one problem with this do not use this emediatly after being sent flying you should use a Nair first. becuase using it while sill under "unfreindly momentum" increases said momentum meaning that you are actualy increasing you likly hood of dying. using nair allows you to regain control of you character.
I usually ignore all comments on this video now since it's pretty old. Just like the one comment core34510 left. What you said about using nair first is correct. It's Ness' quickest aerial and with that he can momentum cancel with it. Unfortunately his PSI Magnet is nothing like Mr. Game & Watch's Bucket Braking.
it works just like fox's shine thing, but worse. It doesn't help you recover, just slows your fall. you could've jumped that distance without the magnet or pk thunder.This video would better be renamed as: A useful recovery mindgame.
To reply to this video's description abou gimping Ness, the people who say this probably aren't very good with Ness. He's one of the more *difficult* characters to gimp due to his great arials and high, swervy second jump. Also, like you did in this video, his Psi Magnet is really good at faking opponants out, as long as you don't screw it up.
Yeah. As long as a character has more than one way of getting on stage, it makes them difficult to gimp. Samus has her grapple, Fox has his deflector that makes him descend slow and his Mirror Fox attack, Jiggly has her Pound, Peach has her float, Lucas has all kinds of different ways... As for the ones like Donkey Kong, now thereis an easily gimped character. DK, Link, Yoshi (sometimes). Plus, gimping Ness means running the risk of being killed by that PK Thunder recovery if you mess up. BOOM!
oh btw ness's down b has the same pushing afeccts as mario,squitles water. my bro was being jiggs and used down b by the edge so instead of hitting him and he recovering i just used down b next to him and he went off the stage and lost while still asleep
You were using Ness and the PSI Magnets wind effect pushed Jiggz off the cliff? I wish the PSI Magnet would push the enemy farther if they had higher damage.
yeah then if we use it the enemy would go flying of and lose but then it might be unfair cause mario,squitle's water doesnt work that way and ness's absorbs projectiles:(
It should. I use it when I play Lucas. Of course he's got PK Jump, wavebouncing, a Snake Rope and his PK Thunder makes him fly farther than Ness'. You can use it with Lucas, but I don't really see why you'd do that seeing Lucas has more options of returning. This is more of a stall like Fox's Reflector. But anyway, you can use this with Lucas.
That might be a possibility. I feel like I'm really the only one who ever uses this, though, because I never see any other Ness mains or players use this. I mean you could return without it, yes, but it's basically a stall which could be annoying to your opponents.
I'm not sure who discovered this first but I've tried it out after finding out about Fox's Refector stall that he has in Brawl. I tried this with Ness and looked past it and thought nothing of it. A friend brought it up on SWF and I've been using it for quite some time.
I have a video of myself using it and pushing a Lucas player away from me. Good stuff. Anyway again, I thought this would be useful to show since I haven't seen this on YouTube yet.
Yes, this is a pretty useful technique. It's nothing major, but it can save you as you return. I've been doing this for some time now and I see other Ness mains not doing this and it kind of bothers me. This has been discovered already, but I thought I'd be the first to make a video on it to show other Ness mains. Thanks for the comment.
it's more mindgaming , than a recovery , but you can confuse your enemy :P
brawl623 5 months ago
Or you could just jump and still make it.
UnUltimatedLink 6 months ago
this video sucks
FoogieX10 1 year ago
actually if you would have just jumped right from the begining you could have recovered. you werent launched that far
yourname13able 1 year ago
Thnx for showing us that! Plus I always play with Ness :D
MultiboyandSackboy 1 year ago
one problem with this do not use this emediatly after being sent flying you should use a Nair first. becuase using it while sill under "unfreindly momentum" increases said momentum meaning that you are actualy increasing you likly hood of dying. using nair allows you to regain control of you character.
allnamestaken101 2 years ago
I usually ignore all comments on this video now since it's pretty old. Just like the one comment core34510 left. What you said about using nair first is correct. It's Ness' quickest aerial and with that he can momentum cancel with it. Unfortunately his PSI Magnet is nothing like Mr. Game & Watch's Bucket Braking.
bluetrancefer 2 years ago
Cool! Nice job!
TheBrawlShark 2 years ago
it works just like fox's shine thing, but worse. It doesn't help you recover, just slows your fall. you could've jumped that distance without the magnet or pk thunder.This video would better be renamed as: A useful recovery mindgame.
core34510 2 years ago 14
wow its like your speaking from my mind XD
Mylesperhour23 2 years ago
nice I didn´t know it thx ^^
Nessfanone 2 years ago
cant touch this lol
charlesescalona 2 years ago 5
Lol, Dryn's Samus. He's really good, gotta show him this vid.
Zinoto 2 years ago 2
I know him in person.
bluetrancefer 2 years ago
To reply to this video's description abou gimping Ness, the people who say this probably aren't very good with Ness. He's one of the more *difficult* characters to gimp due to his great arials and high, swervy second jump. Also, like you did in this video, his Psi Magnet is really good at faking opponants out, as long as you don't screw it up.
BongaFish 3 years ago
Faking out is right. Even Ness mains who do this fool me at times.
bluetrancefer 3 years ago
Yeah. As long as a character has more than one way of getting on stage, it makes them difficult to gimp. Samus has her grapple, Fox has his deflector that makes him descend slow and his Mirror Fox attack, Jiggly has her Pound, Peach has her float, Lucas has all kinds of different ways... As for the ones like Donkey Kong, now thereis an easily gimped character. DK, Link, Yoshi (sometimes). Plus, gimping Ness means running the risk of being killed by that PK Thunder recovery if you mess up. BOOM!
BongaFish 3 years ago
i main ness and i use this but only as a stal and i only do it once
airsoftboy7 3 years ago
That's good to know. There are actually more things you can do with the PSI Magnet. Sadly my camera broke, otherwise I'd upload it. :/
bluetrancefer 3 years ago
oh btw ness's down b has the same pushing afeccts as mario,squitles water. my bro was being jiggs and used down b by the edge so instead of hitting him and he recovering i just used down b next to him and he went off the stage and lost while still asleep
GanonkingAkatsuki7 3 years ago
You were using Ness and the PSI Magnets wind effect pushed Jiggz off the cliff? I wish the PSI Magnet would push the enemy farther if they had higher damage.
bluetrancefer 3 years ago
yeah then if we use it the enemy would go flying of and lose but then it might be unfair cause mario,squitle's water doesnt work that way and ness's absorbs projectiles:(
GanonkingAkatsuki7 3 years ago
Sweet tech.
PKRockin7 3 years ago
its not that different from normally just jumping up, but it can set people off. Its sorta like fox's shine float
MeleeYaMum 3 years ago 2
Exactly! Thank you for understanding! XD
bluetrancefer 3 years ago
will it work in brawl with lucas
rapino1 3 years ago
It should. I use it when I play Lucas. Of course he's got PK Jump, wavebouncing, a Snake Rope and his PK Thunder makes him fly farther than Ness'. You can use it with Lucas, but I don't really see why you'd do that seeing Lucas has more options of returning. This is more of a stall like Fox's Reflector. But anyway, you can use this with Lucas.
bluetrancefer 3 years ago
uffe u made this lol cool
jorge199494 3 years ago
I've actually been using that for a while now, since I've been using Ness a lot more lately.
I'm pretty sure I picked it up from you though.
>_>
PlatinumShadow42 3 years ago
That might be a possibility. I feel like I'm really the only one who ever uses this, though, because I never see any other Ness mains or players use this. I mean you could return without it, yes, but it's basically a stall which could be annoying to your opponents.
bluetrancefer 3 years ago
i had use this technique, but is a good tip for another players and fans of Mother series.
Good discover for you!
XD!!!
chavacero 3 years ago
I'm not sure who discovered this first but I've tried it out after finding out about Fox's Refector stall that he has in Brawl. I tried this with Ness and looked past it and thought nothing of it. A friend brought it up on SWF and I've been using it for quite some time.
I have a video of myself using it and pushing a Lucas player away from me. Good stuff. Anyway again, I thought this would be useful to show since I haven't seen this on YouTube yet.
bluetrancefer 3 years ago
never used it before! Ill start now...thanks for the upload.
spikeyguy777 3 years ago
Yes! You must use this! :D Stalling saves people! XD
bluetrancefer 3 years ago
Uffe thanx for posting this, although, ive already incorporated this technique into my strategy. but it helps to see someone else use it.
-Falcn/Koji
MrMorris5026 3 years ago
Yes, this is a pretty useful technique. It's nothing major, but it can save you as you return. I've been doing this for some time now and I see other Ness mains not doing this and it kind of bothers me. This has been discovered already, but I thought I'd be the first to make a video on it to show other Ness mains. Thanks for the comment.
bluetrancefer 3 years ago