I want to program something similar for a game... expecting using 3D.... basically the same as this expect 3d squares bouncing off eachother. Anyone know how I can get started??
No offense but if you don't know where to get started, you probably won't be able to get started. I suggest starting with Flash making 2d games and learning some physics properties in that. If you can't afford there are some free game makers, just google. Also try, PHUN.
@stinknay You can start by learning the difference between the words expect and except. The phrase "for all intensive purposes" is actually "for all intents and purposes." And you don't axe people questions. You ask people questions.
cant wait to try it ! im about to download visual c# 2005 express edition now, haha it sucks i have version 2008, but that dont seem to work XD so have to degrade first :D now i hope it works
Love the FPS
but still very good
dodbobjesus 1 year ago
Verlet integration, right? Man, that simply change makes such a difference in programming competent physics simulations.
JohnWestMinor 1 year ago
one of the most retarded comments ever on a programming channel
DakaSha 2 years ago
which is why it "is" Hard and takes a lot of work, dummy.
Krondelo 2 years ago 4
I want to program something similar for a game... expecting using 3D.... basically the same as this expect 3d squares bouncing off eachother. Anyone know how I can get started??
stinknay 2 years ago
No offense but if you don't know where to get started, you probably won't be able to get started. I suggest starting with Flash making 2d games and learning some physics properties in that. If you can't afford there are some free game makers, just google. Also try, PHUN.
Krondelo 2 years ago
@stinknay You can start by learning the difference between the words expect and except. The phrase "for all intensive purposes" is actually "for all intents and purposes." And you don't axe people questions. You ask people questions.
pizzini3000 1 year ago
@pizzini3000 yo biatch - i got the typing speed of jaguar. you know what i meant
stinknay 1 year ago
@stinknay I don't think a jaguar could type very fast.
pizzini3000 1 year ago
LAKRISTIANA ur sopposed to download visual c# 2005 or 2008 first b4 u download XNA
oblivionxreb 2 years ago
damn! i just installed it, but it tells me i still need it ?:S i get this error
:Microsoft XNA Game Studio Express Edition 1.0 Refresh requires Visual C# 2005 Express Edition SP1. Install the required application, and then relaunch setup.
what am i going to do about that?
lakristianla 2 years ago
cant wait to try it ! im about to download visual c# 2005 express edition now, haha it sucks i have version 2008, but that dont seem to work XD so have to degrade first :D now i hope it works
lakristianla 2 years ago
can you send me the link?
TechDawgJr 3 years ago
i got the rom >:D
jes9044 3 years ago
how can i get on this?
xMOWx0WaRrIoR 3 years ago
Wow. That really is rock steady physics :)
Max11551 3 years ago
Needs some friction simulation. But it is very cool so far!
PauliusBa 3 years ago
Can U post some video tuts for making jello physics in XNA please?:)
it would be really cool to see how it all works and try to remake:) it cuz my attempts at jello physics have not been soo good :(
TheBigBang27 3 years ago
Awesome! Its a shame about the low frame rate, though. Could it be optimised more, or do you just have an outdated processor?
robinjam304 4 years ago 3
Low framerate probably because of physics + making a video at the same time...
Greyh0und 3 years ago
Yeh physics requires a decent cpu.
sambroughton 3 years ago
lol.
AehBeeSea 4 years ago
did you made this?
henrikja 4 years ago
It looks like Jello. Good job.
PlzSirIdLikeNoMore 4 years ago
gl with friction
heeh2 4 years ago
now you need to simulate friction lol
cpcrame 4 years ago
Ooh, now I want to make a squishy square game. >D
LusikkaMage 4 years ago
Soft bodies rlz!
How do you do it?
Denommus 4 years ago
Internal Springs holding a non rigid body "Apart" rather than together
devosbi 4 years ago
yeah, that works fine :-)
Grundkurs 4 years ago
Very nice :)
zygotemm 4 years ago
this looks pretty cool. how are you doing the collision detection? are you using a sweep collision test?
kotsoft 4 years ago
Also wanting to know that!
utdiscant 4 years ago