the fight at the end was pretty pointless, it would be the same thing with 16 siege tanks, the only difference being you could protect more siege tanks with fewer fodder units. Basically, what this would do is make it very unforgiving to move any where because you walk anywhere near this and a significant amount of your army dies instantly.
Imagine the current tvt game atm. if terran1 has a a bunch of tanks at a choke, terran2 would normally try to gain air superiority and poke at the nearest tank by moving one or two of their tanks into range. Normally this ends with a shootout between 2 tanks with the one that shot first winning.
now with all the tanks stacked it covers less ground, but if any other terran tries to poke that line with another tank it will die.
Im Zerg and I say it doesnt need any fixing. Just see how long it takes to setup, even if u're are fast you really need too much time. The fight wasnt microed as well, there is a reason why you tankspread against Zerg.
@Messiahs Far more effective against toss???? Imagine if some guy just ran up there with 2-3 collosi free tanks tank stacking is like a double edged sword imo.
@Messiahs Exactly, but even if is most effective against toss, protoss has a bunch of units that wreck tanks with easy, so my tough as a toss is, that this "exploit" deserves to stay, these kinds of exploits were the ones that made BroodWar awesome (like the muta stack) and made it a succesfull E-sport, the same that sc2 wants to reach, even if it the exploit "looks" retarded this thing can make a twist in the sc2 metagame and make it the awesomest game of all time.
the fight at the end was NOT pointless... the enemy would be fooled to attack thinking there is 1 tank... when there are 16 ... very clever indeed.
AnonymousKdub 1 month ago
Just bring a couple of raves and throw seeker missiles... win the game. I really hope some idiot tries this against me.
HectorCruzSuarezOnYT 1 month ago
why not just surround 2 tanks with the marines? (or 1 tank and 1 hellion, whatever is the size of the hole you need)
pete275 1 month ago
lol just more imba
percussionist777 1 month ago
This is useless in a 1v1
Thekarlsson94 1 month ago
@Thekarlsson94 sure, useless like the archon toilet, that everybodys was saying at the launch of the game...
Kantuva 1 month ago
Vs Colossus GG
TriggersoftOfCA 1 month ago
the fight at the end was pretty pointless, it would be the same thing with 16 siege tanks, the only difference being you could protect more siege tanks with fewer fodder units. Basically, what this would do is make it very unforgiving to move any where because you walk anywhere near this and a significant amount of your army dies instantly.
angryrantingguy 1 month ago
@angryrantingguy this could be huge in tvt
Imagine the current tvt game atm. if terran1 has a a bunch of tanks at a choke, terran2 would normally try to gain air superiority and poke at the nearest tank by moving one or two of their tanks into range. Normally this ends with a shootout between 2 tanks with the one that shot first winning.
now with all the tanks stacked it covers less ground, but if any other terran tries to poke that line with another tank it will die.
Rowrin 1 month ago 4
@Rowrin
but if you get hit with one volley, you lose ALL your tanks. eh.
hellfishazeroth 1 month ago 4
@hellfishazeroth true dat
but you only need to stack 2 tanks on top of eachother to win a poking fight.
Rowrin 1 month ago 2
@Rowrin yeah this is going to be HUGE... until next patch
whatindahell6969 1 month ago
holy ballsacks.
bddblade 1 month ago
That fight proved this requires fixing.
Ehralur 1 month ago
@Ehralur
Im Zerg and I say it doesnt need any fixing. Just see how long it takes to setup, even if u're are fast you really need too much time. The fight wasnt microed as well, there is a reason why you tankspread against Zerg.
It should be far more effectiv against protoss
Messiahs 1 month ago 12
@Messiahs what? an immortal could probably just walk up right next to the tanks and then you're fucked :)
jokzzor 1 month ago
@Messiahs Far more effective against toss???? Imagine if some guy just ran up there with 2-3 collosi free tanks tank stacking is like a double edged sword imo.
Zinoram 1 month ago
@Messiahs Don't mention protoss, I have just recently started consistently beating 111's I don't want them to get more powerful T-T
Odinshi 1 month ago
@Messiahs against high templar and colossi? I guess you could focus fire them, but that again would require quite some micro
phyk 1 month ago
@Messiahs Exactly, but even if is most effective against toss, protoss has a bunch of units that wreck tanks with easy, so my tough as a toss is, that this "exploit" deserves to stay, these kinds of exploits were the ones that made BroodWar awesome (like the muta stack) and made it a succesfull E-sport, the same that sc2 wants to reach, even if it the exploit "looks" retarded this thing can make a twist in the sc2 metagame and make it the awesomest game of all time.
Kantuva 1 month ago
@Ehralur You forgot that unit called Baneling
Eaglesight 1 month ago
The fight at the end was like: WTF STACKED LURKERS IN SC2???
DnXCrypto 1 month ago