oh i get it. its like a 2 dimensional person traveling across the surface of a 3d cube-if it travels in a straight line it will end up where it began. But the 2 dimensional entity sees it as a neverending chain of squares, and not a cube. The same principal applies here, in a 4d hypercube. This is how wormholes are theoretically formed.
@clorofilazul to you it is 3d, but there is an unoticeable bend in it. if you were two dimensional traveling across a cube, you would see it as a neverending chain of squares. This is because you can take 5 squares and fold them to create a cube. the same principal applies here-but with cubes and not squares.
@mariosonicfan2010 welll kinda. think of a 1 dimensional line, it is made up of two 0 dimensional points, a 2 dimensional square is made up of four 1 dimensional lines. a 3d cube is made out six 2 dimensional squares. so therefore, a 4 dimensional tesseract is made up of eight 3 dimensional cubes. get the pattern?
@ZombieBlobs actually it's more like 1D object is made by connecting 2 0Ds, 2D is made by connecting 2 1Ds, 3D is made by connecting 2 2Ds and 4D by connecting 2 3Ds.
Personally i'd love to see this go more in the direction of something like Rubiks Galaxy. More of a puzzle game than an RPG, but wither way im more than interested in four-dimensional game like this.
I love how you made the walls transparent, it helps me preserve a little bit of my sanity. If they were solid, like in the movie, It would be a nightmare; i couldnt play this for very long with-out going crazy. I hope you manage to complete this, because i'd love to play it, because im fascinated with hyper cubes. So far though, i would say this looks great, now its just a matter of establishing an understandable story, with mind bending goals.
2D square. take 6 squares and connect them all at 90degree angles. You get a 3D cube. You can move from face to face (2D squares), each face has 4 adjacent faces, each of which, you must pass a 90degree angle in order to traverse. Take this cube... Connect 8 of these cubes together, all connected at 90degree angles to make one 4D cube... a tesseract. Now, you can move across the "faces" (3D cubes or rooms) each of which has 6 adjacent rooms. Am I doin it right?
I'm a dumb kid that dosent know enough math to do a whole cube :D joking... My question is. On a tessaract... you can only go IN the edges? never go in the cube itself? because that is the 4th dimension and in your game, if you fall... you can fall and fall and fall and fall and fall for ever??? its a infinite algorythm??
@EpicnessPivotMaster A four-dimensional cube is built up of eight cubes (first four cubes on top of each other and then two on each side next to the second highest cube, and then all those cubes are folded together into a hypercube), just like cubes are built up of six planes - and well that's as good explanation as you are gonna get on that.
As for games based on hypercube roaming -- there are some nice engines and games out there that support portals. First there was Serious Sam, then Prey, and more recently Portal (which has popularized the notion of portals, but unlike the other two doesn't have custom gravity). But apparently no one has bothered to make a truly hypercubical world, typically people use looser rules, see for example watch?v=XTynwszUEk0
It would be fun to explore other hyperpolyhedra, too: tetrahedrical rooms, etc.
I think such explorations are MUCH more instructive than any tesseract animation can ever be. Our comprehension of tesseracts is greatly limited by our lack of 4D vision, but if we are INSIDE the hypersurface then we can roam freely, which feels genuinely interactive and practical. The only thing I'd add is more "furniture", to give our natural sense of orientation something to work with. As for transparency, I'd leave it out, because rendering a "hall of mirrors" with furniture is always tough.
I see. Reference points are provided to give a sense of the higher-dimensional aspects of what a movement through fourth dimensional aspects of a cube would be like.
This reminds me of the movie The Cube, wherein a band of mismatched people are trapped in a structure like this and have to find a way outside. The cubic structure in the film is much less 4D, though; it's more like a giant Rubiks-cube/combination-lock hybrid, and most of the rooms are booby-trapped with things like sound-activated garotte wires and motion-activated sprays of deadly acid.
A real hypercube It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, at right angles to each other and of the same length!
TheBetterGamer, If you mean can a 4D entity move through 4D space without being detected by a 3D entity occupying 3 of those 4 dimensions, the answer is yes. Conversely, it is also possible for the 4D entity to move in a direction that does intersect that 3D space. To understand this, picture how this works using 2 and 3 dimensions. Imagine a plane floating in our 3D world. We can move around without crossing through this plane but it is also possible for us to move through this plane.
Also, there could be a 4D entity, sitting right where you are, right at this very instant, just observing you, and you can't even see them unless they pass through your space.
Actually, each edge is only connected to 3 cells and each vertex is only connected to 4. The reason it looks otherwise in the video is because adjacent cells have to be unfolded in order to view from one into the next. However, the connectivity of the rooms is equivalent to a tesseract. If you watch the compass you can see an alternate representation of the room you are currently in and how it connects to its neighbors.
Sweet! I was trying to understand the concept of the cube in the movie a bit more and this pretty much shows what's so special in /that/ particular cube.
Now to figure out whether the whole time/dimension business and the folding of the cube can be explained.. The folding has to!..
You're doing very well, I WILL buy this game if it comes out. I think it should be a type of shooter, and puzzle game. Like half-life 2 but with more physics and mind-bending.
This vid is a favorite on Moscow
eddyallen615 4 weeks ago
you can me send . i want simulator hypercube ? i like good video
Mally80 4 months ago
oh i get it. its like a 2 dimensional person traveling across the surface of a 3d cube-if it travels in a straight line it will end up where it began. But the 2 dimensional entity sees it as a neverending chain of squares, and not a cube. The same principal applies here, in a 4d hypercube. This is how wormholes are theoretically formed.
ZombieBlobs 5 months ago
This is JUST 3D... (am I the only one noticing it???)
clorofilazul 5 months ago
@clorofilazul to you it is 3d, but there is an unoticeable bend in it. if you were two dimensional traveling across a cube, you would see it as a neverending chain of squares. This is because you can take 5 squares and fold them to create a cube. the same principal applies here-but with cubes and not squares.
ZombieBlobs 5 months ago
brilliant!
riverjoe128 6 months ago
so pretty mush a hyper cube is a bunch of cubes put together that connect together by little holes that you can do stuff in?
mariosonicfan2010 7 months ago
@mariosonicfan2010 think of a 3d cube- its just made up of 5 squares that are folded. the same principal applies here
ZombieBlobs 5 months ago
@ZombieBlobs a big cube made of a bunch of little ones
mariosonicfan2010 5 months ago
@mariosonicfan2010 this is a 4d terresect made up of a bunch of 3d cubes- like a 3d cube is made up of a bunch of 2d squares.
ZombieBlobs 5 months ago
@mariosonicfan2010 welll kinda. think of a 1 dimensional line, it is made up of two 0 dimensional points, a 2 dimensional square is made up of four 1 dimensional lines. a 3d cube is made out six 2 dimensional squares. so therefore, a 4 dimensional tesseract is made up of eight 3 dimensional cubes. get the pattern?
ZombieBlobs 4 months ago
@ZombieBlobs actually,i feel like i'm making a fool of myself,so i'm just gonna shut up now.
mariosonicfan2010 4 months ago
@mariosonicfan2010 its ok, its a very confusing subject
ZombieBlobs 4 months ago
@ZombieBlobs actually it's more like 1D object is made by connecting 2 0Ds, 2D is made by connecting 2 1Ds, 3D is made by connecting 2 2Ds and 4D by connecting 2 3Ds.
DaniOcean 4 months ago
@DaniOcean yes, but im talking about their nets, look it up.
ZombieBlobs 4 months ago
@ZombieBlobs yea, that makes more sense.
BTW, this cube looks suspiciously like the one from "The Cube 2: Hypercube" ;) .
DaniOcean 4 months ago
Personally i'd love to see this go more in the direction of something like Rubiks Galaxy. More of a puzzle game than an RPG, but wither way im more than interested in four-dimensional game like this.
0neironaut23 7 months ago
I love how you made the walls transparent, it helps me preserve a little bit of my sanity. If they were solid, like in the movie, It would be a nightmare; i couldnt play this for very long with-out going crazy. I hope you manage to complete this, because i'd love to play it, because im fascinated with hyper cubes. So far though, i would say this looks great, now its just a matter of establishing an understandable story, with mind bending goals.
0neironaut23 7 months ago
um... holy fuck the compass here is a self eliminating concept altogether now im 15 times more confused
poorlymadeproduction 8 months ago
2D square. take 6 squares and connect them all at 90degree angles. You get a 3D cube. You can move from face to face (2D squares), each face has 4 adjacent faces, each of which, you must pass a 90degree angle in order to traverse. Take this cube... Connect 8 of these cubes together, all connected at 90degree angles to make one 4D cube... a tesseract. Now, you can move across the "faces" (3D cubes or rooms) each of which has 6 adjacent rooms. Am I doin it right?
Tlove816tt 8 months ago
Now you're thinking with portals
drwhoeffect 9 months ago
so what is the 4th dimension????
JohnAntonyFortune 9 months ago
Lol, random furniture.
NexonPlayerNA 9 months ago
Ever seen that movie Hypercube?...strangely this is a lot like it in configuration.
lorez201 10 months ago
Where the hell am I??!!
Laurelindo 10 months ago
Need. Link. Now. Please.
ekkkkkknoes 11 months ago
have you take that from the movie cube 2 hypercube?
sonicdu64 11 months ago
Can you send me this program?
DarraghJay 1 year ago
This wouldn't be the surface of a fourth dimensional hypercube at all, just a psychological thriller movie.
supatails135 1 year ago
@0xentropy @begvend english, please.
antman1385 1 year ago
So does this movie make any sense to you?
Willandacamera 1 year ago
0:08 who put those chairs in my hypercube?
srflax 1 year ago
0:08 who put those chairs in my hypercube?
srflax 1 year ago
those movies were retarded
2104aio 1 year ago
@2104aio amen, each one after the original were crap
geglespheler 11 months ago
Error Error does not compute
*head explodes*
chosenone234 1 year ago
Hmm i have a question.
I'm a dumb kid that dosent know enough math to do a whole cube :D joking... My question is. On a tessaract... you can only go IN the edges? never go in the cube itself? because that is the 4th dimension and in your game, if you fall... you can fall and fall and fall and fall and fall for ever??? its a infinite algorythm??
Razvan1408 1 year ago
Very good! But where is the boss enemy on the level? :D
TheLambdaTeam 1 year ago
Really wish i could wrap my head around this concept since this is pretty damn cool.
illustriouschin 1 year ago
You should finish this please and thank you!
HavazikFerric 1 year ago
you may want to give credit to the movie which inspired your creation, Cube 2: Hypercube
just saying.
stupinator 1 year ago
I just can't understand... WTF is a 4-dimensional cube?
EpicnessPivotMaster 1 year ago
@EpicnessPivotMaster A four-dimensional cube is built up of eight cubes (first four cubes on top of each other and then two on each side next to the second highest cube, and then all those cubes are folded together into a hypercube), just like cubes are built up of six planes - and well that's as good explanation as you are gonna get on that.
Laurelindo 10 months ago
I loved the map. It made the understanding of position so much easier. Nice vid
Tlove816tt 1 year ago
Any download link for this, it's fantastic!
The3091996 1 year ago 2
Woah....I have a new fascination now....thank you for uploading this. :)
EternalSlumber14 1 year ago
its like that cube from the canadian film "CUBE".
eliklib891983 1 year ago
@eliklib891983
Well duh. The film's sequel is even called hypercube.
BTIsaac 1 year ago
portal
samus1421 1 year ago
brilliant concept
omghai2u 1 year ago
wow its like the movie cube 2 hypercube =D
respect
0t0nic 1 year ago
As for games based on hypercube roaming -- there are some nice engines and games out there that support portals. First there was Serious Sam, then Prey, and more recently Portal (which has popularized the notion of portals, but unlike the other two doesn't have custom gravity). But apparently no one has bothered to make a truly hypercubical world, typically people use looser rules, see for example watch?v=XTynwszUEk0
It would be fun to explore other hyperpolyhedra, too: tetrahedrical rooms, etc.
GeyserToo 1 year ago
I think such explorations are MUCH more instructive than any tesseract animation can ever be. Our comprehension of tesseracts is greatly limited by our lack of 4D vision, but if we are INSIDE the hypersurface then we can roam freely, which feels genuinely interactive and practical. The only thing I'd add is more "furniture", to give our natural sense of orientation something to work with. As for transparency, I'd leave it out, because rendering a "hall of mirrors" with furniture is always tough.
GeyserToo 1 year ago
hey this is a project not animation right?
so can you upload project so we can enjoy it?
plese
lolz591 1 year ago
I see. Reference points are provided to give a sense of the higher-dimensional aspects of what a movement through fourth dimensional aspects of a cube would be like.
wenaolong 1 year ago
This reminds me of the movie The Cube, wherein a band of mismatched people are trapped in a structure like this and have to find a way outside. The cubic structure in the film is much less 4D, though; it's more like a giant Rubiks-cube/combination-lock hybrid, and most of the rooms are booby-trapped with things like sound-activated garotte wires and motion-activated sprays of deadly acid.
InvaderCee13 1 year ago
@InvaderCee13
they made a sequel called Hypercube, in which they ARE trapped in a 4D cube, and it actually looks a lot like this animation lol.
mrjarritos0 1 year ago
@InvaderCee13 i think this is a reference to the second movie in the cube series.
ECST4C 1 year ago
Well this is a poor description of how it would look, we can only see its shadow in 3d space.
supersnigeln007 1 year ago
@supersnigeln007
This is a representation of a 3D perspective from inside the surface of an opaque-faced hypercube, and is fairly accurate.
FluffyBunniesOnFire 1 year ago
I'm trying to picture this in my head but it's really hard :|
So in theory, if one keeps moving on what we perceive as "straight", we are actually moving in a loop and will keep on coming back in the same spot?
IsaacDFP 2 years ago
I discovered the fourth dimension.
TheBetterGamer 2 years ago
This has been flagged as spam show
A real hypercube It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, at right angles to each other and of the same length!
FAIL!
angelmassb 2 years ago
TheBetterGamer, If you mean can a 4D entity move through 4D space without being detected by a 3D entity occupying 3 of those 4 dimensions, the answer is yes. Conversely, it is also possible for the 4D entity to move in a direction that does intersect that 3D space. To understand this, picture how this works using 2 and 3 dimensions. Imagine a plane floating in our 3D world. We can move around without crossing through this plane but it is also possible for us to move through this plane.
Elise8690 2 years ago
So 4d people can move from one side of a room to another without going across our way?
TheBetterGamer 2 years ago
Yep.
Also, there could be a 4D entity, sitting right where you are, right at this very instant, just observing you, and you can't even see them unless they pass through your space.
gorillazhead 2 years ago
lol, it was even a guy in the movie who had made a video game of the hypercube! You get a little to much in the films.
But who knows, maby it is you who find out the code. You should not go for something from a movie tho.
dbsz 2 years ago
this is just a 3D trawing from the movie
Cube 2: Hypercube. That hypercube was just sience-fiction. No one knows how a hypercube looks inside.
It is impossible for us to make something in 4D beacuse we live in a 3D world.
If you want to see a real hypercube, you have to search for it on youtube, there it is real drawing from the outside.
dbsz 2 years ago
This is just like the movie.
jramirez23 2 years ago
How did you make this?
HyperCubing 2 years ago
does not work for me :////
z8g 2 years ago
were do i download this?
MrGameAndWatch00000 2 years ago
who i can downlod this game plese for mesage
leowulffan 2 years ago
This would seriously be freaking awesome as a map on Counter-Strike.
Burnokkk 3 years ago
is this for a game? or just as is? because there are some cool cube maps out there, but i wish there was more :(
Sudden090 3 years ago 5
This is a prototype... some day I would love to make it into a full fledged game, but right now the project is on the back burner.
0xentropy 3 years ago 3
its been 6 months now. how far are you on the game?
and how could i make one. (not copyrighting yours but making it in a different design)
do i need to use code? is it a special program? is it complicated or easy?
plz reply
zackpots 2 years ago
@0xentropy Release the prototype. Thats enough for all of us. Why? WE WANT TO WALK THROUGH A 4D CUBE NAO
ekkkkkknoes 6 months ago
Hi Exentropy,
Your animation is good job.
But my point of view is:
- Were not in hypercube, were in one of 18 Euclidian spaces (hypertorus, klein space...)
Because each edges are connected with 4 cells and each vertices are connected with 8 cells.
Schlafli code (4,3,4).
- In hypercube, Schlafli code is (4,3,3) and each edges are connected with 3 cells and each vertices are connected with 4 cells. Like your compass.
Thank for your beautiful video which enjoy Youtube.
begvend 3 years ago
Actually, each edge is only connected to 3 cells and each vertex is only connected to 4. The reason it looks otherwise in the video is because adjacent cells have to be unfolded in order to view from one into the next. However, the connectivity of the rooms is equivalent to a tesseract. If you watch the compass you can see an alternate representation of the room you are currently in and how it connects to its neighbors.
0xentropy 3 years ago 3
@0xentropy nerd
mai1545 1 year ago
@begvend nerd
mai1545 1 year ago
It would of been cool f the cube had traps in it like the film
sammcintosh2008 3 years ago
I wanna play :D
Clockust 3 years ago 20
Sweet! I was trying to understand the concept of the cube in the movie a bit more and this pretty much shows what's so special in /that/ particular cube.
Now to figure out whether the whole time/dimension business and the folding of the cube can be explained.. The folding has to!..
Thanks anyhow ;)
ice3715 3 years ago
Let me guess... GoldSrc, right?
RabdonFilms 3 years ago
Nope, my own engine. Uses D3D9 internally.
0xentropy 3 years ago
Um... I actually meant that as a joke.
RabdonFilms 3 years ago
Ah, sorry.
0xentropy 3 years ago
Oh Wow. I'd love to try this app.
Sab0o 3 years ago
You're doing very well, I WILL buy this game if it comes out. I think it should be a type of shooter, and puzzle game. Like half-life 2 but with more physics and mind-bending.
Valkyriefury 3 years ago