gives Kobra another throw, and so on.
"otherwise the followup throw is escapable"
Soooo how is this an infinite then? And I don't understand how you can't break out of it, most throws that involves an attack can be break out of.
weapontheory 1 year ago
@weapontheory What game are you playing? You can't break out of nearly any throws in MKD, this one included. The wall d+3 gives Kobra the first throw for free, then when he knocks his opponent over his head, they get up with their back turned and the game engine forces them to stand to turn around which gives Kobra another throw, and so on.
konqrr 1 year ago
Cheap.
OgnarPliskin 4 years ago 6