For this type of interaction it's fairly low. I've played through the game in one sitting without any problems. For more congnitively heavy interaction it can be quite exhausting when you're not used to it. People who use it in their daily life don't experience the same problem though.
that first boss fight is actually the hardest part of the entire game when you are using eye control. when something is moving that fast, you mostly use your peripheral vision to anticipate and target so it becomes really difficult to hit the little bugger.
Definitely! However since the accuracy and noise depends a lot on the image resolution and quality, the tracking is very poor in comparison. I know that I have seen something from IBM using only two ordinary webcams.
The T/X-series of eye trackers from Tobii has an embedded server which does all the image processing and calculations. It gives out the gaze point through a TCP/IP connection which in this video was used by a mouse position application (with a gaming specific filter) and Tobii Studio analysis software (using an analysis specific filter) simultaneously.
(cont) The mouse application controls the game while Tobii Studio plots the fixations on top of the screen capture. The noise in the images are handled by the eye tracking server but the gaze data will still contain noise that needs to be filtered out when using it in applications like this.
Dang. I had a really great idea that would really change things around. I think you know what depth of field means right? Well, in a DX9 game, behind all the nice graphics lays a depth channel. Basically behind your 3D view is a black and white kind of layout. Black means close, white means far.
I was thinking of having a way to get an eye tracking program that will send the information where your gazing at, to a program which will understand that your looking at an object and it will blur far away objects and keep your object in focus. I have the program (and source code) and it creates a DOF effect but it only puts things in focus objects that are close to you.
That is actually a very good idea and an example of future applications of eye tracking in computer games. Did you program the software yourself? Is it open source?
hold steady now.. don't move that head. O.o
hydrokat143 1 year ago
he's checking out the body on that last girl
Enleuk 2 years ago
If I had one it would be so easy to play HOD because our eyes automatically redirect for the face :D
NINJUTSUHOKAGE 2 years ago
u should be able to shoot by blinking the left eye and reload by blinking the right eye
lulzeaterlol 2 years ago
that could easily be done but it would be impossible to play that way...
iTracking 2 years ago
lol would be sooo difficult, plus u'd look a bit of a tard playing it xD
webbhen 2 years ago
How much does this eyetracker cost
betwixtX 2 years ago
The guy talking sounds like the an airplane captain after the plane parks
crazyfreakypunk 2 years ago
the narrator sounds like dr.spock
zokamaru 2 years ago
How's the eye fatigue with a system like that?
kryptilian 2 years ago
For this type of interaction it's fairly low. I've played through the game in one sitting without any problems. For more congnitively heavy interaction it can be quite exhausting when you're not used to it. People who use it in their daily life don't experience the same problem though.
iTracking 2 years ago
omg i hate this game, i played it as a kid and it actually gave me nightmares ::(
JamStar524 3 years ago
I wanted to see how it would handle the boss fight with the little guy flying all over the place.
KamikazeeWatermelon6 3 years ago
that first boss fight is actually the hardest part of the entire game when you are using eye control. when something is moving that fast, you mostly use your peripheral vision to anticipate and target so it becomes really difficult to hit the little bugger.
iTracking 3 years ago
i know that game as the typing of the dead lol. it's ok. great demo.
707377503 3 years ago
This will be awsome for new games in the future
WowAQDF 3 years ago
this has probably been said a lot, but this could well be the future of video games.
arinlares 3 years ago
I see head tracking in the near future for games especially for the wii. SUPER MARIO 4D
BitzFit 3 years ago
wow...
Timilovesgirls 4 years ago
well I mean..for tracking your eye.
alfaalex101 4 years ago
Can a more general result be acquired using a webcam?
alfaalex101 4 years ago
Definitely! However since the accuracy and noise depends a lot on the image resolution and quality, the tracking is very poor in comparison. I know that I have seen something from IBM using only two ordinary webcams.
iTracking 4 years ago
Well I saw some noise reducing algorithm for webcams out there..I just have no idea how to put that into some actual code..
What program did you use for this video?
alfaalex101 4 years ago
I mean..what program did you use to track your eyes?
alfaalex101 4 years ago
The T/X-series of eye trackers from Tobii has an embedded server which does all the image processing and calculations. It gives out the gaze point through a TCP/IP connection which in this video was used by a mouse position application (with a gaming specific filter) and Tobii Studio analysis software (using an analysis specific filter) simultaneously.
iTracking 4 years ago
(cont) The mouse application controls the game while Tobii Studio plots the fixations on top of the screen capture. The noise in the images are handled by the eye tracking server but the gaze data will still contain noise that needs to be filtered out when using it in applications like this.
iTracking 4 years ago
Dang. I had a really great idea that would really change things around. I think you know what depth of field means right? Well, in a DX9 game, behind all the nice graphics lays a depth channel. Basically behind your 3D view is a black and white kind of layout. Black means close, white means far.
alfaalex101 4 years ago
I was thinking of having a way to get an eye tracking program that will send the information where your gazing at, to a program which will understand that your looking at an object and it will blur far away objects and keep your object in focus. I have the program (and source code) and it creates a DOF effect but it only puts things in focus objects that are close to you.
alfaalex101 4 years ago
That is actually a very good idea and an example of future applications of eye tracking in computer games. Did you program the software yourself? Is it open source?
iTracking 4 years ago
that's AWSOME!!!! where can i get one??
psplayer89 4 years ago
You can order one at Tobii's website =)
iTracking 4 years ago