Added: 2 years ago
From: dudaw12
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  • preety good but you can only do so much with SM64

  • upload the hack i need play that version of sm64 :)

  • Aren't there supposed to be Thwomps on this track?

  • @allav866 Bob-Ombs are Thwomps, iirc Thwomps aren't in SM64, I may be mistaken.

  • Comment removed

  • @HarmoniaKaosu Thwomps are those blue boxes that go up and come crashing down. they can be found in whomp's fortress

  • @allav866 Oh, ya I know what they are. After seeing Bob-Ombs replace Thwomps, I figured they weren't in the game.

  • @HarmoniaKaosu Those are Chuckyas...

  • mario cant finish the race without passing the finish line

  • This is so unnatural.

  • This would be really hard with Mario 64's camera, heh

  • This world looks like a bitch to play

  • Could i get a rom file with this course so I cam play it.

  • @wilfaylazycat

    SM64 Wacky Worlds prototype.

    Available on my website.

  • @dudaw12 I dont find it.

  • i wish this stage was actually in the game lol

  • MARIO RIDERZ FOR NINTENDO 64.

  • Bomberman styled bob-omb ftw

  • Can you please make a patch of this (I mean not wacky worlds, but Rainbow Road only)?

  • I loved this video. It's not your standard Super Mario 64 texture hack video. It's something completely new, entertaining and has a great soundtrack!

  • Mario got infinite feathers

  • Where's Bomb-Omb ;)

  • WOW

  • Why don't you just fly with your wings on your head?

  • @grrgrrgrr1000

    I wanted to play fair. :P

  • no sharp corners.... or else

  • Do you now how to export mario kart 64 courses? I wanna export the stages for some secret reasons.

  • Win.

  • @rinkavideos64 they're called bob-ombs... U asked a question with the answer in it...

  • didnt u use this level in Wacky Worlds? when you race KTQ?

  • @supermario6ification

    Yup.

    This actually wasn't even intended to be used in the hack before I started. :P

  • Im using google sketchup to make my own mario 64 levels and I wanted to know several things about size

    in cm and/or inchs how tall, wide and long is mario, mario's long jump, mario's tripple jump and the level's out of bounds

  • @majorsmask

    I did post a "max size" model on the forum. jul*rustedlogic*net/thread.php­?id=6739&page=36

    These are the precise boundaries when scaled at 1 in the importer.

  • @dudaw12 i imported it and its tiny and i made sure it was at 1 not 0.1

  • @supermario6ification try to increase the scaling to 10-100. Depends on how large you made the level.

  • fake

  • @karatejoe1980

    How so?

  • @dudaw12  : iv completed super mario 64 its not on there

  • @karatejoe1980

    Description...obvious...

    omigoshlawdno.

    -_-

  • WHAT ARE THOSE PURPLE BOB-OMB GUYS CALLED??

  • @rinkavideos64

    Chuck-ya. :P

  • Add a time constraint to this to make it even more interesting.

  • ! Exste that world?

  • @jorgeluisxDable1

    No, no esta en el juego original, editaron (hackearon) el juego, pusieron el nivel, y juegan en un emulador

  • That should have been a level in the game!

    The camera looks like it makes it alot harder though

  • Win.

  • this is cool... now if you could fix that pesky camera...

  • damn man you did an amazing job on that.

  • o wow thats all i hav to say

  • Frauber's wavefront importer is for 3D model import/export for N64 right?

  • Import, yes. Export, no.

    There are several plugins out there that can export 3D models, such as Lemmy's for Nemu64 and a few others.

  • How about tools for PS1?

  • Try searching for PS1 model ripping or exporting.

    I'm not too sure but there could be some plugins or programs for PS1.

  • Thank you.I like your modification it rocks!

  • i have the actuall texture used if you want it

  • Oh that's fine. I'm going to use the rainbow texture from the original game.

  • the red coin star should be on the finish line

  • The 8 red coins of rainbow road

  • nice background and tracks. but its better if you use the background from rainbow ride

  • @smallskybee The original Rainbow Road from SMK had dark BG.

  • there should be thwomps like in the real track

  • I'll do that before it's released.

  • OMG!!! THIS IS AWESOME! GOOD JOB MAN! 5 starts!!!

  • Dude, your hacks rock! I also saw the N64 Rainbow Road hack that you did on the Secret Slide, and they are both awesome! Hail Old-School Mario!

  • Please Make A Download.

  • hmm, how did you get those objects where you wanted them? I thought thr rom became un-editable once you have patched it.

  • Actually, i can pretty much guess you just hex edited it.

  • @Skelux No, you can still edit it when you patched it.

  • Not for me it doesn', i get an error.

  • Wow! Thats rainbow road from Super Mario Kart! Nice work=]

  • You might want to use 3dsmax next time for better models

  • See my new test for Frauber's improved program. It has texture support too.

  • wow! now try mario curcuit 1!

  • I might actually do that or an F-Zero X track.

  • how did you do this? I have toads tool and as far as I have seen (though I could be wrong) it is not capable of something like this. How exactly did you do this?

  • Read the description genius.

  • what about the n64 vershion of this its a lil longer then this one plus id think it b koll of the shell was fast enough 2 do some jumps

  • Since the Mario Kart 64 version is a lot larger, all of it might not be able to fit in. I was going to try some MK64 maps. So far, Yoshi's Valley has come out pretty good.

  • o... well most resion of me wanting the n64 vershion is that theres a hiden jump thats cuts throo half the map lol i found it and beaten mario kart game w/ it

  • Man, this sure does bring me back.

  • Whoa Brian !! So this is the future of Toad Stool 64 V. 6.0 huh?

  • Awesome hack

  • so.........awesome :D

  • AWESOME!

  • start the player underneath the track (or beside it as long as the elevation that the player starts at is lower thatn the track itself) then put up a slope (that only a turtle shell can climb like the white one in bomb-ombs battlefield) that leads to the start of the track. i would say to put the thomps on there like in the snes game but cheaters could just run into them and get off the shell... unless... you found a way to make mario die the second he comes in contact with a thomp sprite

  • That's what I thought at first but then the shell can always be thrown out after climbing a slope...

    I would probably have to change the collision to something else. Maybe sinking sand, lava, or wind.

  • i havent played mario64 in a while but i thought the only way to get off the shell was to run into something but im probly wrong. id say lava although sinking sand would be pretty funny

  • quicksand might not be a bad one. you cant stand on a rainbow, so you could "fall" through it with the quicksand stuff.

  • oh.........well, maby u should make it windy in the level, like at the last bowser level in m64.

  • maby you should change the collision of the level and make most of it slipery.

  • You can't notice it but I already changed the whole thing to slide collision. So it's kinda slippery but not enough to push a cheater off.

  • this is one of the best hacks you've done! i think tis is good enough to be in ur wacky worlds hack!

  • I was thinking of doing that. The only problem is that I have to find a way to restrict the player from walking on the track... There needs to be some kind of challenge going on.

  • Change the collision type to lava :)

  • That's the first thing I thought of...

    But then that doesn't really make sense.

    Why would a pretty rainbow burn Mario? :o

    Maybe water might work better.

  • finally gosh ! a good one!

  • thats pretty win.

  • It's about time you're showing a real ROM Hack.

    Very nice done!

  • Snazzy.

  • Cool, finally someone made something nice with the importer. I was trying to import MK64 Rainbow Road, but MK's maps are much bigger than sm64 can handle and I haven't been able to properly hack the collision bounds yet.

  • Well I actually ripped Yoshi Valley with the TR64 Direct3D plugin. It worked fine ingame but I just had to flip the faces and scale it using your tool.

  • @dudaw12 Could you show a vid of that?

  • Sure I might make one of a MK64 map.

  • amazing u should do more

  • I vote this over PSS for Missing Stars 2.

  • cool

  • I'm glad how you're back, and great hack.

  • wow that is so AWSOME!!

  • I agree.

    Hey, you missed 3 laps, SMK had 5 laps per track... :P

  • @24P32

    I know, I was originally going to finish the whole thing in one spin. The video would be to short so I went around it twice.

  • Hehe, it was just a joke...

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