We'll as long as the origin is in the right place, i.e. at a corner or along an edge, and nothing is obstructing the door I can't see why it would not be working correctly.
I've been mapping for like 2 years off and on and I just started again and I completely forgot how to make doors haha. These videos are great, thanks man. BTW: You have a cool voice.
The door definitely won't close with a delay of 0. For testing ensure the Starts Open and Toggle flags aren't checked and that the Passable flag is checked and try again.
Vaatrad i love you <3 lol great tuts man just started yesterday and i've already made two maps (kinda slow but eh, great maps take great time i guess)
As interesting as your questions are I do find them inane. As a series they are disjointed and bizarre. With this last question I'm not entirely sure what you are asking or why it could be relevant to mapping.
The mapping itself is managed entirely and adequately by Hammer. If you wish to go beyond the mapping itself there are programs to create textures and models. There no real need for any specialist software, unless perhaps you were doing something really really advanced.
I don't believe decals themselves can be rotated however I believe it can be done using overlays. I think the button for that is the brick cube with a green square on one face.
You could create a func_physbox as the door and use a phys_hinge. You will also need an info_target. Give the func_physbox and the info_target different names and enter these into the phys_hinge as the two entities to attach to. Fiddle with the other options. On a grid view drag the circle in the middle of the phys_hinge straight down to define the axis of the hinge. If you cannot see the circle look for the Show Helpers option.
I think prop_door_rotating works much like func_door_rotating. To use a physbox you will want to create an info_target, with a name, and a phys_hinge. You will want to drag the origin of the hinge out to define the hinge axis.
Give both doors a unique name (though you could probably get away with using the same name for both). Give both doors two outputs each. An OnOpen Open 'theotherdoor' and OnClose Close 'theotherdoor'. See Tut.13 if how outputs work isn't obvious.
when i try to make the door the cirle thingie doesnt appear the circle where the door turns i dunno how to explain but it doesnt appear and my doors always rotate in the middle and not to the side.
How can make door what is on the wall but you can't see it or can't go trought it. You have to press invisible button or two buttons. They are somwhere then you can go trought the wall (door what looks like wall).
The func_brush brush-entity class can be used to create walls which are visible but non-solid. If you can't get a button to make the func_brush switch between solid and non-solid then I suggest using a very fast moving invisible door in conjunction with a non-solid func_brush.
um... can you help me i dont know what i did but whenever i hit properties it brigns up another menu that says: object properties: object with 6 faces. and only has a few check boxes wich dont do anything. how do i get it back to normal/the other property box?
Create a filter_activator_team anywhere in the map and name it. Set the filterteam keyvalue to 2 or 3 depending on the team (experiment). Enter the name of the filter_activator into the filtername keyvalue of the func_door.
How do I make a button which closes one door while opening another, and then when you press the button again it opens the door thats closed and closes the door thats open. Im going to use this as a "hatch" which allows you to put in weapons in the hatch and then give it to the customer without risking getting shot...
anyone notice that the standard height for doors (109 units) is like too big in game when compared to a human npc?? I tried making smaller sized doors outta brushes and using func_rot_button but now it doesn't have a handle or any other nice details.
I can't see to figure out the lip, i don't really understand the statement you gave for door and for the window, if you can explain how i get the door and windows in a wall, thats be good, thx
hey this is a really good video, i generally use all your videos while making maps.
Though when i create my brush and turn it into a func_door_rotating there is no way to change the origin besides the co-ordinates in the key values, which is very confusing. There is no little ball to drag about or anything. Do you have any idea what i am doing wrong?
hahahahaha your voice are hilarious!
homokongen1234 2 months ago
@homokongen1234 says the guy with "homo" in his name..
ThisTimeGamer 3 weeks ago
@ThisTimeGamer Yepp :P
homokongen1234 3 weeks ago
This has been flagged as spam show
yes id rather hear P DIDDY Dido?
DrummerofSummer 1 year ago
This has been flagged as spam show
yes id rather hear P DIDDY Dido?
DrummerofSummer 1 year ago
This has been flagged as spam show
im having a problem look at my latest video
its getting really annoying i can go inside without it being opened and theres something invisable when i open it and i can jump on it
ChewythaPud 1 year ago
im having a problem look at my latest video
its getting really annoying i can go inside without it being opened and theres something invisable when i open it and i can jump on it
ChewythaPud 1 year ago
best door size is 108x48
markie0000000000 1 year ago
your voice is hilarious
ashjaycockuk 1 year ago
omfg gay voice
creomatte 1 year ago
@creomatte shut the fuck up and go away turn off volume and get off the internets!
kapacek95 8 months ago
cant watch these. too boring.
iSeize 1 year ago
how do i make the door open when you press a button?
littleboyred1 1 year ago
@Habbo123474 There's nothing wrong with his voice and the music is relaxing. Would you rather hear rap blasting? Stop trolling.
SolidSnake3131 1 year ago 7
Comment removed
DrummerofSummer 1 year ago
This has been flagged as spam show
@SolidSnake3131 yes id rather hear P DIDDY Dido?
DrummerofSummer 1 year ago
how i make it open by a button
HabboPixelArtist 2 years ago
thanks
RandomPandaX78 2 years ago
there is no text in my flag menu
cortorboch12 2 years ago
This comment has received too many negative votes show
I hate the background music and the voice..
is it ur real voice ???
Soz for this .
But it sound so dumb...
and
Old
Habbo123474 2 years ago
at a slight angle
warlord1999999955 2 years ago
Does it start at a slight angle or does this happen when the door tries to open?
Vaatrad 2 years ago
@Vaatrad it starts at an angle and moves at an angle and no i cant show you pic because it is part of a campaign and its secret door just in case.
warlord1999999955 2 years ago
You are using a func_door_rotating and you have set the origin for the door, the point about which it rotates, yes?
Vaatrad 2 years ago
@Vaatrad yes
warlord1999999955 2 years ago
We'll as long as the origin is in the right place, i.e. at a corner or along an edge, and nothing is obstructing the door I can't see why it would not be working correctly.
Vaatrad 2 years ago
my door goes crooked i don't know what 2 do
warlord1999999955 2 years ago
Could you describe in what manner it is crooked or perhaps provide pictures?
Vaatrad 2 years ago
This comment has received too many negative votes show
Cannot listen to ur voice its so anoying STOP SOUNDING GAY!!!
Shadowkiller198 2 years ago
hello , i lost that thing wich change where your door ratates , how i get it back.... PLEASE HELP ME !!!
JukketheSumppi 2 years ago
Look for a show helpers option.
Vaatrad 2 years ago
how to do a door with a code?
Habatboy 2 years ago
Also, the blue ball/bubble that you use as the hinge doesn't show up, do you know how to make it appear? Thanks.
FinalAirsoft 2 years ago
Look for the 'Show Helpers' or 'Toggle Helpers' option.
Vaatrad 2 years ago
I will try that. Thanks.
FinalAirsoft 2 years ago
I tried that out today and it seemed to work. Thanks a bunch man!
FinalAirsoft 2 years ago
I've been mapping for like 2 years off and on and I just started again and I completely forgot how to make doors haha. These videos are great, thanks man. BTW: You have a cool voice.
FinalAirsoft 2 years ago
Great videos, really helped me learn a lot of the features of Hammer and enabled me to build my own TF2 map :)
Mazaveli 2 years ago
Can you help me please!
I make a door, and it works fine, but it never closes, I have the delay set to 0, I have tried other numbers as well, but the door won't close?
I'm making TF2, what flags do I need to have, that are normal for it?
Thanks for your time
albokid2468 2 years ago
The door definitely won't close with a delay of 0. For testing ensure the Starts Open and Toggle flags aren't checked and that the Passable flag is checked and try again.
Vaatrad 2 years ago
does steam makes hammer tool for HL 1 engine?
kr1skaa 2 years ago
Steam doesn't but there is one. Google Hammer 3.5 and then google the instructions for setting it up.
Vaatrad 2 years ago
a better alternative to func_door or func_door_rotating is in the entities list, it's called "prop_door_rotating" i think
spongebobTriggeruk9 2 years ago
I heard his voice somewhere O_o
CTPAX92 2 years ago
Vaatrad i love you <3 lol great tuts man just started yesterday and i've already made two maps (kinda slow but eh, great maps take great time i guess)
XShadowxProductionsX 2 years ago
Textures, for example?
dowling1981 2 years ago
I don't really know anything about custom textures. You're probably best looking into bspzip so that the textures are integrated into the bsp.
Vaatrad 2 years ago
I shall. What is the purpose of the Flags icon?
dowling1981 2 years ago
The Flags tab provides further options.
Vaatrad 2 years ago
Do you need Blueberry Software for that?
dowling1981 2 years ago
No. I can't imagine how you could think you would.
Vaatrad 2 years ago
I may be mistaken, but was it not mentioned in one of the earlier Tuts?
dowling1981 2 years ago
I may have mentioned in the comments of a video that the screen capture program I use is by Blueberry Software.
Vaatrad 2 years ago
Oh right I see. What other programs require this specialist software?
dowling1981 2 years ago
As interesting as your questions are I do find them inane. As a series they are disjointed and bizarre. With this last question I'm not entirely sure what you are asking or why it could be relevant to mapping.
Vaatrad 2 years ago
Thank you, but to matters; do you not find that mapping could be improved by certain genres of specialist software?
dowling1981 2 years ago
The mapping itself is managed entirely and adequately by Hammer. If you wish to go beyond the mapping itself there are programs to create textures and models. There no real need for any specialist software, unless perhaps you were doing something really really advanced.
Vaatrad 2 years ago
But surely amongst the users of mapping there would be differing views as to wait entails that which is 'advanced', no?
dowling1981 2 years ago
Yes, there probably would be. However I can't really think of anything you couldn't do in Hammer.
Vaatrad 2 years ago
What has MC Hammer got to do with this?
dowling1981 2 years ago
When i make a door it doesn't come with that circle.
IRZOMBEH 2 years ago
Look for a Show Helpers option.
Vaatrad 2 years ago
Is that the option heralded in Tut. 8?
dowling1981 2 years ago
I don't think I actually mention that option in any tutorial.
Vaatrad 2 years ago
What was the advice proffered in Tut. 8 then?
dowling1981 2 years ago
Tut.8 is concerned with weapons, creating/equipping them.
Vaatrad 2 years ago
Oh right thanks. What Tut. covers buttons?
dowling1981 2 years ago
13.
Vaatrad 2 years ago
Does that particular Tut. also teach about how to rotate decals?
dowling1981 2 years ago
...No. It's about buttons and related subjects.
I don't believe decals themselves can be rotated however I believe it can be done using overlays. I think the button for that is the brick cube with a green square on one face.
Vaatrad 2 years ago
OK that makes sense. What about moving things into one folder?
dowling1981 2 years ago
Moving what into one folder?
Vaatrad 2 years ago
hey cool vid... could you make a tut showing how to make doors that can be opened by a switch/button like the ones in ba_prisone break
thks
Jmapp09 2 years ago
Tut. 13 covers buttons.
Vaatrad 2 years ago
How come I can't drag my ball? When ever I try to it only moves certain directions.
erko321 2 years ago
I'm not sure what the problem could be. If need be you can manually enter the coordinates of the origin.
Vaatrad 2 years ago
How do you make a door that swings if you hit it?
mcsquizzybob 2 years ago
You could create a func_physbox as the door and use a phys_hinge. You will also need an info_target. Give the func_physbox and the info_target different names and enter these into the phys_hinge as the two entities to attach to. Fiddle with the other options. On a grid view drag the circle in the middle of the phys_hinge straight down to define the axis of the hinge. If you cannot see the circle look for the Show Helpers option.
Vaatrad 2 years ago
How do i make a double door u know? Like the dust2 gates, but they are already open. Please help?
Bluezzor 2 years ago
Are you asking how to make a functional double door or how to make a couple of brushes which resemble an open double door?
Vaatrad 2 years ago
Comment removed
RefleX133 3 years ago
Any idea on how to separate item starts for CT/T's?
Plissken07 3 years ago
Could you explain exactly what it is you want? It might be easier to PM me.
Vaatrad 3 years ago
I think he wants to know how to make different starting weapons for each faction.
monochromeGFX 2 years ago
how would would you make voice and sounds play when you spawn in a map
spartan5397 3 years ago
Ambient_generics (point entity) can play sounds. Use a trigger_once or trigger_multiple or a logic_auto to trigger the ambient_generic.
Vaatrad 3 years ago
thanks and great tutorials also awesome acsent
spartan5397 3 years ago
func_doors and func_door_rotatings
doors that are easily glitchable in zombie mods >.>
what about prop_door_rotating and physbox doors?
chrisstorvik 3 years ago
I think prop_door_rotating works much like func_door_rotating. To use a physbox you will want to create an info_target, with a name, and a phys_hinge. You will want to drag the origin of the hinge out to define the hinge axis.
Vaatrad 3 years ago
ah so thats what I did wrong! I didn't set the hinge axis! thanks man.
chrisstorvik 3 years ago
Your tutorials a great. Really finding them useful, keep it up.
UltimasXero 3 years ago 9
how do u make double doors that both open when u activate either of them?
rich98521 3 years ago
Give both doors a unique name (though you could probably get away with using the same name for both). Give both doors two outputs each. An OnOpen Open 'theotherdoor' and OnClose Close 'theotherdoor'. See Tut.13 if how outputs work isn't obvious.
Vaatrad 3 years ago
when i try to make the door the cirle thingie doesnt appear the circle where the door turns i dunno how to explain but it doesnt appear and my doors always rotate in the middle and not to the side.
0b3y 3 years ago
Look for an option called 'Toggle Helpers'.
Vaatrad 3 years ago
so do you build the walls around it?
onlyoneicouldget 3 years ago
It would help, unless you want a door in an open space.
Vaatrad 3 years ago
I love the music :P
VeeTeeVier 3 years ago
How can make door what is on the wall but you can't see it or can't go trought it. You have to press invisible button or two buttons. They are somwhere then you can go trought the wall (door what looks like wall).
escaperobe 3 years ago
The func_brush brush-entity class can be used to create walls which are visible but non-solid. If you can't get a button to make the func_brush switch between solid and non-solid then I suggest using a very fast moving invisible door in conjunction with a non-solid func_brush.
Vaatrad 3 years ago
Thanks for covering how doors are done, but how about windows? I assume that this is a brush that uses a transparent glass texture?
8IronBob 3 years ago
The previous tut. covers windows.
Vaatrad 3 years ago
I'm making a ba_ map but don't know how to link a lot of doors with buttons, could you make a video of that? :)
razzg 3 years ago
Tut.13 covers buttons.
Vaatrad 3 years ago
um... can you help me i dont know what i did but whenever i hit properties it brigns up another menu that says: object properties: object with 6 faces. and only has a few check boxes wich dont do anything. how do i get it back to normal/the other property box?
infomaster4 3 years ago
Are you sure that you have pressed Ctrl+T to make the brush a brush entity?
Vaatrad 3 years ago
are u drunk ? XD
thelilninjakillerxD 3 years ago
No.
Vaatrad 3 years ago
haha, it hears like u like talk like u are going to die :P
thelilninjakillerxD 3 years ago
lawl, learn english.
Fridabeekman 3 years ago
can u make a vid one making a door that only opens for one team, i tried following the word tutorials, but i am a visual learner so it is really hard
Thanks
invertMASA 3 years ago
Create a filter_activator_team anywhere in the map and name it. Set the filterteam keyvalue to 2 or 3 depending on the team (experiment). Enter the name of the filter_activator into the filtername keyvalue of the func_door.
Vaatrad 3 years ago
Do you really talk like that?
Zindx 3 years ago
Yes, although I think I'm trying to enunciate more carefully than usual.
Vaatrad 3 years ago
how long have you been mapping?
Zindx 3 years ago
He sounds very sweet x)
Fridabeekman 3 years ago
How do I make a button which closes one door while opening another, and then when you press the button again it opens the door thats closed and closes the door thats open. Im going to use this as a "hatch" which allows you to put in weapons in the hatch and then give it to the customer without risking getting shot...
isfredawesome 3 years ago
See Tut.13. You may want to add delays to ensure no can injure each other.
Vaatrad 3 years ago
sexy accent
ProAgony 3 years ago
I found My flags :P
Viikktor 3 years ago
My Flaggs dont Show upp ... Whats wrong ?
Viikktor 3 years ago
Hey uhm...is there a way to rotate decals? When I search 'arrow' or 'bomb' as my filter all I get is bombsite arrows pointing to the left...thanks.
Noobpatty 3 years ago
I'm afraid I don't know how to rotate decals.
Vaatrad 3 years ago
Well thanks anyways...could you reply to my message I sent you, please? thanks Vaa
Noobpatty 3 years ago
Try placing the decal as an overlay instead because then you can rotate it
RStyleProductions 3 years ago
Overlay?
Noobpatty 3 years ago
The tool looks like a box with a brick texture and then a small grass texture on top of it.
RStyleProductions 3 years ago
Thanks, I'll try it out.
Noobpatty 3 years ago
np :D
RStyleProductions 3 years ago
Where can I learn how to use it oO
Noobpatty 3 years ago
anyone notice that the standard height for doors (109 units) is like too big in game when compared to a human npc?? I tried making smaller sized doors outta brushes and using func_rot_button but now it doesn't have a handle or any other nice details.
perfecttrunks2000 3 years ago
Thanks
doomfrek 3 years ago
Thanks, now i got it
Marre00h 3 years ago
Hello again.. How do i make working doorhandle? :P
kamu100 3 years ago
4.53, i don't have that blue circle..
Marre00h 3 years ago
Try:
View -> Show Helpers
Vaatrad 3 years ago
I say old boy jolly good show.
sioc88 3 years ago 3
lol
Johnhawkes 3 years ago
how o i make a wall move to push players out of spawn
because the players keep camping spawn and they never move so i want to make a wall to move them out of spawn after a minute! please help!
ginger4nobody 3 years ago
You a func_movelinear or just a func_door. As a timer/trigger use a logic_timer.
Vaatrad 3 years ago
I can't see to figure out the lip, i don't really understand the statement you gave for door and for the window, if you can explain how i get the door and windows in a wall, thats be good, thx
Combatman14 3 years ago
You just arrange brushes to create walls with holes in them.
Vaatrad 3 years ago
but how do you do that? I don't understand.
Combatman14 3 years ago
Yeah same here. Dont even know what a Brush is and how to make one
notm3h 3 years ago
There is a whole tutorial on manipulating brushes. In the first tutorial six were used to create the room.
Vaatrad 3 years ago
In the first tutorial six brushes were arranged to create the room.
Vaatrad 3 years ago
hey guys my hammer FOR CSS says it needs Chache Repairs...can you help me...My tf2 hammer works
pie77721888 3 years ago
Hm, I'm not sure. Try refreshing content from the SDK menu.
Vaatrad 3 years ago
for some reason I can't set the origin for my doors. the circle is not showing up... but I can see the yellow line in the grid views
2unlikely 3 years ago
Look for the 'Show Helpers' option.
Vaatrad 3 years ago
Thank you! It worked :)
2unlikely 3 years ago
can you explain how to put spray logos on wall
of maps.so they can stay there,
your tutorial,s have helped vast.
keep up the great work
bledf0ry0u 3 years ago
I don't know how to add custom material to maps.
Vaatrad 3 years ago
Sorry. i dont know where to post this.
but i need help with Path Track. please help me out on how to start this off.
or if possible. make a tutorial on it.
stryker204 3 years ago
Tut. 16 will be on elevators/trains.
Vaatrad 3 years ago
Can you make some video out of like how to make a button that you shoot and some door opens becourse im not rly expert in these stuff.
Jonseredi 3 years ago
Just give the button an OnDamaged output, or select the Damage Triggers flag.
Vaatrad 3 years ago
How can you make doors open when you shoot something?
Jonseredi 3 years ago
Give the something you shoot an 'OnDamaged' or 'OnBreak' output to open the door.
Vaatrad 3 years ago
oh, why not? you seem very, very good at it. If you do upload one somewhere I would say fpsbanana(dot)com
pivotkingCX 3 years ago
hey... do you actually submit maps to any websites...? if so which one(s)
pivotkingCX 3 years ago
I haven't bothered to upload any maps anywhere yet.
Vaatrad 3 years ago
you should upload it to fpsbanana
its the best cs site out there!
mikejaxer 3 years ago
hey this is a really good video, i generally use all your videos while making maps.
Though when i create my brush and turn it into a func_door_rotating there is no way to change the origin besides the co-ordinates in the key values, which is very confusing. There is no little ball to drag about or anything. Do you have any idea what i am doing wrong?
popcornjake 4 years ago
You need to find the the 'show helpers' option.
Vaatrad 4 years ago
I am having that same problem, where is the 'show helpers" option?
BoogleandFoogi 4 years ago
It shouldn't be hard to find.
Vaatrad 4 years ago
how to arrange brushes?
MGSfreak13 4 years ago
...make brushes of the right shape in the right position to create a wall with the desired hole in it.
Vaatrad 4 years ago
like when i want to enter a room,i need a door right,how i make a door into the block so i can enter it?
MGSfreak13 4 years ago
You arrange three or four brushes to create a wall with the desired hole in it.
Vaatrad 4 years ago
one question more,how do i make buit in windows?
MGSfreak13 4 years ago
...pretty much exactly the same way.
Vaatrad 4 years ago
how can i arrange brushes?
MGSfreak13 4 years ago
...BUT WHAT TOOL?
MGSfreak13 4 years ago
but what tool?
MGSfreak13 4 years ago
...the brush tool.
Vaatrad 4 years ago