LOL, i made a banana and when you grab it your supposed to get 100 points, but the whole time i was using a score sensor and i was wondering why it wasnt working properly.
you are a lbp god. i used some of your theories (and a lot of scroe sensors and selectors) to make a sackbot who can "level up" at certain scores. my sackbot logics seem to work but does anybody know any way i can make the sackbot respawn if i want to put it in a versus level?
also is there any way of it having health instead of dying instantly?
@ljhrocks i would get a normal respawn area, and get a player sensor, put it on same layer and the awarnus radius about the size of the portal and put a emitar and wire the player sensor to it put, the emitor on one shot and one for amount going out and once then put the sackbot in emitter. hp bars in elemental for sackbot would be any, and out a hollowgram and follower on any tage ur sackbot has it and a destroyer to destroy the t-shaped healthbar. there's your healthbar.
@iamawesome8384 thank you :) im gonna get started on that now. although, it is quite a simple solution and by over analysing things i failed to think of it.
@ljhrocks oh wait sorry i thought i put counter in how i make it, sorry. you need your sackbot to be lethal aswell. you can use a counter and use a impact senser set to a tag then add the colored tag on a projectile and impact senser on anything then add a destroyer, set it on anything example: i made my ninjas fade away upon death
Foofles, little tip- put the control seat on invisible holographic square, and make that square follow the sackbot with a follower. Then make the control seat invisible too, and you don't have to mess around with movie cameras!
@Sword7Movies: Yeah. If you adjust the brightness of the holographic material to 0, it becomes invisible in the play mode (but not in the create mode, which is logical).
i suggest u used aa toggle switch (if im right there is one) for the blinking then it would actually change nicemy now it goes purple and POOF yellow again...
@brandonvdongen Toggle switch is either 0% or 100% so it would not have a smooth blending, I actually wanted this visual effect in particular, it's also possible to just smoothly blend between the on and off colors by using a timer set to Forward/Backward and feeding itself.
Superb tutorial. However, the settings you applied cannot be seen (such as the anti-gravity tweaks) since 1/4 of the screen is black. Please keep up the good work and keep sending these videos even after the release of LBP2.
Yamyamyam...mmm
007shotgun 3 months ago
LOL, i made a banana and when you grab it your supposed to get 100 points, but the whole time i was using a score sensor and i was wondering why it wasnt working properly.
mrbananaflasher 7 months ago
you are a lbp god. i used some of your theories (and a lot of scroe sensors and selectors) to make a sackbot who can "level up" at certain scores. my sackbot logics seem to work but does anybody know any way i can make the sackbot respawn if i want to put it in a versus level?
also is there any way of it having health instead of dying instantly?
ljhrocks 11 months ago
@ljhrocks i would get a normal respawn area, and get a player sensor, put it on same layer and the awarnus radius about the size of the portal and put a emitar and wire the player sensor to it put, the emitor on one shot and one for amount going out and once then put the sackbot in emitter. hp bars in elemental for sackbot would be any, and out a hollowgram and follower on any tage ur sackbot has it and a destroyer to destroy the t-shaped healthbar. there's your healthbar.
iamawesome8384 7 months ago
@iamawesome8384 thank you :) im gonna get started on that now. although, it is quite a simple solution and by over analysing things i failed to think of it.
ljhrocks 6 months ago
@ljhrocks make sure your lasers/porjectiles or whatever your making that can hurt your sackbot is not lethal
iamawesome8384 6 months ago
@ljhrocks oh wait sorry i thought i put counter in how i make it, sorry. you need your sackbot to be lethal aswell. you can use a counter and use a impact senser set to a tag then add the colored tag on a projectile and impact senser on anything then add a destroyer, set it on anything example: i made my ninjas fade away upon death
iamawesome8384 6 months ago
Omnomnomnomnom xD
MLinsider 1 year ago
i dont know wen you talking about cheeseburger i am geting hungry... XD
abimaelx1 1 year ago
I heard LittleBigPlanet 2 Beta has ended <:(... Please could you make more LittleBigPlanet 2 videos with the real games, I'll suscribe too. <:-3
JGirlGotzU 1 year ago
youre a good chef! A radioactive cheeseburger sounds god right now...
Frodude32 1 year ago
Please make similar tutorials in the full game.
extremeRoflism 1 year ago
Yep, I got a lot from this :) Part two was much more enjoyable - thanks!
LEWISW1992 1 year ago
Gives a good insight into the new logic tools
turtlehidesaway 1 year ago
Haha Foofles you are hilarious.
GhillieNova 1 year ago
Foofles, little tip- put the control seat on invisible holographic square, and make that square follow the sackbot with a follower. Then make the control seat invisible too, and you don't have to mess around with movie cameras!
dayneoram 1 year ago
@dayneoram But then you see your sackperson following it around
MrFoofles 1 year ago
@MrFoofles Not when the controlinator is set to invisible :) Trust me, it's brilliant!
dayneoram 1 year ago
@MrFoofles With the new update, when controlinators are invisible, the sackperson is invisible too.
Treehopper60 1 year ago
@Treehopper60 Ah, it didn't used to do that. Thanks both!
MrFoofles 1 year ago
@MrFoofles make the hologram invisible and and the controlinator to.
randyownd 1 year ago
YOU'RE MAKING ME FEEL LAZY WITH THE STICKER CUTTER.
LolMagic321 1 year ago
He he, your awesome.
PyroquinFran 1 year ago
when you say the hologrphic is invisible when in play mode is it actually invisible
Sword7Movies 1 year ago
@Sword7Movies: Yeah. If you adjust the brightness of the holographic material to 0, it becomes invisible in the play mode (but not in the create mode, which is logical).
Terbie36 1 year ago
i suggest u used aa toggle switch (if im right there is one) for the blinking then it would actually change nicemy now it goes purple and POOF yellow again...
brandonvdongen 1 year ago
@brandonvdongen Toggle switch is either 0% or 100% so it would not have a smooth blending, I actually wanted this visual effect in particular, it's also possible to just smoothly blend between the on and off colors by using a timer set to Forward/Backward and feeding itself.
MrFoofles 1 year ago
@MrFoofles wel i mean maybe a combo possable of the toggle and timer so it does?...
brandonvdongen 1 year ago
@MrFoofles wel i mean maybe a combo possable of the toggle and timer so it does?... ps your awesome.. UPLOAD MOOOOOORRREEEEEEE \o/!
brandonvdongen 1 year ago
awesome, I already have a few ideas for this :D
Oldage101 1 year ago
Superb tutorial. However, the settings you applied cannot be seen (such as the anti-gravity tweaks) since 1/4 of the screen is black. Please keep up the good work and keep sending these videos even after the release of LBP2.
Terbie36 1 year ago
Hey, if you read this comment ever, please check your inbox, i am Age1000, im asking if you could do something for me in one of my levels. Thanks!
AgemanSSBB 1 year ago
magnificent tutorial man!
Arnald23 1 year ago
First!
tehzombeh98 1 year ago
@tehzombeh98 no one gives a shit
elite463 1 year ago 6