Added: 3 years ago
From: gdev2008
Views: 1,549
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  • Very Nice :D

  • this is really cool!!!

  • thank you.

    this nice comment will help me go through yet another week of database programming ...

  • looks like WOW!!

  • I like that, good job!

  • The LOD is nothing fancy, just a homebrew subdivision algorithm on a heightmap (which was the original purpose, I got a bit carried away with water, shadows and clouds ...).

    Rendering uses a basic quadtree frustum culling.

    I can't see why it would'nt work on a XBox, but I haven't tried.

    The source is a bit messed up right now but I might share it once it's clean and stable again.

  • Nice huge terrain. Any chances to get source code? What LOD shame are you using? Is it working on xbox 360?

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