@pichulick This is 3 years old and rendered by students.. Blender can do so much better than this (and it can definitely compete with 3ds Max and Maya today..)
There's some awesome renders out there on the web..
Ah, I see the blender renderer has claimed another victim with its flickering. I had that problem in my Rube Goldberg Device video and some other shiny objects in other projects. What usually fixes it is turning off vertex normal flipping on the mesh. For some reason the renderer can get confused on some surfaces and it causes things to freak out like your counter top did. For some reason auto smooth can sometimes fix that issue too so if the normal flipping option doesn't work, try that.
Muy bueno, sí señor... pero recalcula las normales con Ctrl+n, para que algunas partes, como las encimera de la "cocina" que parpadea... por lo demás, muy bueno...
Looks like some models on that video is being overlapped, try using newest ver of blender and press w and remove doubles or maybe look over ur models, as for the door texture maybe the texture settings, other wise its good
Pues si la lluvia es chunguisima sobretodo el efecto del sonido pero bueno no encontramos nada más por poner y si poniamos más lluvia el render,...Un edificio si de un tutorial de la web ya q no teniamos idea del blender y solo esta hecho un edificio del ttorial pq el otro ya te digo q no jajaj venga a cuidarse
the shinyness needs to be turned down on stuff, subdivison needs to be used, smoothing, particles on the trees, bumpmapping and not overlapping face. despite that, great job. I always enjoy mass scale sets :D
me parece a mi o esta en catalan/valenciano?
HiperJ10 1 year ago
horror music and atmosphere!(first scene)
normixxxx 1 year ago
This has been flagged as spam show
awesome video!
If you guys want to see Autodesk Maya tutorials check out my channel! I'll also be posting advanced tutorials soon!
-character modeling
-architectural modeling
-and advanced rendering
to name a few
Learnmaya1 1 year ago
porque la textura de la puerta se corre asi??
15546243 1 year ago
Lame if u will use 3ds max the rendeing will be a lod better. i watched some pics with some interiors i didn't knew witch one is real....
pichulick 2 years ago
@pichulick This is 3 years old and rendered by students.. Blender can do so much better than this (and it can definitely compete with 3ds Max and Maya today..)
There's some awesome renders out there on the web..
Have a nice day! :?D
MrCHISOL 1 year ago
how do you make the boden
Kakspecht 2 years ago
good work keep going
modyelkopotan 2 years ago
looks like if quake and gta met back in the 90s....
AfRoM8n001 2 years ago
nice city !
DennisH2010 2 years ago
This has been flagged as spam show
I've never seen it rain blue legos before. Clever. Very clever.
Ever heard of a spline curve? A FORD assembly-line robot could have done better camera work!
Oh. And the cheers are because its OVER. Go back to kindercare neophytes.
Jasonoftheyouknow 2 years ago
WHATS THE MATTER WITH YOU!?
Usually one cuts down another for self gratification. It would appear your not very happy with yourself.....
a2zhandi 2 years ago 5
barely passed
th3planetsghost 2 years ago 3
SORPRENDENTE YO NO PUEDO PASAR EL TUTORIAL :P
na joda
1lu2ma3ca 3 years ago
even without antialiasing an amazing rendering time.
Jean56k 3 years ago 2
JAja yo estoy con ese tutorial de 5 niveles buen trabajo.
FREDDYNOJ 3 years ago
Sorry, could you tell me what URV is?
yairoka 3 years ago
wouldnt be hard to make (exception of getting all the details right) the hardest part would be waiting for it to Render...thats always a PITA
Ssliasil 3 years ago
seems like that must have taken... 5 hours to render? lol
Ssliasil 3 years ago
GREAT!!!
TricoL0rd 3 years ago
nice work
BlizzardT1 3 years ago
omf god u shod make that a zombie thing
199316mikey 3 years ago
Ah, I see the blender renderer has claimed another victim with its flickering. I had that problem in my Rube Goldberg Device video and some other shiny objects in other projects. What usually fixes it is turning off vertex normal flipping on the mesh. For some reason the renderer can get confused on some surfaces and it causes things to freak out like your counter top did. For some reason auto smooth can sometimes fix that issue too so if the normal flipping option doesn't work, try that.
vinsanity21387 4 years ago
well done i want to make a 3D city in blender but i don't know how to start.
Can some one please help me?
PLEASE i'm hope less
i already did some animations with blender like fluids,particles, atomic bomb!!
but the city is hard to make
HELP ME PLEASE
STANstudiosNetwork 4 years ago
what exactly are you struggling with ?
91MikeH91 4 years ago
Very nice effort, you made it very well. With some of tweaking you could make the materials more realistic. 5 stars for u
GabySoft 4 years ago
nice jump over the bed there lol
xXPODJXx 4 years ago
Muy bueno, sí señor... pero recalcula las normales con Ctrl+n, para que algunas partes, como las encimera de la "cocina" que parpadea... por lo demás, muy bueno...
Arthurein 4 years ago
Looks like some models on that video is being overlapped, try using newest ver of blender and press w and remove doubles or maybe look over ur models, as for the door texture maybe the texture settings, other wise its good
Dukenukem155 4 years ago
Ditto here. Could say the same about the textures(?) and the 'rain.'
ebwje 4 years ago
How do you export your animations in Blender?
filippo333 4 years ago
anyone notice the weird texture glitches when the doors open?
gyrfalcon23 4 years ago
i KNOW!! isn't it just superb?!
GuitarHeat27 4 years ago
how do you import textures from photoshop into blender?
Raghra 4 years ago
not bad...work on your camera movement
to import textures just select the "image" texture and then click "load"
TtheCrazy 4 years ago
Pues si la lluvia es chunguisima sobretodo el efecto del sonido pero bueno no encontramos nada más por poner y si poniamos más lluvia el render,...Un edificio si de un tutorial de la web ya q no teniamos idea del blender y solo esta hecho un edificio del ttorial pq el otro ya te digo q no jajaj venga a cuidarse
planeret 4 years ago
total render = aprox. 16 hours
planeret 4 years ago
the shinyness needs to be turned down on stuff, subdivison needs to be used, smoothing, particles on the trees, bumpmapping and not overlapping face. despite that, great job. I always enjoy mass scale sets :D
EggYolk 4 years ago
La lluvia es chunguisima...y los edificios son los del tutorial de la web de "hecho en ronda" os falta la planta baja :(...
manumene 4 years ago
how long it took to render?
anyway beautiful!
tanoo69 4 years ago
that must have taken a long time!
flyvin2 4 years ago
Thank you!
planeret 4 years ago
OH GOD thats so nwunderful my respect
91AGGRESSIVE91 4 years ago
i com van els preus de la vivenda en aquesta urbanització xD
aakelau 4 years ago