Added: 3 years ago
From: RonzanXNA
Views: 8,411
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  • Nice! Looks cool! I'm working on fractal planets myself. So far I only have wire frame but I'm working on the shader now. I have collision detection and LOD so I can walk around on the surface though. My shader is going to be simplex noise based. I have the planet divided up into 10 zones of each one with a U/V coordinate system. Each zone is basically two adjacent triangles of the initial icosahedron I use to make the planet. I'll make a video when I get the shader in place.

  • How did you do this?! I've been trying to make heads or tails out of HLSL but it doesn't make sense to me. What books/tutorials do you read to learn this?

  • I used a second pass in the effect and displaced the verticies in the vertex shader.

    Drop me a mail James, I'll mail you the shader part if you want.

  • James??? I have just posted my atmospheric planet shader as a response to yours. I have to say, yours made up part of my inspiration :)

  • Sorry mate, I don't know where I got that 'James' from hehe - meant Charles of course ;)

  • lol, np, DRJBN maybe?? Not sure what the J stand for in his name, but think it might be James :P

  • hehe yeah must have been Byron I was thinking of ;)

  • Nice planet mate. I have started to play with a planet shader, was wondering how you get that nice hazing effect around the edge of the planet?

  • very cool!

  • hehe, yeah it's me again ;)

  • hehe, I was like, those nebula's seem familiar... oh, its this guy xD

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