Added: 2 years ago
From: AutonomousR
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  • I think I speak for all of us when I say...

    Nee-San!

  • Wow, looks like the ice climbers of this game.

    Anyone that plays brawl will understand what I mean.

  • This is a move that forces you to use your Barrier Burst and use it at the right time, because if done right it is unescapable other wise. You throw escape and the doll just sends you right back into it. It's annoying as hell because once executed it makes this into a 1 player puzzle game for the carl player.

  • Been trying to get this for a few days now. Harder than people seem to think, one of the major issues with it is where the throw actually takes place. You have to make sure most characters are right against Nirvana's head, being the only thing keeping Carl from dashing right under his opponent when trying to repeat. With each character having its own weight and fall properties, learning it on one does not help when trying to learn it on others. 3C(22d)->Jxx->2D/alacan-2C is a bitch to pull off

  • wow, quite repetitive isn't it.

  • Its not easy to do as many bad things can happen.

    -Nirvana dies in the middle of it.(using his drive takes energy each move)

    -Barrier Burst

    -Missfire a button

    -Throw Break (given the right timing.)

    So its not as bad as it seems. That move isn't as solid as say Litchi pressure moves or Tager combo.

  • Umm....I'm not sure if you knew this or not, but you can't escape the throw loop by throw escape, the clap will still hit you and the clap is unblockable in the air. And if you escape the throw, and are hit with the clap, all Carl does is relaunch you in the air with is 2C and starts all over again. Nirvana RARELY dies during the throw loop as it doesn't take away much meter, so the only way to get out is hope they mess up or barrier burst =\

    So it IS as bad as it seems, but it's really hard

  • Throw escape given the right timing. Cause all of those seemed like the opponet got Throw Reject Miss everytime. There are some cases where throws actually give you more than a second to react. Its really a matter of paitence.

  • hmmm....I really think you need to play a really good carl player, then you will see why throw escaping is useless during the loop. Until you face one that has flawless execution, then I guess you wouldn't be able to see it. I've been caught in the throw loop several times by a truly awesome carl player, and I'll tell you, once you get caught in it, and you have used your burst already, if he doesn't mess up, it's game over 100%

  • I still think you're better off with Throw Escape. At least then the Carl has to put more effort to starting the attack. You may or may not get clapped but that Carl has get back into the fray.

  • good players do nirvana loops in a such a way it will only use 60% nirvana life on tager.

    Barrier burst yep.

    don't count on your oppenents messing up.

    doing correct time throw breaks are a bit of your oppenent is bad and your guessing which loop he is going for next, certain loops you can't do this but you drain nirvana life faster but even then again unless your tager you will not have this amount of life so it will not matter anyways.

    Also bad parts rachel/haku(lol wind/counter= free escape)

  • lol i play rachel thats if there skill to get out of the loop

  • Everyone: throw break use burst to escape

    Rachel:throw break use wind to escape(you can wind during throw break lol)

    Hakumen: throw break use counter to escape

    Ragna:throw break Inferno divider, rapid cancel escape.

  • lol@ people whining about the clap trap. Hope you realize, not only do they have to know how to do this, they have to set it up TWICE to kill with it. Hi2u barrier burst.

    Also, Tager and Hakumen (and maybe other chars) have combos that do 9.5k+ damage on Carl. Ban those too? (Fyi that's a one hit kill).

  • i think this is beyond fair first of all you have to set this up. and if you even tried playing as carl you should know its not easy to do

  • We all know that relying on one move/strategy in fighting games is retarded but at least the claptrap is semihard to do. Not like spamming the drive button. I'm look at you NOEL spammers!

    And like everyone has said before. If they do take out his claploop they better buff the hell out of his other moves and stamina. HE'S JUST A CHILD!

  • Ice Climbers of BlazBlue?!

  • They really should get rid of the infinite; Infinites shouldn't exist in a fighting game. I know everyone is saying "But he's shit without it", well, that reflects rather poorly on the developers, doesn't it? They should buff carl; fix his priority, make the doll move a bit faster, whatever, and not let his saving grace be an obvious oversight.

  • Carl is already bad enough dude. Before the Clap Loop he was shit tier below Tager and Hakumen now he's just above them so I think it's kinda fair.

  • Infinites shouldn't be in a game like this. Thats really all there is too it.

    The rest of you can argue about Carl and Nu and whoever... But the clap loop shouldn't be in the game. End story.

  • lol. Things that make this fair = Carl has low hp. He has no strong combos other than the infinites.

    Look at how difficult this would be to set up or even do perfectly every match lol.

  • this

  • Ice Climbers???

    wut

  • othoi neesssa

  • the video should've shown what happens when the person escapes the throw...Cause if the person escapes the throw do you have to change the timing to get him back in after getting hit by the clap?

    But this really shouldn't be in the game, any game that gives you NO OPTION (key word) but to get hit and die is obviously broken. People will say..."but carl has such low health so its fair" LOL which shouldn't be the excuse...they should just fix his health and get rid of that retarded infinite loop

  • It's not broken on Carl because his pokes are terrible. His approaches are very risky and most characters have a way of stuffing it. Most carls don't have nearly good enough execution to pull off the setup in this video, so they need to trap their opponent between nirvana first which is REALLY hard if your opponent has half a brain.

    As a Carl player, I definitely wouldn't mind if the infinite was fixed in return for his normal moves getting a huge buff. But until then, the infinite's fun :D

  • lol see what i mean what people will say. No matter what man something like that is definitely broken, there is no excuse saying its not broken on carl because of such and such, games just don't work out that way...any infinite is broken.There is no way out you have no options.Only thing u can do is hope u get out of it with your burst and that can only be used once.B-R-O-K-E-N. Hakumen has a one hit combo but it consumes something and by the time u have it max your opponent is already beat up.

  • If the infinite is broken, why isn't Carl the best character? Oh wait, my bad, the clap loop is one of his only useful tools. It can be a bitch to set up, kind like Iron Man's infinite in MvC2. And hell, 4 characters can escape the loop.

    tl;dr: infinites aren't broken; you land in them, it's your fault

  • and i've proven my point and no longer need to take this any further... i've already foretold the replies people will come back with...

    sigh* what kind of retard says, if you land in them its your fault...lol

  • It IS your fault that you get in them. You got hit by the attacks leading up to the loop. You didn't block.

    Anyways, it if isn't your fault, whose fault is it?

  • your an idiot, you can't expect to block the entire match without doing anything, carl can hit u just like anyone else can... i don't think you've seen any matches with an advance carl that lands the loop...

  • Of course I haven't seen any matches with an advanced Carl, that's why I know how to do the loop and have seen it many times, right?

    Anyways, Carl's moves have shit priority. Yes, he's probably going to get it. Doesn't mean Carl is broken. Iron Man can kill entire teams with one hit in Marvel vs Capcom 2, and he's not the best.

    But anyways, WHOSE fault is it that you get in the loop?

  • no this is in now way broken you just suck if you get caught in it

  • you tell that to the pros who got caught in it

  • Pro players are capable of making mistakes. And they usually don't try to pull out excuses to justify it.

  • i'm not the one who said " you just suck if you get caught in it "

  • .........Were you fucking dropped on the head as a baby?

  • no but obviously you were.

  • Well, It'll take a very long time for carl to set this up or even land a hit. Theoretically, no character should get stuck in this thing becuase his move set sucks. the carl player reads his opponent or does something the opponent couldn't read. This would be broken if carl had a decent move set, but it's really the opponents fault for fuckin' up.

  • Throw escape -> Burst.

    Voila, you've escaped the Carl Loop.

    I don't really see the problem with it, he's the lowest rated character on virtually every tier list out there, even with the loop. It's about the only thing keeping him remotely playable.

  • Wrongo

  • try it. Throw escape to escape the throw, and bust immediately to avoid the clap.

    It works everytime.

  • not if it's done perfectly, only Hakumen and Rachel can escape it

  • you may have escape one loop, but the fact that you bursted means you can't make ANY mistakes at all, otherwise it's a guaranteed ko

  • GUTTER TRASH

  • so what do you do after your burst is gone?

  • yo have lower defense, you can't burst anymore, your barrier gauge is gone, and you take more damage than you did before you bursted, so you just use it when you need to.

  • some people don't go by tiers, i don't, yet i still pwn people even without doing the loop. tiers don't make the character playable, they are already playable, they just make some choose the "best" the character can't get his full potential out if the player isn't willing to actually do it.

  • I knew that was just asking to see if he actually had some way of avoiding the throw loop. Once you are caught in that loop, you can throw escape, but you can still get hit by the clap, so your only hope really is to not get caught in it. Truth is Carl Needs that, he if didn't have that, he would be god awful. His loops and and stuff is what makes him so pimp. That and his hat.

  • wait you don't do carl loop?

  • i do, im just saying that in some of my matches, even without doing it, i win, plus its a pain if you don't have a set strategy when playing as carl, i have alot of ways to getting them in there, it would take a while to actually post them, but they are hard to actually pull of, its an infinite, i agree it might be bad in the game, but it takes practice to actually do it, TONS of practice.

  • lol

  • lmao what an idiot. seriously

  • Comment removed

  • Um...this vid is not from actual matches. Obviously it's a live feed from an arcade board. Every combo starts with 99 secs on the clock and in some cases the training dummy is just standing there. If u are confused for some reason cause there have been rounds won, obviously human error is going to cause some failure attempts so they just kill off whichever char to try again from scratch. This is not the first time a combo vid has been made in an arcade.

  • A also just looked at the matches closely. Against bang hes down a match, same with arakune and noel, and hes tied with jin 2 two to two. If this combo was that godly he wouldn't have lost that much >.>

  • Lol do you notice it never shows the whole match? i ve watched alot of high tier replays and carl doesn't always win the match because the opponent just range zone and poke punishes carl while avoiding getting hit. they are only showing the dominant rounds, if you look at competetive replays where the opponent is actually good carl doesn't have such an easy time with this, he's forced to use his other cheap combos

  • @ all the scrubs saying this should be patched or this ruins the game for them, shut up. This loop requires perfect timing and difficult positioning, making it extremely difficult for any carl player to pull off. It's not like you'll be playing against competitive players at the level needed to pull this off.

  • You mean the throw loop that can be seen in 90% of matches involving Carl on youtube?

    It may be hard, but that really doesn't stop people from mastering it to the point of being able to use it every time.

    Look at the metagame for the Super Smash Bros. series (especially Melee). People are willing to master some patently ridiculous timing for the sake of even the smallest advantage.

  • onee san

    osoidesuyo

    onee san

    osoidesuyo

    onee san osoidesuyo

  • you know how hard it is to setup this thing?

    keep crying noobs. im glad i wont be playing people who are complaining about carl when v-13 is running amok

  • Lol @ people crying. Most players do not know how to loop. Few Carl players online and most suck such as me.

  • The victim can break out of the infinite by hitting B+C when those Exclamation marks flash over their head or by bursting.

    A large chunk of Carl's high-level play is infinite combos like these. All of them require a position between Carl and the doll. All you scrubs think this is broken but the timing is really exact on it as well. No one complains about Ky, why are you complaining about this?

    Freaking newbies.

  • Actually they can't, that's the point of the 8D, if the opponent techs they get hit anyway and you can relaunch into it. You can actually do this without Nirvana but there's no safeguard against the opponents teching that way. Nirvana doing 8D(the aura clap) is your safeguard against the opponent teching out so to speak.

  • That's true. Didn't know Carl could just loop it but having it be tech-safe only lasts as long as that bar. If Carl still has that much bar left on Nirvana and you walk into it you have no sympathy from me. Carl's damage mostly comes from stuff like that and his juggles.

  • What, you mean Oswald's not going to be in it?

  • No Oswald. Fuck that borked turd.

    All KOF needs is Terry, Ryo and Kyo. Fuck Iori.

  • You continue to be a terrible brainless fanboy troll.

    Even worse you don't even have the means to play either of the games mentioned, as well as the fact I doubt you've even touched either. You're just a moron who continues to post retarded comments on games you don't own, much less have even played.

    I also doubt you could even ever come close to preforming the clap loop in the video.

    Do everyone a favor and stop posting in anyone elses videos forever. Nothing you say is ever intelligent.

  • My problem is you continue to post retarded comments in everyone's videos that are always like "lol this is fucking gay" or "play a real fightar like something from SNK or Capcom" or something on games you don't even have, and usually have no intention of playing.

    The fact every time you can't come up with a legitimate insult other than "UR A LOLICON" (hint: there's a difference between finding something cute and wanting to actually fuck it) further discredits any argument you attempt to make.

  • it doesn't matter if it's "stupid looking", it's one of his only real effective tools. and the timing on it makes it so not just anyone could do it.

    Heck. they even mention it on the official strategy LE disc.

    You're entitled to your opinion on fighting games, but please back the fuck away from attempting to force your opinions on other people by telling them PLAY CAPCOM/SNK GAMES.

    Lastly, the logic in that last sentence is similar to saying if you like dogs, you LOVE bestiality.

  • if it was a error in the programming, then they wouldn't have released a officially endorsed strategy DVD that highlights that technique.

    And yes, Carl is difficult to use, but he is by far one of the most unique and fun characters in the game. Poorly designed? have you even played as him? He's insanely difficult to use properly. As in someone who tries to mash buttons with him would get MURDERED very quickly.

    And you completely missed the logic in that last sentence.

  • His character is pretty interesting I think. But yeah, whether or not the throw infinite was intended, it only bumped him up to high tier at best. Basically, with this he's probably 5th to 6th best in the game atm, before he was like, 2nd to 3rd worst

  • lol but i like him.

  • Also, thanks for down rating all the videos on my channel, probably with no idea of what half of them were. Extremely mature of you.

  • Considering I barely get any traffic to my channel or videos unless I ask people for it, and people even LESS frequently rate the videos, and that the last time I had an "argument" with you, all my videos then got downrated, and conveniently, ALL my comments in this thread have been downvoted on a video where people don't comment much, I have a lot of reason to believe you're lying.

  • You can't escape this one, the clap is to catch you if you throw escape.

  • This is inescapable.

  • YEEEAAAAAH SON

  • HOOK YOU UP

  • nee-san

    CLAP

    nee-san

    CLAP

  • thanks for the upload

  • They can't break out of it. If you break the throw, the Nirvana clap hits you for free b/c it's air unblockable, and resets the whole combo.  Only Hakumen, Ragna, and Rachel can get out of it.

  • Carl can also get out of it.

  • So what happens if you burst out of it? Does Nirvana still hit you or can you dash out of there?

  • i didnt know. i just thought if you teched the grab youd be free. i guess rachel can get out of it using the wind but how do ragna and hakumen do it?

    at kLB: when you burst out of it you can escape but you only get one burst a round and the infinite is easy to pull off. but the burst is the only reason carl isnt broken :P he has to do his infinite twice to win. i think i might play as carl now that i know theres no escape ;P

  • lol. The infinite isn't easy. And Hakumen counters the puppet then air dashes out, Ragna DPs then RCs out of the loop.

  • Yea the infinite is pretty hard to do consistantly, but once you get the timing down he gets it off of EVERYTHING. How does Carl get out of it?

  • carl gets out by having nirvana eat the clap for him, very position specific

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