Its all part of Reactor. First you slice up a single rock into small chunks. You can do that using Pro Cutter or with a script (many about). Then select all the chunks and apply a Fracture to it. What this does is holds the rock together so it looks exactly the same as the original rock, only when something hits it will it break apart.
Noticed that the top link in the chain loses its position near the end, rather than re-running the simulation it would just be quicker to manually key that link.
Hi, I am looking for videos of chains for a video montage I am making. Please can I use this one? I will give credit in the end. Thanks!
srinikasturi 3 days ago
@srinikasturi
if your video is "non profit" then sure.
Thanks
Geoff
GeoffCoope 3 days ago
@GeoffCoope Thanks. I do not intend to make money with the video. Thanks again.
srinikasturi 2 days ago
i just completed a collage course in 3ds max that is really good NICE ONE
TheMLP2005 1 year ago
@GeoffCoope thanks bro
ForToday03 1 year ago
Search for "3DSMax Fracture"
GeoffCoope 1 year ago
I am going to study this :D
lukasios12 1 year ago
nice
G4rb0han 2 years ago
Cheers :)
GeoffCoope 2 years ago
wow dude awsome
joka232 2 years ago
That would be a flail, not a mace.
thecolorofdirt 3 years ago 3
Thanks for the correction
GeoffCoope 3 years ago
that seem more like just a ball and chain, its flail commonly have handles, this could also be utilized as a trowing weapon, i dont see how though.
Deathrune456 2 years ago
I've been wanting to animate a chain, much like you did. Can you help me, or suggest a tutorial on animating a chain?
Fantastic animation
scooterlogy 3 years ago 2
In a nutshell
1. Create a chain (separate link objects and not touching each other)
2. Add rigid body to scene, add links
3. Open reactor panel from Utilities panel, Give each link mass and friction.
4. Make top link unyielding (can also animate it)
5. click the Preview in window button, and then Simulation menu->play and hopefully gravity will pull all the links down.
If you have issues with the links breaking away then use point to point constraints on each link.
Cheers
Geoff
GeoffCoope 3 years ago
how were you able to animate the top link? whenever i try this, the other links just ignore it's animation and stay in one spot...
suggestions?
lordraidis 3 years ago
If your using torus meshes as links make sure that they start off interconnected like a real chain (but not touching).
in Utility panel select MORE and run "Reactor" utility to change the following parameters:
Give each link 1.0 Mass and tick Concave Mesh.
Make the top link Unyelding
From max main menu, click reactor->Preview Animation then click the menu Simulation->Play
All your links should drop down with gravity and hang there as the top most link is Unyielding, now animate it.
GeoffCoope 3 years ago
@GeoffCoope Hey can u upload the file to anyhost ? Because I'm trying to do it, and my computer goes mad and freeze.
Tnhx anyway !
Nice video.
alejoamiras 1 year ago
hi, often i have problems with reactor in 3d max 7 , do you have any tutorial about or about other thinks in 3d max?
crosty4 4 years ago
unfortunately I don't but a good resource is the CGTalk forums. I will try do some mini tutorial when I get a chance tho.
GeoffCoope 4 years ago
Like this, nice work.
robkinder 4 years ago
Thanks :D
GeoffCoope 4 years ago
Its all part of Reactor. First you slice up a single rock into small chunks. You can do that using Pro Cutter or with a script (many about). Then select all the chunks and apply a Fracture to it. What this does is holds the rock together so it looks exactly the same as the original rock, only when something hits it will it break apart.
GeoffCoope 4 years ago
How do you make the rock smash?
PurrrtyVicious 4 years ago
Noticed that the top link in the chain loses its position near the end, rather than re-running the simulation it would just be quicker to manually key that link.
GeoffCoope 4 years ago