Added: 3 years ago
From: 0xentropy
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  • This vid is a favorite on Moscow

  • you can me send . i want simulator hypercube ? i like good video

  • oh i get it. its like a 2 dimensional person traveling across the surface of a 3d cube-if it travels in a straight line it will end up where it began. But the 2 dimensional entity sees it as a neverending chain of squares, and not a cube. The same principal applies here, in a 4d hypercube. This is how wormholes are theoretically formed.

  • This is JUST 3D... (am I the only one noticing it???)

  • @clorofilazul to you it is 3d, but there is an unoticeable bend in it. if you were two dimensional traveling across a cube, you would see it as a neverending chain of squares. This is because you can take 5 squares and fold them to create a cube. the same principal applies here-but with cubes and not squares.

  • brilliant!

    

  • so pretty mush a hyper cube is a bunch of cubes put together that connect together by little holes that you can do stuff in?

  • @mariosonicfan2010 think of a 3d cube- its just made up of 5 squares that are folded. the same principal applies here

  • @ZombieBlobs a big cube made of a bunch of little ones

  • @mariosonicfan2010 this is a 4d terresect made up of a bunch of 3d cubes- like a 3d cube is made up of a bunch of 2d squares.

  • @mariosonicfan2010 welll kinda. think of a 1 dimensional line, it is made up of two 0 dimensional points, a 2 dimensional square is made up of four 1 dimensional lines. a 3d cube is made out six 2 dimensional squares. so therefore, a 4 dimensional tesseract is made up of eight 3 dimensional cubes. get the pattern?

  • @ZombieBlobs actually,i feel like i'm making a fool of myself,so i'm just gonna shut up now.

  • @mariosonicfan2010 its ok, its a very confusing subject

  • @ZombieBlobs actually it's more like 1D object is made by connecting 2 0Ds, 2D is made by connecting 2 1Ds, 3D is made by connecting 2 2Ds and 4D by connecting 2 3Ds.

  • @DaniOcean yes, but im talking about their nets, look it up. 

  • @ZombieBlobs yea, that makes more sense.

    BTW, this cube looks suspiciously like the one from "The Cube 2: Hypercube" ;) .

  • Personally i'd love to see this go more in the direction of something like Rubiks Galaxy. More of a puzzle game than an RPG, but wither way im more than interested in four-dimensional game like this.

  • I love how you made the walls transparent, it helps me preserve a little bit of my sanity. If they were solid, like in the movie, It would be a nightmare; i couldnt play this for very long with-out going crazy. I hope you manage to complete this, because i'd love to play it, because im fascinated with hyper cubes. So far though, i would say this looks great, now its just a matter of establishing an understandable story, with mind bending goals.

  • um... holy fuck the compass here is a self eliminating concept altogether now im 15 times more confused

  • 2D square. take 6 squares and connect them all at 90degree angles. You get a 3D cube. You can move from face to face (2D squares), each face has 4 adjacent faces, each of which, you must pass a 90degree angle in order to traverse. Take this cube... Connect 8 of these cubes together, all connected at 90degree angles to make one 4D cube... a tesseract. Now, you can move across the "faces" (3D cubes or rooms) each of which has 6 adjacent rooms. Am I doin it right?

  • Now you're thinking with portals

  • so what is the 4th dimension????

  • Lol, random furniture.

  • Ever seen that movie Hypercube?...strangely this is a lot like it in configuration.

  • Where the hell am I??!!

  • Need. Link. Now. Please.

  • have you take that from the movie cube 2 hypercube?

  • Can you send me this program?

  • This wouldn't be the surface of a fourth dimensional hypercube at all, just a psychological thriller movie.

  • @0xentropy @begvend english, please.

  • So does this movie make any sense to you?

  • 0:08 who put those chairs in my hypercube?

  • 0:08 who put those chairs in my hypercube?

  • those movies were retarded

  • @2104aio amen, each one after the original were crap

  • Error Error does not compute

    *head explodes*

  • Hmm i have a question.

    I'm a dumb kid that dosent know enough math to do a whole cube :D joking... My question is. On a tessaract... you can only go IN the edges? never go in the cube itself? because that is the 4th dimension and in your game, if you fall... you can fall and fall and fall and fall and fall for ever??? its a infinite algorythm??

  • Very good! But where is the boss enemy on the level? :D

  • Really wish i could wrap my head around this concept since this is pretty damn cool.

  • You should finish this please and thank you!

  • you may want to give credit to the movie which inspired your creation, Cube 2: Hypercube

    just saying.

  • I just can't understand... WTF is a 4-dimensional cube?

  • @EpicnessPivotMaster A four-dimensional cube is built up of eight cubes (first four cubes on top of each other and then two on each side next to the second highest cube, and then all those cubes are folded together into a hypercube), just like cubes are built up of six planes - and well that's as good explanation as you are gonna get on that.

  • I loved the map. It made the understanding of position so much easier. Nice vid

  • Any download link for this, it's fantastic!

  • Woah....I have a new fascination now....thank you for uploading this. :) 

  • its like that cube from the canadian film "CUBE".

  • @eliklib891983

    Well duh. The film's sequel is even called hypercube.

  • portal

    

  • brilliant concept

  • wow its like the movie cube 2 hypercube =D

    respect

  • As for games based on hypercube roaming -- there are some nice engines and games out there that support portals. First there was Serious Sam, then Prey, and more recently Portal (which has popularized the notion of portals, but unlike the other two doesn't have custom gravity). But apparently no one has bothered to make a truly hypercubical world, typically people use looser rules, see for example watch?v=XTynwszUEk0

    It would be fun to explore other hyperpolyhedra, too: tetrahedrical rooms, etc.

  • I think such explorations are MUCH more instructive than any tesseract animation can ever be. Our comprehension of tesseracts is greatly limited by our lack of 4D vision, but if we are INSIDE the hypersurface then we can roam freely, which feels genuinely interactive and practical. The only thing I'd add is more "furniture", to give our natural sense of orientation something to work with. As for transparency, I'd leave it out, because rendering a "hall of mirrors" with furniture is always tough.

  • hey this is a project not animation right?

    so can you upload project so we can enjoy it?

    plese

  • I see. Reference points are provided to give a sense of the higher-dimensional aspects of what a movement through fourth dimensional aspects of a cube would be like.

  • This reminds me of the movie The Cube, wherein a band of mismatched people are trapped in a structure like this and have to find a way outside. The cubic structure in the film is much less 4D, though; it's more like a giant Rubiks-cube/combination-lock hybrid, and most of the rooms are booby-trapped with things like sound-activated garotte wires and motion-activated sprays of deadly acid.

  • @InvaderCee13

    they made a sequel called Hypercube, in which they ARE trapped in a 4D cube, and it actually looks a lot like this animation lol.

  • @InvaderCee13 i think this is a reference to the second movie in the cube series.

  • Well this is a poor description of how it would look, we can only see its shadow in 3d space.

  • @supersnigeln007

    This is a representation of a 3D perspective from inside the surface of an opaque-faced hypercube, and is fairly accurate.

  • I'm trying to picture this in my head but it's really hard :|

    So in theory, if one keeps moving on what we perceive as "straight", we are actually moving in a loop and will keep on coming back in the same spot?

  • I discovered the fourth dimension.

  • TheBetterGamer, If you mean can a 4D entity move through 4D space without being detected by a 3D entity occupying 3 of those 4 dimensions, the answer is yes. Conversely, it is also possible for the 4D entity to move in a direction that does intersect that 3D space. To understand this, picture how this works using 2 and 3 dimensions. Imagine a plane floating in our 3D world. We can move around without crossing through this plane but it is also possible for us to move through this plane.

  • So 4d people can move from one side of a room to another without going across our way?

  • Yep.

    Also, there could be a 4D entity, sitting right where you are, right at this very instant, just observing you, and you can't even see them unless they pass through your space.

  • lol, it was even a guy in the movie who had made a video game of the hypercube! You get a little to much in the films.

    But who knows, maby it is you who find out the code. You should not go for something from a movie tho.

  • this is just a 3D trawing from the movie

    Cube 2: Hypercube. That hypercube was just sience-fiction. No one knows how a hypercube looks inside.

    It is impossible for us to make something in 4D beacuse we live in a 3D world.

    If you want to see a real hypercube, you have to search for it on youtube, there it is real drawing from the outside.

  • This is just like the movie.

  • How did you make this?

  • does not work for me :////

  • were do i download this?

  • who i can downlod this game plese for mesage

  • This would seriously be freaking awesome as a map on Counter-Strike.

  • is this for a game? or just as is? because there are some cool cube maps out there, but i wish there was more :(

  • This is a prototype... some day I would love to make it into a full fledged game, but right now the project is on the back burner.

  • its been 6 months now. how far are you on the game?

    and how could i make one. (not copyrighting yours but making it in a different design)

    do i need to use code? is it a special program? is it complicated or easy?

    plz reply

  • @0xentropy Release the prototype. Thats enough for all of us. Why? WE WANT TO WALK THROUGH A 4D CUBE NAO

  • Hi Exentropy,

    Your animation is good job.

    But my point of view is:

    - Were not in hypercube, were in one of 18 Euclidian spaces (hypertorus, klein space...)

    Because each edges are connected with 4 cells and each vertices are connected with 8 cells.

    Schlafli code (4,3,4).

    - In hypercube, Schlafli code is (4,3,3) and each edges are connected with 3 cells and each vertices are connected with 4 cells. Like your compass.

    Thank for your beautiful video which enjoy Youtube.

  • Actually, each edge is only connected to 3 cells and each vertex is only connected to 4. The reason it looks otherwise in the video is because adjacent cells have to be unfolded in order to view from one into the next. However, the connectivity of the rooms is equivalent to a tesseract. If you watch the compass you can see an alternate representation of the room you are currently in and how it connects to its neighbors.

  • @0xentropy nerd

  • @begvend nerd

  • It would of been cool f the cube had traps in it like the film

  • I wanna play :D

  • Sweet! I was trying to understand the concept of the cube in the movie a bit more and this pretty much shows what's so special in /that/ particular cube.

    Now to figure out whether the whole time/dimension business and the folding of the cube can be explained.. The folding has to!..

    Thanks anyhow ;)

  • Let me guess... GoldSrc, right?

  • Nope, my own engine. Uses D3D9 internally.

  • Um... I actually meant that as a joke.

  • Ah, sorry.

  • Oh Wow. I'd love to try this app.

  • You're doing very well, I WILL buy this game if it comes out. I think it should be a type of shooter, and puzzle game. Like half-life 2 but with more physics and mind-bending.

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