Is is possible to make an iris that expands and contracts externally instead of if internally?
neilious01 4 months ago
@neilious01 erm so like the blades move on the outside of a ring? not sure exactly what you mean soz
Eddievedda1 4 months ago
STARGATE VERSION 2011
Danuxsy 6 months ago
So epic ;o;
flameomega1 6 months ago
man is this thing's poly count gonna be through the roof ^^
MaMastoast 6 months ago
@MaMastoast 5.5k polys for just that iris. 37k polys for the head section - yea :P thank god this project has no polycount constraints xD
Eddievedda1 6 months ago
@Eddievedda1 hehe, it jus bothers me, since I prefer low poly modeling :) Right now im TRYING to learn textuxing.. its a pain since i never even touched photoshop or gimp.. unwrapping is also a biatch :/
Is is possible to make an iris that expands and contracts externally instead of if internally?
neilious01 4 months ago
@neilious01 erm so like the blades move on the outside of a ring? not sure exactly what you mean soz
Eddievedda1 4 months ago
STARGATE VERSION 2011
Danuxsy 6 months ago
So epic ;o;
flameomega1 6 months ago
man is this thing's poly count gonna be through the roof ^^
MaMastoast 6 months ago
@MaMastoast 5.5k polys for just that iris. 37k polys for the head section - yea :P thank god this project has no polycount constraints xD
Eddievedda1 6 months ago
@Eddievedda1 hehe, it jus bothers me, since I prefer low poly modeling :) Right now im TRYING to learn textuxing.. its a pain since i never even touched photoshop or gimp.. unwrapping is also a biatch :/
MaMastoast 6 months ago