Added: 3 years ago
From: 89013344
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  • please tell me how i would texture a model with glsl cuz all i get is a black model??

  • eh dude i got problems whit the grav and the bones they pass trough the floor how i fix that?

  • hes aliveeee!!!!!!

  • wow! how long did this take? You must have been woking on this for weeks!

  • He looks real! But the animations make is head move weird.

  • wooww how did you made that man???

  • How you do this man? did i need Make Human?

    i want to know.

  • The so called "simple rigging" is awesome. A tutorial would be nice.

  • really nice indeed

    could you make a tut about the rig (especially for the feets) and helpers ? or juste a little "list" to show the way you did it, to give us some inspiration... ;)

    cheers

  • can u make a tut?

  • well i have a question.0 How should someone make a character for a video game? should a character have lots of vertices or not(will it make the game run slowly)? should someone rely on the texture?

  • generally, you would want to keep your character and the scene low poly. the higher the polynome count is, the slower the game runs. normal mapping is sort of a back door; you store information from a high poly model in a texture, and use it on your low poly model - so yes, it is more efficient to use low poly models, and to rely on a good texture. my char has about 7k polynomes, which is far less for modern games, but still a lot for blender.

  • gosh please help im try ing to run GLSL in blender but keeps saying it not suported what should i do

  • i think your graphic card needs to support shader 3.0 to use glsl, but i am not sure.

  • Do you have a tut for this? im gettin into blender soon and i want to play with some animations before i go into school for game design and animation.. while in school im going to be working on a dark cellshaded RPG using torque3d.

  • @89013344

    What's a polynome?

  • When you say "which is far less for modern games" you mean that it can be used without causing problem? To tell you the truth i am only 15 and i made a model in blender with animation and also i added smooth modifier on the model to look pretty good and then i tried to export it in .md2 so that i can load it with c++ and OpenGL

  • but when i load it was strange and when i removed smooth modifier it looked as it was in blender. Also is there any good book which show you how to make character for a game or like your?

  • i am sorry i can't help you with that, as i never worked with a different 3d programme than blender. i made my character purely based on random information i found online, and former experience of modelling i had.

  • ive been having troubles with armateurs with the blender update 2.49 when i put them in the areas i want them sometimes if the area is to big when i move the armature thing it all stretches any ideas on how to fix that?

  • That's very, very nice! How many years have you been using blender?

  • Hey this so awesome :D im new to blender and i hope i could get this gud one day. Could you recommend any rigging tutorials please? subscribed :) keep it up.

  • nice

  • I'm new with blender,just fighting with basic rigging,it's not easy thing to do.(FOR ME):)Hope that in about 100 years I'll be able to do something like you show here!Great job,respect!!!

  • It's not that hard. There are a couple of books and a lot of free armatures you can use to animate with for blender. I can help you if you want me too.

  • Amazing...

  • how can i name my animations?

  • See the Edit field right of the "pin" in the Bar that belongs to the action editor? That's where you can name your animation.

  • u made the character using makehuman right? cos it looks 100% like it.

  • I made the character completely from scratch.

  • Wat do u mean scratch? You made it without any other file or program? Wow impressive, it would take me a day just to do that.

  • What i expertly do in 30 mins. is a weapon, sometimes i take less time depending on what type or shape of weapon. lol

  • Doing the human model alone without textures took me problably two days pure modeling time. The hands and the head took me the most time. However, I am not experienced in doing humans, so somebody working more often on humans might get the work way faster done.

  • how do you do this? When Im using blender 2.48 I cant do things like this.

  • how do you put the color detail to your character and how do u model him. i need help with that all

  • ha ha wow... you are new arn't you?

  • you can model your character and then export a picture with all the shapes together. Then u just have to color it

  • Great job, it looks awesome! Those animations are epic!

  • wondering if anyone can help just need real simple movement of character so it looks like they walking in game. eg knee brings whole lower leg up, finding it so hard is there not a easier way?

  • Which part of the foot rig did you rig the feet to? I've tried 2 different ways (my version of ludwig seems to be missing ribs).

  • Can Blender create the normal maps needed for game engines such as doom3, HL2, and Unreal to use on character models like yours?

  • I think yes,but u need to convert them into right format

  • Yes, it is quite easy acutally. Create a highpoly and a lowpoly model first, and move them to the same position in the same layer. The lowpoly model needs to have an unfolded UV map. Select the highpoly model first, then select also the lowpoly model, and then go to the bake tab in the render bar. Select normal map, bake, and you should have a normal map pretty fast.

  • Ok I tried this and having a problem. When I go to bake it says no image to bake to, but I don't see where to assign an image.

  • Open the UV/Image Editor with having your lowpoly mesh selected and then create a new image first, I forgot that part.

  • i know the first human was black.

  • whats ur point in saying that?

  • just putting knowledge out their.for those who have been brainwashed.

  • how did you get that much detail

  • normal mapping

  • There's a question I've been dying to ask a good animator: how long did it take you to create that character?

  • Thank you for your comment. I can't really tell you how much time I needed to create that model from scratch, because I started with a more detailed human model. However, I think it must have taken about one to two days pure working time.

  • Even though you may think "not," your reply WAS very, very helpful ... and makes me hopeful that I, too, will someday -- soon? -- master the art of Blender animation. But damn if I wouldn't like to take a shortcut by sitting down with you and picking your brain for a day or two. Best wishes and good luck with all of your endeavors.

  • Have you read the Blender Art Magazine? (its free) one of the issues is on animation

  • thanks, i'll check it out

  • dude how do i subdivide?

  • Would you mind tutoring me in how to character model?

  • Beautiful!!!! XD everything from the modeling to the rigging and the animation! GREAT WORK M8! im looking forward to seeing more =]

  • how do u activate GLSL?

  • on the bar at the top click on "game" and check "Blender GLSL Materials". if you now select to "textured" in the viewport shading options, you see your model glsl shaded.

  • GRAND THEFT AUTO!! WOOT

  • 5 estrelas otimo

  • It's amazing how much I have left to learn.

  • Mmmm... very nice looking, and rig looks great too! The animations isn't quite up with the rest of him, but overall, fantastic :D

  • post a tutorial for the armatures please. I need help with the placing of armatures.

  • I am currently working over the armature again to make the moving of elbows and knees easier. When I'm done I'll post a mini tut, just showing how the armature work in general.

  • good job!!

  • man looks great ive been using blender for about 2 years now and i still have little knowledge of rigging/animation (well good rigging/animatin) and i was wondering how do u do it? how do you make it look so realistic and make it seem like the walk/run cycle just flows?

  • Thanks, I've used some very informative tutorials. For learning to get a proper armature/rig, I'd suggest looking at the "ludwig" armature, it's still somewhere on the blenderartists forum. The walk/run-cycles were both created with only 4 keyframes each, the rest is interpolation. I seriously found a lot of superb information by browsing through googles search results ("walk cycle tutorial"). Most of the tutorials there are useful even if they're not for blender originally.

  • ok ill see if i can find that on blenderartists thnx for the help

  • Awesome!

  • nicely done

  • Wow!

    Good work.

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