Added: 4 years ago
From: iTracking
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  • hold steady now.. don't move that head. O.o

  • he's checking out the body on that last girl

  • If I had one it would be so easy to play HOD because our eyes automatically redirect for the face :D

  • u should be able to shoot by blinking the left eye and reload by blinking the right eye

  • that could easily be done but it would be impossible to play that way...

  • lol would be sooo difficult, plus u'd look a bit of a tard playing it xD

  • How much does this eyetracker cost

  • The guy talking sounds like the an airplane captain after the plane parks

  • the narrator sounds like dr.spock

  • How's the eye fatigue with a system like that?

  • For this type of interaction it's fairly low. I've played through the game in one sitting without any problems. For more congnitively heavy interaction it can be quite exhausting when you're not used to it. People who use it in their daily life don't experience the same problem though.

  • omg i hate this game, i played it as a kid and it actually gave me nightmares ::(

  • I wanted to see how it would handle the boss fight with the little guy flying all over the place.

  • that first boss fight is actually the hardest part of the entire game when you are using eye control. when something is moving that fast, you mostly use your peripheral vision to anticipate and target so it becomes really difficult to hit the little bugger.

  • i know that game as the typing of the dead lol. it's ok. great demo.

  • This will be awsome for new games in the future

  • this has probably been said a lot, but this could well be the future of video games.

  • I see head tracking in the near future for games especially for the wii. SUPER MARIO 4D

  • wow...

  • well I mean..for tracking your eye.

  • Can a more general result be acquired using a webcam?

  • Definitely! However since the accuracy and noise depends a lot on the image resolution and quality, the tracking is very poor in comparison. I know that I have seen something from IBM using only two ordinary webcams.

  • Well I saw some noise reducing algorithm for webcams out there..I just have no idea how to put that into some actual code..

    What program did you use for this video?

  • I mean..what program did you use to track your eyes?

  • The T/X-series of eye trackers from Tobii has an embedded server which does all the image processing and calculations. It gives out the gaze point through a TCP/IP connection which in this video was used by a mouse position application (with a gaming specific filter) and Tobii Studio analysis software (using an analysis specific filter) simultaneously.

  • (cont) The mouse application controls the game while Tobii Studio plots the fixations on top of the screen capture. The noise in the images are handled by the eye tracking server but the gaze data will still contain noise that needs to be filtered out when using it in applications like this.

  • Dang. I had a really great idea that would really change things around. I think you know what depth of field means right? Well, in a DX9 game, behind all the nice graphics lays a depth channel. Basically behind your 3D view is a black and white kind of layout. Black means close, white means far.

  • I was thinking of having a way to get an eye tracking program that will send the information where your gazing at, to a program which will understand that your looking at an object and it will blur far away objects and keep your object in focus. I have the program (and source code) and it creates a DOF effect but it only puts things in focus objects that are close to you.

  • That is actually a very good idea and an example of future applications of eye tracking in computer games. Did you program the software yourself? Is it open source?

  • that's AWSOME!!!! where can i get one??

  • You can order one at Tobii's website =)

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