Alright, I will help you make the wake-up bed thing, if you teach me how to make the glass outlined with the concrete or plastic or whatever it was. Deal? :)
@000MaLuCo000 Yeh it's something to do with using a camera move entity, I just never got round to getting it done, or getting round to finishing the map unfortuneately, if I had the time i'd get back to it.
@ATOMICGAMER536 There's plenty of tutorials around on the net and even on here, you can also check out the Valve Developer Community website for more.
@ZavCoyote No, you have all the parts but have to constuct them from scratch. I just used tutorials from the Valve Developer Community website to help me. You can get them pre-made, just search for Portal Prefabs in Google.
@Snailman4 It is almost exactly the same room, i did construct it from scratch and not just mod the original done by Valve. I wanted to give the impression that it was just another area of Aperture for a different test subject but keep everything fairly uniform as shown by the elevators for example. Also it was the first room that i constructed for the map, so logically i then had plenty of reference from the original game to work with and then simply just expand from there.
@JayedPSkier I Can't remember the texture names but they should be in your Portal textures library on Hammer.
For the particle texture for the Fizzler you have to use an info_particle_system entity, you can choose from either portal_cleanser or Cleanser_edge_1.
I used logic_choreographed_scene entities for her really long lines of speech, e.g. her speech when the map starts or when you enter a test chamber, and ambient_generic entities for her very short lines of speech, e.g. when you take the radio or destroy a weighted storage cube.
I only used the env_message entity when you find the secret (part 2 vid).
Nothing special lol, the test ends and you end up in a holding cell where u have to get out and then get to explore the other areas of the facility.
I have done a small part of this branching line of the story, i may upload a short playthrough of it, but i really should get back to mapping, haven't done anything for months lol.
I have a RASH of curiousity now. I love this map so much just by seeing it. I wanna see what it's like in gameplay, not just watching. Seriously, this rash is HUGE. So...many...questions...
Well yes and no, i started out with the idea of making a full game with roughly the same amount of play time as the original Portal, but i've had very little time to do any work on it the last few months so it's currently at a standstill.
If you haven't heard of or already played Portal: Prelude however, then i suggest you take a look at that (only available for PC though), i thought as a run up to the original Portal game it was very good and also quite a challenge.
cool. did you make this map with hammer? if yes, i have a question: How did you get this pipe where the companion cube comes out? when i do prop_static i doesnt see the pipe in game. pls answer me quick ^.^
Reply soon, because i have 2 maps ready and 1 in WIP.
Derpkips31415 2 months ago
@Derpkips31415 Sorry I don't have the time at the moment to be working on maps, but thanks. :)
TheBigLT 2 months ago
@TheBigLT D:
Derpkips31415 2 months ago
your maps are nice
Derpkips31415 2 months ago
im serious
Derpkips31415 2 months ago
Can i work with u :3
Derpkips31415 2 months ago
the first room when you started recording looked like the original one but its not its diffrent
3NickJrProductions 3 months ago
hod do i get it?
Serelenntidude 4 months ago
Alright, I will help you make the wake-up bed thing, if you teach me how to make the glass outlined with the concrete or plastic or whatever it was. Deal? :)
appleobsessed1 6 months ago
WHERE ARE YOU TAKING THAT THING?!??!?!?!
koolkid8141 8 months ago
At 2:20 Glados shocked me O_O
MultiGamer74 9 months ago
stupid fake this is the original portal maps
kardel3 9 months ago
@kardel3 This is certainly not fake or anything like the original maps! Did you even watch the video past 1:20?
TheBigLT 9 months ago 6
@TheBigLT nope he scrolled down before the vid started to make a comment
1234macro 6 months ago
@TheBigLT nope he scrolled down before the vid started to make a comment
1234macro 6 months ago
how do u make a door? the circular 1?
xXAliceTheAlmightyXx 9 months ago
Really impressive! For the record, there's a way of making her wake up from her bed properly. Very simple, actually.
000MaLuCo000 10 months ago
@000MaLuCo000 Yeh it's something to do with using a camera move entity, I just never got round to getting it done, or getting round to finishing the map unfortuneately, if I had the time i'd get back to it.
TheBigLT 10 months ago
Im getting this when it comes out
Xxshadow100xX 10 months ago
how do u rotoatethings in Source SDK?
xXAliceTheAlmightyXx 10 months ago
link????
mspeter97 10 months ago
please put a link to your map
jokerace321 1 year ago
PC fail xD
UnderProgamer 1 year ago
What are the names of the wall and floor texture's ?
n0b0dy241 1 year ago
@n0b0dy241 concrete and metal
Ldinos 1 year ago
how do u use the editor..sorry im a kid and im new at this
ATOMICGAMER536 1 year ago
@ATOMICGAMER536 There's plenty of tutorials around on the net and even on here, you can also check out the Valve Developer Community website for more.
TheBigLT 1 year ago
2:42 Nice touch with the elevator *ding*
LeeLaz2008 1 year ago
Nice job fellow mapper :D
mees462 1 year ago
NO!!! the radio :'(
mostaffa100 1 year ago
awsome map
syoutubnerd 1 year ago
holy shit glados just earraped me O_O
FinnishGuy101 1 year ago 9
WHOA! which map editor are you using???
TechChris22 1 year ago
@TechChris22 Hammer.
TheBigLT 1 year ago
@TechChris22 uuh, you're SUPPOSED to use hammer, IDK what other level editor you could possibly use... besides the in-game one.
theyoungster2 1 year ago
@ZavCoyote No, you have all the parts but have to constuct them from scratch. I just used tutorials from the Valve Developer Community website to help me. You can get them pre-made, just search for Portal Prefabs in Google.
TheBigLT 1 year ago
01 was rather clever.
Snoops6 1 year ago
@Snoops6 ye it looks cool, but it is the most basic chamber in portal..
TheMourningPalace 1 year ago
@Snailman4 It is almost exactly the same room, i did construct it from scratch and not just mod the original done by Valve. I wanted to give the impression that it was just another area of Aperture for a different test subject but keep everything fairly uniform as shown by the elevators for example. Also it was the first room that i constructed for the map, so logically i then had plenty of reference from the original game to work with and then simply just expand from there.
TheBigLT 1 year ago
Do you just use Source SDK to mod the maps?
boneheadproductions1 1 year ago
@boneheadproductions1 I did yes, although Hammer is the only program i used to make the map.
TheBigLT 1 year ago
how can i make the 15000 Megawatt Aperture Science Heavy Duty Super Colliding super button?
MrBobbl 1 year ago
@MrBobbl There's a tutorial on the Valve Developer Community website.
TheBigLT 1 year ago
@TheBigLT ok thx :)
MrBobbl 1 year ago
could you upload hammer? or source sdk? steam doesn't unlock source sdk for me???
jamiroleander 1 year ago
I have a question....
I'm a starter with Portal Maps and I wanted to know the texture people use for the frames of glass and the texture for glass.
I also want to know exactly how to make a Fizzler? The wiki doesn't expain what textures to use on the particle parts..
JayedPSkier 2 years ago
@JayedPSkier I Can't remember the texture names but they should be in your Portal textures library on Hammer.
For the particle texture for the Fizzler you have to use an info_particle_system entity, you can choose from either portal_cleanser or Cleanser_edge_1.
TheBigLT 2 years ago
What is at 3:16 name of the water texture ?
i4fool 2 years ago
I can't remember the actual name of the water texture used in Portal, but you will find it under the textures library in Hammer.
TheBigLT 2 years ago
tank you very much :D
i4fool 2 years ago
Actually i think it's called hazard_liquid.
TheBigLT 2 years ago
ok tanks
i4fool 2 years ago
cool
gmanhaxor 2 years ago
VALVE is the best game creator!
lpsp2 2 years ago 21
agreed
aieownyou 2 years ago
@lpsp2 Not just best.EPIC. :D i love portal,half life:source,half-life 2,left 4 dead,left 4 dead 2,and alot more games made by valve :D-
TheChannelOfGmod 1 year ago
This should be the test chambers for Portal , not the ones now.
GLaDoSable 2 years ago
wat game is this ?
JoshOwnsYourBody 2 years ago
Portal
TheBigLT 2 years ago
you used chore scene or env message to glados speak? env_message is easier :D for meeeh
justus954 2 years ago
I used logic_choreographed_scene entities for her really long lines of speech, e.g. her speech when the map starts or when you enter a test chamber, and ambient_generic entities for her very short lines of speech, e.g. when you take the radio or destroy a weighted storage cube.
I only used the env_message entity when you find the secret (part 2 vid).
TheBigLT 2 years ago
oh :) i cant use choreo_scenes :< but i figured how use message thingys
justus954 2 years ago
I'm ITCHING with curiousity. What happens in the pit?
4410001tahw 2 years ago
Nothing special lol, the test ends and you end up in a holding cell where u have to get out and then get to explore the other areas of the facility.
I have done a small part of this branching line of the story, i may upload a short playthrough of it, but i really should get back to mapping, haven't done anything for months lol.
TheBigLT 2 years ago
I have a RASH of curiousity now. I love this map so much just by seeing it. I wanna see what it's like in gameplay, not just watching. Seriously, this rash is HUGE. So...many...questions...
what1000144 2 years ago
I've never actually made a radio before that is a prop_physic, it never showes up in-game ... help?
Stimich 2 years ago
Use a prop_physics_override instead and it should work fine.
TheBigLT 2 years ago
thank you :)
Stimich 2 years ago
new problem.. how to parent the ambient_generic to the radio? D:
Stimich 2 years ago
Under the ambient_generic's keyvalues set the SourceEntityName to the targetname of the radio prop.
TheBigLT 2 years ago
thank you again... xd
Stimich 2 years ago
You made a new portal.
Exzmo 2 years ago
Well yes and no, i started out with the idea of making a full game with roughly the same amount of play time as the original Portal, but i've had very little time to do any work on it the last few months so it's currently at a standstill.
If you haven't heard of or already played Portal: Prelude however, then i suggest you take a look at that (only available for PC though), i thought as a run up to the original Portal game it was very good and also quite a challenge.
TheBigLT 2 years ago
Portal 2
Exzmo 2 years ago
cool. did you make this map with hammer? if yes, i have a question: How did you get this pipe where the companion cube comes out? when i do prop_static i doesnt see the pipe in game. pls answer me quick ^.^
andytalent11 3 years ago
You have to use a prop_dynamic instead. For tutorials on how to create Portal entities & maps have a look on the Valve Developer Community web site.
TheBigLT 3 years ago
thank you very much! greetz, andytalent.
andytalent11 3 years ago
cool map
Obanisty78 3 years ago