Added: 3 years ago
From: LITZteam
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  • :-D :-D :-D

  • all zombies look the same :p

  • Radioactive zombies just loooove soda!

  • This reminds me of an idea I brought up on the ZSG forum a few years ago. Actually, others had thought of the concept first, but I had something more specific in mind. The basic concept was to have a zombie invasion in Pripyat. I thought it would be best if you played as a lone ecologist. There'd be an unlimited supply of zombies spawning from logically located spawnpoints. They can only die by a headshot and can kill you with a single hit (only one difficulty). And you'd only have a pistol.

  • @IggyHazard Left 4 Dead: Oblivion Lost? or L4D: Punch-up in Pripyat? Or L4D: Chernobyl Calamity Alley?

  • @Mazryonh Calamity Alley. I like the sound of that. Did you ever play the HL1 zombie-themed total conversion co-op mod BrainBread? Imagine a STALKER version of that except with mutants of all kinds and player portray a Duty squad. Weapon models would be based on ArsenOL. Imagine a STALKER-themed co-op mod built on the Source engine.

  • @IggyHazard Yeah, someone alert all the L4D2 mod teams! We need "Duty against the Zone mutants!" mods, yesterday! Too bad that L4D2 is pretty arcadey with its firearms, though.

  • Тупо хакнул! В могозине 1000 патрон! Зомбеи с 3 пуль!

  • so soda soda so dehh

    al al deh dehhhhh deh agaaaa

    5/5

  • omg omg omg lolz EPIC LAWLZ

  • SODA!!!!!!!!

  • lol why they say stuff like SODA SODA SODA

  • lol russian

  • i swear some of them were saying ''munchy dinner' lol

  • They are! LOl.

  • no no no, its  "mashed potatus!"

  • How many zombies do you have spawned in this?

  • I have no idea, that was only a small group from one spawn, i had 3 spawns going, in 3 diffrent sides of pripyat, so not a clue, triple of what you see there i suppose.

  • Ever seen The Omega Man or I Am Legend? lol.

  • boah lagg

  • Is this a zombie survival mod that takes place entirely in Pripyat? I remember reading about an idea for a mod like that on the Zone Survival Guide forum. If so, I gave some input on that. A g0od backstory would be that you're a scientist and you're there for *insert scientific specifics* but you're stranded and there's an endless unlimited supply of zombies to massacre forever. XD You only have a pistol, but you can kill a ZombieW/SingleHeadshot.ArmorSh­ouldBeSSP-99andYouShouldStartW­ithSomeFo0d.

  • Im looking forward to the zombiness :b

  • "computing the spawns of 6 zombies every 5"? "FRAPs raping FPS" ? all u saying ur comp is crap for doin this! lol oh wait... do u have final edit.. nvm... lol

  • No, its called computing the spawns of 6 zombies every 5 seconds, of which i had been playing for like a day game time, which means there was about 1000 zombies scattered around the city, this is just one group of them.

    Plus FRAP's was raping my FPS ontop of that, think before you speak.

  • Can somebody please tell me what S.T.A.L.K.E.R is all about?

  • It's like The Matrix, nobody can tell you what it is. You have to experience it yourself.

  • I get what you mean

  • serious man u have to play it to beleive it.

  • Although I really liked Fonzy's response, I'll ahead and briefly give you the gist of it because it's such a perfect recipe for a great game. You play as a scavenger in a wasteland in Ukraine seeking riches, doing missions for various allies/factions, and slaughtering endless hordes of frothing abominations. It's an open-ended gameworld and there's unlimited replay value.

  • Sounds ownage

  • Its after a second Chernobyl accident. People with diffrent reasons enter the "Zone" around Chernobyl to hide from the law and find riches.

    You begin as a man in a corpse car wich hit a anomalie(Energy trapped in a source) and another S.T.A.L.K.E.R. find you and take you to a trader wich gives you the codename:The marked one. you are going to live your life inside the "Zone" around Chernobyl and if u want to play storyline u are going to find out who you are.

    I use mod without storyline :D

  • a grenade or six would have been useful at first!!! lol

  • Give em gunz plz...

  • Minigun would be very good weapon in this mod!!!

  • Why it's so laggy?

  • You try running the game at max, having to compute a spawn timer which i built, which spawns 12 zombies every 5 seconds.

    Then mix that with fraps raping my FPS and a few other bits and bob's and you got your awnser. hehe

  • I know that. But why they spawn so much? It will need very good processors to run it...

  • It was a test to make sure i had reimplemented the zombies back in correctly.

    They wont spawn like that in final release.

  • The only issue is climbing, as your everday zombie can't jump. And having a huge number of zombies won't make it more fun, you need a more strategic approach. How about making it so in larger areas, every 10-20 zombies would have a controller with it and killing the controller makes the nearby zombies to start losing hp.

  • my suggestion is add a few dog mutants here and there, they can jump. and some people in the city have dogs... xD

  • well... what about make system, that you wouldnt stay at roof long, cuz your hunger increases faster than in vanilla, and its hell hard to find food... (only by killing survivors or look for stashes/boxes)

  • w00t,nice work jamie1992/siro,my only concern is that they drop fairly easy, are you going to make any of them harder to kill?

  • The only reason they're dropping so easily is because he's getting a lot of headshots. After all, to kill a zombie, you must remove the head or destroy the brain.

    Now, if you were shooting them in the body, THEN you may have some problems :)

  • Actually zombie body is rotten , so you might rip it into pieces far more often than human enemies.1 AK shot into chest might cut them into half.

  • Its a LOTR reference...

  • Oh ok i see. :) Thanks for clearing that up.

  • one does not simply....

  • ONE DOES NOT SIMPLY WALK TO PRIPYAT

  • Sorry? i dont understand. :S

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