Added: 1 year ago
From: FZDSCHOOL
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  • hi feng. i really appreciate all of these videos. i also appreciate that you dont want to talk about hardcore perspective and so on because that is for your course members.

    but for someone who isnt even on the right continent to go to one of your schools, where would you suggest learning the hardcore perspective, color, anatomy and so on elements?

    thanks again.

    this question is also open to anyone who doesnt have a problem with perspective.

  • I can draw well but i lack imagination, can i fix this kind of problem? I love doing this kind of things but creativeness in perspectives has been one of my lowest qualities, is there any way to improve it?

  • i think everyone's already said it but i'll say it again seein ur vids n learnin from them im really beginnin to push myself in the landscape department. always used to focus 100% on character design from watchin ur vids ive realised landscape is just as important.

  • heeeey, math-like dry perspective IS sexy!

  • hey thanks, not many teachers put their work online, this is extreemly benificial to most of us, amazing tutuorials!!! keep them coming, thank you!!

  • well i would love to see a video about perspective even if it was "boring" its something thats very important... but i totally understand that you cant share your whole course with us :D i love your tutorials and they are really helpfull the way they are! keep them up

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  • do you have a deviantart account? :O

  • Well to me, perspective is easy to see but hard to master, I sometimes find myself without a mental tool, when drawing some random figure in a weird perspective, to see if it's visually correct. Hannes, I think the reason he pushes the fundamental perspective, is to actually make it one of the most important things you look into when you begin studying, so that you can develop the 'mental 3d catalog' not just in skill or eye but in mind as-well.

  • i don't get why you say perspective is so hard

    it's so easy to learn

  • Awesome Channel SUBSCRIBED BIG TIME! :)

  • Dude this is awesome, thx

  • I learned a lot just from this one episode. Thanks!

  • I was curious why you left the backround unpainted as that to keep it realistic?

  • i am into this field, not yet im still in high school but when i get to college i will defiantly take a class like this

  • I'm in Art College in hopes of becoming a concept artist. I enjoyed this and have learned a lot from just this one video. Thank you for sharing this.

  • I need to build up my library of images! Great video, thanks for the lovely tips!

  • This is so amazing, thank you so much!

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  • Amazing stuff. It looks so planned out, but is improvised. ..stunning. Thanx for your tutorials.

  • If you change the color on the towers from blue to red then its crysis 2 :D

  • these videos are excellent, every each of them is just awesome, especially the style and the production pipeline is just great . And I watched Feng since he made that video on gnomon -painting robots, and then the gnomon masterclass also very nice .

  • i'm going to save all of these videos just in case he takes them down or stops doing them... they are too good lol.

    seriously feng is the god of concept art. if i had the money i'd go to that school in a heartbeat.

  • Hi, Feng thanks so much for these tutorials. Are your textures from a commercial collection or personal? Would love some sources to know where to start gathering.

  • Must say, that was pretty awesome what you said, "This is for the community, I'm not trying to sell you the school."

    Coming into this, I figured it was, kind of an incentive to enroll. But you don't care about that, that says a lot about you.

    Thanks!

  • Great Stuff Feng..

    I'm learning a lot from your videos!

    Thanks!!

  • I cannot believe this is free to watch. You are amazing Feng and you really are paving the way for people to get into this industry!

  • The reason why Zebra pattern is black and white, is because lions dont have color vision.

  • I cant wait for the coming videos.

  • Do you have a video outlined just textures? How do you get them in their, and how do you paint them in yet leave some of it out?

  • @KJamesSr

    Try selecting the texture you want with the marquee or lasso tool, right-click-> Free Transform, and then just drag it into your painting. Then you can adjust the layer properties to get it to integrate well (soft light and luminosity are good choices), and you can adjust the layer opacity and the Adjustments->Levels/Curves/Col­orBalance options to mesh it in further. I also erase the edges with a soft eraser to get rid of the sharp edges. Hope this helps.

  • First off Feng I kust want to thank you so much for what you have been willing to share. You're incredible sir.

    I realize fundamentals are something you'd like to avoid but I was just wondering if you could do a video on a side to side comparison of how light bounces off circle, squares, spheres, and cylinder from one or two light sources and angles. If it isn't fair to your students, then disregard the request and keep rockin'.

  • @lasthavoc might want to try getting Gurney's book 'color and light' off amazon

  • @tkawaii

    Solid suggestion. Thanks, I'll look it up!

  • Keep'em coming Feng! You rock....

  • I'm so happy that these are still being made. Amazing work, Feng.

    If you can say, what movie are you working on?

  • Great work Feng, you learn so much of concept art with these lessons. I would love a lesson on building sketching, like the ones you did when you draw 6 different monsters or the one you did for the gnomon workshop about fighting robots. Some months ago i had to desing alien factorys for a game and i didnt know were to get inspiration for good desings. If you cant post a lesson of this subject i would be very grateful. Thanks again Feng for your time , take care

  • Feng Zhu is doing these videos for free...He is a good guy...

  • Fantastic work as always Feng. Really appreciate the support you show the youtube community.

    I wanted to ask though: you mention the frequency in production where a studio/client will need a 5 hour turn around. That works great for an immediate read, but is that generally JUST to green light a shot before you spend the next day polishing? Or is a piece like this enough for the modelers/compositors to move ahead?

  • PERFECT!!! I am thankfull.... BTW there are not only very young people in here ;-))))

    Drawing and painting can also be a hobby, as you said painting aliens and monsters is endless fun!

  • These videos are great Feng!

    One question: How are you adjusting the values in a desaturated mode, then switching back to color and keeping those value changes? You can see it at around the 6:15 time mark. That's the only technique that made me scratch my head... :/

    Thanks!

  • @bangbangteng did you ever work out how he does that? still scratching my head too..

  • @MattOBrien2212226

    Yeah, You can set up an adjustment layer above everything that reduces everything to BW. Then just paint underneath using any method you prefer (overlay, dodge and burn, or what have you...) and then turn off the adjustment layer when you need to go back to color!

    p.s. Feng didn't respond, this was me just figuring out the simplest way I could think of to replicate his trick.

  • @MattOBrien2212226 Pretty sure he's using an adjustment layer, to just desaturate it, then possibly make scaled changes like overlayed masks or curves adjustment layers.

  • Thanks for the comments. Regarding academic studies: It's not about the paper or degree, but what type of education is provide to meet your career needs. In our industry, nobody cares about your degree or diploma. Not a single client ever asks for a resume; but instead, they want to see a "project list" and your portfolio.

    So build that portfolio - it's all about the portfolio. Even experience is sometimes trumped by an amazing portfolio.

  • I love the part where you said "for instance my parents really have no idea what i do for a living" seems typical for artists im noticing, and thats not a bad thing :] thanks for the tutorial!

  • yea...I'm from Warsaw...and I'm here just to get the papers...no papers no work:(!

  • MASTER!!! MORE!. I'm from the academy of fine arts, and I learned much more while watching your videos , than I learned at my classes

    ...thank you for that!

    please say something about brushes...:)

  • @kwantylion I left my academy for that reason. You pay money for "art summer camping" kinda stuff and even if you do not pay money you lose your time dong so much lame stuff. i apritiat thoght fundations of my Academy.

  • @kwantylion I left my academy.. As far as i can guess you are from Warsaw/Kraków/Poznań? I am from Kiyv and I left my academy. I thankful fot it;s fundations though. some really great stuff, it really helps to understand what Feng Zhu and others guys who share with us knowlege(mostly on forums) more deeply.

  • Looking forward to the upcoming videos. Awesome stuff.

    Shame about the no on perspective though...

  • You seriously paint opaque? That blows my mind man. I have to use opacity jitter or it comes out weird.

  • how do you do that skewed freeform transform?

  • Looking forward for Traditional work !

  • Your videos are very inspiring. I've learned so much that it feels as if I were in some kind of online design course. I appreciate the free lessons:)

  • @olisaoli I learned that i never learn such things.

  • One thing I'm interested in is beginning to come up with original designs/ideas. Drawing from reference and life is easy, but without any help my mind's drawing a blank.

    One critique about your painting is that the atmospheric perspective on the middle tower vs the structure are too much the same value. Same with the character and the far right tower. Unless it's intended, ofc :)

    Many thanks for another great tutorial. These are always a real treat and I look forward to it every time.

  • dont stop these tutorials very helpful for beginners

  • amazing! part where you used textures is very inspiring. I see you don't use flip horizontal to see some mistakes in composition or in plasticity. why? doesn't it help or is it unnecessary?

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