Yes, in the still-shots from 2008 the saliva/drooling was done in post-production with Paint Shop Pro X for every single picture. I did not found a practicable way yet, to render it directly into an animation (and Adobe After Effects is simply too expensive for me).
Unfortunately this was not possible with my humble 3D-software yet... But let us wait a few years when the capabilities of professional 3D-packages wich cost a few thousand dollars today become possible in affordable software too.
When i created the original Gigalania-series in early 2008 as still images, animations were impossible to do for me. But in 2011 my new PC and updated software made it possible to recreate it finally as an animation-sequence.
lol i wonder if any vore animation has done this but a dino eats somone and then the person comes out from the butt and trys to kill the dino only to get eaten again
Yes, drakhean is longer in the "voreanim-business" than i was. I know drakhean from DeviantArt where his account is DragesOversky, and he gave me some further tips and hints for animations. My next one will turn out better, i hope.
@ancestorsrelic everything starts at some point then you got experiences. So its about patience too.. Animating can make you sick sometimes with hobby programs like daz or poser. I begin to use humans about 1-2 years later.. i can make animal vore at hours but when humans it becomes months :) i hope you continiue to animating - Drages.
why would you where heels in the jungle of all places stupid girls but i actually think im starting to like this though dont no y but i kinda dont care
interesting skybox you have, modeling the plants in the foreground, helped make it less obvious -and the bit map that you put around the model, lol :P
did you make that model or just download her? I see there's hardly any hair...you know you can use a grass modifier to simulate hair instead.
Yep, most of the backgrounds were just planes with an image projected on it (cutting down render-time... and i was laaaaazy). Only the last scene was done in a 3D-cyclorama (but i was lazy again, the set for the last scene i created already in 2008, when i made the original Gigalania-series as a series of still images). The reptile-model is the Biguana from DAZ3D, i modified the textures and made a bumpmap.
I only made a B/W-map in PaintShop Pro X with more contrast and used is as a Bumpmap. Its easier than sculpting it out in Hexagon, Blender etc. with using displacement-brushes. DAZ-Studio can use a bumpmap as a displacement-map too and applying it "on the fly" on the model during rendering.
Yes, i guess, i will made another one sometime. I am work sporadically on creating some walkcycles and other body-movements for Gigalania to let this hungry beast chasing his favorited prey through the jungle ;-)
I hate to sound racist (I assure you it's a natural preference and not prejudice) but I think the white girl from the still version looked much tastier than the prey in this one. But that aside, you did a great job on this, and I enjoyed it none-the-less!
To be honest, i was lazy: I just grabbed the first character from my already created 3D-characters that i didn't had already feed to Sucuriju or Shrike at DeviantArt, and the ladies short and simple haircut made it much easier to animate and shortened the render-time ;-)
Would love to be eaten by that monster. :)
McNeill886 1 week ago
@S4DRampage
Yes, in the still-shots from 2008 the saliva/drooling was done in post-production with Paint Shop Pro X for every single picture. I did not found a practicable way yet, to render it directly into an animation (and Adobe After Effects is simply too expensive for me).
ancestorsrelic 2 weeks ago
When she started screaming, I flipped the fuck out
JackalDaWolf 2 weeks ago
That was kinda.... Sexy actually. Too bad there was no wet saliva effects, coated in dino drool. XD
TrashPie 1 month ago
Wow, she was so lucky.
IwishTObeDRAGONfood 2 months ago
Comment removed
IwishTObeDRAGONfood 2 months ago
quick pres up down left right trigger tigger x y
davidfalloutbandit 3 months ago
This has been flagged as spam show
Thumps up if you thought it was gonna go after you next
TheHubbaBubbaChannel 3 months ago
That's what you get for wearing heels in the fucking jungle.
XxSoraMifunexX 4 months ago 4
@XxSoraMifunexX
Yes, that's Monster-movie rule #23: If you wear high-heels, you will become food! ;-)
ancestorsrelic 4 months ago
Brian Griffin says: BONERIFIC!
bobbbhalicious 5 months ago
lol you can see her move incide the belly
geheim154 5 months ago
get your tits out for the lads
hamiltonlegend24 5 months ago
Woman: im gonna walk into these bushes for no apparent reason!
Dinosaur: OMNOMNOM
epic fail
WillowTheUmbreon 5 months ago
Schaus jetzt schon echt zum 10 ten mal.einfach irre!
georgpaul49 6 months ago
Alter bin ich erschrocken, unfaßbar geil
georgpaul49 6 months ago
Those heels are going to hurt later...
True8Wolf 6 months ago
make a mature version of this with it having more realistic blood, dripping and all that stuff.
DragonKingSaix 7 months ago
@DragonKingSaix
Unfortunately this was not possible with my humble 3D-software yet... But let us wait a few years when the capabilities of professional 3D-packages wich cost a few thousand dollars today become possible in affordable software too.
When i created the original Gigalania-series in early 2008 as still images, animations were impossible to do for me. But in 2011 my new PC and updated software made it possible to recreate it finally as an animation-sequence.
ancestorsrelic 7 months ago
@ancestorsrelic well... you can get those hundred dollar programs for free
like maya autodesk is $1236.95 and i got it for $0.00 through a program called bittorrent.
DragonKingSaix 5 months ago
I love how that Gigalania looks, and the life-motion you've developed is really touching. Good work! =D
MainGodzilla 7 months ago
awesome work keep it up :)
GREENHHOGUY 8 months ago
lol i wonder if any vore animation has done this but a dino eats somone and then the person comes out from the butt and trys to kill the dino only to get eaten again
TheStealthSoldiers 9 months ago
This is pretty good...but not as good as drakhean's animations...
theYTPmaster100 9 months ago
@theYTPmaster100
Yes, drakhean is longer in the "voreanim-business" than i was. I know drakhean from DeviantArt where his account is DragesOversky, and he gave me some further tips and hints for animations. My next one will turn out better, i hope.
ancestorsrelic 9 months ago
@ancestorsrelic everything starts at some point then you got experiences. So its about patience too.. Animating can make you sick sometimes with hobby programs like daz or poser. I begin to use humans about 1-2 years later.. i can make animal vore at hours but when humans it becomes months :) i hope you continiue to animating - Drages.
drakhean 9 months ago
why would you where heels in the jungle of all places stupid girls but i actually think im starting to like this though dont no y but i kinda dont care
BLACKOUT7442 9 months ago in playlist vore
Outstanding work there! How could I have missed this? Also licensed under CC... you rock! <3
MirceaKitsune 10 months ago
interesting skybox you have, modeling the plants in the foreground, helped make it less obvious -and the bit map that you put around the model, lol :P
did you make that model or just download her? I see there's hardly any hair...you know you can use a grass modifier to simulate hair instead.
AndurilWielder 10 months ago
@AndurilWielder
Yep, most of the backgrounds were just planes with an image projected on it (cutting down render-time... and i was laaaaazy). Only the last scene was done in a 3D-cyclorama (but i was lazy again, the set for the last scene i created already in 2008, when i made the original Gigalania-series as a series of still images). The reptile-model is the Biguana from DAZ3D, i modified the textures and made a bumpmap.
ancestorsrelic 10 months ago
@ancestorsrelic ah, did you use mudbox for the bumpmap?
AndurilWielder 10 months ago
@AndurilWielder
I only made a B/W-map in PaintShop Pro X with more contrast and used is as a Bumpmap. Its easier than sculpting it out in Hexagon, Blender etc. with using displacement-brushes. DAZ-Studio can use a bumpmap as a displacement-map too and applying it "on the fly" on the model during rendering.
ancestorsrelic 10 months ago
Simply awesome! Love the heels! hope you do another....Pleeeeease. Thanks for all your hard work.
reddior666 10 months ago
@reddior666
Yes, i guess, i will made another one sometime. I am work sporadically on creating some walkcycles and other body-movements for Gigalania to let this hungry beast chasing his favorited prey through the jungle ;-)
ancestorsrelic 10 months ago
Comment removed
Shadow1517 10 months ago
Great animation; buts super freaky!!
I'm glad those giants are extinct now!
PurpleOvercastBerry 11 months ago
excellent
zmallshooz 11 months ago
excellent
zmallshooz 11 months ago
very nice, I hope to see more animations from you in the future.
Keep up the amazing work
megamanWE 11 months ago
Way better than the slid show vid! Love it!!
Cowgirlup85 11 months ago
;p Must add, you guys really do inspire.
DoreanGrace 11 months ago
Long-time watcher from DeviantArt =) I really enjoyed this. If there was a barefoot version it would be that much better for me =)
TightenheartJessie 11 months ago
I hate to sound racist (I assure you it's a natural preference and not prejudice) but I think the white girl from the still version looked much tastier than the prey in this one. But that aside, you did a great job on this, and I enjoyed it none-the-less!
argoncer0 11 months ago
@argoncer0
To be honest, i was lazy: I just grabbed the first character from my already created 3D-characters that i didn't had already feed to Sucuriju or Shrike at DeviantArt, and the ladies short and simple haircut made it much easier to animate and shortened the render-time ;-)
ancestorsrelic 11 months ago