Added: 1 year ago
From: amuddypizza
Views: 1,131
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  • realy awsome job mate...would like to help you out by blending stuff for you ;)

  • Damn.... i'd love to experiment with this. Could you send me the .blend file?

  • @snipperbes no problem! my site will have it soon... It's named "toys" because i wanted to make everything look like a plastic toy. kinda gave up... heres my site! "htt ps :// sites. google . com/ site / blengineering amuddypizza/" except w/out the spaces. It wont let you post a site directly... :/

  • @amuddypizza  Thank you! What version of Blender was this created with, by the way?

  • @snipperbes this was blender 2.49B. Im too lazy to learn 2.55, so yeah...

  • Why dont you use glsl?

  • @sumofsumstuff i use GLSL on smaller games, generally graphically advanced testing for the game engine. I would use GLSL on normal games like this, but it makes the game run incredibly slow. I think my graphics card sucks :/ either that or i have too much junk on my computer... 4 games, 3 visual design programs, 2 web browsers, several versions of Mac apps, and tons of files piled up tends to do that...

  • Awsome

  • @Hazan12345 yay! thanks :) currently trying to figure out how to use a freely moving camera inside the pause so i can fly around in frozen space... not working very well, i might add :)

  • @amuddypizza What do you mean, do you mean like far cry 2 style camera when you in a vehicle and you can look around in the cockpit. If so, I could help you, if not tell me more so I know what you mean.

  • @Hazan12345 kinda. Like you'd activate pause and it would switch to an extra camera, not parented to the plane, that could fly around freely, outside of the aircraft. Have you ever played the Halo 3 or Reach theater before? you can pause the replay and use a freely moving camera to view stuff from any angle. i've been trying to do that, but in the game instead of in a replay... thanks... any help would be appreciated! :)

  • @amuddypizza Sorry, I tried to make a .blend file for you but it didn't work

  • @Hazan12345 really? thanks :) yeah i'm working on it. i can make everything in a minigame i'm using for testing freeze, but when i resume it all physical objects lose their momentum and just fall. also it takes a bunch of programming for each individual object for it to work... lots of controller states and stuff.

  • @amuddypizza True, I'll be posting my next video soon and good luck!

  • @Hazan12345 thanks. you too... :)

  • @amuddypizza are you using suspend dynamics or pause?

  • @sumofsumstuff normally suspending a scene would work, but since i want a freely moving camera within the frozen space, i would have to use suspend dynamics. However (i don't know if this is just my computer) when i use suspend dynamics, objects with physics when resumed jump randomly. Therefore, i've ended up using set/remove parent. This works, but the problem is when their parent is removed they lose all previous momentum. In short, i've met a dead end... i don't know how 2 write python...

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