Added: 1 year ago
From: Hedgehogs4Me
Views: 377
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  • Hedgie! I remember you! Its txt.. remember?

  • Why is lvl 1 hard?

  • make another juggling video!

  • Hedge...what happened to IRTL?

  • Erm....no.

    Without actionscript and Adobe Flash CS4, you are doomed to failure without MUCH better coding skills.

    Also, stolen sprites are stolen.

  • @theverystupidname (1) Yo dawg, let's keep it free source in these parts, homey.

    (2) Not only is this the first game I've ever coded, it's the first time I've laid down more than 10 lines of a language more hardcore than CSS. Take it easy.

  • @Hedgehogs4Me Err, no edit button. I keep doing that, don't I? I need an edit button.

    Of course the sprites are stolen, they're Space Invaders. You can't have Invader Avoider without Space Invaders, silly goose.

  • Perhaps when the difficulty increases, so does the mouse size. That would be challenging.

  • @HappyGuyxlii I'd have to run a mouse replacement script to do that, which is kinda a pain in the butt.

  • I've tried out js once..pretty cool stuff but I guess I'm too lazy for this xD

    Cool stuff!

  • Nice. I'm learning js as well. I'm a noob though.

    Got any suggestions for good tut sites? I'd be very happy to have some.

    U could just respond or PM me ;)

  • wow just wow

    i could never do things like this

  • Nice! Are you using jQuery or just pure javascript? Also, if you like doing that you can try out the HTML5 "canvas" feature supported in all the modern browsers (AKA, everything but IE) as it gives you way more control and speed over what you're doing.

  • @FlagCapper He's using pure javascript, i've helped him a bit.

  • @Oamaok You're being modest. You've helped me a LOT.

  • @FlagCapper Just Javascript, no jQuery.

    Can you animate the canvas tag? I mean, considering that it generates images (yes, that is what it does), you'd think that animating would be a fatal exercise in "holy crap, where did all my speed go?" even if it were possible.

    Thanks for the suggestion, though, I'll see what I can do.

  • @Hedgehogs4Me Well how exactly are you currently animating things? Moving images? A whole bunch of <div> tags?

    Canvas is fast because it uses image generation. And incase you're getting the wrong impression, you only use one canvas tag, and the image updates with all the changes you make.

    Here's an example: tomtheisen(dot)com/spread/

  • @FlagCapper I'm animating with setTimeout.

    I did look into that canvas stuff, and honestly, if I'm doing that, I might as well be using a Flash/Java applet, IMO. =/

  • Wow nice.

  • Fancy

  • Looks like an amazing amount of fun that could last for hours.

  • @Inukaza Thanks! :D

    Since I uploaded this (I'm a busy person, haha), I've made them spawn every 4 seconds, so it shouldn't get impossible as quickly.

  • err, just for reference, they spawn every 3 seconds in this video.

    Also, they only spawn every 4 seconds in difficulty level 1. In 2 and 3 they spawn every 3 seconds.

  • @Hedgehogs4Me

    can i download that (for windows)

  • @lukking2 It's javascript, you just need a js-supporting browser, it doesn't matter which operating system.

    However, the beta isn't out yet, and I probably have enough beta testers as it is. I'll make sure to tell you when the full version comes out, though!

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