Sigh. Another big name game that's as simple as that "World of Goo" one. I expect more randomness or difficulty from these big name games, though luckily, that is satisfied most of the time.
As for the weekly games, I like both of them, though I do worry that it's easy to mess up on the alarm clock one given how narrow each of those lines are.
I guess the idea is to play them all together. Thinking about it, even some Nintendo made Micro games were very simple. So I guess it's the fact that we see the same game over and over makes it look dull. Personally, I'm disappointed by the lack of multiple levels, which was in every other Wario Ware.
You are right though, these big name games could be more creative really or have more variety.
They do have levels of sorts, split between the Wii's showcase, and the Ds you've got almost an entire Wario Ware's worth of character specific games. Anyway, yeah, playing a microgame all on its own doesn't really do it any favors, most times. They're meant to be part of a compilation and jump out at you all of a sudden, y'know?
I know. I meant how in the older installments, when you beat the boss a second playthrough, it "levels up" and the microgames get harder before they get faster. That's what this game is missing, as all it does is speed up after you beat a boss. It naturally speeds up after the 3rd time beating the boss anyway. Regardless, it's a good game (though I can't afford it right now). I've seen all the stages, and they're all charming, especially Jimmy's and 9-Volt's.
Yeah, that was one of the first things I noticed, too. It feels... pretty weird not having 'em. Instead, what they do sometimes is program random difficulty levels into any given microgame that could appear at ANY point. In a way, that keeps it a bit more fresh, but it's still a huge deviation.
The clock game is really good, if more variation was allowed in the editing of microgames, then it would have been interesting working with the minute section as well.
Sigh. Another big name game that's as simple as that "World of Goo" one. I expect more randomness or difficulty from these big name games, though luckily, that is satisfied most of the time.
As for the weekly games, I like both of them, though I do worry that it's easy to mess up on the alarm clock one given how narrow each of those lines are.
ShadowWolfTJC 1 year ago
@ShadowWolfTJC
I guess the idea is to play them all together. Thinking about it, even some Nintendo made Micro games were very simple. So I guess it's the fact that we see the same game over and over makes it look dull. Personally, I'm disappointed by the lack of multiple levels, which was in every other Wario Ware.
You are right though, these big name games could be more creative really or have more variety.
MarioMastar 1 year ago
They do have levels of sorts, split between the Wii's showcase, and the Ds you've got almost an entire Wario Ware's worth of character specific games. Anyway, yeah, playing a microgame all on its own doesn't really do it any favors, most times. They're meant to be part of a compilation and jump out at you all of a sudden, y'know?
WhiteKhakis 1 year ago
@WhiteKhakis
I know. I meant how in the older installments, when you beat the boss a second playthrough, it "levels up" and the microgames get harder before they get faster. That's what this game is missing, as all it does is speed up after you beat a boss. It naturally speeds up after the 3rd time beating the boss anyway. Regardless, it's a good game (though I can't afford it right now). I've seen all the stages, and they're all charming, especially Jimmy's and 9-Volt's.
MarioMastar 1 year ago
Ah, difficulty levels, I see now.
Yeah, that was one of the first things I noticed, too. It feels... pretty weird not having 'em. Instead, what they do sometimes is program random difficulty levels into any given microgame that could appear at ANY point. In a way, that keeps it a bit more fresh, but it's still a huge deviation.
WhiteKhakis 1 year ago
The clock game is really good, if more variation was allowed in the editing of microgames, then it would have been interesting working with the minute section as well.
NAPSTAR1285 1 year ago