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From: BlizShouter
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  • lol searched my username right after watching a starcraft video on quanticmedia's channel. This was the first link :S

  • Well.. > people gotta learn to beat terran rather than calling it OP and raging cuz they arent skilled enough to beat it.

  • terran OP: check

  • stalkers = merde ftw marauder are over and terran so much in general sc2 now is broken game :S

  • wchich program u using to recording that replays ?

  • wow what a great game. nice casting bro

  • Why haven't you gotten a better mic? you've been casting for awhile, there is still static.

  • Ive found that as protoss vs terran mmm builds zealot + void rays are the best way to go.

  • @FinalWords if terran has some vikings the voids are useless and zealots cant reach the medivacs healing the ground units. easily pawned.

    sentry(2 guardian shields), zealot (with charge), colossus (with range and microing)...best

  • @Modernwarfare2biatch wat the hell??? rines and zealots have the same movement speed man. Actually go play the game?

  • @Modernwarfare2biatch omg go check the movement speed b4 u say that... they both have 2.25 man

  • wow wrior guy a total noob?

  • holy crap this is all Chinese to me

  • in the air

  • Comment removed

  • why do nobody answer me? now one wants to play with girls?? :,(

  • Terran need a nerf.

  • best starcraft 2 livestream with the number 1 ranked player "debo" on diamond terran league

  • I'm pretty sure there are no advantages to any race in starcraft 2, they've had people researching this and designing this game for 10 years and I'm sure they've done a good job. Not to mention I think it all depends on how you think anyways, because no one can say that they have a build that won't fail in this game. Except those fucking zerg players who rush with 8 zerglings and fuck up my front wall tech lab.

  • @Barta14 haha well said. U see i dont think ppl know very well that zerg and toss are a very strong race. It will take some time for players to come to understand how to utilize all abilities. Check SC2ranks and u will see David Kim is world no 1 and he plays random. (This says a lot about the races, if a random player can top all players)

  • @Cuuljoe David Kim has been playing SC 2 YEARS longer than anyone else... he was hired by Blizzard during production to test balance and unit strengths.

  • @100089295 That is my whole point. With time ppl will learn that all the races are balanced and even Terran might need a boost.

    Lets take this for example. A good zerg player can spawn mulitple larvea hence making more unit at a go. A good toss player can use the a proxy pylon to his advantage greatly so i dont know why ppl complain about the terran race for. I play as random by there way

  • @Cuuljoe

    Bashiok, who works for Blizzard, stated about a week ago that Blizz does know the game has balance problems. Your point is ridiculous and null.

  • @GoldenZealot21 Dude he said that to save face. This game has been in development for years not alone the beta testing race balance. As a random player,

    i think most of Terran build have no known counter yet. Soon these counters will come to light.

  • 11:10 a solid guardian shield would have completely changed that fight. He did get one up, but after 75% of his forces were dead and the sentry which deployed it was almost instantly killed.

  • I am bored of people complaining about the balance issue. A few DTs, high templars or colosus would have annihilated this MMM ball in no time. It's the toss player's fault to keep massing zealots and stalkers. Maybe Terran is slightly overpowered, but not by a significantly amount.

  • @Yellowknight888 marauders snipe collossus easily. dt's are very ineffective against terran who can initially scan while they set up turrets and then get out ravens. high templars are only mildly effective against marauders with their high hp and especially with flying healbots (youd have to sacrifice quite a few ht's before the mm got to the red)

  • @ellefsoneric Well, every strategy has their counter, if marauders can focus fire colosus, then pair with sentries to keep them at bay; if DTs easily get scanned, then set them in multiple waves, and focus fire ravens with Stks; or even better pump out a mother ship to cloak all units.

    You feel terran is overpowered because it's the easiest race to learn, but at pro level, the difference is not significant as the micro even out. Zerg and protoss with good micro can outweigh it.

  • @Yellowknight888 terran is overpowered because of the diversity of units they have. they have multiple answers to problems at multiple tiers in their tech. see enemy air but dont have a starport? spam marines. you certainly have the barracks. given generally any problem, they can fall back to their base and by the time theyve fallen back, theyve already got the correct counter produced (at least if its not incredibly late game and someone hid 20 fast voids or w/e)

  • Same goes with protoss, you can mass stalkers if not having ship units. And when I see my opponents mass marine against my void rays, I simply mass carriers with mothership, or I could switch to colossus or DT, there are many solutions to a single problem as well. Zerg is about fast expansion, and saving up larvae to produce counter units against other. Terran is designed to have turtle advantage, zerg early pressure advantage, and protoss proxy advantage.

  • @Yellowknight888 Zerg early pressure advantage LOL are we playing the same game?

  • @hicser03 Probably not, zergling speed upgrade, 6 pool rush option, multiple hatchery to produce unit, queen's lavae injection, all aiming at fast producing massive amount of units in early game, watch some high level zerg plays, most of them need to rush/harass opponents in order to secure their expo, just because you can't execute their inherent advantage doesn't mean they don't exist.

  • @Yellowknight888 your many replys here prove how little you know of this game, firstly your not going to get any early agression against any opponent unless its a zerg, terran walls in, and protoss semi walls with 1/2 zealots on hold, Terran dictates the momentum in tvz, the zerg has to Defend early game to make sure the hatcherie stays up, this is common knowledge have you never seen 5 rax reapers? hellion marine push's? the extra hatch doesnt even kick in by the time these harass's arrive.

  • By defending the zerg's expo, more often than not they harass and give early pressure instead of staying inside their bases (except for queen). In real high level play, they stay in one hatch and need less defense. It's a known fact that Terran dominates American server, while Zerg dominates Asian server, AND pro Asian players would destroy Americans. Zerg got fastest ground and air unit, really perplexed by why it's hard to see it favors rush and early pressure.

  • @hicser03 To elaborate further, these pro gamers play SCII for living, if there is a KNOWN overpowered advantage for Terran race, everyone WILL choose that race (including Asian server). By no mean this game is perfect, that's why it needs months of b-testing, but the imbalance is INsignificant, and it's these pro gamers who can really figure out the imbalance and are the ones truly affected by it; for most other lower lvl gamers, you lose b/c u can't execute or make better decision.

  • @Yellowknight888 low level play is where you see massing. if you're not constantly harassing in high level play (and not terran :p) you're simply going to get scouted and steamrolled or out expanded (and steamrolled) or harassed (and.. you get it).

    zerg doesnt have early pressure advantage. terran has that.

    anyone can proxy (altho zerg takes the longest). i've even seen 2 different high level proxy hatch wins :D

  • @ellefsoneric Seriously, if not for early pressure why does terran have to wall off the front 90% of the time against zerg.

    Anyone can proxy, though protoss is the MOST effective and flexible. All you will lose is a pylon. While the other two race will lose much more if their enemy scouted them out.

  • @Yellowknight888 terran walls off and builds one or 2 marines. then they build harass units.

    terran doesnt NEED to wall off if they build the proper units and you'll see this in many games.

    effective early game proxy means building a rax or a gateway where your opponent does not expect it. building a proxy pylon afterwards while still technically a proxy doesnt have the same connotations.

    hiding a pylon IN their base long enough to tech to warp gates is actually the slowest indefensible.

  • @Yellowknight888

    I take it you don't play Protoss. Colossi are not even feasible in PvT, Void Rays suck against Terran, and so do Carriers (Vikings rape all of them). And a mothership? Unless you're 2 bases up and 30 minutes into the game, you're not getting a mothership. Seriously, TvP is as imba as ZvP, if not a bit more.

  • Protoss is my main race. Colossi not feasible??? They are the perfect counters of mass MMM ball.

    I thought we are talking about MMM ball, so your viking analogy is no good, viking will be toasted by hydra or stalkers, so what's your point, every unit has its counter, people are complaining the tier 1 units of terran is unbeatable, I am offering tons of solutions to it (colossi, DT, HT charged zealots). Search HD's interview with painuser, even he said protoss needs nerf because of proxy.

  • @Yellowknight888

    You've never went against a Terran who build 3 Vikings?

    PainUser just blows XD. Everything is going for Terran. Every finger points to how ZvT and PvT are broken. Terran Tier 1 isn't unbeatable, it's just Protoss needs perfect micro and Tier 3 to beat it. But when the Terran player is smart enough to go beyond Tier 1, they have the advantage once again. I play Terran and Protoss, and simply going past Tier 1 in TvP is fucking ridiculuously powerful XD. Get out of Bronze noob.

  • @GoldenZealot21 That will be a tough choice choosing who to believe, Painuser, a pro SCII gamer or a complete nobody who has to make himself feel better about his losses by blaming it on balance issue ... (if you feel it's SOOO imbalance, stop playing, as simple as that, Blizzard doesn't spend millions of dollars and a decade to research and testing to shit out an obvious imbalance crap, simple logic)

    Again your viking example is so useless, train your attention span plzzz.

  • @Yellowknight888

    As for Vikings, I've killed 5 Colossi with 7-8 Vikings. gg scrub XD.

  • Protoss 101 - Zealots go in the front..

  • oGsTop has insane instincts wow...

  • I take it Terrans are fairly stout in this game?

  • Bio ball of DOOM

  • this game is retarded... RUSE is way better

  • @markmotarker what is RUSE? might be keen to try it.

  • @markmotarker and again why are you watching replays for a game you dont like as much as another one? Stop trolling you fruitcakes and go have sex with each other.

  • @markmotarker You suck at this game.

  • @Segno726 dude.. this is the first video I see of this game.. and it didnt look interesting to me at all... I know some people loooove thos game.. but to me... to meee... its retarded its just an opinion...

  • @markmotarker So you've never played it but yet commenting on it. Again stop TROLLING!

  • @Segno726 Haha keep those haters away. Great cast.

  • @Segno726 Dosent make sence does it?

  • I don't get this. When you spot multiple dropships, why not throw up a stargate and spit out a couple of phoenixes?

  • i heard this game blows big chud nuggets. From what I can gather from reviews etc, the graphics are far far better then number 1, and theres some new units, and...oh....thats about it. I heard that after a few hours of play one guy got bored with it, and then went and sold the game on ebay because for every new unit, theres an enemy unit that cancels it out. Im going to play suplreme commander and red alert 3 instead. but if you like it, let me know why?

  • @soudenm84 you're a retard, thats why.

  • @soudenm84 im gonna have to agree with mrlag, you are a retard, thats why

  • @mjkelly93 im a retard thats why??? thats why what?? thats why you like the game or did you (being slightly on the slow side) not understand my questions? or did you simply wish to troll and start a pointless debate? and then someone agrees with you, this just shows that the dodo bird didnt go extinct, it lives on in your two families (possibly related,look into that 1) to call me a retard simply because I dont share your opinion, now that, is proof that you have the IQ of a wood lout.

  • @soudenm84 Stop trolling you fruitcake. If you don't like the game stop watching the replays you faggo.

  • @Segno726 mate, stop trolling, its really not cool. I didnt say I dont like the game, I offered what I had heard on it, mentioned what I am now playing, and also asked those that do play it, the opportunity to write to me letting me know the good features of this game, which in turn, might make me want to play it. I also asked someone else that u criticised, what game they were talking about. It is you that is trolling. and again...its not cool to troll.

  • @soudenm84 a game is not balanced without a counter to every other strategy (or unit in this case). what would be the point of playing a game where sitting and massing one uncounterable unit won the game for you?

    would that even be a fun way to win (over and over and over) dull imo.

  • @soudenm84 You have to be trolling... "for every new unit, theres an enemy unit that cancels it out." no shit, if there wasn't... the game wouldn't be balanced at all. The game is all about outsmarting your opponent, no winning by brute force, that only wins games in the lower leagues.

  • @SlaveExplosion no, again, not trolling, I like games where brute force is what wins the game. I like to cut the enemies supply and build the biggest armies, I dont like well thought out tactical battles, I like the massacre. I like to have big powerful units that blast the bejesus outa the enemy. That is what I like...so when I heard that sc2 doesnt have this I was dissapointed because in sc1 I loved having heaps of siege tanks in both modes and then slowly advance on the enemy, wasting them.

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  • the protoss got owned. he was too scared and did not tech up fast enough.

  • LOL, Force Fields were such a waste of energy. In fact I think they helped the Terran player more than it hurt them. This is why I strongly believe you're better off using Gaurdian Shield versus range units than "trying to split them up" bull crap.

  • NEEEEEEEEEERRRRDDDDDDDDD!

  • this map is awesome, also great infantry use from ogs :)

  • What the hell doesn't terran have? Mobility: Check Consistently Stronger than Other Races' Tier 1-3 Units: Check Dropship+Healing: Check Ability to Pump/Mass Easily: Check EXTREMELY Low Need for Micromanagement of Base/Army: Check Extremely Strong Anti-air units: Check Extremely Strong Anti-ground Units: Check Ability to Repair *ANY* Unit/Vehicle/Building Within Seconds: Check Ability to Fly Buildings To Prevent Base Races: Check Ability to One-base Turtle with MULES and Still Mass Army: Check
  • @virusavatar ok umm im a terran player and i just started trying out protoss and let me tell you this. i played toss 10 times now won 10 times in a row. toss players need to mix up their damn units and get some upgrades thats why terran is "strong" in your terms. because terran has marines, marauders, medic and tanks. 4 units. while a toss mass stalkers and expect to beat out everything...-_- really? i mix my toss with zeal, stalkers, immortals and dts (or colosi). MIX UP YOUR UNITS!!

  • @virusavatar yet they still get assfucked occasionally. why?

  • @virusavatar Oh yeah, if you include every single unit you get pretty much everything. That's the point, dumbass.

    Mech does NOT have mobility.

  • @virusavatar Terran doesnt have the ability to warp in units in 5 seconds like the protoss has midgame. You can keep terran players from using mules by forcing them to use their orbital scan. (1 orbital scan denies 1 mule,and one mule brings in 300 minerals) Terrans also have the slowest aircraft,and their buildings catch fire when low on health.As a protoss,you can blow up medivacs by using the feedback ability.

  • @virusavatar effective mobile aoe.

  • @virusavatar and...

  • @virusavatar The game is balanced, stop bitching.

  • @virusavatar You're correct; these are many if not all of the advantages to Terran. I promise that the other races have their own abilities to counter these. Terran is the least adaptable of all the races: Protoss has a split tech tree and zerg has centralized production. For Zerg, if you need to go air, through down a spire and maybe upgrade to greater spire if necessary. For Protoss, Warp in a couple stargates and chrono-boost what you need. For Terran: gimme ten minutes and I'll have a fleet.

  • @TheCommunistSatire terran is the most adaptable of all races. just swap a few addons and you've swapped to higher tech or doubled your output.

    split tech tree is not an advantage. once a unit shows up that needs to be countered, swapping techs is a massive pain (not to mention added research afterwards)

    centralized production is an advantage in some scenarios (and mostly late game after max food) but its also a massive liability before that. losing a hatchery is very hard to overcome

  • @ellefsoneric double the output of wat? marines / vikings / hellions? You cant double the output of thors can you?

  • @virusavatar

    They dont't have High Templars ;) Psystorm ftw!

  • Protoss. Teleportation: Check. Dropship equivalent+Auto shield regeneration: Check. Ability to chrono boost: Check. Effective with mastery of micro against other units: Check. Photon cannon being able to attack both ground and air, and probes don’t have to spend time building: Check. Wisely placed observer can see your opponents’ moves at ALL TIME: Check. Upgrading shield will upgrade both army AND building units simultaneously: Check. Extremely powerful air units especially w mothership: Check

  • @virusavatar

    Exactly a Terann army of 150 supply can steamroll a much more costly protoss army of 200 with about 2 well placed emps and if the Terran loses he battle that just means he sucks.

  • @magnum4magnets82 and if a protoss losses the battle he can just warp in his units so much faster? BTW if a 200 food army of protoss can deal wif a 150 suppy terran, you just suck ass. Where is your HT to feedback? where are the storms??? where are your proxy pylons to replace lost HTs?

  • @SyokFROG

    Yes you can warp in, but gateway units get destroyed to mass mmm, and it's a little hard to pinpoint ghost and feedback them before they emp you. If feedback was like an emp aoe then that would pretty much balance out the terran vs protoss.Marauders are also to inexpensive they cost less then stalkers and win, though they can't shoot air they should cost about 125min, 25gas. I think that would balance it out.

  • @virusavatar are you sure terran have that much mobility? Terran mobility comes from hellion + reapers, harassment units @@

  • @virusavatar yet protoss Huk wins the HDH tourny and zerg player Fruitdealer wins the GSL s1

  • @virusavatar

    Stop whining just because you blow at fighting Terrans.

    Consistently stronger than other races' tier 1-3 units: Wrong

    Dropship+Healing: Healing is primarily for recouping after stim use. It's not strong enough to keep something up being focused down

    Extremely Strong Anti-Air units: You mean the same 1 unit that everyone gets? Ours just happens to get a bonus to armor instead of light?

  • @virusavatar

    Ability to repair ANY Unit/Vehicle/Building: Only mech and buildings and it's not in seconds, it's proportional to your SCV pull and costs proportionate too.

    You're full of sh*t man. L2P.

  • crota... slow down man. You're stuttering. 

  • this isn't normal game speed right....

  • Ugh mini map drop at 6:50.

  • Double-pylon all the way across the map !!

  • @gorthorki SO INTENSE!

  • @gorthorki

    GO GO DOUBLE PYLON!!

  • @gorthorki Well played, sir.

  • The map resembles a Swastika.

  • This is one big joke. Not a single zealot at 11.10 manage to deal any damage (and zealots are supposed to be a good counter against marauders)! Stimpack is too powerful, and the zealots can't even reach the marauders before they are killed because of the concussive shells.

  • @MrStugan Zealots didn't have charge... Zealots definitely don't counter marauders without charge.

  • @hexed2487 a properly microd marauder can still take literally 0 damage from a zealot with charge

  • "superior"? more like "inferior". People who don't know how to play shouldn't play protoss.

  • @avoozl07 tell me why reason why the shouldn't?.. the game is for fun you know

  • psi storm beats mmm

  • @hough777 emp beats psi storm

  • @hough777

    not when you add a couple ghosts into MMM

  • I love terran :P

  • i m freaking feed up with people whinging terran is OP, you need to try terran before you whine it s OP

  • @Harkonon I did and it actually is waaay easyier espacially with the magic bottom and emp -.-

  • you people are retards every unit from each race can be countered turtling can be countered with phoenixes mmm can be countered with colosis on the high ground. and mech can be countered with those flying sting rays and those sting rays should have mutas to protect them from vikings.

  • @zoemayne "sting rays"? Protected by mutas?!

    O_O

  • @Tracchofyre I forgot what are they called!? u know what im saying every thing can be countered people need to stop bitching its war the game would be no fun if countering every unit did not take skill.

  • @Tracchofyre brude lords!

  • guys imma noob anad i wan to ask OP means?

  • @kennywong19 Original Poster

  • @kennywong19 over powered

  • omg no charge.... poor forcefield and bad warp prism drop... should have loaded it up and move over and drop more units annd get hose scv

  • should have went for storm

  • Heres what I thoing the ballance issues are :

    Protos is OK

    Terrans Marauders need to have their Stimpack removed from them

    Zerg - the Hydras need a big boost - 80 HP and around 13 dps shouldnt cost so freaking much (100minerals and 50 gas). I think they should just make them the same as they were in SC1 - 75 min (or probably 100) 25 gas and deal 10 dmg in that 0.86sec

  • @shalkana

    Per unit of time:

    - Marauders do 13.3 damage against armored (half against light)

    - 2 Marines do 13.9 damage against anything (even air)

    The only reason to go Marauders over Marines is for HP & the Marauder slowing ability. Using Marauders for DPS (with stimpack) isn't the best use of your minerals.

    This is why you see high tier players focusing on more heavy Marine strategies than Marauder strategies (as long as they can avoid taking splash damage).

  • @StarcraftPhoenix you're ignoring armor. and you cant "avoid" psystorm or collosi attacks or fungal growth.

    you can run out of the psystorm but at a minimum the marine is half dead and taking 2x the damage of the marauder

  • @ellefsoneric

    "you cant avoid psystorm or collosi attacks or fungal growth"

    If you have the right formation, yes you can. For Colossi make a line of troops and kite inwards swarming at the Colossus' feet (ie. not the normal concave) or split your forces up (so it only hits a few at a time). For storm and fungal you just have to split up your forces.

    It takes a lot of APM to keep up with spreading your units and your macro, but if you can do it you can turn the tide of battles.

  • @shalkana 13 dps is quite a bit for infantry

  • lame play from toss, 4/10 :(

  • 6:35 Crota you really had plenty of time to spot that red dot on the minimap, heading towards Superior's base... Strange thing is that you are actually looking and clicking on minimap. BTW I love your shoutcasts, checking every day for some new ones! Couple of times you missed those backstab actions, so I just had to tell you this time. GG [:

  • mm+stim are all made from raks which make them tier one units/spells. Ghost academy is available before factory, which make them roughly same as a cybocore as far as timeframe is concerned. To suggest that a player has to use vrs, HTs, immortals or coli just to go head and head with a mmm army is ridiculous. For all those who suggest that terran is not OP, please play zerg or toss for more than a day first then come back with comments.

  • enough terran!

  • Does anyone know why can't the engineering bay fly, like in the original starcraft?

  • how to win against terran by a zerg player???

  • @ghiesaies you pray very hard that the terran doesn't know what he/she is doing. just watch the silver and idra game.

  • Are they portuguese?? (Superior and that Gisado left the game)...

  • forcefields arent so great for zealots coz the units can still attack the zealots

  • @linenlines haha finally someone who make sense. poorly placed forcefields actually help the terran player.

  • Im a zerg player, I reached the diamond league place 55 with it. But then I started losing to Terran... 90% of my games... so I fell to rank 80 at some point... so i tried protoss, but i sucked and stayed pretty much at rank 80... so I switched to Terran... and i am back to rank 50... and i havent lost a game to a zerg yet... u can say, its coincidence or that i simply suck at zerg and protoss... but i think terran (or the unit siegetank) is a little bit overpowered...

  • @MrLyxin just try some ultras or infested terrans that you drop between the tanks

    always get fucked by that ^^

  • Look at this game and you will understand why terran are overpowered, not always in lower leagues but in diamond and pro. There is no way to handle the terran mobility oh and marauders must be debuffed.

  • @heavyrainm yes, the mobility that dropship gives the mm army is ridiculous. anyone who pretend to know a thing or two about sc2 say Terran is a immobile race and that's how you win against them.. but every terran player i have met in the past 2 weeks used some version of mm drop. Just watch oGssTc and his terran play for reference. if your nexus/hatch is killed, why would they need to make tanks.

  • Why the hell was this even casted? The Protoss tried to out muscle an MMM Terran without Storm. That is just god damn silly. At the very least the Protoss could have at least tried to go Carrier/Mothership.

  • @TubeTripping a mothership in a high level game like this. TOP was always harrassing.  Do you even know what u r talking about

  • @Cuuljoe The utter ridiculousness of me actually suggesting Carrier/Mothership didn't tip you off as being sarcastic in anyway?

  • @TubeTripping U should learn how put down ur words my friend

  • @Cuuljoe

    You should learn to read, think, and type. A trifecta of knowledge would do you some kid, buddy.

  • @TubeTripping had ur medication lately?

  • @Cuuljoe

    Can I try some of yours?

  • @TubeTripping oops forget ur disease has no cure

  • @Cuuljoe

    Forgetting ridiculous things isn't new to you is it?

  • @TubeTripping no not new at all. (NOW THIS IS A TYPICAL EXAMPLE OF SARCASM - Learn)

  • @TubeTripping haha well sarcasm doesn't come through well over forum chat.

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  • I just realised that the map is layed out like a swastika, olololol XD

  • Increase Marauder cost or decrease their damage or heal could be good choice.

  • @aclock2 agreed. Marauder with 20 damage to armor + stim at 100/25 with 125 health is ridiculous. their damage output/health is comparable to that of a tank. The heal + taking up 2 slots in a medvak makes them much better than a tank. If you ask me, make them take up 4 slots in a transport at least is a step in the right direction. I am tired of mm drops.

  • superior's scouting was inferior!

  • stim marauders are insane... either nerf stim or marauders but they're dominating armored units

  • Siege tanks are tolerable but EMP and Marauders should be fixed. Marauders shouldn't be able to stim since they have the slow ability. Once the target is slowed, the marines should be the ones doing the chasing with stim. The target should have a little chance of escaping.

  • i love you.

  • Poor use of force field =/

  • wanna bet that zerg players love this map ?

  • Stop your whining people, I just watched 3 games in a row from the Intel tournament where this mmm build got totally owned by a protoss and 2 zerg. The difference was they played to their races strengths rather than mashing their head up against the Terran wall which is playing to their strength. In SC1 so many times different races were "OP" then strategies came along and they were the underdog, please get some perspective.

  • @Telekenesis123 Its not the Race.. Its the player

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  • @Telekenesis123 a strategy being beaten 3 times in a row doesn't disprove anything. A strategy doesn't need to have 100% win rate to be overpowered.

  • @Telekenesis123 well the problem is mmm is easier to use than mostly any other build. Ok we can entertain the idea that Terran is not OP, but does that mean the toss/zerg player has to be better than a Terran player on average to have a fair fight? Watch the idra vs silver game then you will get a new perspective.

  • @qbo412 i completely agree with you!