Great video, at the end u mention that the hand has too many edges and u make the edges 'flow back' to reduce too much detail but how would u do that? i mean did you use the split polygon tool to make them flow back or the insert edge loop tool? If you used the insert edge loop how would you make it go in that direction?
This is a good guide for the character model that I am working on right now. I am having a lot of similar issues with my topology, and this video explains how to resolve them very well. You guys at GuerrillaCG are awesome!
Incredible video that gives quite a bit of solution for those issues that seem to never be talked about. Experts tend to keep these simple things to themselves to keep an edge. Well done !
Very well done animation about a very fuzzy topic, it explained a lot of stuff really well. I especially love the hand example near the end with the edges looping back in the direction they came from, brilliant!
Just one note: subdivision is now popularly quad based, but there are subdivision schemes that works with triangles best or even have a hybrid approach using both. I'm not sure whether there's a scheme that just doesn't care.
Finally, someone who explains it well...very well. I soooo appreciate it. There are several articles out there, that just don't explain Non-quad issues and non-quad resolution well. From now on, GorillaCG is my 1st stop!
Great video, at the end u mention that the hand has too many edges and u make the edges 'flow back' to reduce too much detail but how would u do that? i mean did you use the split polygon tool to make them flow back or the insert edge loop tool? If you used the insert edge loop how would you make it go in that direction?
GaiaFX 1 week ago
That was ENORMOUSLY educational. THANK YOU!
lunarjog 2 weeks ago
This is brilliant tutorial
blah1311 3 weeks ago in playlist Uploaded videos
Thank you so much for freely providing these videos. You succinctly cover important 3D topics.
lefthandedhero 1 month ago
Great animations, how do you do them?
heuykiller 3 months ago
More please!
Grrrumple 5 months ago
Very didatic! Thank you for sharing.
Greetings from Brasil.
barrovirtual 6 months ago
Comment removed
navad108 8 months ago
This is a good guide for the character model that I am working on right now. I am having a lot of similar issues with my topology, and this video explains how to resolve them very well. You guys at GuerrillaCG are awesome!
navad108 8 months ago
What can I say that hasn't already been said? I'm subbing.
rmordica 9 months ago
Thanks
Interesting Focused Video
You might add more keywords ..
Poles, High Quality3d Model, N-gon
I only found your video by as a third level discovery
Though I was looking for something like this
videofountain 1 year ago
how i fix all these problems is by only making really simple shapes then combine them all with a voxel program :)
rouncer81 1 year ago
Great video for so many reasons. Thank you. Thumbed-up, added to favorites, and (if everything else is this good), will subscribe.
dragopede 1 year ago
PERFECT PROFESSIONAL ALL CLEAR very very good!
GIKKIO3D 1 year ago
what software are u using?
alibataotep 1 year ago
This has been flagged as spam show
awesome video!
if you guys want to check out more maya tutorials, check out my channel!
Learnmaya1 1 year ago
really great video thanks - been puzzling over several of these solutions recently so extremely helpful.
tinpixel 1 year ago
Thanks, this video helped me a lot.
typtyphus2 1 year ago
Adding another triangle to even things out. I never thought of that
Zareste 1 year ago
really good explanation!
alx21creations 1 year ago
Fantastic video! Make some more!
IndieMovies266 1 year ago
Thx a bunch :)!
Zezeri1 1 year ago
oh my gosh, this was extremely helpful!
:D i agree, this video deserves more views!
enekonekoban 1 year ago
i love ur intro
JAt0m 1 year ago
@JAt0m you should watch the outro !
ImTheWackhead 1 year ago
@ImTheWackhead
i did
JAt0m 1 year ago
@JAt0m that's great (y)
ImTheWackhead 1 year ago
@ImTheWackhead
yay
JAt0m 1 year ago
That was very nice. Thank you.
oickif 1 year ago
Cool! How did you manage those wireframe animations ? )
btw I'm dreaming of the day when "cage" of polyobject in 3dsmax will stick to subdivided. like shilo, xsi, c4d and so on
polyrider81 1 year ago
@polyrider81 Basically a selectable iso cage. Ye, I agree way over due.
SupaPoopaScoopa 1 year ago
yes much appreciated...used to be impossible to find a tutorial on smoothing artifacts.
The part about rerouting the edges on the palm seems interesting. Another example of how a modeler would fix unecessary complexity would be cool.
kwent86 1 year ago
just awesome
McAlen 2 years ago
Incredible video that gives quite a bit of solution for those issues that seem to never be talked about. Experts tend to keep these simple things to themselves to keep an edge. Well done !
Ishkiia 2 years ago
this video deserves more views
Alusaint 2 years ago 24
Very well done animation about a very fuzzy topic, it explained a lot of stuff really well. I especially love the hand example near the end with the edges looping back in the direction they came from, brilliant!
Just one note: subdivision is now popularly quad based, but there are subdivision schemes that works with triangles best or even have a hybrid approach using both. I'm not sure whether there's a scheme that just doesn't care.
KevBoy3D 2 years ago
Finally, someone who explains it well...very well. I soooo appreciate it. There are several articles out there, that just don't explain Non-quad issues and non-quad resolution well. From now on, GorillaCG is my 1st stop!
mswertfager 2 years ago
Thanks :)
veers0r 2 years ago
wow that was good!
dameandrake 2 years ago
Thank you so much!
spinifers 2 years ago
Nice , really nice , thank you.
Peace :-).
kaeru02 2 years ago
This explains very clearly why non-quads and poles with more than 4 sides are not prefered~
Nice explainations!
Good Job!
lumgik 3 years ago 2
@:/ nice to meet U - i see:) my Friend - Dog is
zielonyborsuk 3 years ago
looks very nice and watch very nicely.
blower05 3 years ago
you are a true teacher!
Alusaint 3 years ago
This videos are extremely well produced.
durangomiller 3 years ago 21