Are these glitches going to be fixed within the near future? Also, there are a couple of other glitches that weren't mentioned. The Boomerang doesn't work properly, and his grab.
@LCCoolJ95 I'm just saying :l. Also, yes. Have you fully experimented your Port? But anyway's, give us an update on the port if anything. Oh! and Mewtwo on Jiggly too! :D
@haruxbyani The codes, you turn into a .gct file and you put it in the codes folder at the root of you sd card. And the rel, it goes in the module folder in the pf folder.
@LCCoolJ95 the two codes that you included, no result data and no entry data,(Im using the King Dedede has Link's IC-Constant code only) makes my wii stuck on the black loading screen. when i remove those two codes the game works but when i select Dedede, everything loads but only when i double jump it freezes. Any idea? I have the NTSC version.
:D Thanks for the shout out! Pichu is coming along great! I am using the new Pichu (Melee) model and texture, so I have to go and resize all the animations, 1 by 1...but yeah. :D
@LCCoolJ95 well I got the n-b done, minus the damaging itself, and there was a code posted in one of the Clone Engine threads of Popo over Ice Climbers, so i use this code so there is only 1 pichu.
@WiiHaxTutorials What do you mean you resized every animation? Pichu is already the perfect size anyway. Oh, and I found the code. I'm definitely going to make another video about it. :D
@WiiHaxTutorials I would suggest just putting the texture because, maybe, the model you put over had different bone(s) than the original. If the new file has different bone(s), well...that's definitely not good. Pichu will be huge then.
@LCCoolJ95 i learned that it was a code i used. it was so ike had pika's ic-constants, for a pika hack over ike i was trying, so that froze it. i disabble dthe code, and it worked.
@WiiHaxTutorials O_o you're doing Pichu over Ike now? That's a great idea! If you port him over Ike, and using the generic ike rel, he can be ported over anyone!
@LCCoolJ95 no, im not, yet. once i finish, i will, just incase i end up uising articles. i had th epika over ike ic constants code because i was trying to port knux or mew ove rike
Broken Download link
joselitovalle52 1 month ago
this psa is full of glitches
can you fix them?
example: grab, final smash, up-b, normal b, down b
TurgeonKihofuss 3 months ago
can you port zero over olimar?
joselitovalle52 4 months ago
whats that song at the end?
joselitovalle52 5 months ago
Could I have a copy of what is on your SD card?
NGCDragoonFighter 5 months ago
What's that code when you can't see the battle portraits in battle?
TehKewlyGuy9 6 months ago
What's up with the "Spy files" and the "Dark files?"
TehKewlyGuy9 6 months ago
@TehKewlyGuy9 The Spy files is for special brawl invisible and the dark files are for the subspace emerald characters.
LCCoolJ95 6 months ago
where you put ft_dedede.rel ?
TheCochoxx 7 months ago
@TheCochoxx In the module foider
LCCoolJ95 7 months ago
@LCCoolJ95 thanks but i have another problem when i jump, the game is frezee why??
TheCochoxx 7 months ago
@TheCochoxx Use the IC codes
LCCoolJ95 7 months ago
What Music Menu??? :D
nettokun1999 7 months ago
@nettokun1999 Its that marvel vs campom music i think its the 3th game idk i have it too
animeist72 7 months ago
@animeist72 O_o It's Tatsunoko vs Capcom's Character Select Theme
LCCoolJ95 7 months ago
you have marth
roy
and ike?
how...
ernasmulders 7 months ago
@ernasmulders Yes, I have Marth. Yes, I have Roy. No, I don't have Ike.
LCCoolJ95 7 months ago
@LCCoolJ95 i thought cloud goes over ike
ernasmulders 7 months ago
@ernasmulders Here's what's what: Marth is not port over anyone, Roy is over Ike, and Cloud is over Olimar.
LCCoolJ95 7 months ago
@LCCoolJ95 alright cloud over olimar im gnna download dat 2
ernasmulders 7 months ago
Y is it when i use this Hack it messes up when i shoot those litle beams??
animeist72 7 months ago
zero when used over Dedede does not resemble the zero used over Link
the Zero used over Deded feels more "heavy", the Up-B is worst, and has some attacks that hit differently.
TurgeonKihofuss 7 months ago
el zero cuando se usa sobre dedede no se parece al zero usado sobre link
el que se usa sobre dedede se siente mas "pesado", se salva peor, y tiene algunos ataques que pegan de forma distinta
lusters 7 months ago
@lusters ...que?
LCCoolJ95 7 months ago
my zero its "fat"
TurgeonKihofuss 7 months ago
Are these glitches going to be fixed within the near future? Also, there are a couple of other glitches that weren't mentioned. The Boomerang doesn't work properly, and his grab.
evilsupergoku 7 months ago
@evilsupergoku O_o uh, are you using Zero or Link? Zero never has a Boomerang. And his grab, no clue.
LCCoolJ95 7 months ago
@LCCoolJ95 Well, the down B Shield thingy XD. Also, i'm using your hack right now. (Zero)
evilsupergoku 7 months ago
@evilsupergoku It can do that? Really, that's so cool!
LCCoolJ95 7 months ago
@LCCoolJ95 I'm just saying :l. Also, yes. Have you fully experimented your Port? But anyway's, give us an update on the port if anything. Oh! and Mewtwo on Jiggly too! :D
evilsupergoku 7 months ago
I downloaded the file. I have no Idea where the code or the rel file even go? Help please? >:
haruxbyani 7 months ago
@haruxbyani The codes, you turn into a .gct file and you put it in the codes folder at the root of you sd card. And the rel, it goes in the module folder in the pf folder.
LCCoolJ95 7 months ago
@LCCoolJ95 So I just add .gct at the end of the text file?
haruxbyani 7 months ago
@haruxbyani You use a program called Code Manager that turns the text file into a gct file
LCCoolJ95 7 months ago
@LCCoolJ95 Thank you. c: But just one quick question. Can I add it to the already existing RSBE01.gct I have?
haruxbyani 7 months ago
@haruxbyani I don't think so. You'll need the original text file with the codes your already using
LCCoolJ95 7 months ago
@LCCoolJ95 im recording now just some funny clips because of my montage is done
hpdrulz15 7 months ago
epic. intro. song. period.
rockmanX117 7 months ago
@LCCoolJ95 the two codes that you included, no result data and no entry data,(Im using the King Dedede has Link's IC-Constant code only) makes my wii stuck on the black loading screen. when i remove those two codes the game works but when i select Dedede, everything loads but only when i double jump it freezes. Any idea? I have the NTSC version.
GlitchLearner 7 months ago
can you make a roy over king ddd or rob without needed codes because i dont know the pal codes
ernasmulders 7 months ago
This is amazing. Great job. For some reason when i double jump the game freezes O_o
GlitchLearner 7 months ago
is this rel
cyberdarkdragon1 7 months ago
@cyberdarkdragon1 Yes, it is suppose to be Meta Knight over DDD, but I used Zero's files instead.
LCCoolJ95 7 months ago
@LCCoolJ95 nice work
cyberdarkdragon1 7 months ago
@LCCoolJ95 So basically, you used MetaKnight's REL for this port? If so, I can put Gray Fox on DeDeDe?
evilsupergoku 7 months ago
@evilsupergoku Yeah, sure. That would be fine.
LCCoolJ95 7 months ago
@LCCoolJ95 :D
evilsupergoku 7 months ago
:D Thanks for the shout out! Pichu is coming along great! I am using the new Pichu (Melee) model and texture, so I have to go and resize all the animations, 1 by 1...but yeah. :D
WiiHaxTutorials 7 months ago
@WiiHaxTutorials The Melee Pichu by KTH, right?
LCCoolJ95 7 months ago
@LCCoolJ95 yes, that one.
WiiHaxTutorials 7 months ago
@WiiHaxTutorials That is great. How far are you from done, moveset wise? And how did you get only one Pichu anyway?
LCCoolJ95 7 months ago
@LCCoolJ95 well I got the n-b done, minus the damaging itself, and there was a code posted in one of the Clone Engine threads of Popo over Ice Climbers, so i use this code so there is only 1 pichu.
WiiHaxTutorials 7 months ago
@LCCoolJ95 I dont know if you could help, but I resized every animation, and now when the game loads, it freezes...would you know why?
WiiHaxTutorials 7 months ago
@WiiHaxTutorials What do you mean you resized every animation? Pichu is already the perfect size anyway. Oh, and I found the code. I'm definitely going to make another video about it. :D
LCCoolJ95 7 months ago
@LCCoolJ95 great! :D
what I mean is, i took the model, and put it over the current pichu over ice climbers. but then all the animations made pichu "giant"
WiiHaxTutorials 7 months ago
@WiiHaxTutorials The model or the texture?
LCCoolJ95 7 months ago
@LCCoolJ95 both
WiiHaxTutorials 7 months ago
@WiiHaxTutorials I would suggest just putting the texture because, maybe, the model you put over had different bone(s) than the original. If the new file has different bone(s), well...that's definitely not good. Pichu will be huge then.
LCCoolJ95 7 months ago
@LCCoolJ95 i jus used teh model and textures u used on ur new pichu video
WiiHaxTutorials 7 months ago
@WiiHaxTutorials And you tested and it still freezes?
LCCoolJ95 7 months ago
@LCCoolJ95 i learned that it was a code i used. it was so ike had pika's ic-constants, for a pika hack over ike i was trying, so that froze it. i disabble dthe code, and it worked.
WiiHaxTutorials 7 months ago
@WiiHaxTutorials O_o you're doing Pichu over Ike now? That's a great idea! If you port him over Ike, and using the generic ike rel, he can be ported over anyone!
LCCoolJ95 7 months ago
@LCCoolJ95 no, im not, yet. once i finish, i will, just incase i end up uising articles. i had th epika over ike ic constants code because i was trying to port knux or mew ove rike
WiiHaxTutorials 7 months ago