Added: 4 years ago
From: Vaatrad
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  • hahahahaha your voice are hilarious!

  • @homokongen1234 says the guy with "homo" in his name..

  • @ThisTimeGamer Yepp :P

  • im having a problem look at my latest video

    its getting really annoying i can go inside without it being opened and theres something invisable when i open it and i can jump on it

  • best door size is 108x48

  • your voice is hilarious

  • omfg gay voice

  • @creomatte shut the fuck up and go away turn off volume and get off the internets!

  • cant watch these. too boring.

  • how do i make the door open when you press a button?

  • @Habbo123474 There's nothing wrong with his voice and the music is relaxing. Would you rather hear rap blasting? Stop trolling.

  • Comment removed

  • how i make it open by a button

  • thanks

  • there is no text in my flag menu

  • at a slight angle

  • Does it start at a slight angle or does this happen when the door tries to open?

  • @Vaatrad it starts at an angle and moves at an angle and no i cant show you pic because it is part of a campaign and its secret door just in case.

  • You are using a func_door_rotating and you have set the origin for the door, the point about which it rotates, yes?

  • @Vaatrad yes

  • We'll as long as the origin is in the right place, i.e. at a corner or along an edge, and nothing is obstructing the door I can't see why it would not be working correctly.

  • my door goes crooked i don't know what 2 do

  • Could you describe in what manner it is crooked or perhaps provide pictures?

  • hello , i lost that thing wich change where your door ratates , how i get it back.... PLEASE HELP ME !!!

  • Look for a show helpers option.

  • how to do a door with a code?

  • Also, the blue ball/bubble that you use as the hinge doesn't show up, do you know how to make it appear? Thanks.

  • Look for the 'Show Helpers' or 'Toggle Helpers' option.

  • I will try that. Thanks.

  • I tried that out today and it seemed to work. Thanks a bunch man!

  • I've been mapping for like 2 years off and on and I just started again and I completely forgot how to make doors haha. These videos are great, thanks man. BTW: You have a cool voice.

  • Great videos, really helped me learn a lot of the features of Hammer and enabled me to build my own TF2 map :)

  • Can you help me please!

    I make a door, and it works fine, but it never closes, I have the delay set to 0, I have tried other numbers as well, but the door won't close?

    I'm making TF2, what flags do I need to have, that are normal for it?

    Thanks for your time

  • The door definitely won't close with a delay of 0. For testing ensure the Starts Open and Toggle flags aren't checked and that the Passable flag is checked and try again.

  • does steam makes hammer tool for HL 1 engine?

  • Steam doesn't but there is one. Google Hammer 3.5 and then google the instructions for setting it up.

  • a better alternative to func_door or func_door_rotating is in the entities list, it's called "prop_door_rotating" i think

  • I heard his voice somewhere O_o

  • Vaatrad i love you <3 lol great tuts man just started yesterday and i've already made two maps (kinda slow but eh, great maps take great time i guess)

  • Textures, for example?

  • I don't really know anything about custom textures. You're probably best looking into bspzip so that the textures are integrated into the bsp.

  • I shall. What is the purpose of the Flags icon?

  • The Flags tab provides further options.

  • Do you need Blueberry Software for that?

  • No. I can't imagine how you could think you would.

  • I may be mistaken, but was it not mentioned in one of the earlier Tuts?

  • I may have mentioned in the comments of a video that the screen capture program I use is by Blueberry Software.

  • Oh right I see. What other programs require this specialist software?

  • As interesting as your questions are I do find them inane. As a series they are disjointed and bizarre. With this last question I'm not entirely sure what you are asking or why it could be relevant to mapping.

  • Thank you, but to matters; do you not find that mapping could be improved by certain genres of specialist software?

  • The mapping itself is managed entirely and adequately by Hammer. If you wish to go beyond the mapping itself there are programs to create textures and models. There no real need for any specialist software, unless perhaps you were doing something really really advanced.

  • But surely amongst the users of mapping there would be differing views as to wait entails that which is 'advanced', no?

  • Yes, there probably would be. However I can't really think of anything you couldn't do in Hammer.

  • What has MC Hammer got to do with this?

  • When i make a door it doesn't come with that circle.

  • Look for a Show Helpers option.

  • Is that the option heralded in Tut. 8?

  • I don't think I actually mention that option in any tutorial.

  • What was the advice proffered in Tut. 8 then?

  • Tut.8 is concerned with weapons, creating/equipping them.

  • Oh right thanks. What Tut. covers buttons?

  • 13.

  • Does that particular Tut. also teach about how to rotate decals?

  • ...No. It's about buttons and related subjects.

    I don't believe decals themselves can be rotated however I believe it can be done using overlays. I think the button for that is the brick cube with a green square on one face.

  • OK that makes sense. What about moving things into one folder?

  • Moving what into one folder?

  • hey cool vid... could you make a tut showing how to make doors that can be opened by a switch/button like the ones in ba_prisone break

    thks

  • Tut. 13 covers buttons.

  • How come I can't drag my ball? When ever I try to it only moves certain directions.

  • I'm not sure what the problem could be. If need be you can manually enter the coordinates of the origin.

  • How do you make a door that swings if you hit it?

  • You could create a func_physbox as the door and use a phys_hinge. You will also need an info_target. Give the func_physbox and the info_target different names and enter these into the phys_hinge as the two entities to attach to. Fiddle with the other options. On a grid view drag the circle in the middle of the phys_hinge straight down to define the axis of the hinge. If you cannot see the circle look for the Show Helpers option.

  • How do i make a double door u know? Like the dust2 gates, but they are already open. Please help?

  • Are you asking how to make a functional double door or how to make a couple of brushes which resemble an open double door?

  • Comment removed

  • Any idea on how to separate item starts for CT/T's?

  • Could you explain exactly what it is you want? It might be easier to PM me.

  • I think he wants to know how to make different starting weapons for each faction.

  • how would would you make voice and sounds play when you spawn in a map

  • Ambient_generics (point entity) can play sounds. Use a trigger_once or trigger_multiple or a logic_auto to trigger the ambient_generic.

  • thanks and great tutorials also awesome acsent

  • func_doors and func_door_rotatings

    doors that are easily glitchable in zombie mods >.>

    what about prop_door_rotating and physbox doors?

  • I think prop_door_rotating works much like func_door_rotating. To use a physbox you will want to create an info_target, with a name, and a phys_hinge. You will want to drag the origin of the hinge out to define the hinge axis.

  • ah so thats what I did wrong! I didn't set the hinge axis! thanks man.

  • Your tutorials a great. Really finding them useful, keep it up.

  • how do u make double doors that both open when u activate either of them?

  • Give both doors a unique name (though you could probably get away with using the same name for both). Give both doors two outputs each. An OnOpen Open 'theotherdoor' and OnClose Close 'theotherdoor'. See Tut.13 if how outputs work isn't obvious.

  • when i try to make the door the cirle thingie doesnt appear the circle where the door turns i dunno how to explain but it doesnt appear and my doors always rotate in the middle and not to the side.

  • Look for an option called 'Toggle Helpers'.

  • so do you build the walls around it?

  • It would help, unless you want a door in an open space.

  • I love the music :P

  • How can make door what is on the wall but you can't see it or can't go trought it. You have to press invisible button or two buttons. They are somwhere then you can go trought the wall (door what looks like wall).

  • The func_brush brush-entity class can be used to create walls which are visible but non-solid. If you can't get a button to make the func_brush switch between solid and non-solid then I suggest using a very fast moving invisible door in conjunction with a non-solid func_brush.

  • Thanks for covering how doors are done, but how about windows? I assume that this is a brush that uses a transparent glass texture?

  • The previous tut. covers windows.

  • I'm making a ba_ map but don't know how to link a lot of doors with buttons, could you make a video of that? :)

  • Tut.13 covers buttons.

  • um... can you help me i dont know what i did but whenever i hit properties it brigns up another menu that says: object properties: object with 6 faces. and only has a few check boxes wich dont do anything. how do i get it back to normal/the other property box?

  • Are you sure that you have pressed Ctrl+T to make the brush a brush entity?

  • are u drunk ? XD

  • No.

  • haha, it hears like u like talk like u are going to die :P

  • lawl, learn english.

  • can u make a vid one making a door that only opens for one team, i tried following the word tutorials, but i am a visual learner so it is really hard

    Thanks

  • Create a filter_activator_team anywhere in the map and name it. Set the filterteam keyvalue to 2 or 3 depending on the team (experiment). Enter the name of the filter_activator into the filtername keyvalue of the func_door.

  • Do you really talk like that?

  • Yes, although I think I'm trying to enunciate more carefully than usual.

  • how long have you been mapping?

  • He sounds very sweet x)

  • How do I make a button which closes one door while opening another, and then when you press the button again it opens the door thats closed and closes the door thats open. Im going to use this as a "hatch" which allows you to put in weapons in the hatch and then give it to the customer without risking getting shot...

  • See Tut.13. You may want to add delays to ensure no can injure each other.

  • sexy accent

  • I found My flags :P

  • My Flaggs dont Show upp ... Whats wrong ?

  • Hey uhm...is there a way to rotate decals? When I search 'arrow' or 'bomb' as my filter all I get is bombsite arrows pointing to the left...thanks.

  • I'm afraid I don't know how to rotate decals.

  • Well thanks anyways...could you reply to my message I sent you, please? thanks Vaa

  • Try placing the decal as an overlay instead because then you can rotate it

  • Overlay?

  • The tool looks like a box with a brick texture and then a small grass texture on top of it.

  • Thanks, I'll try it out.

  • np :D

  • Where can I learn how to use it oO

  • anyone notice that the standard height for doors (109 units) is like too big in game when compared to a human npc?? I tried making smaller sized doors outta brushes and using func_rot_button but now it doesn't have a handle or any other nice details.

  • Thanks

  • Thanks, now i got it

  • Hello again.. How do i make working doorhandle? :P

  • 4.53, i don't have that blue circle..

  • Try:

    View -> Show Helpers

  • I say old boy jolly good show.

  • lol

  • how o i make a wall move to push players out of spawn

    because the players keep camping spawn and they never move so i want to make a wall to move them out of spawn after a minute! please help!

  • You a func_movelinear or just a func_door. As a timer/trigger use a logic_timer.

  • I can't see to figure out the lip, i don't really understand the statement you gave for door and for the window, if you can explain how i get the door and windows in a wall, thats be good, thx

  • You just arrange brushes to create walls with holes in them.

  • but how do you do that? I don't understand.

  • Yeah same here. Dont even know what a Brush is and how to make one

  • There is a whole tutorial on manipulating brushes. In the first tutorial six were used to create the room.

  • In the first tutorial six brushes were arranged to create the room.

  • hey guys my hammer FOR CSS says it needs Chache Repairs...can you help me...My tf2 hammer works

  • Hm, I'm not sure. Try refreshing content from the SDK menu.

  • for some reason I can't set the origin for my doors. the circle is not showing up... but I can see the yellow line in the grid views

  • Look for the 'Show Helpers' option.

  • Thank you! It worked :)

  • can you explain how to put spray logos on wall

    of maps.so they can stay there,

    your tutorial,s have helped vast.

    keep up the great work

  • I don't know how to add custom material to maps.

  • Sorry. i dont know where to post this.

    but i need help with Path Track. please help me out on how to start this off.

    or if possible. make a tutorial on it.

  • Tut. 16 will be on elevators/trains.

  • Can you make some video out of like how to make a button that you shoot and some door opens becourse im not rly expert in these stuff.

  • Just give the button an OnDamaged output, or select the Damage Triggers flag.

  • How can you make doors open when you shoot something?

  • Give the something you shoot an 'OnDamaged' or 'OnBreak' output to open the door.

  • oh, why not? you seem very, very good at it. If you do upload one somewhere I would say fpsbanana(dot)com

  • hey... do you actually submit maps to any websites...? if so which one(s)

  • I haven't bothered to upload any maps anywhere yet.

  • you should upload it to fpsbanana

    its the best cs site out there!

  • hey this is a really good video, i generally use all your videos while making maps.

    Though when i create my brush and turn it into a func_door_rotating there is no way to change the origin besides the co-ordinates in the key values, which is very confusing. There is no little ball to drag about or anything. Do you have any idea what i am doing wrong?

  • You need to find the the 'show helpers' option.

  • I am having that same problem, where is the 'show helpers" option?

  • It shouldn't be hard to find.

  • how to arrange brushes?

  • ...make brushes of the right shape in the right position to create a wall with the desired hole in it.

  • like when i want to enter a room,i need a door right,how i make a door into the block so i can enter it?

  • You arrange three or four brushes to create a wall with the desired hole in it.

  • one question more,how do i make buit in windows?

  • ...pretty much exactly the same way.

  • how can i arrange brushes?

  • ...BUT WHAT TOOL?

  • but what tool?

  • ...the brush tool.