There's a point where Hard is addictive, and fun, like Kaizo, and a point where it's repetetive puzzles and non-pumping music. I mean, this hack just becomes "Pick up this, to get this, to get that, to grab this, to get that, to get there, to press this, to jump here, to find this, to press this."
This hack is still great, it's just... bipolar at parts. Fun+hard, or Boring/repeatetive+ and hard, or fun+easy.
It has mood swings. Two minutes into a fun level, you could be in a item maze.
I kinda don't like hacks like this. Well, not all of the levels focus on atmosphere (in a Mario game) instead of the fun, but the majority of them seem like they do. I would much rather have fun with the regular graphics then stare at the same boring colored graphics for hours.
Why is it that a highly prestigious hack, by some of the best SMWC has to offer and virtually EXPECT the player to use save states because of tedious back-tracking and harsh punishments for the slightest mistake!
About halfway through, I felt like telling the level designer "YES. WE GET IT. YOUR LEVEL IS VERY PRETTY. You DON'T need to make the level entirely too big and backtracky in order to get us to ~appreciate your artistic vision~. Just. . . make a level that would be fun even if the graphics were vanilla, and then let your gorgeous chocolate graphics speak for themselves."
World 3 is definitely the most disappointing world in this hack when it comes to length and puzzles. Unearthly Hollow was actually my least favorite level in this hack (which is sad, because I enjoyed Football Canyon, both by the same author).
World 4 and 5, minus one particular level, quite impressed me though. I do hope the same will apply for the rest of the viewers.
I got ZSNES and I need help getting it too work, and I was thinking on you know it a lot more than I do, so could you help me out with it and I want to play the SMW Central Hack version 1.5
So many whiny people. God forbid people making levels in this hack try to extend the life of the game. If this level wasn't so long, there wouldn't have been time to appreciated the atmosphere of the level. Not every level has to be 1-1.
The problem people see with COLP's length is that it, much like many of TheGamer's levels is that it basically overstayed its welcome even in a level/map position where it's at through a multitude of ways. Unearthly Hollow lacked a midpoint that wasn't helped by enemies that blended with the scenery too much.
Some people lack the ability on when to wrap it up.
@MrDeePay At least he was attempting something more than "Run Right, Jump Once in a While". It just seemed like people were being too hard on the guy for something that is both free and was done for free.
Compared to ASMT I don't like this hack, hell some of the levels in SMWCP make VIP look easy, I know the purpose of VIP is a bunch of bored Japanese 2ch users, but goodness. The quality in this hack isn't very high and as of now I'm not impressed by this collab hack. Oh well what can you do? It just seems like the levels weren't properly placed, some of these should be in later worlds in my opinion. I don't have a problem with hard hacks, but it didn't look like it was going to be hard at first.
@TheGuyWhoIsSitting though the difficulty curve in this hack is all over the place and some of the levels just seem cheap more so than hard. Though I suppose since people are apparently used to rewinding and save states that it's not a problem to them to have their levels like this, but still.
One thing I don't like about this hack so far is that all the levels look washed out. It's an okay style occasionally, but Production just uses it too much.
Raocow, maybe the Cave of Lost Pride would've gone quicker if you beat TheGamer's Tetris game. That probably leads you to the room of the midpoint, so he put it there because the Tetris part was hard.
@SonicShadowPSF I'll explain it for you. Maybe the reason that TheGamer put the midpoint so far in the level is because that the other parts of the level (besides the Tetris part) are kinda easy. BUT, if you took the Tetris room and it led you to the midpoint room after you beat it, it would be a logical spot to put the midpoint.
@SonicShadowPSF Yeah, I guess that clears it up. However, I watched someone finish the Tetris part, and it actually DID end up at the midpoint room (after a pretty funny endless bonus game joke). So... whatever. As long as Raocow beat the level, I'm happy. XD
What's this hacks obsession of making the levels a flat palette that is hard on the eyes and very boring to look at? It also seems to have really depressing/droning music that gets rather repetitive. This hack gets a D.
I'm not enjoying this hack anymore. At first I was all "oh man I wanna play it too" but I despise convoluted "carry this around" "you can't see the enemies" or "long winded puzzles" themes. And this hack is made of them from the ground up.
Makes me wanna kick the romhack community in the shins.
Wooo super-long levels with annoying music. I didn't mind the hidden enemies as much in this stage, because the colors were easier on the eyes. Gameplay was kinda annoying as well, though.
There is a secret exit to Unearthly Hollow; after getting out of the house, take a springboard to the end of the area, do not go in the pipe. The secret exit is on the other side of things.
I'm starting to get annoyed by this hack. The art is nice, sure, but that doesn't mean a damn thing if it's impossible to tell one enemy from another, or the foreground from the background, or even a spike ball from a hill.
In an earlier version of this level you could not see the springboard above the first scarecrow. The level idea was much better before because now you know that you have to get the springboard from the beginning and the second message box is pointless.
I dunno, Raocow, I've seen those levels where you let your "artistic" decisions override your gameplay ones, specifically the "minimalistic" levels where everything's a shadow and you use only two colors and stuff, and those levels look frustratingly impossible to play to me, because everything looks the same and it's impossible to make anything out.
@raocow I'm gonna have to say that those levels are so cool-looking that I couldn't be frustrated if I could make it to them in WTH, but they do look a bit hard to figure out.
You could totally defend it by saying minimalistic levels that make it impossible to tell whats what are bad and thus not good examples of a truely artistic level. The shadowed levels in Donkey Kong Country Returns are a good example of this. But I digress.
There's a point where Hard is addictive, and fun, like Kaizo, and a point where it's repetetive puzzles and non-pumping music. I mean, this hack just becomes "Pick up this, to get this, to get that, to grab this, to get that, to get there, to press this, to jump here, to find this, to press this."
This hack is still great, it's just... bipolar at parts. Fun+hard, or Boring/repeatetive+ and hard, or fun+easy.
It has mood swings. Two minutes into a fun level, you could be in a item maze.
Ninjastyle124 6 months ago
I kinda don't like hacks like this. Well, not all of the levels focus on atmosphere (in a Mario game) instead of the fun, but the majority of them seem like they do. I would much rather have fun with the regular graphics then stare at the same boring colored graphics for hours.
swordisprostick 1 year ago 3
11:30 - awesome song!
BonePizza 1 year ago
Sure are a lot of 'Fetch Quests' in this hack
omegachair 1 year ago
Why is it that a highly prestigious hack, by some of the best SMWC has to offer and virtually EXPECT the player to use save states because of tedious back-tracking and harsh punishments for the slightest mistake!
Arwingpilot 1 year ago
About halfway through, I felt like telling the level designer "YES. WE GET IT. YOUR LEVEL IS VERY PRETTY. You DON'T need to make the level entirely too big and backtracky in order to get us to ~appreciate your artistic vision~. Just. . . make a level that would be fun even if the graphics were vanilla, and then let your gorgeous chocolate graphics speak for themselves."
pigcatapult 1 year ago 5
i'm in the frozen world and still have my feather :D
caiopagy 1 year ago
Awesome freestyling skills there.
callmemiles 1 year ago
That's a cool idea, an autumn/Halloween themed forest in a cave!
SHMUPjol 1 year ago
That level that gets shortcutted to is definitely something raorao would say. "Oh mayun! It's Hell!"
rubino83 1 year ago
AragontCAW ft Raocow - WAY WAY WAY
It WILL Happen!!!
BonePizza 1 year ago
Did anyone else hear dishes clanging together at 05:38?
Ashanmaril 1 year ago 2
World 3 is definitely the most disappointing world in this hack when it comes to length and puzzles. Unearthly Hollow was actually my least favorite level in this hack (which is sad, because I enjoyed Football Canyon, both by the same author).
World 4 and 5, minus one particular level, quite impressed me though. I do hope the same will apply for the rest of the viewers.
SNN135 1 year ago
Yes, there is a secret exit.
tmercswimsfast 1 year ago
rcshaggy
rcshaggy (1 second ago)
Spam Marked as spam
I got ZSNES and I need help getting it too work, and I was thinking on you know it a lot more than I do, so could you help me out with it and I want to play the SMW Central Hack version 1.5
rcshaggy 1 year ago
@rcshaggy look for my video 'how to play the vips' for an overview of what you have to do to patch a rom in order to play a romhack.
raocow 1 year ago 4
So many whiny people. God forbid people making levels in this hack try to extend the life of the game. If this level wasn't so long, there wouldn't have been time to appreciated the atmosphere of the level. Not every level has to be 1-1.
payableondeath7 1 year ago
@payableondeath7
The problem people see with COLP's length is that it, much like many of TheGamer's levels is that it basically overstayed its welcome even in a level/map position where it's at through a multitude of ways. Unearthly Hollow lacked a midpoint that wasn't helped by enemies that blended with the scenery too much.
Some people lack the ability on when to wrap it up.
MrDeePay 1 year ago
@MrDeePay At least he was attempting something more than "Run Right, Jump Once in a While". It just seemed like people were being too hard on the guy for something that is both free and was done for free.
payableondeath7 1 year ago
@payableondeath7
Are you thegamer or do you know him? The level being too long was an extremely valid complaint
CamTheKitty 1 year ago
@CamTheKitty No, I'm don't even go to SMWC.
payableondeath7 1 year ago
Compared to ASMT I don't like this hack, hell some of the levels in SMWCP make VIP look easy, I know the purpose of VIP is a bunch of bored Japanese 2ch users, but goodness. The quality in this hack isn't very high and as of now I'm not impressed by this collab hack. Oh well what can you do? It just seems like the levels weren't properly placed, some of these should be in later worlds in my opinion. I don't have a problem with hard hacks, but it didn't look like it was going to be hard at first.
TheGuyWhoIsSitting 1 year ago
@TheGuyWhoIsSitting though the difficulty curve in this hack is all over the place and some of the levels just seem cheap more so than hard. Though I suppose since people are apparently used to rewinding and save states that it's not a problem to them to have their levels like this, but still.
TheGuyWhoIsSitting 1 year ago
Say, Raocow, where does that pipe off to the side of the World 2 Castle lead? and will you ever beat that weird tetris minigame?
marriotr 1 year ago
@marriotr
The pipe beside Grinder Castle leads to Weeaboo Manor.
MrDeePay 1 year ago
Be careful not to spend all your coins, Raocow. You should keep 2000 on hand so you can afford the spacesuit.
Mojotechmk1 1 year ago
Peeps should really tell us when castles, ghost houses and fortresses have secret levels. Even the original SMW made that mistake.
MichaelSaniyan 1 year ago
Don't worry guys, World 3 is by far the worst...there's one W4 level that's a big fail as well...it gets better
WayoshiM 1 year ago 3
One thing I don't like about this hack so far is that all the levels look washed out. It's an okay style occasionally, but Production just uses it too much.
DispariScuro 1 year ago
Raocow, maybe the Cave of Lost Pride would've gone quicker if you beat TheGamer's Tetris game. That probably leads you to the room of the midpoint, so he put it there because the Tetris part was hard.
louiejub 1 year ago
@louiejub
The hell are you talking about. The Tetris room is way worse than the mole puzzle.
SonicShadowPSF 1 year ago
@SonicShadowPSF I'll explain it for you. Maybe the reason that TheGamer put the midpoint so far in the level is because that the other parts of the level (besides the Tetris part) are kinda easy. BUT, if you took the Tetris room and it led you to the midpoint room after you beat it, it would be a logical spot to put the midpoint.
louiejub 1 year ago
@louiejub
The reason TheGamer put the midpoint so far in the level is the he was just dumb.
I mean, the man himself said that in the smwc forums!
So yeah, just a brainfart. It happens =P
SonicShadowPSF 1 year ago
@SonicShadowPSF Yeah, I guess that clears it up. However, I watched someone finish the Tetris part, and it actually DID end up at the midpoint room (after a pretty funny endless bonus game joke). So... whatever. As long as Raocow beat the level, I'm happy. XD
louiejub 1 year ago
@louiejub
I think I watched the same video.
After I saw the first seconds of the tetris room i said F this and went for the alternate path.
IT WAS A WISE DECISION.
SonicShadowPSF 1 year ago
The level music makes all your commentary sound like some ridiculous rap song xD
x612nt13 1 year ago
What's this hacks obsession of making the levels a flat palette that is hard on the eyes and very boring to look at? It also seems to have really depressing/droning music that gets rather repetitive. This hack gets a D.
PureRok 1 year ago
I'm not enjoying this hack anymore. At first I was all "oh man I wanna play it too" but I despise convoluted "carry this around" "you can't see the enemies" or "long winded puzzles" themes. And this hack is made of them from the ground up.
Makes me wanna kick the romhack community in the shins.
FonMasterIon 1 year ago 3
Darn it Raocow, at this rate you'll never be able to buy the magical space suit. I was really looking forward to that
Shika511 1 year ago
anyone kno the link to this hack?
fluffydragonite 1 year ago
Can you tell me where you got the ROM that works well with this?
I would love to play with you as you go on.
rcshaggy 1 year ago
There is secret exit btw!!
Bowserian 1 year ago
What pumpkin?
OpDDay2001 1 year ago
@OpDDay2001 The one in all this weird puzzle shit.
eckrdz 1 year ago
I'm not sure about you guys, or about you, raocow, but I like MGU more than this.
Bellolsom 1 year ago
Wooo super-long levels with annoying music. I didn't mind the hidden enemies as much in this stage, because the colors were easier on the eyes. Gameplay was kinda annoying as well, though.
Fawriel 1 year ago
There is a secret exit to Unearthly Hollow; after getting out of the house, take a springboard to the end of the area, do not go in the pipe. The secret exit is on the other side of things.
TomPhanto 1 year ago
@TomPhanto don't just flat-out tell him JAYSUSSSSSS
drkraid 1 year ago
COOL THE MIDPOINT WAS RIGHT AT THE END!!!!!
Zaekk 1 year ago
@Zaekk COOL STATING THE OBVIOUS IN ALL CAPS!!!!!
somepartsareme 1 year ago
@somepartsareme I LOVE AMPHETAMINES~~~!!!!~!~!
Zaekk 1 year ago
@somepartsareme COOL I LOVE AMPHETAMINES!!!
Zaekk 1 year ago
what program is raocow using to play this? could someone tell me? maybe give me a download link?
koopasta 1 year ago
@koopasta google "zsnes":)! and after that, google "smw central"=)!
uybfi 1 year ago
I'm starting to get annoyed by this hack. The art is nice, sure, but that doesn't mean a damn thing if it's impossible to tell one enemy from another, or the foreground from the background, or even a spike ball from a hill.
PAMuffinMan 1 year ago
You'll never be able to afford a space suit at this rate! D :
Phandiw 1 year ago
I don't lnow if there is a secret exit... but I kinda wanna see raocow beat the tetris part of Cave of Lost Pride...
azurillkirby 1 year ago
@azurillkirby
Cave of Lost Pride is a Yellow level. That implies there is no secret exit.
markyjoe1990 1 year ago
@markyjoe1990 Yeah, I know that. I kinda still wanna see it though.
It's like when raocow does all of the paths of a castle level.
azurillkirby 1 year ago
the lvl is easyer after the mid point but kind of just as long
DarkerForEvryDay 1 year ago
By the way, every ghost house has a secret exit, except for the ones in world 6 and 7 I think.
Dunno if that's supposed to have stayed a surprise, but it's not that much of a spoiler, I guess. :/
mebamme 1 year ago 2
Damn, the music was horrible in the cave level...
Phaze1984 1 year ago
I like the part where he said "hey there everyone"
iDelanex 1 year ago
Yep, you are right, in your design everything is clear, you can see without a problem what will kill you, as everything will kill you!
HarmfulGravemind 1 year ago 2
In an earlier version of this level you could not see the springboard above the first scarecrow. The level idea was much better before because now you know that you have to get the springboard from the beginning and the second message box is pointless.
Yockel 1 year ago
6:58-7:30
Rao-rapping can be hazardous to your health...
UltimaShadow7 1 year ago 29
raocow, you should go back to the tetris part on the cave of lost pride and show it off.
arcnova 1 year ago
I dunno, Raocow, I've seen those levels where you let your "artistic" decisions override your gameplay ones, specifically the "minimalistic" levels where everything's a shadow and you use only two colors and stuff, and those levels look frustratingly impossible to play to me, because everything looks the same and it's impossible to make anything out.
StarkMaximum 1 year ago 22
@StarkMaximum Hmm... I guess I can't really defend that one! Hahaha~
raocow 1 year ago 17
@raocow I'm gonna have to say that those levels are so cool-looking that I couldn't be frustrated if I could make it to them in WTH, but they do look a bit hard to figure out.
KuiperHaumea 1 year ago
You could totally defend it by saying minimalistic levels that make it impossible to tell whats what are bad and thus not good examples of a truely artistic level. The shadowed levels in Donkey Kong Country Returns are a good example of this. But I digress.
~LaZodiac~
StoneMonkWisdom 1 year ago
@StarkMaximum
/watch?v=I1Dy3Bobwx0
I dunno, I thought mine was pretty ok.
AnimeRules996 1 year ago
@AnimeRules996 He was talking about some of the levels raocow made for What the Hell, not the levels in ASMT.
gheuh2 1 year ago
@StarkMaximum At least the outlines show. Gray enemies on gray background isn't cool. Gray enemies on black background is k. :)
1a2b3c4d5e2427 1 year ago
you forgot tetris!
tinytab 1 year ago
If you are going back to Hell, is Demo coming with you? She has to catch her Seinfeld reruns you know. :)
norbeastful 1 year ago
:C wheres part 11?
ScannerOfDoom 1 year ago
that mid point just wanted to taunt you raocow
olinar90 1 year ago
sorry, sorry, the part numer was a mistake, this was 11 all along!
raocow 1 year ago 4
@raocow oh derp, I mean its not like it matched up or anything *facepalm*
CantTrustAnyone 1 year ago
@raocow it was 11 the whole time!? :O what a plot twist!
SakoresDark 1 year ago
Hey Raoman,we want part 11 :3
CantTrustAnyone 1 year ago
Um, Raocow, there was no part 11.
jordanliow 1 year ago
I hated those red koopa head ghosts.
ShamanJ 1 year ago
Dude, dude, dude. Where did part 11 go?
oma0812 1 year ago
Cave of Lost Pride is truly evil.
MetaAd 1 year ago
awesomelicous as allways^^
CPUfreak007 1 year ago