(For those who wish to know, recoil-fall cancelling is when you put your back to the edge of a platform, and then when you use an attack that hits a shield, the recoil of it will push you off the platform, cancelling all the lag of the grounded move, because you are now airborne. I don't remember if Zelda is floaty enough to actually land back on stage without jumping, but even still, she has creative options from this.)
@Pierce7d Well, situations where you can use a grounded move on a plateform (without considering being on its edge) that hits a shield are quite rare. I mean, when a player is on a plateform, it's by far safer to use an attack below your opponent or an aerial instead of : - jumping on a plateform, - landing on it, - performing a grounded attack. However, it's my point of view.
Overall it was really solid. There were some areas were you lacked tactical knowledge, like on Delfino, you could've used Neutral B to force him in the water, then Dair him. There were several times you could've footstooled your opponent for K.O., and you don't use any mechanical ATs, like recoil-fall cancelling, which is really good with Zelda IMO.
Also, if your opponent DIs your Fsmash, pay attention to the way they DI. He went behind you the first time, and your dash attack connected, and it was sick. But then he DIed up, and you still used Dash attack every single time, when you could Utilt, or Usmash. If you thought he was going to jump, Uair. If you think he's going to jump and airdodge, kick him, or Nair if you don't have the spacing. Don't just autopilot to Dash Attack.
@Pierce7d I "autopilot" a QDA after a DI'ed Fsmash because there are more chances for the other player to be thrown behind Zelda and you CAN'T "combo" your QDA if it isn't buffered. But I don't use it everytime, I use a Usmash if it can kill him (there is no worst situation with Zelda than getting your Usmash stalled ...) and Nair sometime. Well I didn't punish the DI everytime, but in real match it's really hard, under pressure I tend to use QDA more to lower the risk (Which is bad I know)
The hitbox is massive, so you don't have to get the spacing just correct like Fair and Bair.
Also, if your opponent is behind you and is waiting for you to do something, don't be afraid to just drop shield, turn around, and reshield. A lot of times, you feel obligated to use a move that will protect you from behind.
When I was watching the first game, I noticed you weren't using Nayru's love to parry, defend and zone properly, but you cleaned that up. The thing I did notice that you used to win game 2, but still underused tremendously, was taking advantage of Zelda's amazing Uair. It is very easy to bait an airdodge because of Uair, and then that same Uair is a very extreme punish for that bait. Just jump, wait for the airdodge, and Uair.
2) As for Nayru's love, when I first rewatched those matches I noticed that there were situations when I could use it and did not, I was quite stessed back then but yeah I should fix it.
3) As for Uair, sorry but what you're saying works (very well) against players you've never fought before, however I'm used to playing against Neath like every day for 2 years, so he knows REALLY WELL that getting over Zelda and airdodging is just like suicide (plus, he knows when I want him to dodge cause he knows my gameplay like no one else). So I can't use Uair against Neath the way I would use it against any player.
Haha, it is silly to assume that I do not use Zelda with players I know. I would rarely play Zelda against players I DON'T know.
Regardless, your opponent does airdodge (they anticipate Uair), and there were several situations where I saw you could use Uair. If I had time right now, I'd rewatch and post timestamps, but perhaps I will next time.
First off, very impressive Zelda. I take great pride in my own Zelda, so it is of no insignificant note when I say that I think your Zelda is better than mine.
TWA DEW UH PARTY!
parmsib 3 weeks ago
Interesting conversation below me :).
Kisarez 1 month ago
(For those who wish to know, recoil-fall cancelling is when you put your back to the edge of a platform, and then when you use an attack that hits a shield, the recoil of it will push you off the platform, cancelling all the lag of the grounded move, because you are now airborne. I don't remember if Zelda is floaty enough to actually land back on stage without jumping, but even still, she has creative options from this.)
Pierce7d 1 month ago
@Pierce7d Well, situations where you can use a grounded move on a plateform (without considering being on its edge) that hits a shield are quite rare. I mean, when a player is on a plateform, it's by far safer to use an attack below your opponent or an aerial instead of : - jumping on a plateform, - landing on it, - performing a grounded attack. However, it's my point of view.
SsbJuJuxXx 1 month ago
@SsbJuJuxXx
It doesn't have to be a platform, it can be any grounded surface. I was referring to the main stage. Being near the edge is a common occurrence.
Pierce7d 1 month ago
Overall it was really solid. There were some areas were you lacked tactical knowledge, like on Delfino, you could've used Neutral B to force him in the water, then Dair him. There were several times you could've footstooled your opponent for K.O., and you don't use any mechanical ATs, like recoil-fall cancelling, which is really good with Zelda IMO.
Pierce7d 1 month ago
Also, if your opponent DIs your Fsmash, pay attention to the way they DI. He went behind you the first time, and your dash attack connected, and it was sick. But then he DIed up, and you still used Dash attack every single time, when you could Utilt, or Usmash. If you thought he was going to jump, Uair. If you think he's going to jump and airdodge, kick him, or Nair if you don't have the spacing. Don't just autopilot to Dash Attack.
Pierce7d 1 month ago
@Pierce7d I "autopilot" a QDA after a DI'ed Fsmash because there are more chances for the other player to be thrown behind Zelda and you CAN'T "combo" your QDA if it isn't buffered. But I don't use it everytime, I use a Usmash if it can kill him (there is no worst situation with Zelda than getting your Usmash stalled ...) and Nair sometime. Well I didn't punish the DI everytime, but in real match it's really hard, under pressure I tend to use QDA more to lower the risk (Which is bad I know)
SsbJuJuxXx 1 month ago
The hitbox is massive, so you don't have to get the spacing just correct like Fair and Bair.
Also, if your opponent is behind you and is waiting for you to do something, don't be afraid to just drop shield, turn around, and reshield. A lot of times, you feel obligated to use a move that will protect you from behind.
Pierce7d 2 months ago
When I was watching the first game, I noticed you weren't using Nayru's love to parry, defend and zone properly, but you cleaned that up. The thing I did notice that you used to win game 2, but still underused tremendously, was taking advantage of Zelda's amazing Uair. It is very easy to bait an airdodge because of Uair, and then that same Uair is a very extreme punish for that bait. Just jump, wait for the airdodge, and Uair.
Pierce7d 2 months ago
@Pierce7d Well, let's clear a few things :
1) Thanks for your advices, I'm gratefull.
2) As for Nayru's love, when I first rewatched those matches I noticed that there were situations when I could use it and did not, I was quite stessed back then but yeah I should fix it.
SsbJuJuxXx 1 month ago
@Pierce7d
3) As for Uair, sorry but what you're saying works (very well) against players you've never fought before, however I'm used to playing against Neath like every day for 2 years, so he knows REALLY WELL that getting over Zelda and airdodging is just like suicide (plus, he knows when I want him to dodge cause he knows my gameplay like no one else). So I can't use Uair against Neath the way I would use it against any player.
SsbJuJuxXx 1 month ago
@SsbJuJuxXx
Haha, it is silly to assume that I do not use Zelda with players I know. I would rarely play Zelda against players I DON'T know.
Regardless, your opponent does airdodge (they anticipate Uair), and there were several situations where I saw you could use Uair. If I had time right now, I'd rewatch and post timestamps, but perhaps I will next time.
Pierce7d 1 month ago
Hmm, couple of notes
First off, very impressive Zelda. I take great pride in my own Zelda, so it is of no insignificant note when I say that I think your Zelda is better than mine.
Pierce7d 2 months ago
AAAAAAAAHHHHHHH ! J'ai carrément eu l'adrénaline des joueurs sur la fin ! Vraiment serré ! Magnifique Zelda O_o
Juste un avis personnel, des fois le Utilt aurait fait des ravages, c'est dommage qu'il n'est été utilisé qu'une à deux fois.
Mais contre un DDK, rien à redire ! Amazing.
Eorlingas67 2 months ago
Only in Europe.
<3
Kaffei4Lunch 2 months ago
JuJux would be better if he switched between Sheik and Zelda. I mean, he's already terribly good with Zelda, why not try Sheik.
LordoKarnage 2 months ago in playlist Smash du Roy [30/10/2011]
go jujux^^
Officer94 2 months ago
PS2 :bave:
nintenpro 2 months ago
durant le match sur ps2, on a senti que jujux aimait glisser xD
Dedepouilleur 2 months ago
Goof shit. Really good shit. Zelda's great, just needs more pivot grabs and u-air.
rizkunisnator 2 months ago
Fucking Neath.
Luxuryball 2 months ago 4
very close
lightning kick is soo strong
LamePants 2 months ago
anytime a bot tier does well, it gives hope to the rest of the community.
hambreadncoke 2 months ago 9
Awesome set.
Meh347 2 months ago