lol id spam venoms with splinter cannons vs tyranid also a ravager, the venoms can have warriors/trueborn with a blaster i nthem, you'll notice you can get allot of strength 8 ap 2 with the dark lances and blasters in it, and the splinter cannons doing 6 shots + 6 more with the additional splinter cannon upgrade, = lol dead tyranids........... the blasters and dark lances pick out the characters + so many vehicles for such cheap prices = you cant catch or explod them all in time... gg DE win
When playing with De try not to spread your guys out hit one specific are and hit it HARD while the rest of his army has to waste time comming to you and cant shoot cuz ur in combat. When I play DE I smile whenever my opponent starts off spread out. Also, it works really well to put the archon with 6 hekatrix bloodbride with shardnets and give the archon a clone field. If you surround the archon with sharnets, he literally becomes untouchable in close combat.
the ward save upgrade sux, first turn you move the raider at least 13" to get the 4+ ward save. if it survives that turn, youre in buissness cuz the incubi still slaughter all. its a waste of points to get all these pansy hand to hand units. what if his opponent were playing against space marines? those stupid upgrades wouldn't have meant diddly. Get as many power weapon units and also focus on the splinter fire. its now litterally the same vs every army with the poison effect.
splinter racks are only used for splinter pistols and splinter rifles also the archon should have taken a shadow field it is awsome in all the games ive played up so far the shadow field is better than clone field
I would have had the archon and incubus get out in the second turn where they were the first they would have slaughtered the termagants and got pain tokens easily and slaughtered those troops
@ChathamFr0 blasters are actually the same and 10 pts for a 5+ invul thats a 33.3% to survive anti tank fire which is basically everything in the opponents army cause r transports are made out of paper doesnt seem worth it, I rather have night shields but i'll probably end up testing both.
@S4disticJ0k3r YMMV, I've fought Orks with Kustom Force Field enough times to know how much of a pain in the ass it can be to take out three Battlewagons with an invulnerable save, so the cost for an invulnerable seems pretty good. I will be using it on my elite transports, but not my troops. Regards to Blasters, p96 shows an increased range (18" up from 12") though GW has been known to make typos in that section before..
@ChathamFr0 except that battle wagons r usually 14 on the front and can choose to be enclosed. That alone makes it so that few long range shots get thorugh like 1 or 2 and thats when that miracle 5 or 6 starts to look like it actually matters... But for Dark eldar your mechs will be taking pentrating hits so much easier that the 5+ save probably wont avert ur mech from getting destroyed if it gets shot.. hmmm I dont remember seeing the 18 to 12 but if thats the case thats pretty interesting.
3 HQs in 1k pts? And Warriors get slaughtered in close combat! Would have been better off with wyches! Or if he wanted warriors, would have hung back and fired at long range for a few turns. Keeping the empty raiders at max range sniping the MCs.
Also, Hive Guard are effected by night fight. They dont need LoS, but reread Night Fight rules. You need to be in "Range" to target.
@Bondoid well, Haemonculi come 3 for 1. Like was stated at the very end, since he is GW Staff, he DIDNT get to read much of the codex, as the regulars got their dirty mitts on it first, and he tool like 5 minutes to make a list.
Well, he DID have tricked out Raiders, just to try the different upgrades, and the Sybarites and Haemonculi had wargear as well. I am sure the archon was a lot of points, but sadly, he went down to a failed save roll of '1' on a str 8 Hive Guard shot, so we never saw what he had on him either.
lol id spam venoms with splinter cannons vs tyranid also a ravager, the venoms can have warriors/trueborn with a blaster i nthem, you'll notice you can get allot of strength 8 ap 2 with the dark lances and blasters in it, and the splinter cannons doing 6 shots + 6 more with the additional splinter cannon upgrade, = lol dead tyranids........... the blasters and dark lances pick out the characters + so many vehicles for such cheap prices = you cant catch or explod them all in time... gg DE win
JB22881 2 months ago
3 Ham. For 1 HQ choice means they are in the same sqaud, Much like warlocks
ak47vidieos 8 months ago
When playing with De try not to spread your guys out hit one specific are and hit it HARD while the rest of his army has to waste time comming to you and cant shoot cuz ur in combat. When I play DE I smile whenever my opponent starts off spread out. Also, it works really well to put the archon with 6 hekatrix bloodbride with shardnets and give the archon a clone field. If you surround the archon with sharnets, he literally becomes untouchable in close combat.
mithybob 8 months ago
the ward save upgrade sux, first turn you move the raider at least 13" to get the 4+ ward save. if it survives that turn, youre in buissness cuz the incubi still slaughter all. its a waste of points to get all these pansy hand to hand units. what if his opponent were playing against space marines? those stupid upgrades wouldn't have meant diddly. Get as many power weapon units and also focus on the splinter fire. its now litterally the same vs every army with the poison effect.
grimm61111 11 months ago
Anyone here can tell me what the dark eldar archon's soultrap do?
Meridos257 1 year ago
@Meridos257 And how do you figure out the points in the new dark eldar codex?
Meridos257 1 year ago
splinter racks are only used for splinter pistols and splinter rifles also the archon should have taken a shadow field it is awsome in all the games ive played up so far the shadow field is better than clone field
piep1e 1 year ago
I would have had the archon and incubus get out in the second turn where they were the first they would have slaughtered the termagants and got pain tokens easily and slaughtered those troops
brandon911111111111 1 year ago
great tervigons
jonkey1234 1 year ago
Take that band wagon dark eldar player!
Gregorious926 1 year ago
whats the go with those things spawning more units?!
snigglesthedestroyer 1 year ago
5+ invulnerables is good considering Dark Eldar hardly get saves against shooting attacks.
ooftaZone 1 year ago
5+ invul on raiders? that kinda seems like a piece of crap wargear, its probably around 20 pts
S4disticJ0k3r 1 year ago
@S4disticJ0k3r Yeah, invulnerable saves on AV10 transports is a bad thing right?... >.>
ChathamFr0 1 year ago
Comment removed
S4disticJ0k3r 1 year ago
@S4disticJ0k3r Dark Lances are completely unchanged, Blasters got an additional 6" range, and we have a total of four types of lances to use :)
ChathamFr0 1 year ago
@ChathamFr0 blasters are actually the same and 10 pts for a 5+ invul thats a 33.3% to survive anti tank fire which is basically everything in the opponents army cause r transports are made out of paper doesnt seem worth it, I rather have night shields but i'll probably end up testing both.
S4disticJ0k3r 1 year ago
@S4disticJ0k3r YMMV, I've fought Orks with Kustom Force Field enough times to know how much of a pain in the ass it can be to take out three Battlewagons with an invulnerable save, so the cost for an invulnerable seems pretty good. I will be using it on my elite transports, but not my troops. Regards to Blasters, p96 shows an increased range (18" up from 12") though GW has been known to make typos in that section before..
ChathamFr0 1 year ago
@ChathamFr0 except that battle wagons r usually 14 on the front and can choose to be enclosed. That alone makes it so that few long range shots get thorugh like 1 or 2 and thats when that miracle 5 or 6 starts to look like it actually matters... But for Dark eldar your mechs will be taking pentrating hits so much easier that the 5+ save probably wont avert ur mech from getting destroyed if it gets shot.. hmmm I dont remember seeing the 18 to 12 but if thats the case thats pretty interesting.
S4disticJ0k3r 1 year ago
@S4disticJ0k3r r 36 s 8 ap 2
acetraker1988 1 year ago
@S4disticJ0k3r no its still 2
brandon911111111111 1 year ago
Can you make me a digital copy?
Kumite0071 1 year ago
Good introduction! I'm glad to see that it doesn't SEEM too ridiculous :)
grooshmonkey 1 year ago
3 HQs in 1k pts? And Warriors get slaughtered in close combat! Would have been better off with wyches! Or if he wanted warriors, would have hung back and fired at long range for a few turns. Keeping the empty raiders at max range sniping the MCs.
Also, Hive Guard are effected by night fight. They dont need LoS, but reread Night Fight rules. You need to be in "Range" to target.
Bondoid 1 year ago
@Bondoid well, Haemonculi come 3 for 1. Like was stated at the very end, since he is GW Staff, he DIDNT get to read much of the codex, as the regulars got their dirty mitts on it first, and he tool like 5 minutes to make a list.
MattVarnish1103 1 year ago 5
Comment removed
Bondoid 1 year ago
Well, he DID have tricked out Raiders, just to try the different upgrades, and the Sybarites and Haemonculi had wargear as well. I am sure the archon was a lot of points, but sadly, he went down to a failed save roll of '1' on a str 8 Hive Guard shot, so we never saw what he had on him either.
MattVarnish1103 1 year ago
So thay seem expensive points wise based on the size of his list at 1000pts.
MantisCell 1 year ago
@MantisCell probably cuase hes using n archon with incubi
S4disticJ0k3r 1 year ago
@MantisCell Double this is what he should of done (D6 ap flamers everything FNP + FC at start, 4 Lances to take tervigons/Hive guard out)
Haemonculi (65 pts) (X2 @ 130 pts)
(x1) Venom Blade (2+), Splinter Pistol, Liguifier Gun.
Wracks (100 pts) (X2 @ 200 pts)
(x8) Two Poisoned Weapons(4+).
(x1) Poisoned Weapon (4+), Liquifier Gun.
Raider (85 pts) (x2 @ 170 pts)
Dark Lance, Flickerfield, Night Shields, Torment Grenade Launchers
acetraker1988 1 year ago