TornadoTwins, why don't u advertise use of OnCollisionEnter function and just use gameObject.name instead of gameObject.tag. Tags correlations get destroyed when you export packages from you game to other games. But names don't.
hi my name is colll78 and me and my friend franko98 are making a MMO-RPG and we would love you to check out our channel just check out our progress also if you are an expierenced coder or modeler we would love you to comment and we will contact you advertise for our channel and please rate and subscribe
if you want i am review all unity3d made game on my account so leave a download like or a video response on my channel and i will review your game btw tornado twin rule !!!!!!!!!
Sorry guys new problem, I figured what was causing my fireball to flop, but now I cannot seem to get it to contact with my turret. I put colliders on everything and made them all triggers, but it just goes straight through them, does anyone have any ideas???
I'm having a wierd problem, as soon as I Tag my wormProjectile with bullet.tag = "wormProjectile), without any more coding, my fireball just flops to the ground like a dead anchovie! Does anyone have any ideas???
if you are having problems and the spawn point dues not get destroed its because you might have put the box collider on the body of the turret but you are supposed to put it on the top part of the turret.
i have a problem when i shoot my fireball appears butt just go down and if i remove bullit.tag = "wormProjectile"; it's normal and my fire ball go forward how can i solve that sorry for my bad english.
if you didn't and added ; after it, it will come up with an error because in if, do, while, switch, if else, else statments should never in the line have a semi-colon, or else error!
why did i suddenly got this error after many parts???? Assets/Standard Assets/Toon Shading/MoveAround.js(54,17): BCE0005: Unknown identifier: 'healthcontrol'.
@TheNarutofreak313 did you name your file healthcontrol or something different, because you want to do but the computer needs what your asking for in detail and no mistakes, or else :(
I'm ALLMOST DONE !! but i can't get this to work. there are no errors. i spelled the wormProjectile... i did some other tests. I tried everything. REALLY everything !
@BigidyBooh I suggest the beginnning and if so make sure to have the file Island demo, or if your using the newest version come to my video and look in description for the codes you need to start out with! :D Happy programing, also helps to have a tiny bit of backround knowlegde from javascript!
if anyone had the same problem, all you need to do is put a fifth variable, right under where it says, var savedTime=0; all you need to put is var canShoot = true;, and it will allow you to put it on your turrets
also, whenever i try to pu the turretcollision script on the turret, it just says the script isnt finished and it wont allow me to put it on, can you help me
Hey TT... I've looked over this video about 20 time's, looked at the comments, researched on google... but for some reason my turret does not get destroyed. I have no idea why... but if someone can held that would be great. (Oh and instead of my worm falling off and responing, i just made invisible walls (if that has anything to do with it :(
Im addicted to game making i should be studying for my yr 11 yearly exams but id rather make games in my spare time haha love ure work guys thanks for the tutorials there quality
Im addicted to game making i should be studying for my yr 11 yearly exams but id rather make games in my spare time haha love ure work guys thanks for the tutorials there quality
@patmaddengaming Look at the fireball prefab and check to see if under "Sphere Collider", "Is Trigger" is checked. It shouldn't be checked.
I successfully made the turrets explode before, but I accidentally deleted my turret prefab and had to start over. My problem now is the fireballs go right through the turret. I have a box collider, Turret Collision script is attached to "topPart", my game object tag in Turret Collision is "wormProjectile", and the topPart has a tag, "wormProjectile".
i made my own gun that shot at me in the unity program and when you shot yours and nothing happened for me when i shot it got rid of the gun and it didnt shoot me i dunno what i did put i skiped half of this lol
p.s all your tuts are great the only errors i have are my own
hey my worm screws up when it looses its body parts, it works fine the very first time, than the second time it goes crazy and it respawn with only the head and it wont die or anything
Hello i am wondering if anyone can help me i have followed all the tutorial but this one just wont work. The turret just wont die, i have followed this tutorial many times and it still wont work, i have tagged the right things, i have coded it right and attached the script right can anyone help me please by the way nice tutorials :)
@theslayer29179 I also need help with this, everything works but the destroying the turret. I even added my own IceCream that adds a life when I'm under 3 lives.
@theslayer29179 If anyone had the same problem and have fixed it, can you please say what you did? The only difference between there turret and mine is that I made my own because their site is down. So if anyone knows what we're doing wrong please say :)
@Druilair and @theslayer29179 hello did you manage to solve it? I don't really know the problem, because there could be a lot of reasons, maybe you should post the code here or in the unity forum and then link to it from here? I made my own turret too, with a sphere and two cylinders. If you've imported a model, make sure it has a collider and that you've placed the script on the actual turret and not on the empty gameobject. Also, it could be that you've misspelled the OnTriggerEnter function.
I maked the worm day in just 1 day :D! (till #25)
But i didn't make the fift script because i thought i didn't need it.
I got also the turret u have used but i have maked a new empty game object and drag the barrel into the body and the body and the base into the empty game object. and afcourse i had delete the other empty game object where u got the script on. And u know what, It works! :D!. But maybe i can get stuck by the next vid :P, A amazing job guys!!!!
@Ezirunner That's awesome! And you know what I discovered? His first plan of action had no flaws. He just forgot to set the WormProjectile as Trigger on the Collider. That's how I resolved my problem. Now because of these tutorials, I sort of feel like I can do stuff on my own now!
all i did is make a empty object put the base and other parts of the turret in it. put a box collider and turrentcollision script on the empty object. turned the trigger on the box collider fixed the x,y,z and my turret dies and doesn't continue to shoot =D
@mnrocks1997 try this (it worked for me): copy the name 'wormProjectile' that's in your script. Then click on the fireball prefab that you should of made. Then click on the 'untagged' button and add a new tag to it, and past the name in the tag then click enter. Test your game. Hope this helps, if not message me back.
@boblifegoeson1234 try this (it worked for me): copy the name 'wormProjectile' that's in your script. Then click on the fireball prefab that you should of made. Then click on the 'untagged' button and add a new tag to it, and past the name in the tag then click enter. Test your game. Hope this helps, if not message me back.
i fixed it so dont worry it was the script, but there is still a problem i thought it was the script but it was not, all the time i play my game after 1 second it stops but i cant put myself in the game anymore please help its not a big deal ill see how i can fix it but if someone can help me, please do or if you had or have this problem just tell me what you think it is
Is there a way to make the cannons only fire in a certain area like when you get too close to them and such if so could you try to cover it in upcoming tutorials im new still to this
hey there wouldnt this script be better for destroying it? (moch up)
var Turret: Transform; //set the turret as this var
function OnTriggerEnter( hit : collider) {
if (hit.collider.tag == "wormProjectile"){
Destroy(hit.gameObject);
Destroy(Turret);
}
}
attaching this to every part of the turret that has a collider should work, and this way there is no bulky box collider and there is nothing left (no base)
@MrDonkeyman721inc What I used to do is print them and study them until I understood everything. You can use Unity's Scripting manual to look things up. Best way to learn it all.
Unity 3D, they use the free version so anyone can follow.
@ TornadoTwins : Another great video. Keep up the good work. I'd probably switch to Unity myself or another engine if I didn't already have my project started in GG's damn Torque engine. I'm starting to learn that as nice as it is, it's got a lot (and I stress a lot) of issues.
umm i have a problem with my game if any one could help it would be good... but when the turrent shots me nothing happens my lives dont go down even somtimes the bullit goes throght me...
one question, what do you use to record your computer screen? If it's hypercam then nevermind, but if it's something else please tell me. I just use my camera, and it looks like crap so....?
@6daylater Whazzup my friend! Yeah, a camera wouldn't work since the refresh rate (Herz) of your monitor would be faster than your camera's framerate. It always looks bad.
For recording I use 'Camtasia for Mac'. If you're not on a Mac there's probably another Camtasia for Windows, but I haven't tried it. It would be great for your songs too!
to check your levels number go to "file-build settings" and click on the "add current " button and it will display your level and it respective number.
PS: The number might change if you add various levels
Comment removed
HarperStudies 3 weeks ago
How do I make a screen that shows whatever a camera sees?
Private19872 3 weeks ago
And i can't even make a floor
LEONSKENNEDY1100 4 weeks ago
when my fireball hits the turrent it just bounces off and dosen't destroy it so what do i do???
TheUsb25 2 months ago
Nice thanks alot really helped me with a project due in 2 weeks :)
Tracon82 2 months ago
How do i make you cant walk through a object??
RsGod18 2 months ago
@RsGod18 Add a box collider to your character
LukaKotar 1 month ago
TornadoTwins, why don't u advertise use of OnCollisionEnter function and just use gameObject.name instead of gameObject.tag. Tags correlations get destroyed when you export packages from you game to other games. But names don't.
karankenZ 5 months ago
This has been flagged as spam show
hi my name is colll78 and me and my friend franko98 are making a MMO-RPG and we would love you to check out our channel just check out our progress also if you are an expierenced coder or modeler we would love you to comment and we will contact you advertise for our channel and please rate and subscribe
colll78 6 months ago
the turret would blow up
hendricksnoah 6 months ago
the turretwould
blow up
hendricksnoah 6 months ago
1 person writes bullit with e
GreenCakeLazer 7 months ago 5
You guys are trendsetters!--
i bet you started the game creating trend on youtube!!!!!!
DragonflyDreams360 7 months ago
if you want i am review all unity3d made game on my account so leave a download like or a video response on my channel and i will review your game btw tornado twin rule !!!!!!!!!
yourgamereviewsunity 9 months ago
no worries peeps, I solved it, I was just being stupid.
MrMarshallARTS 9 months ago
Sorry guys new problem, I figured what was causing my fireball to flop, but now I cannot seem to get it to contact with my turret. I put colliders on everything and made them all triggers, but it just goes straight through them, does anyone have any ideas???
MrMarshallARTS 9 months ago
I'm having a wierd problem, as soon as I Tag my wormProjectile with bullet.tag = "wormProjectile), without any more coding, my fireball just flops to the ground like a dead anchovie! Does anyone have any ideas???
MrSt3ve 9 months ago
if you are having problems and the spawn point dues not get destroed its because you might have put the box collider on the body of the turret but you are supposed to put it on the top part of the turret.
krazybadboy45 9 months ago
Hello Peoples, i had seen many of us had or have problems with this part because a couple of things does´t work.
So in this case:
function OnTriggerEnter (hit : Collider )
{
if (hit.gameObject.tag == "WormProjectile") { Destroy(hit.gameObject); Destroy(gameObject); }
}
If you had exactly this code and it doesnt work you just should tick the Box "is Trigger" in Box Collider you attached to the Turret :D
Now it will works!
Pls. thumps up that all others can see this!
HiiTek09 10 months ago
Wont Work for me help!
bricecreations 10 months ago
these are the errors i get
Assets/Standard Assets (Mobile)/My scripts/MoveAround.js(42,1): BCE0034: Expressions in statements must only be executed for their side-effects.
Assets/Standard Assets (Mobile)/My scripts/MoveAround.js(42,1): BCE0034: Expressions in statements must only be executed for their side-effects.
Assets/Standard Assets (Mobile)/My scripts/MoveAround.js(71,3): BCE0005: Unknown identifier: 'script'.
TheSharpOfLulz 10 months ago
my turrent wont die
MrComputerprogrammer 11 months ago
YEAH I SOLVED MY PROBLEM!!!!!!!!!!!!!! I CAN FINALLY CONTINUE
got stuck for like 3 hours :|
Maaarteh 11 months ago
Comment removed
Maaarteh 11 months ago
This has been flagged as spam show
( O O ) | __ | | ---- / \
9kalabria 1 year ago
whats the seagull tag???
0:34
9kalabria 1 year ago
i have a problem when i shoot my fireball appears butt just go down and if i remove bullit.tag = "wormProjectile"; it's normal and my fire ball go forward how can i solve that sorry for my bad english.
anthomo11 1 year ago
Comment removed
anthomo11 1 year ago
my turret won't destroy! help!
TheNarutofreak313 1 year ago
@TheNarutofreak313 mine neither!
bricecreations 10 months ago
I CANT GET MY FIREBALLS TO DESTROY THE TURRET PLEASE HELP
PartyyChook2012 1 year ago
My ball doesnt move anymore
andavies1 1 year ago
try to make game but i can't make it because i'm stuck
1rpdragon1 1 year ago
this is my script:
function OnTriggerEnter( hit : Collider ) { if(hit.gameObject.tag == "wormProjectile"); { Destroy(hit.gameObject); Destroy(gameObject); } }
and i havethis error:
Assets/scripts/TurretCollision.js(5,48): BCE0044: expecting :, found ';'.
plz help me!!!!!
TheMrLithuanian 1 year ago
@TheMrLithuanian Umm, if I'm not crazy but did you really do
if(hit.gameObject.tag == "wormProjectile")
if you didn't and added ; after it, it will come up with an error because in if, do, while, switch, if else, else statments should never in the line have a semi-colon, or else error!
mylifeis2coolcmc2 1 year ago
why did i suddenly got this error after many parts???? Assets/Standard Assets/Toon Shading/MoveAround.js(54,17): BCE0005: Unknown identifier: 'healthcontrol'.
TheNarutofreak313 1 year ago
@TheNarutofreak313 did you name your file healthcontrol or something different, because you want to do but the computer needs what your asking for in detail and no mistakes, or else :(
mylifeis2coolcmc2 1 year ago
i seriously don't know what i do wrong here is my Code:
function OnTriggerEnter( hit : Collider) {
if (hit.collider.tag == "wormProjectile"){
Destroy(hit.gameObject);
Destroy(gameObject);
}
}
i have the tag the same spelling.
when o shoot the fireball and pause the game i check if it's tagged right and it is.
but it just won't go away !!
TheArkayProductions 1 year ago
@TheArkayProductions did you use the right game object???
mylifeis2coolcmc2 1 year ago
@TheArkayProductions I realize this is a little late, as you posted 4 months ago, but you have written
if (hit.collider.tag == "wormProjectile")
In that statement, you should replace collider with gameObject, so it reads;
if(hit.gameObject.tag == "wormProjectile")
kaldonrubera 10 months ago
I'm ALLMOST DONE !! but i can't get this to work. there are no errors. i spelled the wormProjectile... i did some other tests. I tried everything. REALLY everything !
does someone have the code and maybe upload it ?
TheArkayProductions 1 year ago
What program do u use to record your screen? (screen recorder)
DaBeAsT12g 1 year ago
can some one please tell me where to start with unity 3d
BigidyBooh 1 year ago
@BigidyBooh probably lesson 1...yeeaahhh
Shihonoryu 1 year ago
@BigidyBooh I suggest the beginnning and if so make sure to have the file Island demo, or if your using the newest version come to my video and look in description for the codes you need to start out with! :D Happy programing, also helps to have a tiny bit of backround knowlegde from javascript!
mylifeis2coolcmc2 1 year ago
ok, i solved my first problem.
if anyone had the same problem, all you need to do is put a fifth variable, right under where it says, var savedTime=0; all you need to put is var canShoot = true;, and it will allow you to put it on your turrets
lunarlockdown64 1 year ago
also, whenever i try to pu the turretcollision script on the turret, it just says the script isnt finished and it wont allow me to put it on, can you help me
lunarlockdown64 1 year ago
ok twins, after 25 videos i finally figured out why i cant play the game on the game view, on it, it says "Network:(no players connected)
do you know how to get it to connect, cause i have no idea
lunarlockdown64 1 year ago
Hey TT... I've looked over this video about 20 time's, looked at the comments, researched on google... but for some reason my turret does not get destroyed. I have no idea why... but if someone can held that would be great. (Oh and instead of my worm falling off and responing, i just made invisible walls (if that has anything to do with it :(
- Thanks
antigua560 1 year ago
TornadoTwins
Im addicted to game making i should be studying for my yr 11 yearly exams but id rather make games in my spare time haha love ure work guys thanks for the tutorials there quality
GuRkiNaToR1 1 year ago
TorndaoTwins
Im addicted to game making i should be studying for my yr 11 yearly exams but id rather make games in my spare time haha love ure work guys thanks for the tutorials there quality
GuRkiNaToR1 1 year ago
Why does it say my TurretCollision script is still compiling? It won't let me attach it to anything.
flatbill2 1 year ago
how do you get that city that I saw there??
eightbraker 1 year ago
@patmaddengaming Look at the fireball prefab and check to see if under "Sphere Collider", "Is Trigger" is checked. It shouldn't be checked.
I successfully made the turrets explode before, but I accidentally deleted my turret prefab and had to start over. My problem now is the fireballs go right through the turret. I have a box collider, Turret Collision script is attached to "topPart", my game object tag in Turret Collision is "wormProjectile", and the topPart has a tag, "wormProjectile".
DisembodiedLoaf 1 year ago
the first script that didnt work for you worked for me :)
FabledG 1 year ago
there stands that my script is not finished
sk88888888er88 1 year ago
no matter what i do, it will not blow up. i made my own cannon an i've done every single step 3 times now. It will not work :'(
IRoyaltyx615 1 year ago
i made my own gun that shot at me in the unity program and when you shot yours and nothing happened for me when i shot it got rid of the gun and it didnt shoot me i dunno what i did put i skiped half of this lol
p.s all your tuts are great the only errors i have are my own
darklightmike 1 year ago
hey my worm screws up when it looses its body parts, it works fine the very first time, than the second time it goes crazy and it respawn with only the head and it wont die or anything
GenerationBryan 1 year ago
Hello i am wondering if anyone can help me i have followed all the tutorial but this one just wont work. The turret just wont die, i have followed this tutorial many times and it still wont work, i have tagged the right things, i have coded it right and attached the script right can anyone help me please by the way nice tutorials :)
theslayer29179 1 year ago
@theslayer29179 I also need help with this, everything works but the destroying the turret. I even added my own IceCream that adds a life when I'm under 3 lives.
Druilair 1 year ago
@Druilair yeah i no i have followed this to the littlest spot and it still doesn't work :(
theslayer29179 1 year ago
@theslayer29179 If anyone had the same problem and have fixed it, can you please say what you did? The only difference between there turret and mine is that I made my own because their site is down. So if anyone knows what we're doing wrong please say :)
Druilair 1 year ago
@Druilair and @theslayer29179 hello did you manage to solve it? I don't really know the problem, because there could be a lot of reasons, maybe you should post the code here or in the unity forum and then link to it from here? I made my own turret too, with a sphere and two cylinders. If you've imported a model, make sure it has a collider and that you've placed the script on the actual turret and not on the empty gameobject. Also, it could be that you've misspelled the OnTriggerEnter function.
Satori89 1 year ago
This is real good stuff! :D!
I maked the worm day in just 1 day :D! (till #25)
But i didn't make the fift script because i thought i didn't need it.
I got also the turret u have used but i have maked a new empty game object and drag the barrel into the body and the body and the base into the empty game object. and afcourse i had delete the other empty game object where u got the script on. And u know what, It works! :D!. But maybe i can get stuck by the next vid :P, A amazing job guys!!!!
Ezirunner 1 year ago
@Ezirunner Just forget 1 thing, U must also make sure that U got a mesh render to the barrel and the body!
Ezirunner 1 year ago
@Ezirunner Wow, in one day!? Respect! That's a lot to process.
TornadoTwins 1 year ago 2
@Ezirunner That's awesome! And you know what I discovered? His first plan of action had no flaws. He just forgot to set the WormProjectile as Trigger on the Collider. That's how I resolved my problem. Now because of these tutorials, I sort of feel like I can do stuff on my own now!
TheCooper37 11 months ago
the codes are confusing but if we study they are prety easy
risper123 1 year ago
@risper123 Thats true. Unfortunately it doesn't get easier than this...
TornadoTwins 1 year ago
all i did is make a empty object put the base and other parts of the turret in it. put a box collider and turrentcollision script on the empty object. turned the trigger on the box collider fixed the x,y,z and my turret dies and doesn't continue to shoot =D
TheLegendConsole 1 year ago
@mnrocks1997 try this (it worked for me): copy the name 'wormProjectile' that's in your script. Then click on the fireball prefab that you should of made. Then click on the 'untagged' button and add a new tag to it, and past the name in the tag then click enter. Test your game. Hope this helps, if not message me back.
wrm186 1 year ago
since i followed this video's instructions everything in my game is going wrong!
boblifegoeson1234 1 year ago
when i shoot, it says wormProjectile not defined!"
boblifegoeson1234 1 year ago
@boblifegoeson1234 try this (it worked for me): copy the name 'wormProjectile' that's in your script. Then click on the fireball prefab that you should of made. Then click on the 'untagged' button and add a new tag to it, and past the name in the tag then click enter. Test your game. Hope this helps, if not message me back.
wrm186 1 year ago
Can anyone say the script if I wont destroys it with 2 ore more hits?
Danne5897 1 year ago
you could use sphere collider i have tested
1waleedman 1 year ago
you can also put a sphere collider to the whole canon and put the script on it and it will make easier.I have tested it.
1waleedman 1 year ago
holy shit the game came really far i stoped watching after the 5th video nice job man kudos to you
smokeb3atz 1 year ago
Comment removed
patapon6000here 1 year ago
i fixed it so dont worry it was the script, but there is still a problem i thought it was the script but it was not, all the time i play my game after 1 second it stops but i cant put myself in the game anymore please help its not a big deal ill see how i can fix it but if someone can help me, please do or if you had or have this problem just tell me what you think it is
patapon6000here 1 year ago
Is there a way to make the cannons only fire in a certain area like when you get too close to them and such if so could you try to cover it in upcoming tutorials im new still to this
Halestorm45365 1 year ago
hey there wouldnt this script be better for destroying it? (moch up)
var Turret: Transform; //set the turret as this var
function OnTriggerEnter( hit : collider) {
if (hit.collider.tag == "wormProjectile"){
Destroy(hit.gameObject);
Destroy(Turret);
}
}
attaching this to every part of the turret that has a collider should work, and this way there is no bulky box collider and there is nothing left (no base)
MrCataclysms 1 year ago
@Myself
Forgot to add, thanks TT you guys should me this program and i love you as much as one straight man can love two others
MrCataclysms 1 year ago
are u ritch?
u have cinema 4d , unity pro, cityengine , etc..
osukafilms 1 year ago
this isnt working......
dranoel1963 1 year ago
Xcuse me sir, What will be the scripting for changing scenes in UNITY (JAVASCRIPT)
Gamer1234ist 1 year ago
very cool Ty
RaverGames 1 year ago
how do i download all ur vids in a good quality as how in youtube??
coz my connections so slow to watch online!!
NightmareDarktz 1 year ago
@TT
have u do a ragdoll adn constraint tutorial??
and bones action tutorial??
NightmareDarktz 1 year ago
the TurretCollision script doesnt work need help
ottarsss 1 year ago
the codes r so confusing
MrDonkeyman721inc 1 year ago
@MrDonkeyman721inc What I used to do is print them and study them until I understood everything. You can use Unity's Scripting manual to look things up. Best way to learn it all.
-TT
TornadoTwins 1 year ago 4
OK ill study the scripting manuals thx
MrDonkeyman721inc 1 year ago
@TornadoTwins wheres the manual please reply tnx!
Carlocap11 1 year ago
is this unity 3d or pro
sumosammy310 1 year ago
@sumosammy310 It is pro, but I'm not using any PRO features in these videos.
TornadoTwins 1 year ago
Unity 3D, they use the free version so anyone can follow.
@ TornadoTwins : Another great video. Keep up the good work. I'd probably switch to Unity myself or another engine if I didn't already have my project started in GG's damn Torque engine. I'm starting to learn that as nice as it is, it's got a lot (and I stress a lot) of issues.
DarkParadice 1 year ago
free version
but everything done here works in both
steamisM50 1 year ago
sorry, i thought it showed the comment on here. But what program do you use to record the computer screen?
6daylater 1 year ago
I like it! =D
6daylater 1 year ago 6
umm i have a problem with my game if any one could help it would be good... but when the turrent shots me nothing happens my lives dont go down even somtimes the bullit goes throght me...
r3ist3 1 year ago
one question, what do you use to record your computer screen? If it's hypercam then nevermind, but if it's something else please tell me. I just use my camera, and it looks like crap so....?
6daylater 1 year ago
@6daylater Whazzup my friend! Yeah, a camera wouldn't work since the refresh rate (Herz) of your monitor would be faster than your camera's framerate. It always looks bad.
For recording I use 'Camtasia for Mac'. If you're not on a Mac there's probably another Camtasia for Windows, but I haven't tried it. It would be great for your songs too!
Cheers,
-TT
TornadoTwins 1 year ago
@TornadoTwins Yeah exactly my point, it's always full of lines and stuff so thats my problem. Yeah I have windows, so I'll go see.
Thank ya much : D
6daylater 1 year ago
to tornado twins, you're not a nerd:
your a super computer braniac who's head is about to burst, that and you make KILLER GAMES!:)
superknife24 1 year ago 19
@superknife24 LOL haha
TornadoTwins 1 year ago
@superknife24 I agree entirely , the Tornadotwins are my heroes
-DD360
DragonflyDreams360 7 months ago
your videos are amazing :)
somebodyruleE 1 year ago
@somebodyruleE Thanks dude
TornadoTwins 1 year ago
haha your joking about bullit aren't you? I thought that was how unity read it. OMG!
jakemertz 1 year ago
um, TT, can you post a reply of the working health control script, mine never works propelly,
and i cant find the episode with the game over script (the section when the turrets hit you, and you respawn).
if anyone else have the working script can you give it to me.
thank you
koling56 1 year ago
i coud realy need a SAVE menu cuz...u know...
ow and i made when u die to load the level and the LevelLoadFade thing is giving me as error and because of that it doesnt work.
anyone???
dranoel1963 1 year ago
a better way is to do this:
Application.LoadLevel( //your levels number);
to check your levels number go to "file-build settings" and click on the "add current " button and it will display your level and it respective number.
PS: The number might change if you add various levels
osukafilms 1 year ago
can you plz send me the game...
haloforger 1 year ago
i use the word bullit thanks to you because i liked the way you spelled it a lot more
TheOnlySilverYoshi 1 year ago
7 :D
linkamye 1 year ago
ty 5*
RaverGames 1 year ago
lol i just noticed they came in :)
r3ist3 1 year ago
thx man
SpecScape1 1 year ago
This has been flagged as spam show
third
LukaTaylorWatNow 1 year ago
This has been flagged as spam show
2nd
johnt20 1 year ago
This has been flagged as spam show
yay first to comment
brettmcneff 1 year ago