Added: 2 years ago
From: fightclubhubbs
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  • I believe Psygnosis owned the rights to the Shadow of the Beast license, and as such - it is now the property of Sony, as Psygnosis is now Sony Studio Liverpool.

    BTW: The most "complete" version of the original SOTB is supposedly the FMTowns release, but artistically, it is certainly a step down from the Amiga original, as it lacks the soft, painterly color palette, and eerie load-screen paintings.

    SOTB3 allowed the player to restart from checkpoints with a press of a button if they screwed up.

  • actually pysgnosis only had the publishing rights for the amiga version. The game was 100% reflection's work.

    I don't recall any checkpoints in my playthrough on sotb3.

  • Not sure about that license thing - it might be more complicated than that, as every version of the game retained the Psygnosis branding as far as I know, but later 8-bit re-releases of SOTB were handled by Gremlin and TechMagic. It Ubi owns the rights, I might be able to one day realize my dream and buy the license off of them.

    In SOTB3 the checkpoints are essentially load-points before certain puzzles. Like, in the forest level it's right before the beast-in-cage puzzle.. etc.

  • the genesis version of beast 1 and 2 was ported over by psygnosis.and published by EA.

  • SOTB 1 and 2 were ported to Genesis/Megadrive by WJS Design, and published by EA in US and Europe, and Victor Industries in Japan.

    Hehhehe - sorry to point this out - for a while I was kinda nuts about all things Psygnosis.

  • ok then I got that megadrive/gensis thing mixed up. its cool that you follow psygnosis so closely. I use to follow sega closely until they went 3rd party.

  • You forgot to mention the Atari Lynx ver - it's vastly different from the rest, mostly in a good way. TGCD game is not that good, or that difficult to find. Oh, and just so you know - Super SOTB was never released commercially, and only exists in ROM form. Genesis version of SOTB2 was the easiest, and actually had good sound. SegaCD version was ridiculously hard due to poorly timed and shorter-range attack. It also had an issue where it could only be beaten by cheating due to a design oversight.

  • I forgot the mention half that stuff on purpose, except for the snes version not being release. I wasn't aware of that.

  • Yes! The music in this game rocked

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