Added: 3 years ago
From: GuerrillaCG
Views: 19,519
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  • Great video, at the end u mention that the hand has too many edges and u make the edges 'flow back' to reduce too much detail but how would u do that? i mean did you use the split polygon tool to make them flow back or the insert edge loop tool? If you used the insert edge loop how would you make it go in that direction?

  • That was ENORMOUSLY educational. THANK YOU!

  • This is brilliant tutorial

  • Thank you so much for freely providing these videos. You succinctly cover important 3D topics.

  • Great animations, how do you do them? 

  • More please!

  • Very didatic! Thank you for sharing.

    Greetings from Brasil.

  • Comment removed

  • This is a good guide for the character model that I am working on right now. I am having a lot of similar issues with my topology, and this video explains how to resolve them very well. You guys at GuerrillaCG are awesome!

  • What can I say that hasn't already been said? I'm subbing.

  • Thanks

    Interesting Focused Video

    You might add more keywords ..

    Poles, High Quality3d Model, N-gon

    I only found your video by as a third level discovery

    Though I was looking for something like this

  • how i fix all these problems is by only making really simple shapes then combine them all with a voxel program :)

  • Great video for so many reasons. Thank you. Thumbed-up, added to favorites, and (if everything else is this good), will subscribe.

  • PERFECT PROFESSIONAL ALL CLEAR very very good!

  • what software are u using? 

  • really great video thanks - been puzzling over several of these solutions recently so extremely helpful.

  • Thanks, this video helped me a lot.

  • Adding another triangle to even things out. I never thought of that

  • really good explanation!

  • Fantastic video! Make some more!

  • Thx a bunch :)!

  • oh my gosh, this was extremely helpful!

    :D i agree, this video deserves more views!

  • i love ur intro

  • @JAt0m you should watch the outro !

  • @ImTheWackhead

    i did

  • @JAt0m that's great (y)

  • That was very nice. Thank you.

  • Cool! How did you manage those wireframe animations ? )

    btw I'm dreaming of the day when "cage" of polyobject in 3dsmax will stick to subdivided. like shilo, xsi, c4d and so on

  • @polyrider81 Basically a selectable iso cage. Ye, I agree way over due.

  • yes much appreciated...used to be impossible to find a tutorial on smoothing artifacts.

    The part about rerouting the edges on the palm seems interesting. Another example of how a modeler would fix unecessary complexity would be cool.

  • just awesome

  • Incredible video that gives quite a bit of solution for those issues that seem to never be talked about. Experts tend to keep these simple things to themselves to keep an edge. Well done !

  • this video deserves more views

  • Very well done animation about a very fuzzy topic, it explained a lot of stuff really well. I especially love the hand example near the end with the edges looping back in the direction they came from, brilliant!

    Just one note: subdivision is now popularly quad based, but there are subdivision schemes that works with triangles best or even have a hybrid approach using both. I'm not sure whether there's a scheme that just doesn't care.

  • Finally, someone who explains it well...very well. I soooo appreciate it. There are several articles out there, that just don't explain Non-quad issues and non-quad resolution well. From now on, GorillaCG is my 1st stop!

  • Thanks :)

  • wow that was good!

  • Thank you so much!

  • Nice , really nice , thank you.

    Peace :-).

  • This explains very clearly why non-quads and poles with more than 4 sides are not prefered~

    Nice explainations!

    Good Job!

  • @:/ nice to meet U - i see:) my Friend - Dog is

  • looks very nice and watch very nicely.

  • you are a true teacher!

  • This videos are extremely well produced.

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