Added: 11 months ago
From: S4VN01
Views: 3,023
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  • I hate that you have to hit all but the last note of the rolls to hit them, it's really annoying overhitting cause of that.

  • The only rolls I haven't figured out are the yellow/green rolls. On one note rolls, start and end just a little bit earlier than whats showing.

  • Regardless of whether or not the roll mechanic "works", it's still flawed because there are still so many questions about how to even go about playing them or comboing them consistently. I hate those fucking rolls too. Seems to me like you can't play to the end of the roll section unless you want your streak broken, and it seems like it would be the other way around.

  • I hate it too. It messes with my eyes..

  • i hate it when i choke on FC vids too

  • usually im pretty sure dat on rolls u skip the last note

  • your started right and ended right, your fault, no offense.

  • @ihateidz ive replied to this same comment twice

  • he missed nowhere, system failure

  • i really hated that idea. it's just really stupid if you ask me. why not keep it as a regular set of notes? i don't get it

  • @Holzy09 You have to hit the notes that are there, but not at exactly the same speed, also within the roll you can go as much faster as the original roll as much as you want.

  • I've never had a problem with that roll. I miss the roll before the break that goes into the regular yellows about 50% of the time but I hit the one after the break like 99% of the time. I generally start the rolls really fast then slow it down about half speed til the end, making sure to hit the last note accurately.

  • As far as I'm concerned, the real problem with the rolls is not the mechanic itself but rather the presentation. It gives us a certain number of notes, and we're inclined to hit them all... but that's not really the best, smartest, or most accurate way to do that. If the lanes were actually sustains, much like GH, I don't think these complaints about overhits would ever come up because no one would be hitting notes THAT late in a sustain.

    the 2-lane rolls are straight up broken, though.

  • There are 30 notes in that roll.. You started with your Right stick, and ended with your right.

    You overhit, not the game....

  • @lsapg09 Agree

  • @lsapg09 I should have missed earlier in the roll then, but I didnt because of the roll thing.

  • @lsapg09 Yeah but its still a pain in the ass new feature which basically forces you to maniacally tap those roll notes randomly in hope of an fc.

    Also you quit because you missed one note? Haha, me in roundabout... jesus...

  • watch?v=KWxTXxODvfM = awesome vid....

    PS: i hate when that happens...

  • Lold. Yeah for the most part I think the mechanic is quite helpful when it comes to blisteringly fast rolls, and cymbal swells at the end of songs. However its stupid that they haven't fixed the overhit problem. Not only that but you have to start the rolls slightly early which is annoying too.

  • I prefer the glitch over when Guitar Hero places a star power in a sustained note on drums. If it's the last note sometimes the star power doesn't count. I hope RB doesn't do something similar.

  • this is why I can't FC Llama, but I have a technical FC of it just because I was in practice mode where the sustained rolls were for a few hours

  • yeah you missed it lol

    

  • more pad noise and high volume audio vids

  • @afterlife4563SH I'll make it happen. The next two will be strictly game audio though, because I'm to lazy to re-edit lol

  • Funny how the featured video for "Up Next" is "Never gonna Give You Up."

  • lawl

  • Im not really a fan of RB3, dont like it, they changed it too much after RB2 :(

  • @DCFCRULE247 I see nothing wrong with change. I don't like some of the changes either, but there are a good number of improvements, and none of the flaws are entirely game breaking.

  • He hits it.

  • @OzzyOzrock So you're still alive ozzy? :D

  • i dont get it...

  • Just learned this today, ending the rolls with your left hand seems to be much better.

  • @iHomerx360a I can attest to this, I've never once overhit in these types of rolls when I end with my left hand.

  • whats the new mechanic?

  • if you slow it down YOU MISSED. YOU DID NOT HIT THE LAST NOTE. YOU

  • @MVrockersPS3 I didn't miss the last note, I hit it actually. The problem was the new mechanic made me overhit after it.

  • @S4VN01 I agree. It makes me play 1 less note, that's all I see.

  • @S4VN01 I agree the rolls are retarded like those rolls in Beast of the Harlot keep trying though u will get that FC but try ending that roll sooner then u originally would. idk that helps me

  • @S4VN01 no. on the last note you didnt hit it

  • @MVrockersPS3 Yes. I did. I hit every note. I overhit at the end.

  • Wow your Mylar looks like sheeeet!

  • But you hit the first one fine. :/

  • i like it the new roll mechanic it make rolls so much easier

  • @mtrj99 The problem he has with it is the overhitting it has. I agree that the rolls are far easier now and it's fun to speed and and slow down when you want, but HMX needs to fix is the beginnings and ends of the mechanic, so they aren't so strict.

  • @094176 yea i know i get what you both are saying i love how i never use to be able to hit the really fast rolls but i can now which helps me with my playing and yea HMX isn't perfect they will fix it in RB4

  • @mtrj99 no it really doesnt

  • I've been wanting them to patch this or do something to improve the rolls

  • Am i literaly the only one that never misses in this part? :O

  • @SamPlasticGamer also, you supposed to end this roll with a stroke on the left hand, not right hand, dont blame the game for that

  • @SamPlasticGamer If thats the case (which it is, there are 30 notes here) then I should have missed earlier in the roll. It's hard to get some of the timing on these rolls down when you can play them completely wrong and still hit them until the end. It makes it nearly impossible to practice the right speed of the roll, because it's not looking for speed or timing.

  • @SamPlasticGamer Also on my FC run I'll be uploading tomorrow I played it the exact same way here (31 hits on a 30 note roll) and still held combo. These things are just so inconsistent it's not even funny.

  • you don't need to play them nearly that fast, play them as 16ths and end early on the second one

  • What on earth did you do to that mylar pad?!?!?!

  • @Xepher85O California Uber Alles rage

  • u didnt miss what's the problem

  • @MariusGuitar2007 Overhits ruin FCs too

  • @S4VN01 It didn't break the combo?

  • @MariusGuitar2007 Yes it did? The roll at 1:08

  • @S4VN01 allright, im blind, appologize :>

  • LOL

  • trills on guitar too

  • LMAOOO that was your fault =P Even tho yeah it's terrible, you have to end your roll early.

  • @FlyBird not his fault, he played it perfectly

  • I agree. The new roll mechanic is garbage due to how poorly it is notated in the gameplay. The lack of a concrete explanation of it in the game/manual doesn't help. =(

    First roll: Start with the left, like you did in the video, and end the lane roll with your right hand (just before it ends) start the slowdown with your right hand.

    Second roll: Play it as triplets, and end the roll just before the end of the lane passes the timing window; chances are, you'll end on your left hand.

  • hey u r still alive :) glad to see u again

  • Here's my guess at your thoughts:

    "Ok, just start early...LRLRLRLRLRLRLRLRLRLRLR­LRLRLRLRLRLRLRLR Ok now just end earl-FUUUUUUUUUUUUUUUUUUUUUUUC­CCCCCCCCKKKKKKKK!"

  • The roll thing is fucking retarded. They're so broken, you actually have to stop playing them early. If you hit the last note like you would regularly it will overhit

  • One of the best reaction I've seen;

    Just fuck it

  • u jelly?

  • RAGE!!!!

  • Rock Band: 1 S4VN01: 0

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