Added: 4 years ago
From: murrek
Views: 15,342
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (37)

Sign In or Sign Up now to post a comment!
  • Love the FPS

    but still very good

  • Verlet integration, right? Man, that simply change makes such a difference in programming competent physics simulations.

  • one of the most retarded comments ever on a programming channel

  • which is why it "is" Hard and takes a lot of work, dummy.

  • I want to program something similar for a game... expecting using 3D.... basically the same as this expect 3d squares bouncing off eachother. Anyone know how I can get started??

  • No offense but if you don't know where to get started, you probably won't be able to get started. I suggest starting with Flash making 2d games and learning some physics properties in that. If you can't afford there are some free game makers, just google. Also try, PHUN.

  • @stinknay You can start by learning the difference between the words expect and except. The phrase "for all intensive purposes" is actually "for all intents and purposes." And you don't axe people questions. You ask people questions.

  • @pizzini3000 yo biatch - i got the typing speed of jaguar. you know what i meant

  • @stinknay I don't think a jaguar could type very fast.

  • LAKRISTIANA ur sopposed to download visual c# 2005 or 2008 first b4 u download XNA

  • damn! i just installed it, but it tells me i still need it ?:S i get this error

    :Microsoft XNA Game Studio Express Edition 1.0 Refresh requires Visual C# 2005 Express Edition SP1. Install the required application, and then relaunch setup.

    what am i going to do about that?

  • cant wait to try it ! im about to download visual c# 2005 express edition now, haha it sucks i have version 2008, but that dont seem to work XD so have to degrade first :D now i hope it works

  • can you send me the link?

  • i got the rom >:D

  • how can i get on this?

  • Wow. That really is rock steady physics :)

  • Needs some friction simulation. But it is very cool so far!

  • Can U post some video tuts for making jello physics in XNA please?:)

    it would be really cool to see how it all works and try to remake:) it cuz my attempts at jello physics have not been soo good :(

  • Awesome! Its a shame about the low frame rate, though. Could it be optimised more, or do you just have an outdated processor?

  • Low framerate probably because of physics + making a video at the same time...

  • Yeh physics requires a decent cpu.

  • lol.

  • did you made this?

  • It looks like Jello. Good job.

  • gl with friction

  • now you need to simulate friction lol

  • Ooh, now I want to make a squishy square game. >D

  • Soft bodies rlz!

    How do you do it?

  • Internal Springs holding a non rigid body "Apart" rather than together

  • yeah, that works fine :-)

  • Very nice :)

  • this looks pretty cool. how are you doing the collision detection? are you using a sweep collision test?

  • Also wanting to know that!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more