i know the yellow glow is the charge, and i know how to do it. I mean do you still need IT to perform the raged death combo? cause i know it adds a bit of damage, do you still need it when you want to perform the raged death?
The reason why Zafina charged is because when you charge, the next move you do is considered a Counter Hit. If Zafina wasn't charged, then the first move she did (TRT 3+4 I think) wouldn't be a launcher...
@kmde666 You're mistaken. If the first hit hadn't been a counter, then the second hit of TRT 43 would have been blockable. If it's a counter, the second hit is guaranteed.
yes that is why i am scared and do you remeber tekken 5 where combos wernt a case of using chars string moves for a combo but using their single moves for a big combo like look at bryan for example in tekken 5 there were so many different combos that could be done with him cuz his combos were free forming but now its just a case of using chain moves which yes is unrealisic and cheap too
in those early vids where wall W! does massive damage has been toned done, i adds damage to combo but nowhere near as much as it did in the earlier attempts. all games have initial glitches. this had double b! juggles they took out. djs ss+2~u combo sumtimes did half bar others did 1/3 lol. always need patches
yeah i no it is more then half bar since it bounds but not that easy to land in comparison to ss2 u lol still dj n kaz r s+ characters so the more tweak downs they get in patches the better. feel sorry for paul. seemed like he improved so much yet aparently is a b class character. ohwell still represent paul :)
Zafina is a man
Antin0ob567 3 months ago
@Antin0ob567 no.
XxjceeT6xX 3 months ago
zafina is a bitch
truTTh100 10 months ago
do i have to get a in wall at the end?
crest2 2 years ago
@crest2 NOPE xD
XxjceeT6xX 1 year ago
Is a Charge at the Beginning Necessary??
RaiDR3 2 years ago
ya to do this press all the four buttons all character can do...
Allen913369 2 years ago
No i mean, does it need the Charge's Extra Damage? the raged death combo?
RaiDR3 2 years ago
no the yellow one u mean?
Allen913369 2 years ago
i know the yellow glow is the charge, and i know how to do it. I mean do you still need IT to perform the raged death combo? cause i know it adds a bit of damage, do you still need it when you want to perform the raged death?
RaiDR3 2 years ago
no.
Allen913369 2 years ago
so even if i dont charge, i can still kill the enemy in a single string during raged death mode?
RaiDR3 2 years ago
The reason why Zafina charged is because when you charge, the next move you do is considered a Counter Hit. If Zafina wasn't charged, then the first move she did (TRT 3+4 I think) wouldn't be a launcher...
kmde666 2 years ago
Actually its (TRT 4,3) and even without te charge it will be still a launcher
pokey638 2 years ago
@kmde666 You're mistaken. If the first hit hadn't been a counter, then the second hit of TRT 43 would have been blockable. If it's a counter, the second hit is guaranteed.
RoyalGuard503 1 year ago
Lol @ Leo, especially with that "Ooooahhhowaaaah!" at the end with a fly through the wall. Owned...
KidYoshimitsu 3 years ago
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leo is a g@y
Allen913369 2 years ago
leo is a woman -.-'
victor7791 2 years ago
thats how fucked it is you can ko someone with a single string in rage
RP88888 3 years ago
but do you realize how unrealistic it is to think to that someone will actually be able to pull that off in a live match?
lumiere707 3 years ago
yes that is why i am scared and do you remeber tekken 5 where combos wernt a case of using chars string moves for a combo but using their single moves for a big combo like look at bryan for example in tekken 5 there were so many different combos that could be done with him cuz his combos were free forming but now its just a case of using chain moves which yes is unrealisic and cheap too
RP88888 3 years ago
I think zafina is pretty good, I've had 104 wins and 27 loses with her, she's my fave ^.^
tammytheprodigy 3 years ago
shes like voldo on soul calibur ^_^
roferoia 3 years ago 2
:P zafina's weird... good death combo though... 13 hits :O
JaKaRtAbOy917 4 years ago
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zafina looks way to slow
texasmadechoppaholic 4 years ago
the quickest launcher needs 16f...
compare to kazuya, DVJ, etc...
relatively slow.
meninoB 3 years ago
*shakes head*....No.
CUTWEST 4 years ago
going through that wall does so much damage
u cant see in this vid, but other vids...
tehcarnagex 4 years ago
in those early vids where wall W! does massive damage has been toned done, i adds damage to combo but nowhere near as much as it did in the earlier attempts. all games have initial glitches. this had double b! juggles they took out. djs ss+2~u combo sumtimes did half bar others did 1/3 lol. always need patches
tekkengrandmaster 4 years ago
DJ still has a half life ss+2 juggle though =\
StridaJin 4 years ago
yeah i no it is more then half bar since it bounds but not that easy to land in comparison to ss2 u lol still dj n kaz r s+ characters so the more tweak downs they get in patches the better. feel sorry for paul. seemed like he improved so much yet aparently is a b class character. ohwell still represent paul :)
tekkengrandmaster 4 years ago
I am starting to like the new rage feature.
mmw818s 4 years ago
Perhaps the easiest out of the lot. Bravo!
ZakutaAsura 4 years ago
maybe easiest but hardest to actually get going (apart from unblockable launches)? after all... crouch, and that move from MNT... haha
catfishaust 4 years ago
In my opinion, it should be waay more situational than that to pull off a 100% combo.
Also, the only dashing I can see is after the bound.
I think it looks pretty easy too, but I can just speculate, I haven't tried this.
Ah what the heck, even after all the complains I know I'll love this once it comes out. :)
And I hope you will too!!
Spiriax 4 years ago 2
the hit after dashing is d/f 4, 1 (14, 22)
you may use f 2,3 b (20, 12) if you don't want to dash.
but there is 4 pts of difference...
meninoB 3 years ago
yeah, I pointed that out but apparently it doesn't matter in the grand scheme of things 0_o
i. opponent has to be crouching
ii. possibly counter hit
iii. Zafina has to launch from MT (Mode Tarantula)
iv. the wall HAS to be there
ZakutaAsura 4 years ago
re:
iii: (MT)4,3(ch) or d+2,4,3(2nd hit ch)
meninoB 3 years ago
counter hit is needed.
needed not to be crouching as launcher is mid mid,
meninoB 3 years ago
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first view.
gamez103 4 years ago