Regardless of whether or not the roll mechanic "works", it's still flawed because there are still so many questions about how to even go about playing them or comboing them consistently. I hate those fucking rolls too. Seems to me like you can't play to the end of the roll section unless you want your streak broken, and it seems like it would be the other way around.
@Holzy09 You have to hit the notes that are there, but not at exactly the same speed, also within the roll you can go as much faster as the original roll as much as you want.
I've never had a problem with that roll. I miss the roll before the break that goes into the regular yellows about 50% of the time but I hit the one after the break like 99% of the time. I generally start the rolls really fast then slow it down about half speed til the end, making sure to hit the last note accurately.
As far as I'm concerned, the real problem with the rolls is not the mechanic itself but rather the presentation. It gives us a certain number of notes, and we're inclined to hit them all... but that's not really the best, smartest, or most accurate way to do that. If the lanes were actually sustains, much like GH, I don't think these complaints about overhits would ever come up because no one would be hitting notes THAT late in a sustain.
Lold. Yeah for the most part I think the mechanic is quite helpful when it comes to blisteringly fast rolls, and cymbal swells at the end of songs. However its stupid that they haven't fixed the overhit problem. Not only that but you have to start the rolls slightly early which is annoying too.
I prefer the glitch over when Guitar Hero places a star power in a sustained note on drums. If it's the last note sometimes the star power doesn't count. I hope RB doesn't do something similar.
@DCFCRULE247 I see nothing wrong with change. I don't like some of the changes either, but there are a good number of improvements, and none of the flaws are entirely game breaking.
@S4VN01 I agree the rolls are retarded like those rolls in Beast of the Harlot keep trying though u will get that FC but try ending that roll sooner then u originally would. idk that helps me
@mtrj99 The problem he has with it is the overhitting it has. I agree that the rolls are far easier now and it's fun to speed and and slow down when you want, but HMX needs to fix is the beginnings and ends of the mechanic, so they aren't so strict.
@094176 yea i know i get what you both are saying i love how i never use to be able to hit the really fast rolls but i can now which helps me with my playing and yea HMX isn't perfect they will fix it in RB4
@SamPlasticGamer If thats the case (which it is, there are 30 notes here) then I should have missed earlier in the roll. It's hard to get some of the timing on these rolls down when you can play them completely wrong and still hit them until the end. It makes it nearly impossible to practice the right speed of the roll, because it's not looking for speed or timing.
@SamPlasticGamer Also on my FC run I'll be uploading tomorrow I played it the exact same way here (31 hits on a 30 note roll) and still held combo. These things are just so inconsistent it's not even funny.
I agree. The new roll mechanic is garbage due to how poorly it is notated in the gameplay. The lack of a concrete explanation of it in the game/manual doesn't help. =(
First roll: Start with the left, like you did in the video, and end the lane roll with your right hand (just before it ends) start the slowdown with your right hand.
Second roll: Play it as triplets, and end the roll just before the end of the lane passes the timing window; chances are, you'll end on your left hand.
The roll thing is fucking retarded. They're so broken, you actually have to stop playing them early. If you hit the last note like you would regularly it will overhit
I hate that you have to hit all but the last note of the rolls to hit them, it's really annoying overhitting cause of that.
summit076 5 months ago in playlist More videos from S4VN01
The only rolls I haven't figured out are the yellow/green rolls. On one note rolls, start and end just a little bit earlier than whats showing.
StyrofoamTuph 6 months ago
Regardless of whether or not the roll mechanic "works", it's still flawed because there are still so many questions about how to even go about playing them or comboing them consistently. I hate those fucking rolls too. Seems to me like you can't play to the end of the roll section unless you want your streak broken, and it seems like it would be the other way around.
demonbomb102 11 months ago
I hate it too. It messes with my eyes..
xKluuzx 11 months ago
i hate it when i choke on FC vids too
Monisrocks1995 11 months ago
usually im pretty sure dat on rolls u skip the last note
thexxdrocker952 11 months ago
your started right and ended right, your fault, no offense.
ihateidz 11 months ago
@ihateidz ive replied to this same comment twice
S4VN01 11 months ago
he missed nowhere, system failure
Zombade80 11 months ago
i really hated that idea. it's just really stupid if you ask me. why not keep it as a regular set of notes? i don't get it
Holzy09 11 months ago
@Holzy09 You have to hit the notes that are there, but not at exactly the same speed, also within the roll you can go as much faster as the original roll as much as you want.
malcolmgetscrazy 11 months ago
I've never had a problem with that roll. I miss the roll before the break that goes into the regular yellows about 50% of the time but I hit the one after the break like 99% of the time. I generally start the rolls really fast then slow it down about half speed til the end, making sure to hit the last note accurately.
SpyManSH 11 months ago
As far as I'm concerned, the real problem with the rolls is not the mechanic itself but rather the presentation. It gives us a certain number of notes, and we're inclined to hit them all... but that's not really the best, smartest, or most accurate way to do that. If the lanes were actually sustains, much like GH, I don't think these complaints about overhits would ever come up because no one would be hitting notes THAT late in a sustain.
the 2-lane rolls are straight up broken, though.
Mystakin 11 months ago 2
There are 30 notes in that roll.. You started with your Right stick, and ended with your right.
You overhit, not the game....
lsapg09 11 months ago 9
@lsapg09 Agree
cronaldoruben 11 months ago
@lsapg09 I should have missed earlier in the roll then, but I didnt because of the roll thing.
S4VN01 11 months ago
@lsapg09 Yeah but its still a pain in the ass new feature which basically forces you to maniacally tap those roll notes randomly in hope of an fc.
Also you quit because you missed one note? Haha, me in roundabout... jesus...
Jabba094 6 months ago
watch?v=KWxTXxODvfM = awesome vid....
PS: i hate when that happens...
thenazzman452 11 months ago
Lold. Yeah for the most part I think the mechanic is quite helpful when it comes to blisteringly fast rolls, and cymbal swells at the end of songs. However its stupid that they haven't fixed the overhit problem. Not only that but you have to start the rolls slightly early which is annoying too.
PlastikDrink 11 months ago
I prefer the glitch over when Guitar Hero places a star power in a sustained note on drums. If it's the last note sometimes the star power doesn't count. I hope RB doesn't do something similar.
mechamind90 11 months ago
this is why I can't FC Llama, but I have a technical FC of it just because I was in practice mode where the sustained rolls were for a few hours
drummerockband 11 months ago
yeah you missed it lol
BassManiac07 11 months ago
more pad noise and high volume audio vids
afterlife4563SH 11 months ago
@afterlife4563SH I'll make it happen. The next two will be strictly game audio though, because I'm to lazy to re-edit lol
S4VN01 11 months ago
Funny how the featured video for "Up Next" is "Never gonna Give You Up."
DSavior808 11 months ago
lawl
kReEaYtEr 11 months ago
Im not really a fan of RB3, dont like it, they changed it too much after RB2 :(
DCFCRULE247 11 months ago
@DCFCRULE247 I see nothing wrong with change. I don't like some of the changes either, but there are a good number of improvements, and none of the flaws are entirely game breaking.
094176 11 months ago
He hits it.
OzzyOzrock 11 months ago
@OzzyOzrock So you're still alive ozzy? :D
GuitarHeroJoke 11 months ago
i dont get it...
EMello86 11 months ago
Just learned this today, ending the rolls with your left hand seems to be much better.
iHomerx360a 11 months ago
@iHomerx360a I can attest to this, I've never once overhit in these types of rolls when I end with my left hand.
Nubnut 11 months ago
whats the new mechanic?
squirrley11 11 months ago
if you slow it down YOU MISSED. YOU DID NOT HIT THE LAST NOTE. YOU
MVrockersPS3 11 months ago
@MVrockersPS3 I didn't miss the last note, I hit it actually. The problem was the new mechanic made me overhit after it.
S4VN01 11 months ago
@S4VN01 I agree. It makes me play 1 less note, that's all I see.
DarthFizz 11 months ago
@S4VN01 I agree the rolls are retarded like those rolls in Beast of the Harlot keep trying though u will get that FC but try ending that roll sooner then u originally would. idk that helps me
predisites44 11 months ago
@S4VN01 no. on the last note you didnt hit it
MVrockersPS3 11 months ago
@MVrockersPS3 Yes. I did. I hit every note. I overhit at the end.
S4VN01 11 months ago
Wow your Mylar looks like sheeeet!
Cheezumz002 11 months ago
But you hit the first one fine. :/
KalikaPheonix 11 months ago
i like it the new roll mechanic it make rolls so much easier
mtrj99 11 months ago
@mtrj99 The problem he has with it is the overhitting it has. I agree that the rolls are far easier now and it's fun to speed and and slow down when you want, but HMX needs to fix is the beginnings and ends of the mechanic, so they aren't so strict.
094176 11 months ago
@094176 yea i know i get what you both are saying i love how i never use to be able to hit the really fast rolls but i can now which helps me with my playing and yea HMX isn't perfect they will fix it in RB4
mtrj99 11 months ago
@mtrj99 no it really doesnt
dexall1 11 months ago
I've been wanting them to patch this or do something to improve the rolls
Forgivins1n 11 months ago
Am i literaly the only one that never misses in this part? :O
SamPlasticGamer 11 months ago
@SamPlasticGamer also, you supposed to end this roll with a stroke on the left hand, not right hand, dont blame the game for that
SamPlasticGamer 11 months ago
@SamPlasticGamer If thats the case (which it is, there are 30 notes here) then I should have missed earlier in the roll. It's hard to get some of the timing on these rolls down when you can play them completely wrong and still hit them until the end. It makes it nearly impossible to practice the right speed of the roll, because it's not looking for speed or timing.
S4VN01 11 months ago
@SamPlasticGamer Also on my FC run I'll be uploading tomorrow I played it the exact same way here (31 hits on a 30 note roll) and still held combo. These things are just so inconsistent it's not even funny.
S4VN01 11 months ago
you don't need to play them nearly that fast, play them as 16ths and end early on the second one
xMoomoomoo1x 11 months ago
What on earth did you do to that mylar pad?!?!?!
Xepher85O 11 months ago
@Xepher85O California Uber Alles rage
S4VN01 11 months ago
u didnt miss what's the problem
MariusGuitar2007 11 months ago
@MariusGuitar2007 Overhits ruin FCs too
S4VN01 11 months ago 11
@S4VN01 It didn't break the combo?
MariusGuitar2007 11 months ago
@MariusGuitar2007 Yes it did? The roll at 1:08
S4VN01 11 months ago
@S4VN01 allright, im blind, appologize :>
MariusGuitar2007 11 months ago
LOL
nunovanhalen023 11 months ago
trills on guitar too
iammaxhailme 11 months ago
LMAOOO that was your fault =P Even tho yeah it's terrible, you have to end your roll early.
FlyBird 11 months ago
@FlyBird not his fault, he played it perfectly
LocustAnarchy 11 months ago
I agree. The new roll mechanic is garbage due to how poorly it is notated in the gameplay. The lack of a concrete explanation of it in the game/manual doesn't help. =(
First roll: Start with the left, like you did in the video, and end the lane roll with your right hand (just before it ends) start the slowdown with your right hand.
Second roll: Play it as triplets, and end the roll just before the end of the lane passes the timing window; chances are, you'll end on your left hand.
PuppetMasterIX 11 months ago
hey u r still alive :) glad to see u again
SeriousmaximSH 11 months ago
Here's my guess at your thoughts:
"Ok, just start early...LRLRLRLRLRLRLRLRLRLRLRLRLRLRLRLRLRLRLR Ok now just end earl-FUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKK!"
stewie711 11 months ago
The roll thing is fucking retarded. They're so broken, you actually have to stop playing them early. If you hit the last note like you would regularly it will overhit
TWEEKZALOT 11 months ago
One of the best reaction I've seen;
Just fuck it
Pascal266 11 months ago
u jelly?
broman113 11 months ago
RAGE!!!!
zizalak93 11 months ago
Rock Band: 1 S4VN01: 0
lostinthegame77 11 months ago