Added: 4 years ago
From: EmmanuelMFr
Views: 47,952
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  • ah lush! let's have a go...!

  • Imagine your driving in your own street.. then suddenly your falling into an crater caused by an giant japanese robot, controlled by your mom! OMFG! I hope arnold schwarzenegger will come and save us from these devastating times... Im not born to speak english so don't discuss about my english grammer okay?

  • Play games like destruction derby and twisted metal with would be amazing.

  • Sweet! You have actually inspired me to use Augmented reality for my board game project for my Government class!

  • Yeah, imagine having glasses with LCDs, and built in camera. The possibilitys are limitless.

  • yep, I could see this in upcoming games. that would be awesome

  • Now, thats interesting...good work.

  • awesome

  • now what would be cool, is if you project the cars onto the actual in life board you made

  • Impressive!!!

  • I'd love to play a racing game with this tech + one of those opticaly-transparent Vuzix AR goggles out later this year.

  • Ok, so I've watched all your videos, and I can understand how you do everything, except how you make the cars markerless. I know that there's a simple solution that I'm not thinking of, such as making the cars position themselves relative to something that serves as a marker, like the track itself.

    How do you do it?! lol

  • The cars arnt real...no need to track things the computer is adding anyway!

  • it doesnt track the markers anymore(i think) but the geomerty that the cars are drving on and they have a 3d model which is matched up to the track in realtime

  • Man, I'd love to know how it detects the contours of the table and all that.. Man, amazing stuff.

    I gotta get me some virtual reality goggles, a camera mounted on them, and some augmented reality programs.

  • wow this is my first time seeing something like this , this must be the beginning of future games

  • can i download this?

  • best thing about this are the sfx !!!

  • The software I use currently would not know (unless I did like.. 1 frame every 2 minutes, lol) how to do markers =/ I'll work on it tho, keep in touch with me if you like, working on a online game, and no im not a noob, it's going well, and we have a dev team and we have someone who has made online games before as our coder, I do graphics :)

  • This type of augmented reality is very easy, (not to boast) I'm 15 and could code somthing like this, not claiming to be a proffessional, the reason it is easy is because the area is not being interacted with, so I would just have to render the schene in 3d, have webcam in background, then calculate what should be showing, and what not, this will work even if camera moves, aslong as the area is not interacted with. then it gets hard!

  • I'd like to see you do it :) The concept is easy. you'd need a framework to start from. It is being interacted with, as the ground is topographical.

  • capitalists unite! an opportunity! manufacture! mass produce and change reality as we know it!!

  • whaaaaaaat cool what is this

  • Wow this is what I'm trying to do for a school project but it's really hard to get started, especially for all the markerless tracking involved, would you have any hints on where I can find ressources that I could use to get me started, OpenCV seems a bit too low level for what I'm want to accomplish I feel like I'll have to reinvent the wheel... anyway this is really great technology. A+

  • THIS is the future! We need to see this in home console games! From now on you don't create the new course in the game itself, you construct it on your living room table! Creativity and FUN! Parents like that! Mass Produce it! Mass Produce it!

  • amazing... haha! I want a go!!

    the trouble I have about understanding this technology is the lighting aspects.. are the shadows trickery? they're not actually calculating the actual light source of the room, are they? I can't imagine it's that advanced yet

  • Here the light source of the room is tuned by hand to match a bit the real one. We can do some automatic tuning (with, for instance, a camera looking at a spherical mirror to detect the lights), but it is a lot of work for results that many persons do not really notice. It turns out that on a virtual object, only one, clear cut shadow, is often preferred to several fuzzy 'real' ones.

  • Well a car manufacturer really paid to have what you see here to promote new models in a convention. Real rc cars would have been less clean after a few hours of play from the passer-bys, they would have been harder to drive, etc., so it has nevertheless some advantages compared to the "real thing".

  • i just don't understand whats wrong with reality reality....... if you wanna play with an rc car... go buy an rc car :) will be way more satisfying than anything virtual

  • real RC cars don't have little screaming people in them.

  • Just think playing argumented reality sim city awesome

  • Am I correct in saying that with this software, you could place an object on the table and it would become an obstacle for that cars?

  • Yes, if you have some information about this object beforehand.

  • Can you explain how the computer/camera knows the terrain you made? how it works to implent such terrain or object.

  • In this case the terrain was modeled by hand beforehand : we used the easiest approach because we had only a few days to do this game for our customer.

  • Sell me one! NOW!

  • It is hopefully going to be a tool used within construction :D

  • it's awesome. I don't really know whyt can it be used, but, I see the videogames future here.

  • and the camera virtually follows the virtual action automatically :D

  • Actually I'm almost certain the camera is anchored with an entire view of the area, then the video output is digested by the program for some automatic zoom and pan.

  • Yes, because the camera was to be built into a kiosk. Otherwise, we can use a robot camera (see my video "Physics .. part 2" to see it), or even with some restraints an handheld camera. Note that we imitated the "inertia" of the robot camera in this method !

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