Added: 3 years ago
From: Starcracker001
Views: 3,187
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  • For Red Canyon I and II, I did a big jump at the beginning. For the First version you just turn right once you get to the other side, but on the second one, jump arrow, mines, and a little crashing boost surprise. with magnets and mines and a majority of hard turns, however. And one big drain magnet, too.

  • good vid man free gams no my pag

  • 6:08 WHY DIDN'T YOU DIE?!?!?

  • on sand ocean, how did you keep from exploding when you had No power left? Good work on all the stages btw they're all so very sweet :D

    -Falcn

  • @MrMorris5026: Well, I guess, it is a bug or a feature, I don't really know ^^. But I figured out that it depends on the ROM-version I used. So basically it was not my intention to have this "feature" inside my tracks, but when I have finished building my tracks, I couldn't port all the tracks to a fine working ROM anymore, regrettably.

  • @MrMorris5026: Btw: You only can lose energy when you hit a mine. But nevertheless you can be destroyed when you have no energy anymore and you hit a mine.

  • @Starcracker001 Thanks. Again Excellent work

    -Falcn

  • @MrMorris5026: Thx ^^

  • everytime i play this game it feels like im back in the Early 90's and i love the music that SNES has on this game

  • gah high pitched wine!!! *head xplodes*

  • This track was awesome! I really had to use the savestates alot to get it done >_>

    Once you hit the mines before you jump..you can reload again :D

    Great job man, it was very enjoyable

  • I can't get past Red Canyon I on beginner :(

  • this is a great track

  • Thx! Nice to hear! Did you try to play the ROM? :-)

  • yep, it's difficult but i particularly like this track.

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