Gracias, pero no es como para hacer un tutorial. Hay cientos de ellos en la red y ademas este video es muy antiguo. Hoy dia hay otras opciones mas precisas para simulaciones como Physx. He visto algunos de tus videos y veo que usas Krakatoa para las particulas, que tal va este plug?
@Genomax2007 pues si yo he usado krakatoa en las partticulas y es un buen plugin pero quiero aprender a hacer esto con el reactor claro seguimos en contacto
hmm i read the comment you responded to and yours. Can you elaborate a bit about these substeps? this does look prerendered to me..how can this be a stress test?
if you have an object 1 meter thick, and an object traveling at 10 m/s towards it, if you have 1 substep per second, chances are it'll go right though it, if you have a substep of 20 per second, each interval is 0.5 meters, this means the collision with the 1 meter thick object will be detected, when you have alot of fast moving stuff. or stuff banging into stuff, banging into other stuff. it becomes a stress test at those sub steps.
oh you mean timesteps, i get it. I've actually done an engine for rigid body dynamics and the problem you are referring to simply does not compute in this case. First, time is not a factor coz it doesnt have to go as fast is it does in realtime, it can te much much longer(and actually does) to precompute physics and collision detection in a prerenderd context. Even in realtime you can detect how much objects are interpenetrating and return 1/2 (or any other fraction) dt recursively to avoid it..
we are talking about the same thing here mate, be it timesteps, delta-t(dt), or substeps. The term refers how often you check for collisions and calculate responses. it can also refer to physics and graphics engines, for example my engine updates physics 40times more often then graphics
Again, the only way this can be interpreted as a stress test is if you measure how much time it take to pre-render this, thats all
need a bigger bowl man... have a look on turbosquid
mocaponeuk 5 months ago in playlist More videos from Genomax2007
looks cool
TheVjey1985 5 months ago
WTF i thought this was real
Gamea650 6 months ago
Lol one of them is running away in the top left corner at 0:04-0:06
Somethingcrappy 7 months ago
Comment removed
whonow09 7 months ago
Old word. Thanks!
Genomax2007 9 months ago
good work
adamsonamine 9 months ago
you probably need a good pc for this...right?
donniedarkoooooo 9 months ago
Great! With this we may avert any future meltdowns! Hamdilullah! :D
TheAudiopulse 10 months ago
It's nice, but why you do this?)
AJleKcaHgep 1 year ago
@AJleKcaHgep
Thanks! it's only a test with reactor.
Genomax2007 1 year ago
oh, thanks!
Tell me more about your music video... :D
c u!
Genomax2007 1 year ago
You have some cool stuff.. Would you be interested in creating a music video to some dance music? Like dubstep, tech house or psy trance?
Adeptmind 1 year ago
I FUCKING LOVE PEGS.
Buskie1 1 year ago
i see bug :D 0:04 - 0:07 at left
honzad1 1 year ago
@honzad1 it has rabies :D
BurningHero 1 year ago
oye muy bueno enserio podrias hacer un tutorial porfavor es q quiero mejorar en mi 3d
casiel10000 1 year ago
@casiel10000
Gracias, pero no es como para hacer un tutorial. Hay cientos de ellos en la red y ademas este video es muy antiguo. Hoy dia hay otras opciones mas precisas para simulaciones como Physx. He visto algunos de tus videos y veo que usas Krakatoa para las particulas, que tal va este plug?
Seguimos en contacto :D
Genomax2007 1 year ago
@Genomax2007 pues si yo he usado krakatoa en las partticulas y es un buen plugin pero quiero aprender a hacer esto con el reactor claro seguimos en contacto
casiel10000 1 year ago
@Genomax2007 jaja hace mucho q no veia tu video ese plug es muy util a mi me agrada mucho y tu que has intentao ahora??
casiel10000 9 months ago
hahaha, i dont have PhysX in 2007 :)
Genomax2007 1 year ago
Gotta say, reactor is pretty shit. I use PhysX always.
nVidia6000 1 year ago
the only imperfection on this is the missing of friction
ggilgil 1 year ago
10 years later, we will be able to do this in real-time.
Flam3swe 1 year ago
@Flam3swe Hahaha, and with more quality!
Genomax2007 1 year ago
@Flam3swe Hahaha, and with more quality!
Genomax2007 1 year ago
render time?
naka538 1 year ago
@naka538 I don´t remember the render time, about 1hour.
Genomax2007 1 year ago
@naka538 I don´t remember the render time, about 1hour.
Genomax2007 1 year ago
@naka538 I don´t remember the render time, about 1hour.
Genomax2007 1 year ago
@naka538 I don´t remember the render time, about 1hour.
Genomax2007 1 year ago
sorry, but why u call this "stress test" ?
350 objects is ridiculous ... try 35.000.
But nevertheless, the look is great :)
Mounty2010 1 year ago
@Mounty2010
Genomax2007 1 year ago
@Mounty2010
Genomax2007 1 year ago
Did u drop Clothes pins into a bowl?
JamDP1100 1 year ago
hummthat took a few days to render :)
TheKaos90 1 year ago
you cant stress test a pre calculated thing... lol :P
OGMO11 3 years ago 12
Wrong, in Havok's case you can, in terms of substeps, i am suprised there was not stuff going through stuff here, so it does count a stress test.
HavokDelta6 2 years ago
hmm i read the comment you responded to and yours. Can you elaborate a bit about these substeps? this does look prerendered to me..how can this be a stress test?
avion85 2 years ago
substeps per frame still comes into play,
if you have an object 1 meter thick, and an object traveling at 10 m/s towards it, if you have 1 substep per second, chances are it'll go right though it, if you have a substep of 20 per second, each interval is 0.5 meters, this means the collision with the 1 meter thick object will be detected, when you have alot of fast moving stuff. or stuff banging into stuff, banging into other stuff. it becomes a stress test at those sub steps.
HavokDelta6 2 years ago
oh you mean timesteps, i get it. I've actually done an engine for rigid body dynamics and the problem you are referring to simply does not compute in this case. First, time is not a factor coz it doesnt have to go as fast is it does in realtime, it can te much much longer(and actually does) to precompute physics and collision detection in a prerenderd context. Even in realtime you can detect how much objects are interpenetrating and return 1/2 (or any other fraction) dt recursively to avoid it..
avion85 2 years ago
No i mean substeps. cmon mate do your homework.
HavokDelta6 2 years ago
we are talking about the same thing here mate, be it timesteps, delta-t(dt), or substeps. The term refers how often you check for collisions and calculate responses. it can also refer to physics and graphics engines, for example my engine updates physics 40times more often then graphics
Again, the only way this can be interpreted as a stress test is if you measure how much time it take to pre-render this, thats all
avion85 2 years ago
FAIL, but whatever you want to call it okay?
also just to prove how right i am,
Echo, Alpha, omega :) i got 3 :P
HavokDelta6 2 years ago
oh i get it:D
You have no idea what you are talking about do you? you tried to play smart correcting these people in the comments eh?
You are busted pal:)
avion85 2 years ago
Yep totally....noob
Bit of advice everyone.
Don't argue with an idiot, they drag you down to their level, then beat you with experience.
HavokDelta6 2 years ago
so ironic, this situation:)
btw, you never argued...you kept dancing around, i didnt see any arguments at all...
anyway - im done, good luck in your studies.
ppl can judge for themselves
avion85 2 years ago
haha, I like how in the upper right corner one of them spins away funny.
koolJ 3 years ago
upper left corner.
RyanBriscall 2 years ago
IDK why I said right.
koolJ 2 years ago
jajajaj ke wno "a ver si se le va la pinza" XD
isezgz 3 years ago
How lang did the rendering do?
gielfransen 3 years ago
I'm really not sure if that is video or 3d graphics...wow, man
RAMIDUScz 3 years ago
Haha, nice use for the reactor :D
HKurck 3 years ago
some real investigation can be done with such tools - a lot of mysteries would be solved ... reports would make more sense ...
phoebus1966 3 years ago
is it a game
so yes where can i download?
ubermensch10000 3 years ago
not a game, for animators and you have to pay 1,000$ for it
gielfransen 3 years ago
Create your objects with a real scale (very important!), and ajust the gravity and colission tolerance.
Genomax2007 3 years ago
How do you make it to where they don't twitch and spas out?
jakerismitology 3 years ago
Are 350 objects with 5480 pol. Totally 1.918.000.
The power of reactor :D
Genomax2007 3 years ago
HELL YEA!
Cheers,
Q.
Qtittb 3 years ago
????? what does that prove?
popoknight1 3 years ago
i love the peg in the top left at the end, it just kind of rolls away on one end.
Amazing physics though. I really liked it, because i can appreciate how hard it would be :P
l3xar 3 years ago 12
one was like standing up sorta slanted while sliding
keltroy 3 years ago 2
ROFL
RandomRobot1 3 years ago