About gold sink, buying an item on the auction house is not a gold sink since it only transfers the gold to another player. A gold sink is something that removes gold from the world.
I am personally satisfied with the rune system. All five runes are in place and we can tell what they do, AND we get unattuned runes that we can experiment with as well. Thats what the battle.net site says.
So now that the spells/abilities are going to be based on weapon damage I guess this means those of us who might like to run as a wizard/witch doctor without having to carry around spears/axes/swords/etc. are screwed? Boo Blizzard, boo.
So now that the spells/abilities are going to be based on weapon damage I guess this means those of us who might like to run as a wizard/witch doctor without having to carry around spears/axes/swords/etc. are screwed? Boo Blizzard, boo.
FYI, the people who tell you to click on everything are noobs. There is a cost to clicking on something, and that is time. Experienced Diablo players know that it is better to spend time killing worthwhile enemies for a better chance at quality drops than it is destroying barrels. In the time that it took you to destroy a few barrels, you could have traveled to other enemies and and, not only gotten the same drops, but experience as well.
Man, every episode that goes by Force sounds more and more like a huge d-bag. And if Sixen says "I don't know" 4 more times in one sentence........ugh.
@Nitedragon001 The prefix is at the beginning of the items name indicating what qualities the item has (i.e. Grand, Exalted, Mighty, etc...). Each prefix represents a different variant of the root item, increased number of random properties, increased DPS, etc. The suffix is at the end of the item name and is usually tied to specific powers of the item ( i.e. of Frost, of Pestilence, of the Ox, etc..).
Lets say im putting lvl 12 rune that i found in nightmare.now im high lvl and i want to get the rune out or clear it w/e, can i do that? or the skill is stuck with that rune for ever?
when you mention that there dont seem to be that many different kinds of weapons, it reminded me of the loot system in Borderlands, if you've ever played it. On each of the difficulties, you can find items with the same name but upgraded stats - the item page may seem to have a low number of items because as you say most will have suffixes or prefixes, but also because they will simply be the same item name, but be labeled "normal" or "hell" or "inferno". i have hope for lots of lewts :)
So I just went to Gamestop to pre-order Fifa 12 and talked to some guys there who were upset about D3 being moved back. But one of the guys working there said the release date they had on file is now March 12th 2012. Then they subsequently tried getting me to pre-order D3 based on this 'knowledge' lol. The date kinda makes sense tho...
@MightyArsenal10 I bet Gamestop is just guessing March 12th. If they don't mention a date, I don't think anyone will pre-order. Personally I wouldn't believe the date.
How can you possibly view percent damage as a bad thing? In all mmos I've played, Fixed Damage sucks. Its the difference between a class being bad and not.
In endgame with chars getting geared, Fixed Damage remains constant. Whereas Percent Damage gets increased. Making Percent classes superior... This is a good step in balancing damage of classes/skills.
Most skills scale with weapon speed as well. So yes, if you get a bigger, slower weapon, you do more damage with each cast of your skill...but if you have a faster weapon, your skill fires off faster and you can use it more often. Zarhym confirms this to be true, unfortunately it won't let me paste the URL in here.
You can find it in the official Diablo forums under the thread "Attacks per second and slow speed items".
If they were to change the rune system, I would rather them drop unattuned colored runes instead of gray. Gives you control on what effects for skills you produce while giving the randomness and one skill use that a gray unattuned rune would do.
Just on a side note. did you consider that maybe the wizards spells scaleing with weapon damage is for the quick and easy swap between wizards using ranged moves and a battle mage type build, by scaleing with weapon damage you would keep the same gear and only swap spells.
Another thing that bothers me other than just trying to find higher weapon damage items for the wizard and witch doctor, is that lightening spell effects loose their damage randomness. At the moment, you can pick arcane missile over electrocute because its more reliable damage. But if its changed to weapon damage, why take arcane missile which does 115% weapon damage over 150% weapon damage that bounces. Arcane power doesn't even affect the balance as both cost 0 arcane power by around level 20
Force, there are 7 types of rune color available. Your chances of not getting a red one (or the one you want) 30 times in a row is: (6/7)^30 or .98%. So you have .98% chance of not getting the one you want for 30 times in a row.
I don't want to have to play the beta so long that I don't want to get the game when it finally comes out. J/K! I'll still play the damn beta, and hope that it doesn't deter me!
they'll have to make axes and swords that have attributes to Wizards like casting speed and stuff like that, because you can make a melee Wiz anyways.
@jc1337istehsecks all magic/rare/legendary items have prefix and suffixes that are randomized. it's possible to get swords and axes etc. that buff caster abilities (generally for melee wizard/WD build instead of caster)
the wizard and WD spells should be based off a % of spell damage not wep. damage. So instead of staves and wands having weapon damage they should have "spell damage" instead so wands and staves don't become useless compared to other weapons that don't make sense for a wizard/WD to carry. Any opinions?
@sppd100 I agree with this to an extent. Of course there is the possibility of a melee wizard build, so some spells would need to be based on weapon damage - spectral blades immediately comes to mind - you might want to carry a big sword on a melee wizard, but you wouldn't be able to because your spells would be based on % spell damage. This adds a lot of conflict between having a melee build, with a sword equipped, and using other spells like meteor within this build.
@Crazyloon6 Right and I wanted to talk about that too but limit space in chat. So ofc spectral blades should require wep dmg. Any spells that are obviously physical should require wep dmg, another example the poison dart of the WD. IMO the build should determine what weapon and type of dmg you use, not the class of wep. with the highest wep dmg (meaning all weps do wep. dmg and 2h axes hammers etc. being the obvious choice).
@MRXylo exactly, so it shouldn't have wep. dmg., it should have spell damage. a wizard using a caster build carrying a big 2h axe just to maximize dmg potential from spells (wep dmg) doesn't make sense to me.
@oldnice Hmm, the math doesn't really work. It depends on how many variables are on the items, and which ones will need to be high on an item to make it viable. For instance, the 1-2 HP regen..who cares if you get +2 after 21 tries, it may be the weapon damage that makes or breaks it.
@bonvivant55 im talking about the skills. Like force said that maybe he wants the indigo rune(example) but he keeps getting the 4 other runes. So after 20 tries and failing to get the indigo rune the 21st try will have the 99.84% chance to get the indigo rune.
If I understood Zarhims post correctly, he was referring to weapon speed correlating to casting speed. So even though u have a 2h weapon that does 150-200 damage, it only attacks once per second. Where as your 1h weapon does 125-175 damage and attacks 2 times per second. Just off speculation, I can assume that your 100% damage spell with no cooldown is going to be much more powerful with the 1 handed weapon (which can also be buffed by an offhand). Anyone else get this impression?
Blizzard might decide to just up all the weapon damage properities on all caster weapons in order to equate to what we had before. For example, jumping from 5-7 weapon dmg (12.6 dps) to 25-27 weapon dmg
i think if they make it so that wiz spells are based on weapon damage they need to add weapon damage to the offhand books and orbs and stuff to give incentive to not just use a staff or even a 2 handed axe.
Pretty lame that we have guns in Diablo 3. Why don't we just make it Halo? Seriously, loud gun shots, and the small string on those crossbows doesn't make it any less a gun.
Continued.....**game. Why should a with doctor or wizard be spared that decision? Maybe I'm just biased because I want to play a monk haha. Just wondering if you see this just as a fair balance between the classes? Thanks for the vids!
Just responding to the change in casters' skills scaling with weapon damage. Your casting partner talked at length about how he would have to take a balanced look at all weapon attributes before equipping it instead of just bonuses. In a game where there are not different levels of skills how does this not make the most sense? As a barb you have to decide for yourself what's more important, bonuses or dps. You will have to sacrifice something unless you have the best weapon in the g
Personally i think the only reason there releasing this later is cause of wow. They don't want to release a major game during the middle of 4.3. And have tons of people quit wow for Diablo.
so u won't be able to remove runes from skills once they're in there? isn't this the type of thing they wanted out of diablo, a la removing skill trees?
Force, for those of us not in the Beta, my only thing I'd like to see improved is the equivalent of dual spec that includes runes. So can go through with runes/skills group A.... then a boss comes, and then go to group B, rather then have to redo each rune and skill/such. Thats the only feedback I can think if I was in the betea.
@IrishBladesmith as long as its on cooldown, has a charging time and is not available in pvp. i think that would be ok, it would save time and hassle of switching between favorite roles. +1
OMFG Force how can you stand listening to that idiot blabbering on not being able to even finish a single coherent sentence afterwards not even remembering what he was talking about in the first place. Jesus, dump kevin and get someone with more than half a brain please. I love you Force, but I just couldnt listen to this garbage any further.
It might just be me but are dungeons larger when you do Co-op?? also have you noticed that when you turnover bookshelves that have paths above them the item lands on the path instead of at the bottom of the shelf?
Why not have runes be instead of a straight unattuned rune, make it an unattuned crimson rune? Drop that in Bash and now it's stuck to Crimson Bash rune and can't be anything else? Suggest it Force!
IT's too bad that they pushed back the game. BUT this really proves that blizzard really cares about their games more than just profits. What other company would pass up a Christmas release?
In regards to diablo being pushed back to 2012, it doesn't bother me at all, actually I think it's a good thing because I wouldn't want to play a product that they are not ready to release, blizzard plays perfectionist with their games, and it's worked out so far.
Anyone has an idea if,your character from the beta,will be somehow able to be implemented into the retail option of the game,so for example,if you have the beta,and a lets say level 13 witch doctor,when you buy the real game,you can continue with your lv 13 wd?
I feel like they could instead give a percent damage with spells when equipped with a staff or wand. I'd understand if they have weapon damage in general because it's easier to code, then nerf it down. That or make wand a ranged attack weapon.
Wizards have 25 skills, thus 125 runes. Even if you assume you can keep one rune in an un-used skill, that is still leaves 100 possible runes taking up bag space. I think you only start with 102 slots in your stash + inventory.
So if I want to change skills on a fight, I might have to carry extra runes in my bag. And if, I want to try out different builds, I would have to stuff my shared stash full of attuned runes
Force, all these things that you think may be a problem for the game, don't forget you can apply feedback to Blizzard. They might just listen to you if it has a good reason behind it.
@Force and Sixen: You forget that the randomness of the unattuned runes are moved from the drop to the socketing of the skill. I mean statistically you will find 5 level 7 unattuned runes at the same time as you would get 1 level 7 crimson rune. So the chance is exactly the same with both systems
can you change your skills on the fly with no penalty? if so then can you change skills in the middle of a fight so there is really no limit to skills? (as long as your fast at switching skills)
@cubedude76 I'm sure they made this new system so that we have access to more skills in combat, but yet not a lot. I'm sure they'll think of something so that people don't abuse it. Probably they won't allow you to do it during combat. I mean 7 skills at once is pretty bad ass, I don't know why people want access to more. I guess it's just the dps people are digging.... tsk tsk tsk
@PrfectRoll Yea I'm just thinking that I will (especially when i don't have all 7 slots available) trade out a spell that has like a 1.5 min cool down. any idea if a spell can cool down if it is unequipped?
@ChRoNiCxKuSh89 No, its not tbh. When an item you did not want drops do you cry like a baby that it does not have the stats you want? No - you move on and sell it or DE it for gold/crafting. Jay already said that they will most likely implement a system to turn unwanted runes into crafting material if they implement this system.
But more to the point, I just dont want Force QQ like a baby, he is better than that.
@XenonSCRB "frustrating grinding" is what the game is all about once you have finish all the acts on normal because the story bits are not new anymore. The only think left to do is grind out more and better drops, if that does not sound like fun this might not be the game for you.
@alexstudio85 Well duh, thats not what I meant. I meant that the unattuned rune mechanic is frustrating. When you find a weapon you don't have to equip it before you can find out what it does. Its simply a not fun game mechanic to have to put a rune into a skill before you know what it will do, unless ofcourse you can freely move runes around, but that doesnt appear to be the case.
I want some kind of index on how good the randomly generated stats are going to be.. I'm guessing that a level 23 random stat isn't as good as a level 60 one, but is a legendary better than a blue and can the random stats differ in quality or just in types?
Example: A crafted "Apprentice Leather Hood" gets + to cold damage on 2 different craftings. Will the colddamage addition be the same both times?
Kind of cruical aspekt when it comes to theorycrafting about it..
@Hissen Well of course they will scale the values according the level but when it comes to the rarity of an item blizzard has said that blues have a potential to be better than rares... that's just the random aspect of Diablo and I'm sure that not all effects have the same chance to be imbuted in all types of gear. eg. armors have higher chance to get +x% resistance to element and weapons have higher chance to give HP after you kill a mob but they can both have the other effect as well... Peace
to force and sixen not the nubs agrueing, (wirts leg) was kinda included as a legendary 1h club go look, idb doesn't seem to include inferno items just hell mode, and all the new changes rock the house, they fix the horri bad math that existed for the wd and wiz, and the dh needed a huge change and thx god it got it, now granted classes will be more even but it aint bad, and wiz/wd still get dmg bonuses and such from class specific items like wands + passive skill dmg! yall vote up so they can c
Is it because the jeweler is not (yet) in the beta?
Also I remember was it Jay Wilson say that they wanted us to use gems from the start and not save them up till they are the maximum level. Is that still so, or was that changed?
I follow all your videos but I have not heard anything about gems of late, unless I did miss it...
@TheRealJoni hmmm you woulda been 4 or 5 when diablo 2 came out. and 1 when diablo 1 came out. i suppose you coulda went back and played diablo 1 but i doubt it. i however did play 1 and 2 when they were released and im just waiting for the staff of apocolipse to make a comeback
What i f you spec a lvl 1 unattuned rune into Bash? How can I upgrade it to level 2? Spec an additional unattuned rune and it will be of the same type?
Having this restrictive (random rune type for an certain skill) system and having a way to reset it is kinda lame. You'll ending up reseting until you have what you want temporarily (until you unlock another skill). It's kinda anti-game play.
Opposing to D2 completly unlimited 13 random stats and more importantly random base dmg and even item name. . .the d3 system is a total wuss. All you get is 1 to 6 (usually 1) random addition to previously designed and named NOT random items. Its not improving, its degrading the game.
@eVerlastingTenrai actually it looks like the new d3 system is just more random. In d2 uniques and sets didn't have random stats, only random stat values. While d3's legendaries and sets have a few set stats but atleast 1-3 random properties, so customization from items seem to be greater. plz correct me if i'm wrong though.
Ok force lets make something clear.Diablo1 and diablo 2 items were random. They had random dmg, random 13 stats, even random durability. Don't even try saying d3 items are random. They are not. Tho whole fact they could actually make a web databese makes it obvious it has been put thru pussyfication.
@eVerlastingTenrai wtf are you talkin about ? D2 Uniques & Sets had mostly set stats with only varying like 20-30 atributes or 10-20% res etc. and as far as I can see its the same with D3 but even more randomly with some random propertys even on legendarys and sets. You didnt have that in D2, you Sir are full of bs.
What you are talkin about are rares and thats exactly the same with d3, fully randomized. Next time try harder to troll.
@crusher143 woot? u r the trol dude. Iam not talking about specific predefined items like rare ring giving +2to all skills because d2 had >few< of them too. You shouldnt say crap if u dont know anything. I was working on d2 items and monster design [for mod purposes] so i freaking know how they were generated. And i freaking know how many of what stats actually could be in one item. The max was 13 of randomly generated properties and random dmg based on difficulty and monster class.
@eVerlastingTenrai ps. THe number of "properties" was fking ALSO RANDOM, based on item QUALITY. They were not predefined. [although they did had some "range of randomness", . . just magic item couldnt have than 4 atributes . . . [unless it was predefined item]
@eVerlastingTenrai you talked about items not being randomized and even cried that they made a database of it so it cant be really random. So you are the tool cause they made a database only for sets and legendarys so wtf you are talkin about ? Item modifiers are a different story and has nothing to do with what you and I said, I QUOTE YOU "Tho whole fact they could actually make a web databese makes it obvious it has been put thru pussyfication"
@crusher143 what part u dont udnerstand lol. In d2 you can only make an overall database of runes and special predefined items that were designed by blizzard . . .and some "item icons" . . . ..you COULD NOT possibly create a database for ITems that have random dmg, random AMMOUNT of properties, and random PROPETIES themselfs and slightly but still randomish ICON!. In d3 however, they predefined ALL the items and AMOUNT of properties, leaving us only few random properties we can get.
@crusher143 And from the math point of view. (random quality)*(random DMG)*(random_ammount of properties)*(random icon)*(random name)*(random properties) makes for MUCH MUCH MORE possibilites than (Predefined_item_with_predefined_quality,name,dmg,stats,properties,numberrandomproperties)*(1-6 random properties) If u cant understand that then we clearly reached an impass and i have no idea how to describe the "random items" pussyfication in d3 to you.
@eVerlastingTenrai you dont make any sense TBH lol. You were talking on 2 subjects in your original post and I was talking about one of them and not about both, you Sir have a little communication problem ;-)
@crusher143 a good example to clear this up would be, spirit ward in d2 would never generate an mf property unless you would to socket in an ist. Whereas ivory tower, because of its 2 random properties, could potentially generate a mf stat. So the customization has definately improved.
@eVerlastingTenrai Sorry mate but you have really driven me to confusion there... Are you saying Diablo 2 didn't have predefined damage/armor stats ranges and visuals on tiers? And are you saying that the name was random and didn't come from the effects it had? And what do you mean by "random quality"? Are you saying D3 doesn't have aspect of "random drops"? What? I can't even uderstand anything you say so I've "clearly reached an impass" here... Please explain me your reasoning here... Peace
@Sampopankki No, D2 Also had few predefined items but all other were random with certain dependency on level, difficulty and an actual item class Therefore it was possible to find two +69 spear of penetration with one having 2x the stats of the other. You could also find bloody sword of armageddon . .or frozen sword of armageddon that dealt +fire dmg . . with certain restrictions but YES they were randomized. No, i am not talking about drop . . . .i agree to the fact that drop is random.
@eVerlastingTenrai But doesn't that work the same way in D3 where you can get any kind of effect combinations and corresponding prefixes/suffixes on blues/yellows (scaling with level and difficulty) and then there are some items (eg. legendaries) with few predefined effects on them... only predefined effects I've seen in blues/yellows are made by blacksmith so you have an idea what to expect but all the drops are completely randomized with corresponding names...I'm totally lost here now... Peace
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i found free GSL vods at racegh dot info
YokumDestefano386 1 month ago
About gold sink, buying an item on the auction house is not a gold sink since it only transfers the gold to another player. A gold sink is something that removes gold from the world.
TDelamay 4 months ago in playlist More videos from ForceSC2strategy 4
@TDelamay you're exactly right and you have common sense and brains. You have no place in a D3 discussion!
CalvinJary 4 months ago
I like sixen... : / he's cool...
mailzamsn 4 months ago 7
I am personally satisfied with the rune system. All five runes are in place and we can tell what they do, AND we get unattuned runes that we can experiment with as well. Thats what the battle.net site says.
clandorf117 4 months ago
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So now that the spells/abilities are going to be based on weapon damage I guess this means those of us who might like to run as a wizard/witch doctor without having to carry around spears/axes/swords/etc. are screwed? Boo Blizzard, boo.
Loredannon 4 months ago
So now that the spells/abilities are going to be based on weapon damage I guess this means those of us who might like to run as a wizard/witch doctor without having to carry around spears/axes/swords/etc. are screwed? Boo Blizzard, boo.
Loredannon 4 months ago
FYI, the people who tell you to click on everything are noobs. There is a cost to clicking on something, and that is time. Experienced Diablo players know that it is better to spend time killing worthwhile enemies for a better chance at quality drops than it is destroying barrels. In the time that it took you to destroy a few barrels, you could have traveled to other enemies and and, not only gotten the same drops, but experience as well.
In D2, no one broke barrels on MF runs.
Goner86 4 months ago
I'm sure the rune you want will be on the AH
emikochan13 5 months ago in playlist More videos from ForceSC2strategy
I like the way the runes are done, the more rare things in the game the better.
MotherRat 5 months ago 2
about the wands... do you think that they will make them with a dps bonus for wizards? Ex. For a barb, wand would have 12 dps. For a wizard 20 dps?
MrWildcat76 5 months ago in playlist More videos from ForceSC2strategy
will trade my wow account for beta key...
che000000 5 months ago
Will weapons/items only have level requirements, not attribute requirements?
junkhead12 5 months ago
Man, every episode that goes by Force sounds more and more like a huge d-bag. And if Sixen says "I don't know" 4 more times in one sentence........ugh.
spheildog05 5 months ago
wtf is an Affix? Prefix and Suffix...
Nitedragon001 5 months ago
@Nitedragon001 The prefix is at the beginning of the items name indicating what qualities the item has (i.e. Grand, Exalted, Mighty, etc...). Each prefix represents a different variant of the root item, increased number of random properties, increased DPS, etc. The suffix is at the end of the item name and is usually tied to specific powers of the item ( i.e. of Frost, of Pestilence, of the Ox, etc..).
ironassbrown 4 months ago
@Nitedragon001 The prefix and the suffix are both examples of affixes.
ironassbrown 4 months ago
Lets say im putting lvl 12 rune that i found in nightmare.now im high lvl and i want to get the rune out or clear it w/e, can i do that? or the skill is stuck with that rune for ever?
DaimonTheVampire 5 months ago in playlist More videos from ForceSC2strategy
@DaimonTheVampire Highest rune level is 7. Try asking on the forums and hope Blizzard will answer it. I think only they know it.
WNxManiacMan 5 months ago in playlist Flere videoer fra ForceSC2strategy
gj :]
Siarkmic 5 months ago
You can't judge Monk on a lvl 13 cap. All its good/staple skills are from higher levels. Namely Seven Sided Strike.
serefkana 5 months ago
when you mention that there dont seem to be that many different kinds of weapons, it reminded me of the loot system in Borderlands, if you've ever played it. On each of the difficulties, you can find items with the same name but upgraded stats - the item page may seem to have a low number of items because as you say most will have suffixes or prefixes, but also because they will simply be the same item name, but be labeled "normal" or "hell" or "inferno". i have hope for lots of lewts :)
jjjjohntttt 5 months ago
So I just went to Gamestop to pre-order Fifa 12 and talked to some guys there who were upset about D3 being moved back. But one of the guys working there said the release date they had on file is now March 12th 2012. Then they subsequently tried getting me to pre-order D3 based on this 'knowledge' lol. The date kinda makes sense tho...
MightyArsenal10 5 months ago
@MightyArsenal10 I bet Gamestop is just guessing March 12th. If they don't mention a date, I don't think anyone will pre-order. Personally I wouldn't believe the date.
WNxManiacMan 5 months ago in playlist Flere videoer fra ForceSC2strategy
How can you possibly view percent damage as a bad thing? In all mmos I've played, Fixed Damage sucks. Its the difference between a class being bad and not.
In endgame with chars getting geared, Fixed Damage remains constant. Whereas Percent Damage gets increased. Making Percent classes superior... This is a good step in balancing damage of classes/skills.
serefkana 5 months ago
at least let us use that lvl 7 rune and try it on another skill.
how on earth can u customize or play around with skill builds otherwise?
i wanna know what that lvl7 rune does on other skills.
Then i am fine with random runedrops. or like Force said pay and put in other skill or reroll.
BTW Force rules.
Jeeve79 5 months ago
Most skills scale with weapon speed as well. So yes, if you get a bigger, slower weapon, you do more damage with each cast of your skill...but if you have a faster weapon, your skill fires off faster and you can use it more often. Zarhym confirms this to be true, unfortunately it won't let me paste the URL in here.
You can find it in the official Diablo forums under the thread "Attacks per second and slow speed items".
Crazyloon6 5 months ago in playlist More videos from ForceSC2strategy
Randomised rune rolling... awful. Just fucking awful.
IndustrialBonecraft 5 months ago
Gosh, I just love that intro music. Sooo nostalgic... :')
Freez0x 5 months ago
If they were to change the rune system, I would rather them drop unattuned colored runes instead of gray. Gives you control on what effects for skills you produce while giving the randomness and one skill use that a gray unattuned rune would do.
EricBClass 5 months ago
i love the unattuned rune system, will make people try diffrent builds.
agita3535 5 months ago
Hey force, great job!
Just on a side note. did you consider that maybe the wizards spells scaleing with weapon damage is for the quick and easy swap between wizards using ranged moves and a battle mage type build, by scaleing with weapon damage you would keep the same gear and only swap spells.
SirRyuk92 5 months ago
Thanks for all the D3 info and beta videos, Your freaking awesome <3
xd4rkv3lvetx 5 months ago
Another thing that bothers me other than just trying to find higher weapon damage items for the wizard and witch doctor, is that lightening spell effects loose their damage randomness. At the moment, you can pick arcane missile over electrocute because its more reliable damage. But if its changed to weapon damage, why take arcane missile which does 115% weapon damage over 150% weapon damage that bounces. Arcane power doesn't even affect the balance as both cost 0 arcane power by around level 20
tjameswild 5 months ago
Comment removed
ZombieAlfredo 5 months ago
Force, if the Shawshank Redemption taught me anything, it's that you can get whatever you want through nagging.
So... one again, stick this shit on itunes.
Rhys2692 5 months ago
Is this gonna be worth buying if I can't get my friend to play it with me? =[
danman2125 5 months ago
Force, there are 7 types of rune color available. Your chances of not getting a red one (or the one you want) 30 times in a row is: (6/7)^30 or .98%. So you have .98% chance of not getting the one you want for 30 times in a row.
jonjonperico 5 months ago
@jonjonperico dude there are only 5 runes
AbstractChaos666 5 months ago
@AbstractChaos666 sorry, then you have (4/5)^30 or .12 % of chance of not getting the rune color you need after 30 try's.
jonjonperico 5 months ago
Force thank you for all the info, cant wait for the next podcast
tkindeed 5 months ago
Forces friend seems like hes too whiney imo. But good job Force
WhySheSoDope 5 months ago
I kinda think rares dropping in beta is fixed
Km4acre 5 months ago
force...let me buy u a beer already
nonignoggary12 5 months ago
Rune randomization, what is this, an asian mmo?
N3CR1S 5 months ago
faster castrate
quicker genital removal
omgalreadyinuse 5 months ago
Hey Force, will you be doing another let's play with the demon hunter once blizzard updates the beta with the new resource?
Coret11 5 months ago 29
I hope they make diablo pvp esport ihope!!!!!!!
DrforkintheLung300 5 months ago
Good cast sixen and force - don't let trolls get you guys down :)
rwomble1 5 months ago
I don't want to have to play the beta so long that I don't want to get the game when it finally comes out. J/K! I'll still play the damn beta, and hope that it doesn't deter me!
neemguy81 5 months ago
1:19 of meaningless words..
omg5501 5 months ago
they'll have to make axes and swords that have attributes to Wizards like casting speed and stuff like that, because you can make a melee Wiz anyways.
jc1337istehsecks 5 months ago
@jc1337istehsecks all magic/rare/legendary items have prefix and suffixes that are randomized. it's possible to get swords and axes etc. that buff caster abilities (generally for melee wizard/WD build instead of caster)
sppd100 5 months ago
the wizard and WD spells should be based off a % of spell damage not wep. damage. So instead of staves and wands having weapon damage they should have "spell damage" instead so wands and staves don't become useless compared to other weapons that don't make sense for a wizard/WD to carry. Any opinions?
sppd100 5 months ago
@sppd100 I agree with this to an extent. Of course there is the possibility of a melee wizard build, so some spells would need to be based on weapon damage - spectral blades immediately comes to mind - you might want to carry a big sword on a melee wizard, but you wouldn't be able to because your spells would be based on % spell damage. This adds a lot of conflict between having a melee build, with a sword equipped, and using other spells like meteor within this build.
Crazyloon6 5 months ago
@Crazyloon6 Right and I wanted to talk about that too but limit space in chat. So ofc spectral blades should require wep dmg. Any spells that are obviously physical should require wep dmg, another example the poison dart of the WD. IMO the build should determine what weapon and type of dmg you use, not the class of wep. with the highest wep dmg (meaning all weps do wep. dmg and 2h axes hammers etc. being the obvious choice).
sppd100 5 months ago
@sppd100 A wand is not physical damage, its a tool to do magic damage.
MRXylo 5 months ago
@MRXylo exactly, so it shouldn't have wep. dmg., it should have spell damage. a wizard using a caster build carrying a big 2h axe just to maximize dmg potential from spells (wep dmg) doesn't make sense to me.
sppd100 5 months ago
vr troopers
blixexxx000 5 months ago
actually after 20 tries and failing to get the rune you want the 21st rune will have a 99.84% to get what you want
oldnice 5 months ago
@oldnice Hmm, the math doesn't really work. It depends on how many variables are on the items, and which ones will need to be high on an item to make it viable. For instance, the 1-2 HP regen..who cares if you get +2 after 21 tries, it may be the weapon damage that makes or breaks it.
bonvivant55 5 months ago
@bonvivant55 im talking about the skills. Like force said that maybe he wants the indigo rune(example) but he keeps getting the 4 other runes. So after 20 tries and failing to get the indigo rune the 21st try will have the 99.84% chance to get the indigo rune.
oldnice 5 months ago
If I understood Zarhims post correctly, he was referring to weapon speed correlating to casting speed. So even though u have a 2h weapon that does 150-200 damage, it only attacks once per second. Where as your 1h weapon does 125-175 damage and attacks 2 times per second. Just off speculation, I can assume that your 100% damage spell with no cooldown is going to be much more powerful with the 1 handed weapon (which can also be buffed by an offhand). Anyone else get this impression?
Crazyloon6 5 months ago
@trizus822 hatters gunna hate
spacyghost 5 months ago
Blizzard might decide to just up all the weapon damage properities on all caster weapons in order to equate to what we had before. For example, jumping from 5-7 weapon dmg (12.6 dps) to 25-27 weapon dmg
rwomble1 5 months ago
i think if they make it so that wiz spells are based on weapon damage they need to add weapon damage to the offhand books and orbs and stuff to give incentive to not just use a staff or even a 2 handed axe.
elandua1 5 months ago
Q1 is a 3 month period.... lul.... Sixen Sixen...
MrMrTravman 5 months ago
force Y U NO PLAY FULL RELEASE????
mkim1224 5 months ago
Pretty lame that we have guns in Diablo 3. Why don't we just make it Halo? Seriously, loud gun shots, and the small string on those crossbows doesn't make it any less a gun.
bonvivant55 5 months ago
Continued.....**game. Why should a with doctor or wizard be spared that decision? Maybe I'm just biased because I want to play a monk haha. Just wondering if you see this just as a fair balance between the classes? Thanks for the vids!
tjshears7 5 months ago
Hey Force,
Just responding to the change in casters' skills scaling with weapon damage. Your casting partner talked at length about how he would have to take a balanced look at all weapon attributes before equipping it instead of just bonuses. In a game where there are not different levels of skills how does this not make the most sense? As a barb you have to decide for yourself what's more important, bonuses or dps. You will have to sacrifice something unless you have the best weapon in the g
tjshears7 5 months ago
Suffix... Suffix... Suffix... Suffix...
Bubba9078 5 months ago
Personally i think the only reason there releasing this later is cause of wow. They don't want to release a major game during the middle of 4.3. And have tons of people quit wow for Diablo.
ms18ins 5 months ago
some onr make an ap that Randomizes an item in the web browser
like crafting an item but on the interwebs
Manakin09 5 months ago
seriously if you cant say something Sixen just stfu!
xpdseth 5 months ago
so u won't be able to remove runes from skills once they're in there? isn't this the type of thing they wanted out of diablo, a la removing skill trees?
rss313 5 months ago
Da....Ofcourse 2h weapon is gonna make more dmg.That's why the 1h weapon gives you the option of shield defense and block!!!
AtanasovPetar 5 months ago
Force, for those of us not in the Beta, my only thing I'd like to see improved is the equivalent of dual spec that includes runes. So can go through with runes/skills group A.... then a boss comes, and then go to group B, rather then have to redo each rune and skill/such. Thats the only feedback I can think if I was in the betea.
IrishBladesmith 5 months ago
@IrishBladesmith i like ur idea, it would be so helpful if they put that in D3
ajjmz 5 months ago
@IrishBladesmith as long as its on cooldown, has a charging time and is not available in pvp. i think that would be ok, it would save time and hassle of switching between favorite roles. +1
kestral0202 5 months ago
Get off Kevin's back. His brain is overloaded atm with all the new info. He will get back normal in a few weeks. ^^
Jakke45 5 months ago
sixen looks like a magicka character
drp159357 5 months ago
talk about the moon physics
fuglypump 5 months ago
Force, you should know that Jay also said that you can go to the jeweler to reset the rune for money.
fuglypump 5 months ago
@fuglypump nevermind... you later said it in the video haha!
fuglypump 5 months ago
there will more items , just look at the inferno legendary item for crafting , there is no items listed to be crafted with this material ;o
smaili13 5 months ago
@fixles first time i hear of someone unsubscribing because of TOO MUCH content :P
alexTheShammy 5 months ago
SC2 Casters are producing way too much Diablo 3 content. My subscriptions are full of it. Gonna have to unsubscribe for you and annarhis.
fixles 5 months ago
Hey Force, are there stat requirements for gear at all? Or is there just class requirements?
brentulrichh 5 months ago
@brentulrichh Hmmmm good question i haven't seen any other requirements other than class or level though
OckhamsxRazor 5 months ago
OMFG Force how can you stand listening to that idiot blabbering on not being able to even finish a single coherent sentence afterwards not even remembering what he was talking about in the first place. Jesus, dump kevin and get someone with more than half a brain please. I love you Force, but I just couldnt listen to this garbage any further.
XenonSCRB 5 months ago
It might just be me but are dungeons larger when you do Co-op?? also have you noticed that when you turnover bookshelves that have paths above them the item lands on the path instead of at the bottom of the shelf?
Marcstigaard 5 months ago
Why not have runes be instead of a straight unattuned rune, make it an unattuned crimson rune? Drop that in Bash and now it's stuck to Crimson Bash rune and can't be anything else? Suggest it Force!
pharmacona 5 months ago
Force just showed he's the Big Daddy Mac of DiabloCast. BAM!
Lidrev 5 months ago
IT's too bad that they pushed back the game. BUT this really proves that blizzard really cares about their games more than just profits. What other company would pass up a Christmas release?
Sc2mapper117 5 months ago
2 people raged, cuz they didnt do this podcast!
Eliano55 5 months ago
This has been flagged as spam show
Sixen Needs to stfu!
trizus822 5 months ago 6
In regards to diablo being pushed back to 2012, it doesn't bother me at all, actually I think it's a good thing because I wouldn't want to play a product that they are not ready to release, blizzard plays perfectionist with their games, and it's worked out so far.
TheJugga21 5 months ago
Liked the 'unorthodox' ending :D
Karanagi 5 months ago
Anyone has an idea if,your character from the beta,will be somehow able to be implemented into the retail option of the game,so for example,if you have the beta,and a lets say level 13 witch doctor,when you buy the real game,you can continue with your lv 13 wd?
JustAn0therC0py 5 months ago
damn that sixen dude is rly annoying
lsdreamm 5 months ago
I feel like they could instead give a percent damage with spells when equipped with a staff or wand. I'd understand if they have weapon damage in general because it's easier to code, then nerf it down. That or make wand a ranged attack weapon.
Bombadia 5 months ago
Wizards have 25 skills, thus 125 runes. Even if you assume you can keep one rune in an un-used skill, that is still leaves 100 possible runes taking up bag space. I think you only start with 102 slots in your stash + inventory.
So if I want to change skills on a fight, I might have to carry extra runes in my bag. And if, I want to try out different builds, I would have to stuff my shared stash full of attuned runes
mysticjbyrd 5 months ago
question:
in dark gloomy atmospheres will the thick fog dissipate with a higher "Light Radius" like in D2?
DrT00p 5 months ago
Force, I'd be cool if you could upload mp3 version somewhere.
red41411 5 months ago
Are the artisan upgrades for all chars on an account or char spesific ?
SC and HC are separate i would imagine
lassenlautta 5 months ago
Hour and twenty minutes? CAKE
letitrain07 5 months ago
Force, all these things that you think may be a problem for the game, don't forget you can apply feedback to Blizzard. They might just listen to you if it has a good reason behind it.
PrfectRoll 5 months ago
This has been flagged as spam show
@Force and Sixen: You forget that the randomness of the unattuned runes are moved from the drop to the socketing of the skill. I mean statistically you will find 5 level 7 unattuned runes at the same time as you would get 1 level 7 crimson rune. So the chance is exactly the same with both systems
Angelsoldier7 5 months ago
Comment removed
Angelsoldier7 5 months ago
Hahaha premature release...
RumbleM0NKEY 5 months ago
Pretty good games are coming in few weeks so we will be kinda bothered whit them and wont know that Diablo 3 has actualy get full release lol
iiperento 5 months ago
@iiperento
true, this winter will be sick when it comes to game releases.
skyrim, mw3, bf3, pes2012, batman arkham city, gow3, dota2, nfsu: the run - and so on....
there is definetly enough stuff to be played.
weiselwitz 5 months ago
AH isnt gold sink, because his gold go only form one person to another, true gold sink is then when gold is removed from game (e.g. shops).
vonnic 5 months ago
can you change your skills on the fly with no penalty? if so then can you change skills in the middle of a fight so there is really no limit to skills? (as long as your fast at switching skills)
cubedude76 5 months ago
@cubedude76 in beta yes, blizzard probably dont address this yet, in release this be blocked in some way.
vonnic 5 months ago
@cubedude76 I'm sure they made this new system so that we have access to more skills in combat, but yet not a lot. I'm sure they'll think of something so that people don't abuse it. Probably they won't allow you to do it during combat. I mean 7 skills at once is pretty bad ass, I don't know why people want access to more. I guess it's just the dps people are digging.... tsk tsk tsk
PrfectRoll 5 months ago
@PrfectRoll Yea I'm just thinking that I will (especially when i don't have all 7 slots available) trade out a spell that has like a 1.5 min cool down. any idea if a spell can cool down if it is unequipped?
cubedude76 5 months ago
@cubedude76 I am 99% sure that it can. I mean, why won't it cool down?
PrfectRoll 5 months ago
@PrfectRoll
they must have came from a wow background :P
DrT00p 5 months ago
whats the problem with wpn dmg? 3 other classes can do it, so it's not something outstanding, not?
pyroq3 5 months ago
Comment removed
alexstudio85 5 months ago
@alexstudio85 It's a serious issue tbh
ChRoNiCxKuSh89 5 months ago
@ChRoNiCxKuSh89 No, its not tbh. When an item you did not want drops do you cry like a baby that it does not have the stats you want? No - you move on and sell it or DE it for gold/crafting. Jay already said that they will most likely implement a system to turn unwanted runes into crafting material if they implement this system.
But more to the point, I just dont want Force QQ like a baby, he is better than that.
alexstudio85 5 months ago
@alexstudio85 Force already stated why it's a serious issue lol
ChRoNiCxKuSh89 5 months ago
@alexstudio85
26 and trolling?
Your life must be sad =*( Best of luck in turning things around and having a happy and fulfilling life!
ForceSC2strategy 5 months ago 23
@ForceSC2strategy Trolling has an age limit? Trolling suddenly makes the rest of your life sad and lacking? Nice outlook on like bro.
alexstudio85 5 months ago
@alexstudio85
Being 26 myself, I expect other men my age to act like adults and not teenagers. But hey, that might be asking too much from some!
ForceSC2strategy 5 months ago
@ForceSC2strategy
YOUR VIDEO: Diablo 3 - Runestone Changes Coming - Jay Wilson Interview
4:45 Not getting the rune you want is a lot like not getting a item you don't want.
12:00 Possible solution: pay Mystic to wipe the rune or break it down into crafting material.
Now stop your QQing and go back to sounding like a news source.
alexstudio85 5 months ago
@ForceSC2strategy 26 and still a virgin playing games out of your mom's basement?
burgerkingsucks1 5 months ago
@burgerkingsucks1 Lol he has a girlfriend. Dumbass. xD And if I'm not mistaken, they live together. soooo...get your shit straight.
StarwishSonata 5 months ago
@burgerkingsucks1 more like burgerkingsucks sucks if you ask me haha what a douchebag
AcidBugler 5 months ago
@alexstudio85 Enjoy your lonely life of games and porn.
Fool12 5 months ago
@Fool12 You guys really get sand down your pants about this stuff dont you?
alexstudio85 5 months ago
i didnt see any items that make the skills stronger
MrDoomstriker 5 months ago in playlist סרטונים נוספים של ForceSC2strategy
Comment removed
ChRoNiCxKuSh89 5 months ago
Unattuned runes....I don't even understand why anyone would think this will add anything to the game other than more frustrating grinding.
XenonSCRB 5 months ago
@XenonSCRB "frustrating grinding" is what the game is all about once you have finish all the acts on normal because the story bits are not new anymore. The only think left to do is grind out more and better drops, if that does not sound like fun this might not be the game for you.
alexstudio85 5 months ago
@alexstudio85 Well duh, thats not what I meant. I meant that the unattuned rune mechanic is frustrating. When you find a weapon you don't have to equip it before you can find out what it does. Its simply a not fun game mechanic to have to put a rune into a skill before you know what it will do, unless ofcourse you can freely move runes around, but that doesnt appear to be the case.
XenonSCRB 5 months ago
There is a wand with +271% damage to Wizards.
I would assume there will be more than just one on the way through the game, so I don't think staves will necessarily be better.
Shammikaze 5 months ago
AWWW YEAH!!!! 1 hour 20 minutes of DIablo 3!!!!!!!
1NOVAT 5 months ago
I want some kind of index on how good the randomly generated stats are going to be.. I'm guessing that a level 23 random stat isn't as good as a level 60 one, but is a legendary better than a blue and can the random stats differ in quality or just in types?
Example: A crafted "Apprentice Leather Hood" gets + to cold damage on 2 different craftings. Will the colddamage addition be the same both times?
Kind of cruical aspekt when it comes to theorycrafting about it..
Hissen 5 months ago
@Hissen Well of course they will scale the values according the level but when it comes to the rarity of an item blizzard has said that blues have a potential to be better than rares... that's just the random aspect of Diablo and I'm sure that not all effects have the same chance to be imbuted in all types of gear. eg. armors have higher chance to get +x% resistance to element and weapons have higher chance to give HP after you kill a mob but they can both have the other effect as well... Peace
Sampopankki 5 months ago
Are skulls gone too? Are they completely fucking up the whole game?
JustinSeizure 5 months ago
Best cast ever guys good job ty :)
doogie3001 5 months ago
TOO SOON EXECUTUS
xynathegamer 5 months ago
to force and sixen not the nubs agrueing, (wirts leg) was kinda included as a legendary 1h club go look, idb doesn't seem to include inferno items just hell mode, and all the new changes rock the house, they fix the horri bad math that existed for the wd and wiz, and the dh needed a huge change and thx god it got it, now granted classes will be more even but it aint bad, and wiz/wd still get dmg bonuses and such from class specific items like wands + passive skill dmg! yall vote up so they can c
Yadoc387 5 months ago
what is a random property?
TerrorNijntje 5 months ago
I have not seen any gems drop just yet?
Is it because the jeweler is not (yet) in the beta?
Also I remember was it Jay Wilson say that they wanted us to use gems from the start and not save them up till they are the maximum level. Is that still so, or was that changed?
I follow all your videos but I have not heard anything about gems of late, unless I did miss it...
Any clarification?
El3ctricWizard 5 months ago
I'm 16 years old and I played both Diablo 1 and 2 as a kid. :D
TheRealJoni 5 months ago
@TheRealJoni so you played diablo1 ass 1-4 years old and diablo2 ass 5^ years old hmm IDTS...
Johansen1000 5 months ago
@Johansen1000 I didn't play Diablo 1 at release, derp. But I did play Diablo 1 and 2 at the ages 5-12, yeah.
TheRealJoni 5 months ago
@TheRealJoni hmmm you woulda been 4 or 5 when diablo 2 came out. and 1 when diablo 1 came out. i suppose you coulda went back and played diablo 1 but i doubt it. i however did play 1 and 2 when they were released and im just waiting for the staff of apocolipse to make a comeback
Bartmankyle 5 months ago
@Bartmankyle As I said to the other guy, I got around to playing them with my dad at around 6-12.
TheRealJoni 5 months ago
What i f you spec a lvl 1 unattuned rune into Bash? How can I upgrade it to level 2? Spec an additional unattuned rune and it will be of the same type?
Having this restrictive (random rune type for an certain skill) system and having a way to reset it is kinda lame. You'll ending up reseting until you have what you want temporarily (until you unlock another skill). It's kinda anti-game play.
SenaOnTube 5 months ago
Opposing to D2 completly unlimited 13 random stats and more importantly random base dmg and even item name. . .the d3 system is a total wuss. All you get is 1 to 6 (usually 1) random addition to previously designed and named NOT random items. Its not improving, its degrading the game.
eVerlastingTenrai 5 months ago
@eVerlastingTenrai actually it looks like the new d3 system is just more random. In d2 uniques and sets didn't have random stats, only random stat values. While d3's legendaries and sets have a few set stats but atleast 1-3 random properties, so customization from items seem to be greater. plz correct me if i'm wrong though.
fhliestkid88 5 months ago
Ok force lets make something clear.Diablo1 and diablo 2 items were random. They had random dmg, random 13 stats, even random durability. Don't even try saying d3 items are random. They are not. Tho whole fact they could actually make a web databese makes it obvious it has been put thru pussyfication.
eVerlastingTenrai 5 months ago
@eVerlastingTenrai wtf are you talkin about ? D2 Uniques & Sets had mostly set stats with only varying like 20-30 atributes or 10-20% res etc. and as far as I can see its the same with D3 but even more randomly with some random propertys even on legendarys and sets. You didnt have that in D2, you Sir are full of bs.
What you are talkin about are rares and thats exactly the same with d3, fully randomized. Next time try harder to troll.
crusher143 5 months ago
@crusher143 woot? u r the trol dude. Iam not talking about specific predefined items like rare ring giving +2to all skills because d2 had >few< of them too. You shouldnt say crap if u dont know anything. I was working on d2 items and monster design [for mod purposes] so i freaking know how they were generated. And i freaking know how many of what stats actually could be in one item. The max was 13 of randomly generated properties and random dmg based on difficulty and monster class.
eVerlastingTenrai 5 months ago
@eVerlastingTenrai ps. THe number of "properties" was fking ALSO RANDOM, based on item QUALITY. They were not predefined. [although they did had some "range of randomness", . . just magic item couldnt have than 4 atributes . . . [unless it was predefined item]
eVerlastingTenrai 5 months ago
@eVerlastingTenrai you talked about items not being randomized and even cried that they made a database of it so it cant be really random. So you are the tool cause they made a database only for sets and legendarys so wtf you are talkin about ? Item modifiers are a different story and has nothing to do with what you and I said, I QUOTE YOU "Tho whole fact they could actually make a web databese makes it obvious it has been put thru pussyfication"
crusher143 5 months ago
@crusher143 what part u dont udnerstand lol. In d2 you can only make an overall database of runes and special predefined items that were designed by blizzard . . .and some "item icons" . . . ..you COULD NOT possibly create a database for ITems that have random dmg, random AMMOUNT of properties, and random PROPETIES themselfs and slightly but still randomish ICON!. In d3 however, they predefined ALL the items and AMOUNT of properties, leaving us only few random properties we can get.
eVerlastingTenrai 5 months ago
@crusher143 And from the math point of view. (random quality)*(random DMG)*(random_ammount of properties)*(random icon)*(random name)*(random properties) makes for MUCH MUCH MORE possibilites than (Predefined_item_with_predefined_quality,name,dmg,stats,properties,numberrandomproperties)*(1-6 random properties) If u cant understand that then we clearly reached an impass and i have no idea how to describe the "random items" pussyfication in d3 to you.
eVerlastingTenrai 5 months ago
@eVerlastingTenrai you dont make any sense TBH lol. You were talking on 2 subjects in your original post and I was talking about one of them and not about both, you Sir have a little communication problem ;-)
crusher143 5 months ago
@crusher143 a good example to clear this up would be, spirit ward in d2 would never generate an mf property unless you would to socket in an ist. Whereas ivory tower, because of its 2 random properties, could potentially generate a mf stat. So the customization has definately improved.
fhliestkid88 5 months ago
@eVerlastingTenrai Sorry mate but you have really driven me to confusion there... Are you saying Diablo 2 didn't have predefined damage/armor stats ranges and visuals on tiers? And are you saying that the name was random and didn't come from the effects it had? And what do you mean by "random quality"? Are you saying D3 doesn't have aspect of "random drops"? What? I can't even uderstand anything you say so I've "clearly reached an impass" here... Please explain me your reasoning here... Peace
Sampopankki 5 months ago
@Sampopankki No, D2 Also had few predefined items but all other were random with certain dependency on level, difficulty and an actual item class Therefore it was possible to find two +69 spear of penetration with one having 2x the stats of the other. You could also find bloody sword of armageddon . .or frozen sword of armageddon that dealt +fire dmg . . with certain restrictions but YES they were randomized. No, i am not talking about drop . . . .i agree to the fact that drop is random.
eVerlastingTenrai 5 months ago
@eVerlastingTenrai But doesn't that work the same way in D3 where you can get any kind of effect combinations and corresponding prefixes/suffixes on blues/yellows (scaling with level and difficulty) and then there are some items (eg. legendaries) with few predefined effects on them... only predefined effects I've seen in blues/yellows are made by blacksmith so you have an idea what to expect but all the drops are completely randomized with corresponding names...I'm totally lost here now... Peace
Sampopankki 5 months ago