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From: crookedletterk
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  • I see your still holding on the new vids untill T6. You doing any training for it with T5dr?

  • Honestly I haven't been playing much, but thanks for asking. I've been going to college full-time, even thru the summer, looking for a new job, and getting ready to remodel the house, so I barely have time to play like I'd like to. Tekken 6's release date is currently set as Oct 27, so I do plan to spend Sept and Oct diving back into DR pretty deeply. (cont.)

  • Not to sound like I'm bragging, but I played 5 & DR sooo much that I really don't think I've lost much of an edge if any, although I honestly don't think that playing DR will prepare us as much as playing Tekken 6 on the arcade would, but as I've mentioned there are unfortunately no good arcades near me. So what about yourself? You playing DR much or do you have access to Tekken 6 either?

  • Sadly no. I played DR for a while but stopped due to me wanting a fresh start when I get Tekken 6. Feel like a Tekken noob again.

  • Well yeah, that was kinda my point that Tekken 6 introduces so many new mechanics (like bounce, rage, breakable floors and usable objects) that we'll all have a little of a fresh start whether we like it or not. Regardless, I can hardly wait. We're on the home stretch now :)

  • Are you pre ordering or are you just going to buy it it when it comes out this october?

  • Pre-order. No reason not to :)

  • Cash is one reason :(

  • Well it's only $5 to pre-order at GameStop, but I see your point.

  • Hey its been a while are you as hyped as I am?

  • I just picked the game up this week. It's been a long long wait. I'm disappointed that I have to keep unlocking characters in Scenario Campaign Mode before I can access their prologues and epilogues though, that's a strong departure from the normal process. Other than that it's fantastic. What's your opinion?

  • SC mode is pretty good although it does get a bit tedious and annoying at times.. Online is terrible atm since the game has just been released. Im expecting it to be better by next week. All this aside. the Game is awesome.

  • xD I want tekken 6 but the walls broke xD you got guns for the char's new custom's new tricks i want to buy it but then its too new u need to learn new trick w.e. And u need a ps3/xbox360..

    I gone still play tekken 5 i think but it began to be boring .. :P

    ~iOnkiy

  • Ah, I apologize about that. Youtube had deleted this video without warning, and then apparently reposted it later without even letting me know that they did (although the audio was muted after that). Apparently whatever I had in the Description Box got gone at some point, and since I originally uploaded it over a year and a half ago, I don't recall what was there to begin with. Sorry :)

  • So, this video's back with audio muted. That's fine to me. =D

    So far, judging from the all Arcade footage I have seen, Tekken 6(BR) is like Tekken 4 and 5 combined. Able to "rape" to walls, yet intense combos.

    I was shocked for a little moment, when I got to hear that Jin's u+f+4 doesn't launch in the console version of T6. So what do we have left? Crouching Uppercut and Thrusting Uppercut. They definetly are not the fastest ones... Damn.

  • What's your opinion on the character customization for Tekken 6? Is it varied? Needs something more? Think that additional content should be released for the home console version?

    Also, what's your view on your favorite character, Ling Xiaoyu? From her debut on 3 to her changes in 4 to 6?

  • Nettacki -- Although I began my Tekken love in the arcade, I'm waiting for the console version of Tekken 6 so I haven't even played it yet, so I can't answer the first question but I do hope there's a lot of additional content. I do however think that the customization offers increased replay value and creative freedom, but some of the items are purely ridiculous (I'm referring mainly to things that don't even look attached to the characters, like a bat that just sticks to your back is lame).

  • Asthetic-wise, Ling's appearance in Tekken 3 was limited by the graphics, I really disliked her Tag character select photo a lot, but she's really cute in 4 and in 5 she looks really different, but just as good. From a gameplay perspective I've always been pleased by her increasing move list and I quit teasing myself by watching Tekken 6 vids so I'm looking forward to seeing her new stuff. As long as they keep the school girl outfit I'm cool. Thanks for asking :) Who's your favorite character?

  • My main favorite guy is Marshall Law for the agile fighting style. My favorite girl is the same as yours - Xiaoyu - though I find her to be more hot than cute (see: T4 and T6).

  • I personally prefer TTT Ling the most. I don't know why is that, but I'm not good with her from T4 onwards... -_-

  • well based on what i have seen i am a lil worried cuz when playing wall stages you can do unreal amounts of damage if you combined wall hit and bounce and even death combos and thats what worries me it seems a bit like who can get you into the air first and i think he rage system completely wipes away the efforts of the other player to get his opponent down to mimimal health and i think steve needs a tone down too as he seems a lil too quick cuz you can just about get hits in on him you really

  • RP88888 -- No, it doesn't sound like a rant. I want people to voice their opinions here, because I'm interested. I've always preferred the infinite, open-ended stages. It's one of the things that really attracted me to the first Tekken to begin with. When they made walls in Tekken 4, I was disappointed until they re-introduced infinite stages in Tekken 5 and DR. I like the mix of both, but I still think the infinite stages are where the true challenge is.

  • yeh i agree the infinite stages are what test you since you cant jab the person to the wall in mid air its more of a raw combo get hit and get back up where as the wall kind of hinders that for massive damage but at the same time tests you alertness to stop your self from being in that situation so yeh i agree

  • RP88888 -- Yeah, that's why in all of my Juggle Combo Suggestions vids I never use walls, but I did make a vid for Xiaoyu called Wall Combo Suggestions, because that is also a part of the game, and it pays to know what to do when you run your opponent into a wall.

  • yeh it does dearly espically when your have to pull off a cluth play where your opp has just enough health that one juggle combined with a wall will finish them and you have 1% health so yeh your right. Are jin baek xiao and bruce your main characters

  • what do you think of the bounce system in tekken 6 and the outrageous combos and how you can down someones health in like 1 go and the outreagous combos combined with the wall and the bounce system all together

  • RP88888 -- See my reply to DBZRulzz. I won't play Tekken 6 until it comes to the PS3, so I won't really know until then, but you can see what my intial opinion is.

    So what do you think about it?

  • (continued)have to pick your hits i know hes week but when he throws that fast i doesnt really matter other than that im likein the other characters ohh and bob seems a lil over powered i can reall say cuz ive only see a few vids of him but i do think hes a lil over powered sorry if this seems more like a rant i didnt know how else to put it without it sounding like one

  • What's the songs name?

  • Muggshotter -- It's Dr. Dre's "Still D.R.E." from the Chronic 2001 album, the instrumental version.

    Sorry for the delayed reply; Youtube won't send me emails anymore telling when people comment or whatever. I don't know what's up with that.

  • Hey, I also have a question; What do you think about the combo's in Tekken 6? I personally think they're too high-damaged and too long which can be very annoying (in my opinion). I also think you need some good practice to learn them. So what's your view about it?

  • DBZRulzz -- Great question. Here's what I think: Tekken used to be extrememly noob-friendly, because the majority of the moves require very simple button inputs. The series has become increasingly more expert-oriented most notably in the juggle system. (continued)

  • (2) Now, the game always had a juggle element, & juggling is only ONE aspect of a good game, but as they keep giving each character more & more ways to do more & more damaging juggles, it does turn matches into contests to see who can launch the other into the air first. If I can KO you with only 2 combos, both of which are unstoppable once they start, in all honesty, that's kinda messed up, & it takes the emphasis off the normal exchange of moves. (cont.)

  • (3) Now, getting to your question, it seems to me that in Tekken 6 they are making the juggles even MORE accessible, & trying to rectify the obvious problem with the intro of the Rage system, which I think is like cutting of your nose to spite your face, but at the same time I'm looking foward to seeing how these new elements mold the experience. Have you played T6 yet?

  • Hey, thanks for answering my question !

    No, I haven't played Tekken 6 yet, I would love too but there aren't any arcades in my neighboorhood. I think I'll just have to wait till T6 comes out on the PS3, which can still take a while though.

    How 'bout you? Have you played T6 already? :)

  • No, I haven't played 6 yet either for the same reason. And it is possible that it may not make it to the US consoles until 2009. Either way, yeah it'll be a while...

  • We're totally due a Tekken prequel. Jinpachi could be completely human, no supernatural powers; he & Wang would be a lot younger; Heihachi would have black hair again (like the 1st Tekken) & be before he assumed Zaibatsu control. It would do so much for the story (explain the origin of the curse), & be a good chance to introduce a new cast...

  • Do you think that soul calibur and Tekken story lines will be met if they continue on with both series. (Probably not because SC4 is the last one.) Like Yoshimitsu's Sword is kinda like Soul Edge in a sense

  • FireTrainer92 -- Sorry if I'm misunderstanding you; you mean would he stories cross? I've played SC but never followed it very much. The Yoshi in SC is supposed to be like an ancestor of Tekken's Yoshi. I could see how they could interweave the stories; it may be cool, but I hope they don't... Plus Yoshi & his sword are secondary in Tekken.

  • Ya to cross. I hope the can make a game involving the Namco fighters but at the same time I don't. It may seem to complicated to intertwine the two. Confused about what you mean secondary. Finally, Wikipedia should be a great site to learn the Story of Soul Calibur. Oh and check out Yoshimitsus profile and see what I mean.

  • You're absolutely right, mixing Tekken with any other game (as far as gameplay) would mess something up, because Tekken's button mechanics are so unique.

    What I mean is that Tekken's main (primary) focus is Heihachi, Kazuya, & Jin, & their stories. The other characters (like Yoshi) are secondary & not central to the storyline. Even tho Yoshi's been in every Tekken, I doubt they'd mix the 2 series based on him.

  • Oh I get it. Just because secondary doesn't mean he can't affect the Mishima(spelling?) clan. Soul Edge fragments could have also influenced the Devil Gene.

  • You're right, any of the characters could affect the Mishima's, but what I meant was that I doubt they'd do that, judging by the direction the Tekken writers have always taken. And yeah, like I said, I could imagine different ways that they could connect the stories, and (like I said in another comment here) we need a Tekken prequel anyway, whether it branches back to SC or not...

    Which game do you like better?

  • I like both but I'm going to have to give to Soul Calibur

    1:I think more strategy is involved

    2:My fav video game character is on there (Siegfried woot

  • Story wise the two are equal. Devil Gene and Soul blades make the plot so interesting. One thing about it is that Soul Edge affecs every Character on the Game. The same with The Mishimas. The fact that these two factors affect the game is what makes the Stories unique any other fighting games(Mortal Kombat, Dead or Alive, Street Fighter, Virtua Fighter are way too redundant story wise and gameplay wise.)

  • has any body in tekken has gotten you into martial arts.like for example jin got me into karate and bruce has got me into muay thai

    i do both shotokan,freestyle karate and muay thai

  • rodneyxxx -- Well, the same thing that attracted me to Tekken is what attracted me to the Martial Arts to begin with, so when I first saw Tekken in an arcade I fell in love. Most of the other "fighting" games at the time (mid-90s) were so impractical and unrealistic, but I've loved the Martial Arts as long as I can remember.

    I've trained in Shotokan, Jujutsu, and Tang Soo Do.

  • New question: If they ever create a cross over title like Marvel/Capcom, which franchise would you like to see mix with Tekken? They have done something like this in Japan with "Namco X Capcom" but it was a crappy RPG. If you can have "Tekken VS _____"

    what would you put in and why?

  • If they crossed Tekken with another game I wouldn't play it.

  • Who should be dropped? I don't want to see any characters removed (one thing I love about Tag is that no-one is left out), but I'll tell you what I honestly think. 19-20 years passed between 2 & 3 (to introduce next gen like Jin) and from 3 to 6 only a few years have passed. It's really time to foward the time-line, scrap the 1st gen, age the 2nd (ie. make Jin, Asuka, ect. older) and enter a mostly new cast of style-replacements (ie. a whole new game). cont.

  • Of course the Mishima focus will be broken (Jin has determined to end the lineage), but it's due. But I think Tekken's popularity has grown too much recently to expect them to do that.

    I mean, I've been playing Tekken for TWELVE years, and Heihachi, Kaz, Nina, Paul, Law, ect have had a GREAT run, but it's time to say goodbye and move on...

  • So let me ask you: What do you think of the usable items in Tekken 6?

  • I think to finally introduce items in the game is to kick every longtime Tekken fan in the balls and Namco's way of saying "FUCK YOU, THIS IS WHAT U GET FOR SUPPORTING US ALL THESE YEARS". I hate it, leave that gimmick alone, Soul Calibur already has weapons, why fuckin start now. If Namco thinks this is "innovation" they need to get their acts together. Tekken is hand-to-hand not some gay ass Jackie Chan movie.

  • Oh and I understand the irony of my statement, since Yoshi and Lei Wulong are already in Tekken. Yoshi has been using a sword from day one, and Lei is a Jackie Chan homage. We'll have to see the gameplay of the actual usable items, in all seriousness. If it sucks, Namco can shove it.

  • It does suck! I like the costume customizations in 5, but always steered clear of the huge items that don't seem to fit or attach to the characaters. I saw one 6 clip of A.King (w/o a shirt) with this over-sized bat just STUCK to his back (no strap or holster), and at some point he reaches back, snatches it off his back and whacks his opponent w/ it. It looked so out of place :(

  • Furthermore, usable items mean that the moves associated have to be bought (or equipped). Every move should be available from the start. Also, projectiles (like Anna kicking off her shoe) are totally lame and have no place in Tekken (except maybe for the bosses' occasional lasers and fireballs).

    Keep the great questions coming. I answered a few more in the comments (didn't hit reply) so check for that and let me know your opinion...

  • New quest: Which character needs more push and development? And how do u feel about the constant focus on the Mishimas? Every single tournament winner has been a Mishima family member. Do they need to go a new direction with the story line angles? Who should win Tekken 6? And last but not least, who should they finally remove from the series?

  • You're right, Tekken revolves around Mishima, and all the other characters are side-stories at best. I think all the non-Mishimas could use developing, and they started to do that with the cut-scenes in 5; I wanna see a lot more of that. I think that's the best solution short of letting another character win the tourney.

  • I think the writers are scared to let a non-Mishima win a tourney. It's rediculous, all these other "great" fighters (Nina, Paul, Yoshi, Law, ect.) keep entering EVERY tournament and losing to the same father-son trio. Introducing Heihachi's dad was a cool move, but less original than they could've been. I'm still unhappy that they went the way of Ogre in 6 (i.e. having a total monster boss). At least Devil and Jinpachi had human origins.

  • Most of the charcaters' "endings" (assuming they won) have been fairly vague and indefinitive throughout the series. From a narrative POV Namco would be better off explaining more about the individual characters than just introducing more and more new fighters. Maybe when you've beaten the game with everyone you should unlock the true endings telling you what happens to everyone (who won & who lost), and not have to wait until the next game to find out...

  • Who do you think should win? Watch how they cycle thru bosses. In the first three games, the bosses were:

    1. Heihachi

    2. a mutant Mishima (Devil-Kazuya)

    3. a supernatural monster (Ogre)

    Now in the next three they copied the formula EXACTLY:

    4. Heihachi

    5. a mutant Mishima (Jinpachi)

    6. a supernatural monster (Azazel)

  • yo crooked i go ta new question:

    what do u think about characters that are just young replacements of the older ones:

    IE Jin=Kazuya, Hwoarang=Baek, etc

    do u think they need to all be unique, and not have 2-3 ppl with nearly the same fighting style, peace

  • Interesting question. Replacements are a staple part of game sequels as time-lines stretch and the story evolves; of course we haven't seen much time pass since Tekken 3, but let's look at a few examples.

  • Jin replaced Kazuya, so when they brought Kaz back in 4, suddenly Jin has a new style so he no longer qualifies as replacement. Hwo replaced Baek, but with enough changes that they could bring Baek back and they're still different enough. When they replaced Eddy w/ Christie (and bumped Eddy to an unlockable pallette-swap) it was 100% to add sex appeal.

  • Asuka replaced Jun (after a long absence), and of course we have several "exact" replacements, like King2, Kuma2, Marshall/Forest (back to Marshall)Law, and Michelle/Julia Chang, that don't really affect things.

    Summation: I think that having 2 characters w/ nearly the same style is okay; it broadens the selection screen, especially if they have different looks and personalities. 3 fighters w/ the same style may be too much.

  • If anything, I'm a bit disappointed that the newer characters (in DR and 6) seem to have mostly made-up fighting styles that look more awkward and jerky than fluid and graceful, but I don't want to speak too soon on 6, so don't hold me to that. But tweaking what already works is totally okay with me.

  • happy xmas my man

    will u make video about marduk plz ?

  • i second that!

  • I have a question for you:

    In the mid-90s, most of the fighting games featured supernatural characters, and some people throwing fireballs, ect. So when Tekken debuted, one thing that attracted me was that it seemed like the most realistic fighter on the scene. But then Tekken 2 and since we've seen the emergence of the Devils, a boxing dinosaur, Ogre, and now Azazel. (cont.)

  • What do you think about all that?

    Is the series getting TOO imaginative?

    Would an all-human cast make for a boring fighting game?

  • I think the fighting animals are hilarious. It brings light-heartedness to the series so it's not always dark and serious.

    Every fighting game uses some form of gimmicks or another to attract consumers. I guess in Namco's POV, the only direction they thought of keeping Tekken interesting is to

    have all these wild ass crazy characters after T1. And since most fans generally accepted these changes, it was a success for them.

  • Continued: If anything, they're getting less creative. The only reason they have that big ass Azazel dude is cuz Tekken 6=suppose to be "bigger". But all they did was cross True Ogre with Jinpachi, and just because it's a physically larger boss, doesn't make the new game better.

  • Brand new question: If you can make a new character for Tekken, what would it be? Character design, fighting style, origins, storyline, etc....?

  • That's a tricky question, because more than new characters I like to see the old character's stories develop. Give Armor King some better moves. Bring back Kunimitsu. Miharu Hirano (Ling's pallette-swap in Tekken 4) should definitely come back, maybe as a separate character this time with slightly different moves... (cont.)

  • "Give Armor King some better moves."

    sniff sniff....yeah :(

  • Like I said, I'd love to see Devil-Heihachi. And a character w/ Aikido style would be something. (Paul's original bio labeled his style Aikido, but it's obviously not). Another Muay Thai fighter would rock, maybe one of Bruce's pupils (but not as skewed as Bryan turned out to be). So what's your answer?

  • Yea i think a new muy thai character would be ill. they need to have a new wrestler. King's been holding it down for years, and Armor King isn't much of a difference. Two people in jaguar masks don't equal variety. I always thought an old woman would kick ass. Fighting games always have that one ancient martial arts dude, so why not have a female who is about 100 years old and kicks total ass.

  • well happy xmas to you to

  • Yo I got a new question, if you've seen it, what did u think of the Tekken anime from 1997? And whats ur opinion on this supposed "live action" tekken movie they're making? On the crystal sky website, it's in "development", but it seems legit. The same company that worked on Bratz the Movie and Ghost Rider.

  • Yeah, I saw the anime when it 1st came out, and even watched it recently. I think it's SO hilarious (even though it's not trying to be). It was kinda lame as far as anime goes (I like Fist of the North Star kinda stuff), but it's worth watching if you're a fan. The invisible teleporting dinosaurs are a really dumb idea though...

  • As far as the (supposed) live action Tekken, I'll believe it when I see it. (Yeah, it's been "in development" for over a year). If they ever do get around to making it, I just hope it doesn't suck like most movies adapted from VGs or comic books. (That's my opinion.)

  • If they do a Tekken movie, I hope it's CGI (like the game FMV), bacause (my opinion) most things that look cool in a VG or comic book look pathetic & fake when live actors do it in a movie (that goes for stunts AND costumes). I seldom enjoy the Marvel movies. Also, FMV can't disappoint the fans by having actors who don't look/sound enough like the characters.

  • They could have the actors who voice in the games. That's the best way to do it. Oh and CGI might not be the best. On second though they did the Final Fantsy movie pretty well.

  • Yeah, the FF movie is exactly what I was thinking about. That looked beautiful; they could totally do it.

  • kalabayuhas -- As far as I know, there's no plans for a PSP version yet.

  • PS: I would lvoe to play Tekken Advance...it looks like Virtua Fighter 2 for the Sega Genesis haha. It doesn't seem that bad, just different from the usual 3D game play. I've been looking for a copy, because I love the franchise.

  • Tekken Advance was essentially supposed to be Tekken 3 for the Game Boy, but the GB only has 2 buttons, which breaks down Tekken's signature game mechanics of a button for each limb, so there are a LOT of moves missing. It doesn't qualify as Tekken.

  • merry christmas to u too!

  • oh and do u think Tekken 6 should come out on the PS3, or on another system.

  • As far as the console wars, Tekken has always been Sony-exclusive (except for Nintendo's Tekken Advance, which totally sucked), and personally, I've never even owned (or enjoyed playing) any of the XBoxes, I'm not taking sides; I really don't care. All I know is that I have a PS3, and Tekken 6 will definitely be on the PS3, and I'll buy it as soon as it's available :)

  • Yea, cuz like we've seen so many titles switch to the Xbox360 this year, it's insane. When Virtua Fighter 5 went to the 360, and that Katamari game, I knew Tekken 6 was definitely at risk of moving to that system as well. There's no exceptions anymore, except for TRUE exclusives. If Namco feels another system is worth it, they'll switch if it's better for business.

  • Can you make a video talking about ur opinion on Tekken 6? What do u think of it so far, etc etc, have u played Tekken 6 beta versions, what do u think of the new characters, the final boss, the new modes, etc etc

  • HurtingYourFeelings -- Wow, those are all very good questions, but I don't really need a whole vid for that.

    I'm really excited about Tekken 6, but it'll probably be quite a while before it hits the PS3, especially in the West. I haven't been fortunate enough to play it yet, but it's a NEW Tekken! How could I not look foward to it? I agree with most people that the new Rage system sounds pretty lame, and the original shots of characters w/ fiery fists looked totally stupid, but we'll see...

  • 2 (cont.) I've disliked almost all of the new characters in 4, 5, and DR, except I like Asuka (although she's really just a Jun-based character) and I kinda like Lili, but her style should be more graceful. (Of course Armor King is one of my favorite charcters, but he's not new, and Christie is just an Eddy pallette-swap). Jinpachi is a great addition to the over-powered Mishima clan, but the new characters in 6 look lame in my personal opinion.

  • 3 (cont.) Azazel, the final boss, looks utterly retarded, but I still look forward to fighting him. The break-away floors look fun. As long as they still have plenty of infinite (unwalled) stages and flat floors it'll be great. (Those were the 2 things I hated most about Tekken 4.) So what do you think?

  • One more thing: If Namco doesn't make Jin, Devil-Jin, Kazuya, and Devil-Kazuya 4 separate selectable characters in Tekken 6, I'm going to be very disappointed. They should also give them the ability to transform during a match, the way Kazuya tagged Devil in back in Tekken Tag.

    I also think they should let Heihachi finally harness the power of the Devil Gene and force the transformation on himself. Then we could fight as Devil-Heihachi. How sick would that be??

  • Yea the uneven floors and limited space cuz of walls in T4 was annoying. Totally agree with u. But ironically, when I started played Tekken 4 for the first time it didn't bother me at all. But when I got better and started to take it seriously, I preferred open ended levels better.

  • I thought Craig Marduk was awesome, and Steve Fox was a great addition too (a REAL boxer, finally...Roger/Alex been holdin that down since T2 lol). But I agree with you with the rest of em. The new T6 characters suck as far as character designs go.

  • Let me clarify: I do think that the new characters (in all the games) have been interesting additions to the story and the overall game, and for the most part Namco has done a good job of keeping the same ratio of charcter-types (like speed vs strength). I was mostly giving my personal opinion about whether or not I prefer to use any of them. Great point by the way about the boxers :)

  • Hey i'd love to know what u feel about the current state of the fighting game genre. How do u feel towards today's fighting games? What do u think about the idea that "fighting games are dead", like some gamers feel? Also, I'd love to know what's your favorite Tekken game, why, and last but not least: Who is ur favorite Tekken character(s) and why?

    I dont get a chance to chat with many Tekken players (especially hardcore ones like u) so this is a good chance.

  • I can't really comment on the state of the genre. The only fighting games I've ever really cared about were Tekken & Killer Instinct. I also liked Samurai Shodown & Bushido Blade, but I never got play them as much...

  • 2 (cont.) It's hard to compare the individual Tekken games; like Tekken 4 really stands alone as a different creature. If I HAD to pick, Tag, but not for the tag feature (I actually prefer the one-on-one mode). What about you?

  • 3 (cont.) My ultimate Tekken game would include LOTs of open-ended stages (because that's another of Tekken's original attributes), all of the characters (so like Tag, it couldn't be canonical), the customization feature, more cutscenes to show the character's interrelation, Gold Rush and Dojo Modes (ala PSP), and Force Mode (from 3 & 4). Those are just some of the things I like.

  • 4 (cont.) I used to think the ranking was cool (when I had time to get every1 to the top), but now it seems tedious, especially since DR added 10 ranks, + more characters. Do you mean my fave to play as or my fave as far as design? My best fighter is Ling due to her speed, juggle ability, and (most importantly) variety of moves (which = unpredictability). You?

  • T5 is my fave, its got the illest improvements and stays fresh, the music the graphics, the great gameplay. only crappy thing about that game is Devil Within, really.

    My fave char to USE is Marduk, i love his gameplay. he was really the first character i got into in T4, and he even got better in T5. Plus those mid-air throws are fuckin sweet.

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