Added: 2 years ago
From: MultiCoasterfreak
Views: 10,474
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  • uh michael jackson's thriller would be better just saying.

  • WOAH! Love the inverted bent cuban eight!

  • sweet coaster dude

  • shoulda put on michael jackson thriller

  • i have one thing to say... WHERE ARE THE TICKETS?!?!?!?!?!?!

  • this reminds me about the hangman at wild adventures

  • ive seen way worst...

  • The supports look all right, but that's some of the worst trackwork I've ever seen. Please have mercy on you viewers' eyes and learn to use Newton 2.

  • @Omnigeek6 Yes, his trackwork sucks ass but don't go around promoting programs that automatically smoothen out things for people. NoLimits was made so you can handmake coasters, not so you could just use ANOTHER program on a program that was already simple enough.

  • @tsunami762

    Thank you for your unbiased and highly accurate assessment of the purpose of NoLimits. Tip: don't be a handbuilding snob if you can't handbuild competently. I examined your latest masterpiece, and the trackwork was scarcely better than what I see (and wish I hadn't) on this coaster. Perhaps you should also learn to use Newton 2.

    By the way, I plug this program because it makes n00b coasters slightly more tolerable. However, I would still advise that you stop making prefab supports.

  • @Omnigeek6 And after visiting your channel, please do not flame other people if you don't have any videos yourself. That includes this "MultiCoasterKid" dude too. :)

  • @tsunami762

    Finally, to address this, as well as the "my viewers are fine with prefabs" argument:

    Go to wwwdotcoastercrazydotcom and make an account. First, check out my tracks. I have the same username there. Are you still whining about the fact that I don't use YouTube to post my work? Downloading the tracks means reviewers can examine them more closely anyway.

    2nd, see how far your crappy trackwork and prefabs get you with the experienced designers. Realize your viewers are n00bs.

  • @Omnigeek6 Sigh. Since you are so "awesome", why do you keep arguing? Do you not realize that I am fine with what I work with? Go to my channel. I say in the description "Subscriptions are appreciated, but feedback is also welcomed. :) Thanks". I DO NOT CARE HOW MANY SUBSCRIBERS I HAVE. I make NoLimits coasters out of passion, and if you put me down, so be it, but I honestly couldn't care less. I only upload to share my work with those who wish to view it.

  • @tsunami762

    I wasn't the one who brought up my own work in this "conversation". Does this quote sound familiar? "And after visiting your channel, please do not flame other people if you don't have any videos yourself".

    I also make NL coasters out of passion. I upload for 2 reasons: the one you stated, and so I can receive constructive criticism which will help me improve. Also, I was under the impression that saying your viewers liked prefabs mean you thought that made you a competent designer-

  • @Omnigeek6

    - and was attempting to show you that on average, the NL community on YouTube is far less experienced and knowledgeable than the people who actual join roller coaster sites. My mistake. Apparently, you know that, which raises other questions even more troubling for those concerned about you (AKA not me).

    By the way, given that after nearly a year using NL you are still using prefabs, I doubt your claim that you will improve, or master the program at all.

  • @Omnigeek6 I am saying that I couldn't give a fuck about how good you are at NoLimits or 3D's or Newton. I am fine with what I do. I will improve my supports and scenery as I progress, but I would like to "master" NoLimits first, withOUT the use of third-party programs.

    And BTW, "n00b" is so 2006. Thanks. :D

  • @tsunami762

    Finally, I don't give a fuck about your ideas of what is "so 2006." Obviously the area you put time into is which internet memes are in fashion, while I put time into creating the best coasters possible.

    With those radically different mindsets, I see little opportunity for a civil debate, so I bid you a fond adieu. Unless of course, you are foolish enough to reply. Until then...

    Have a nice day :-)

  • @tsunami762

    One final note: you appear to still use RCT3. This does not exactly enhance your credentials as a person capable of discussing No Limits. If you want a program already simple enough - no wait, TOO simple, stick with RCT3.

    Also, most good designers use tools.

    Worse yet for your argument, 3ds scenery in NL is always made with other programs, so NL is already at its best when not alone, even without taking into account various trackwork tools.

  • @Omnigeek6 I still play RCT3 on occasion, when I feel I have nothing much else to do.

    I also never said my work was anything good. I said you should not be dealing with programs that auto-smooth, especially if you're actually trying to be serious.

    NoLimits was infact made simple so idiots like you who cannot seem to work the already simple enough tools they have given you are easy to work with, and you honestly shouldn't need to use any programs like Newton or AHG -

  • @Omnigeek6 - they just show how unwilling you are to spend the time that a real designer would use. Indeed, they tend to have much more advanced programs that work more efficiently, but you should see my point. And btw prefab supports are just fine with my subbers. If you don't like my videos, just don't subscribe.

  • @tsunami762

    I will put this in simple terms; handbuilding snobs are annoying, arrogant bastards when they can handbuild competently. When they cannot handbuild competently, they are annoying, arrogant bastards who have nothing to be arrogant about. You fall into the latter category. BTW, Newton is not an autosmoother. It allows you to build your track using heartline values, forces, times, velocities, and other advanced stuff as opposed to placing vertices and hoping for the best.

    Continued...

  • Also: "NoLimits was infact made simple so idiots like you who cannot seem to work the already simple enough tools they have given you are easy to work with"

    lolwut? That made no sense. Are you trying to tell me that NL was made simple so that idiots like me are easy to work with? Please, learn some grammar.

    Tools are more advanced than NL on its own, but less advanced than the programs real designers use. And yet, you seem to think using the less advanced one will make us more like real-

  • - designers. I'm afraid I do not see your point. If I can make a better coaster faster using a tool, I will use it, because I have a sense of practicality, which no doubt I share with real designers.

  • @Omnigeek6 Silly elitists always expecting everyone to be playing by their rules.

    Honestly, as underwhelming as this is, I think it's safe to assume I represent the majority of the 4,811 viewers this video has had when I say "THIS IS *NOT* PAINFUL." Thank you.

    Try and be less of an elitist asshole.

    Oh, and I agree with Tsunami: Someone who can freehand on-par with someone who uses a guide-tool is FAR more talented than the latter. Learn to free-hand first, then improve it with guide-tools.

  • @CloudLevi

    *facepalm*

    You are replying to a year-old comment. I thought I had too much time on my hands, but this is just pathetic.

    Anyway, I'd like to note that the "silly elists" and "elitist assholes" here are the NL users claiming that using tools is cheating, and expecting everyone to play by their rules. I am not one of those people.

    I also think it's safe to assume that I represent every single viewer on this video who is not a complete idiot when I say this would be very painful

  • @Omnigeek6

    to ride if it were ever actually built. In fact, it would probably give every single rider horrible injuries. It would also be physically impossible because the rails go THROUGH the supports in places.

    I do agree that someone who can handbuild as smoothly as if he/she were using tools is an incredible designer. The problem is: very few designers have the talent or patience to handbuild that well, and at any level below that, using tools WILL produce a higher-quality track, all else

  • @Omnigeek6

    being equal. The fact is, handbuilding takes a LOT of time, and given a limited amount of time to spend on a ride, I like to take advantage of Newton's speed and try out different layout options so I can find the one I want, and then spend the rest of the time I save into making detailed, realistic supports and scenery. I take the option that lets me make better rides in less time, and so would any real company choosing what software to design their rides with.

  • @Omnigeek6

    Now guess what happens next? That's right, handbuilding snobs show up and tell me I'm cheating because I use a method that's different, and actually more realistic than what they use, saying "it takes no skill." (false).

    Now you come blithering into this thread, necro a year-old flame war, and have the nerve to call me an elitist asshole?

    No. Incorrect. I award you no points. You lose. You fail. Goodbye.

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