Added: 9 months ago
From: FalloutWho
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  • So....how much longer until the TARDIS comes out for New Vegas? I cant find the download on your website so if I missed it please tell me!!

  • I can't wait any longer! XD

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  • can you still regenerate in this mod, like you could for the fallout 3 mod?

  • Do the angels move?

  • Weeping Angels in Fallout... shitting bricks just thinking about it

  • just let me get out my lil fat man

  • OMG it's getting closer, pause the video, DO IT NOW!!!!

  • Quick question, do the Angels have AI to them? Like if you turn away will they move to attack you, or are they scripted?

  • Oh yeah will this need any dlc?

  • When will it be out? Any estimate of the date?

  • Nvm I got new vegas now :D

  • Could you consider making the courier (player character) the doctor in human form after using a fog watch (of which would be inserted somewhere in the game), that would then fit well with the player character being a courier rather than adding the doctor as a character. Though becoming the doctor's companion would be cool.

  • @kajeira hi there kajeira, thanks for commenting. A nice theory. This was an adopted idea for the quest for Fallout 3's Last Child of Gallifrey, but due to design, it was never implemented. We'd like to be able to find a way to merge the two worlds of the Doctor's and the Courier's seemlessly, and believe the story to support the introduction of the TARDIS and the aliens of the Whoniverse is entertaining enough, but it's not in the direction you're thinking. Keep your eyes peeled though :)

  • please tell me they aren't indestructible

  • @kajeira Indestructible's a verry... definite word...

  • @FalloutWho will they be killable? or just something you have to run from

  • Just a quick joke: What happens if we BLINK!

  • @18jeda Short answer? 'Don't Blink'.

  • @18jeda The magic behind the Angels is that theyre not your one kinda kill wonder. Weve done a lot of researching into the creatures to understand their potential. They can zap you back in time to feed off your potential energy, or break your neck. What I can tell you is these angels have their methods of killing you, and it isn't what you'd expect.

  • So, if they move when they're not looking, how could I avoid the Weeping Angels? Also, make sure you can't just shoot your way past them.

  • @18jeda Afraid not. Quantum Locked and made of stone, these badboys won't take bullets like fleshbags. They're made to scare I'm afraid, so have a flashlight and a spare pair of underpants handy.

  • :O I hopy the 11th Tardis goes out on fallout 3!

  • @rhy622 No plans I'm afraid, sorry!

  • @FalloutWho Just wondering when the console will be coming over to the Nexus and if it isnt can you please tell me were i can get it?

  • @FalloutWho Please respond back to this. Do the Weeping angels on here move? You should try to make them if they don't. I'm not trying to be a derp jerk about it. XD

  • excited

  • It's a quite interesting mechanic we're attempting to employ here; they certainly aren't an NPC in the conventional sense, and will only move when not in sight.

    The House of Fallen Angels is a prominent introduction to the main quest and relies upon a unique, logical way of overcoming your opponents.

  • Im looking foward to this mod as I love both the Doctor who and Fallout series. I have a question: Will the weeping angles work as they do in the show (moving only when you are not looking) or just be a diffrent model for a pre-existing npc?

    Keep up the good work.

  • @FaceyFaceFaceTV The mechanics behind the Angels is a closely guarded secret, but be aware you will need FNVSE (Script Extender) to run the mod.

  • The console room is looking soooooooo much better than the Fallout 3 one. Awesome work

  • @vassatiny Many thanks, the whole project has been a learning curve to me and a lot of practice went into the Coral Desktop console room. Don't be too sure you won't be seeing the last of it though...

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