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how did you do this? I have toads tool and as far as I have seen (though I could be wrong) it is not capable of something like this. How exactly did you do this?
Since the Mario Kart 64 version is a lot larger, all of it might not be able to fit in. I was going to try some MK64 maps. So far, Yoshi's Valley has come out pretty good.
o... well most resion of me wanting the n64 vershion is that theres a hiden jump thats cuts throo half the map lol i found it and beaten mario kart game w/ it
start the player underneath the track (or beside it as long as the elevation that the player starts at is lower thatn the track itself) then put up a slope (that only a turtle shell can climb like the white one in bomb-ombs battlefield) that leads to the start of the track. i would say to put the thomps on there like in the snes game but cheaters could just run into them and get off the shell... unless... you found a way to make mario die the second he comes in contact with a thomp sprite
i havent played mario64 in a while but i thought the only way to get off the shell was to run into something but im probly wrong. id say lava although sinking sand would be pretty funny
I was thinking of doing that. The only problem is that I have to find a way to restrict the player from walking on the track... There needs to be some kind of challenge going on.
Cool, finally someone made something nice with the importer. I was trying to import MK64 Rainbow Road, but MK's maps are much bigger than sm64 can handle and I haven't been able to properly hack the collision bounds yet.
Well I actually ripped Yoshi Valley with the TR64 Direct3D plugin. It worked fine ingame but I just had to flip the faces and scale it using your tool.
preety good but you can only do so much with SM64
Mrgummib36rz 2 days ago
upload the hack i need play that version of sm64 :)
SidekStepM 3 weeks ago
Aren't there supposed to be Thwomps on this track?
allav866 1 month ago
@allav866 Bob-Ombs are Thwomps, iirc Thwomps aren't in SM64, I may be mistaken.
HarmoniaKaosu 1 month ago
Comment removed
allav866 1 month ago
@HarmoniaKaosu Thwomps are those blue boxes that go up and come crashing down. they can be found in whomp's fortress
allav866 1 month ago
@allav866 Oh, ya I know what they are. After seeing Bob-Ombs replace Thwomps, I figured they weren't in the game.
HarmoniaKaosu 1 month ago
@HarmoniaKaosu Those are Chuckyas...
allav866 1 month ago
mario cant finish the race without passing the finish line
b00g1emanjr 2 months ago
This is so unnatural.
pablosrz 3 months ago
This would be really hard with Mario 64's camera, heh
bonestorm99 3 months ago
This world looks like a bitch to play
SMGG74 4 months ago
Could i get a rom file with this course so I cam play it.
wilfaylazycat 4 months ago
@wilfaylazycat
SM64 Wacky Worlds prototype.
Available on my website.
dudaw12 4 months ago
@dudaw12 I dont find it.
LonelySlytherin 1 month ago in playlist Liked videos
i wish this stage was actually in the game lol
slitheryjuggler94 4 months ago
MARIO RIDERZ FOR NINTENDO 64.
sakisiku367 5 months ago
Bomberman styled bob-omb ftw
typhlosion96 5 months ago
Can you please make a patch of this (I mean not wacky worlds, but Rainbow Road only)?
Crash4evA2010 6 months ago
I loved this video. It's not your standard Super Mario 64 texture hack video. It's something completely new, entertaining and has a great soundtrack!
mrbassman4 6 months ago
Mario got infinite feathers
CutThroat192 7 months ago
Where's Bomb-Omb ;)
Guitarist500 7 months ago
WOW
Pokebob1 7 months ago
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IEWAmbient 8 months ago
Why don't you just fly with your wings on your head?
grrgrrgrr1000 8 months ago
@grrgrrgrr1000
I wanted to play fair. :P
dudaw12 8 months ago 13
no sharp corners.... or else
stickmanpwner64 10 months ago
Do you now how to export mario kart 64 courses? I wanna export the stages for some secret reasons.
SuperSimspons 10 months ago
Win.
VioletLinked 11 months ago
@rinkavideos64 they're called bob-ombs... U asked a question with the answer in it...
MattFlamesiPhone 1 year ago
didnt u use this level in Wacky Worlds? when you race KTQ?
supermario6ification 1 year ago
@supermario6ification
Yup.
This actually wasn't even intended to be used in the hack before I started. :P
dudaw12 1 year ago
Im using google sketchup to make my own mario 64 levels and I wanted to know several things about size
in cm and/or inchs how tall, wide and long is mario, mario's long jump, mario's tripple jump and the level's out of bounds
majorsmask 1 year ago
@majorsmask
I did post a "max size" model on the forum. jul*rustedlogic*net/thread.php?id=6739&page=36
These are the precise boundaries when scaled at 1 in the importer.
dudaw12 1 year ago
@dudaw12 i imported it and its tiny and i made sure it was at 1 not 0.1
supermario6ification 11 months ago
@supermario6ification try to increase the scaling to 10-100. Depends on how large you made the level.
dromkein3 11 months ago
fake
karatejoe1980 1 year ago
@karatejoe1980
How so?
dudaw12 1 year ago
@dudaw12 : iv completed super mario 64 its not on there
karatejoe1980 1 year ago
@karatejoe1980
Description...obvious...
omigoshlawdno.
-_-
dudaw12 1 year ago
WHAT ARE THOSE PURPLE BOB-OMB GUYS CALLED??
rinkavideos64 1 year ago
@rinkavideos64
Chuck-ya. :P
dudaw12 1 year ago
Add a time constraint to this to make it even more interesting.
llproductions2006 1 year ago
! Exste that world?
jorgeluisxDable1 1 year ago
@jorgeluisxDable1
No, no esta en el juego original, editaron (hackearon) el juego, pusieron el nivel, y juegan en un emulador
ViciousOS 1 year ago
That should have been a level in the game!
The camera looks like it makes it alot harder though
Jicholson 1 year ago
Win.
Qdude10 1 year ago
this is cool... now if you could fix that pesky camera...
jellogarden 1 year ago
damn man you did an amazing job on that.
TheOmnizen 2 years ago
o wow thats all i hav to say
supercupcakecutieful 2 years ago
Frauber's wavefront importer is for 3D model import/export for N64 right?
baneskrbic 2 years ago
Import, yes. Export, no.
There are several plugins out there that can export 3D models, such as Lemmy's for Nemu64 and a few others.
dudaw12 2 years ago
How about tools for PS1?
baneskrbic 2 years ago
Try searching for PS1 model ripping or exporting.
I'm not too sure but there could be some plugins or programs for PS1.
dudaw12 2 years ago
Thank you.I like your modification it rocks!
baneskrbic 2 years ago
i have the actuall texture used if you want it
donaldthescotishtwin 2 years ago
Oh that's fine. I'm going to use the rainbow texture from the original game.
dudaw12 2 years ago
the red coin star should be on the finish line
crazymanofcrazyness 2 years ago
The 8 red coins of rainbow road
shwhirl 2 years ago
nice background and tracks. but its better if you use the background from rainbow ride
smallskybee 2 years ago
@smallskybee The original Rainbow Road from SMK had dark BG.
ArtefactMP 2 years ago
there should be thwomps like in the real track
75chris6 2 years ago
I'll do that before it's released.
dudaw12 2 years ago
OMG!!! THIS IS AWESOME! GOOD JOB MAN! 5 starts!!!
onhlxxhelmetxx 2 years ago
Dude, your hacks rock! I also saw the N64 Rainbow Road hack that you did on the Secret Slide, and they are both awesome! Hail Old-School Mario!
ThisPun4Hire 2 years ago
Please Make A Download.
DrMarioRulz 2 years ago
hmm, how did you get those objects where you wanted them? I thought thr rom became un-editable once you have patched it.
Skelux 2 years ago
Actually, i can pretty much guess you just hex edited it.
Skelux 2 years ago
@Skelux No, you can still edit it when you patched it.
TheGreatFreshLOL 2 years ago
Not for me it doesn', i get an error.
Skelux 2 years ago
Wow! Thats rainbow road from Super Mario Kart! Nice work=]
shippidge5316 2 years ago
You might want to use 3dsmax next time for better models
lookkoolforgirls 2 years ago
See my new test for Frauber's improved program. It has texture support too.
dudaw12 2 years ago
wow! now try mario curcuit 1!
smbmadman1 2 years ago
I might actually do that or an F-Zero X track.
dudaw12 2 years ago
how did you do this? I have toads tool and as far as I have seen (though I could be wrong) it is not capable of something like this. How exactly did you do this?
kyleere994 2 years ago
Read the description genius.
starwind3441 2 years ago
what about the n64 vershion of this its a lil longer then this one plus id think it b koll of the shell was fast enough 2 do some jumps
coolnerd92 2 years ago
Since the Mario Kart 64 version is a lot larger, all of it might not be able to fit in. I was going to try some MK64 maps. So far, Yoshi's Valley has come out pretty good.
dudaw12 2 years ago
o... well most resion of me wanting the n64 vershion is that theres a hiden jump thats cuts throo half the map lol i found it and beaten mario kart game w/ it
coolnerd92 2 years ago
Man, this sure does bring me back.
MrAPT1 2 years ago
Whoa Brian !! So this is the future of Toad Stool 64 V. 6.0 huh?
AwesomelukeyProject 2 years ago
Awesome hack
SonictheYoshiTwo2 2 years ago
so.........awesome :D
smashfreak111 2 years ago
AWESOME!
VAdaPEGA 2 years ago
start the player underneath the track (or beside it as long as the elevation that the player starts at is lower thatn the track itself) then put up a slope (that only a turtle shell can climb like the white one in bomb-ombs battlefield) that leads to the start of the track. i would say to put the thomps on there like in the snes game but cheaters could just run into them and get off the shell... unless... you found a way to make mario die the second he comes in contact with a thomp sprite
rapemaster09junior 2 years ago
That's what I thought at first but then the shell can always be thrown out after climbing a slope...
I would probably have to change the collision to something else. Maybe sinking sand, lava, or wind.
dudaw12 2 years ago
i havent played mario64 in a while but i thought the only way to get off the shell was to run into something but im probly wrong. id say lava although sinking sand would be pretty funny
rapemaster09junior 2 years ago
quicksand might not be a bad one. you cant stand on a rainbow, so you could "fall" through it with the quicksand stuff.
Adistraction42 2 years ago
oh.........well, maby u should make it windy in the level, like at the last bowser level in m64.
rometwins96 2 years ago
maby you should change the collision of the level and make most of it slipery.
rometwins96 2 years ago
You can't notice it but I already changed the whole thing to slide collision. So it's kinda slippery but not enough to push a cheater off.
dudaw12 2 years ago
this is one of the best hacks you've done! i think tis is good enough to be in ur wacky worlds hack!
rometwins96 2 years ago
I was thinking of doing that. The only problem is that I have to find a way to restrict the player from walking on the track... There needs to be some kind of challenge going on.
dudaw12 2 years ago
Change the collision type to lava :)
frauber 2 years ago 14
That's the first thing I thought of...
But then that doesn't really make sense.
Why would a pretty rainbow burn Mario? :o
Maybe water might work better.
dudaw12 2 years ago
finally gosh ! a good one!
ThePeeingGamer 2 years ago
thats pretty win.
Adistraction42 2 years ago
It's about time you're showing a real ROM Hack.
Very nice done!
UltimatePisman 2 years ago
Snazzy.
ChristopherCooler 2 years ago
Cool, finally someone made something nice with the importer. I was trying to import MK64 Rainbow Road, but MK's maps are much bigger than sm64 can handle and I haven't been able to properly hack the collision bounds yet.
frauber 2 years ago
Well I actually ripped Yoshi Valley with the TR64 Direct3D plugin. It worked fine ingame but I just had to flip the faces and scale it using your tool.
dudaw12 2 years ago
@dudaw12 Could you show a vid of that?
Nikolaj64 2 years ago
Sure I might make one of a MK64 map.
dudaw12 2 years ago
amazing u should do more
supermario134 2 years ago
I vote this over PSS for Missing Stars 2.
RCPlanes59 2 years ago
cool
Cass731 2 years ago
I'm glad how you're back, and great hack.
ArtefactMP 2 years ago
wow that is so AWSOME!!
kirby278 2 years ago 10
I agree.
Hey, you missed 3 laps, SMK had 5 laps per track... :P
24P32 2 years ago
@24P32
I know, I was originally going to finish the whole thing in one spin. The video would be to short so I went around it twice.
dudaw12 2 years ago
Hehe, it was just a joke...
24P32 2 years ago