Is it possible to get the Geometry of the maps and import into another game to see what the graphics would be like in that games style? Or do you need to get a map editor and just copy the maps?
@thesomeoner I converted the extracted .x files to .smd using Milkshape, built custom collision models for them, and then used the source mod tools to convert them all into workable models for use in the engine. Took around a month to figure it out, but it takes around 30 minutes or less to convert a static model now.
Well, even though the MSs & SPs have 2 different scales, it would be appreciated if the WP armors were scaled up so they are almost as big as regular fighters.
@ARWINGx1 I just did. At least, I made them 3 times as big. That is the size I have been using for making the flyable ones. Any bigger and the low texture quality becomes very noticeable and distracting. The packs are updated on the site for download now.
Is it possible to get the Geometry of the maps and import into another game to see what the graphics would be like in that games style? Or do you need to get a map editor and just copy the maps?
foodyrulez 1 month ago
@foodyrulez Copy as in make one that looks kinda like it.
foodyrulez 1 month ago
Holy fuck.Pathos.
jacplac97 4 months ago
what the hell this game
mmoattak1400 4 months ago
Make working 'Air vehicles' style gears for gmod. Receive 1,000,000 awesomeness...
hellfire911911 4 months ago
i've been told the scripting and coding was similair to garry's mod engine...
getting the .x files is easy, but getting them to work in hammer?
EnjyuDaWhoop 5 months ago
did i see a aperiod
Darkussdude3901 5 months ago
I know Ive posted 1 comment, but can u make like the players? in city?
Just a question :)
TheAttackMaster 6 months ago
WTF??
MrRogal94 6 months ago
can you tell me how to extract and convert the files?
all i have in the folders are .obj's and .tex's...
ymatheys 7 months ago
how the hell did you get all these in this software?
what software are you using?
thesomeoner 8 months ago
@thesomeoner I converted the extracted .x files to .smd using Milkshape, built custom collision models for them, and then used the source mod tools to convert them all into workable models for use in the engine. Took around a month to figure it out, but it takes around 30 minutes or less to convert a static model now.
Argodaemon 8 months ago
Well, even though the MSs & SPs have 2 different scales, it would be appreciated if the WP armors were scaled up so they are almost as big as regular fighters.
ARWINGx1 9 months ago
@ARWINGx1 I just did. At least, I made them 3 times as big. That is the size I have been using for making the flyable ones. Any bigger and the low texture quality becomes very noticeable and distracting. The packs are updated on the site for download now.
Argodaemon 8 months ago
Very good job, i believed be in aceonline XD
Scapy67 9 months ago
FUCKING AWESOME!!!!!!!! :D
TheAttackMaster 10 months ago 13
It's actually nice to see a comparison between the gear size and everything else :D
davsenbavsen 10 months ago 2
Pretty D;
ScreamingSkull BCU artemis <3
SupermarketZombies 10 months ago
@SupermarketZombies i'm Faizz from ANI artermis
se2cond 7 months ago