Added: 4 years ago
From: 21pier21
Views: 43,874
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (40)

Sign In or Sign Up now to post a comment!
  • Zafina is a man

  • @Antin0ob567 no. 

  • zafina is a bitch

  • do i have to get a in wall at the end?

  • @crest2 NOPE xD

  • Is a Charge at the Beginning Necessary??

  • ya to do this press all the four buttons all character can do...

  • No i mean, does it need the Charge's Extra Damage? the raged death combo?

  • no the yellow one u mean?

  • i know the yellow glow is the charge, and i know how to do it. I mean do you still need IT to perform the raged death combo? cause i know it adds a bit of damage, do you still need it when you want to perform the raged death?

  • no.

  • so even if i dont charge, i can still kill the enemy in a single string during raged death mode?

  • The reason why Zafina charged is because when you charge, the next move you do is considered a Counter Hit. If Zafina wasn't charged, then the first move she did (TRT 3+4 I think) wouldn't be a launcher...

  • Actually its (TRT 4,3) and even without te charge it will be still a launcher

  • @kmde666 You're mistaken. If the first hit hadn't been a counter, then the second hit of TRT 43 would have been blockable. If it's a counter, the second hit is guaranteed.

  • Lol @ Leo, especially with that "Ooooahhhowaaaah!" at the end with a fly through the wall. Owned...

  • leo is a woman -.-'

  • thats how fucked it is you can ko someone with a single string in rage

  • but do you realize how unrealistic it is to think to that someone will actually be able to pull that off in a live match?

  • yes that is why i am scared and do you remeber tekken 5 where combos wernt a case of using chars string moves for a combo but using their single moves for a big combo like look at bryan for example in tekken 5 there were so many different combos that could be done with him cuz his combos were free forming but now its just a case of using chain moves which yes is unrealisic and cheap too

  • I think zafina is pretty good, I've had 104 wins and 27 loses with her, she's my fave ^.^

  • shes like voldo on soul calibur ^_^

  • :P zafina's weird... good death combo though... 13 hits :O

  • the quickest launcher needs 16f...

    compare to kazuya, DVJ, etc...

    relatively slow.

  • *shakes head*....No.

  • going through that wall does so much damage

    u cant see in this vid, but other vids...

  • in those early vids where wall W! does massive damage has been toned done, i adds damage to combo but nowhere near as much as it did in the earlier attempts. all games have initial glitches. this had double b! juggles they took out. djs ss+2~u combo sumtimes did half bar others did 1/3 lol. always need patches

  • DJ still has a half life ss+2 juggle though =\

  • yeah i no it is more then half bar since it bounds but not that easy to land in comparison to ss2 u lol still dj n kaz r s+ characters so the more tweak downs they get in patches the better. feel sorry for paul. seemed like he improved so much yet aparently is a b class character. ohwell still represent paul :)

  • I am starting to like the new rage feature.

  • Perhaps the easiest out of the lot. Bravo!

  • maybe easiest but hardest to actually get going (apart from unblockable launches)? after all... crouch, and that move from MNT... haha

  • In my opinion, it should be waay more situational than that to pull off a 100% combo.

    Also, the only dashing I can see is after the bound.

    I think it looks pretty easy too, but I can just speculate, I haven't tried this.

    Ah what the heck, even after all the complains I know I'll love this once it comes out. :)

    And I hope you will too!!

  • the hit after dashing is d/f 4, 1 (14, 22)

    you may use f 2,3 b (20, 12) if you don't want to dash.

    but there is 4 pts of difference...

  • yeah, I pointed that out but apparently it doesn't matter in the grand scheme of things 0_o

    i. opponent has to be crouching

    ii. possibly counter hit

    iii. Zafina has to launch from MT (Mode Tarantula)

    iv. the wall HAS to be there

  • re:

    iii: (MT)4,3(ch) or d+2,4,3(2nd hit ch)

  • counter hit is needed.

    needed not to be crouching as launcher is mid mid,

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more