Added: 2 years ago
From: antiRTFM
Views: 16,547
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  • Please make more videos!! I learned so much, and thank you by the way... Thank you A LOT!  But I want to learn about operator overloading and more keywords. I'll do anything! Maybe.

  • antiRTFM, please keep up your WONDERFUL work! I have seen EACH and EVERY video tutorial you posted, and have made my own programs all along to help me understand the material. It would be AWESOME if you could please post tutorials on more advanced topics like "Data Structures", "Multi-threaded Programming", and "Ways to Reduce the Latency of Your C++ Programs".

    Thank you, and God Bless you, my friend!

  • And just like Neo in the matrix: " I know C++ Fu" .

    Thank you Antirtfm, I have followed, played (and sometimes re-played) ALL your lessons. Thank you so much! I feel I now have the basic understanding to further my knowledge. and by the way you don't need to excuse your English. I wish I spoke C++ like you do!

  • although the videos are not complete , i have to admit that this will totally help me n september when the new school year will start and i am going to choose TIK - Technolgy of Information and Komunikation (it is not english) and where c++ is included

    i will probably be the best of the school in c++

    THANK YOU SO MUCH ANTIRTFM

    YOU ARE THE BETS TEACHER EVER

  • lol more views than the previous ?

  • Im considering watching these Tutorials, but first I want to ask what the end result of them is (what do you make with this)?

  • no, your awesome!

  • thanks for the tutorials man, more more!

  • First i wanna tnx antiRTFM For the great work to put theese 12:30 houres of vidios togheterer and make us happy

    I have watched all the 75 vids, and i hope it will be more :D

    Where are u frome? You said in one of your vid that your inglish was bad? But i think the diffrent, You are a great teacher!

    I think you are making theese tutorials for a job application?

    You realy should make a DVD or a book to sell! I would have bought it! (but then ofcourse you should have MUCH more things!:D TNX

  • YAY! I finally finished all the video tutorials! Now to just listen through them all again, I guess, to make sure I understand everything : )

  • Thank you very much antiRTFM :D! I have been through all your c++ tutorial videos :).

  • AntiRTFM please come back!! you are largely missed by MANY. I read your disclaimer - well written. I'd like to hear you talk about file I/O and command line arguments if you get the time. Thank you greatly for your tutorials.

  • Sir thank u a lot for knowing me what actually c++ is...

    I was unable to clarify my doubts "Why do we need? What should we do?How should we do?"

    By watching all ur videos i learn t many things.

    Sir in one of the video you told that,u'l b explaining the point operator "->" and also u that you wlii be explaining the " Operator over loading" .But I dint get ur videos.So can plz explain that.Else can u tell me ur other links.

    Thank U :)

    For me ur really a Best Teacher.

  • Can you please help me with this problem ..

    youtube.com/watch?v=g3tXRQvHek­g

  • can all these tutorials lead me to game programming?

  • @zetarobot

    yes, yes it can.

  • @zetarobot

    although, remember there are different aspects to game programming. unless you want to be a whole global game programmer, which would be unlikely if you would want to create something big or develop into something big, otherwise, yes, learn the fundamentals and OOP, then move onto DirectX Programming.

  • @itsdannyftw how can i programm with c++ and directx at the same time?

    if u know a toturial(either a video or not) or a book tell me plz

  • @zetarobot yes, C++ tutorials will get you to game programming, you may want to look up OpenGL or Direct3D though.

  • @cplusplusish which one is better opengl or direct3d?

  • is anymore videos coming out nearly a year after the last?

    because your videos have been amazingly helpful :D

  • so where do you go to next after all of this? Next step in programming what im saying.

  • thx for the tuts, i've watched them all. not sure where to do now tho, i want to start programming some games maybe through a step by step guide but i don't understand how the code goes from code to graphics, must be another programme you use with the compiler right?

  • I almost started crying when I found out this was the last video... Hahaha. Great job!!!

  • very good tutorials... thanks a lot

  • Thank you for these videos!! I'd say more but theres programming to be done :D

  • when will 61 come?

  • @101abob never. Now you need to get into windows programming at this point.  He has pretty much explained everything important about console programming.

  • @GuruOfTheInternet

    ya im starting to get into 2D allegro game programming if your interested in that i could send yoy the header files,dlls, and lib files and instructions on how to set up

  • ... sorry for my bad english..

    now i would like to thank you very much for those tutorials..

    i found them just in time.. just in the first semester when i started to learn c++

    now i have a basic elementary knowledge of c++ and im currently stucked with

    dynamic memory and data structures... pleasse can u explain dynamic memory because i dont really understand--> andimgettingmad

  • It's very important that all of you understand that when you write #include for some header file, it doesn't 'tell' the compiler to compile that code too, it 'tells' the precompiler to take all the code in the header and simply copy it to the .cpp file...

  • I find all your videos very exciting.... But little disappointed as your c++ video does cover anything from ( inheritance, polymerphism, RTTI, STL and other stuffs) which is really required to do anything in C++... I find your videos upto 'wrap 4 (60)' after that i did not find any more .. if you have anything which covers all the above I mentioned... please please let me know ....it would be a grate help.

    thank you

    -Kishore

  • Comment removed

  • How do i make a variable that can me changed and accesed by more than one .cpp file?

  • @Z3r0XoL Pass a reference.

  • @Z3r0XoL to access the variable in multiple cpps, simply #include the header file where its declared in each cpp where you use the variable. but to CHANGE it, you will probably ALSO need to use a pointer to the variable as this falls under the rules of scope, unless its a global variable (remember though its best not to use globals). haven't tried all this, though, so i may be wrong....

  • lol the picture got clearer and the sound went down. Now I will have to get hearing aid lol.

  • finaly all these confusing parts of object oriented programming makes sense

  • So how does the compile know what source files to compile ?

    is it all that are open ?

    or just all that are in the same folder ?

  • in visual C++, all the files that are associated with the project

  • @zamliman it knows that all the .cpp files in a particular folder are to be compiled. If you start storing things all over your computer, it's not going to go look for them. You need to put all the files where it can find them.

  • @zamliman What you tell the compiler to compile. IDE's usually compile everything associated with a project. I suggest to you to do some command line programming to get a grasp of what happens behind the scenes.

  • @zamliman You always tell the compiler which source files you want to compile, although you don't generally need to specify header files. Bare in mind, I am talking about a compiler, not an IDE like Visual C++, VC++ does everything for you. Compile a few programs on the command line to better your understanding of the compilation process.

  • @cplusplusish Thanks, but i wrote that comment 1 year ago, i have learned plenty of programming since then ;D

    but im sure this comment will be helpful for someone else

  • Great tuts. Are you going make videos tuts about c++ standard libraries?

  • Just finished all 75. Thanks man, you really helped me learn c++. Keep up the great work :D

  • Well I am proud to say that I have viewed all 75 videos at this point. I can't wait for more in the future! :D Every single video I was able to pay attention to and understand, even if I had to view a few of them twice.

    Some suggestions for future topics from me:

    1. Making your namespaces

    2. You mentioned a video or two before about deconstructors in classes, but you never explained them.

    3. Structs could make a nice topic.

    Keep up the good work! And of course thank-you so much!! ^_^

  • structs == classes

    :)

  • So there is really no difference then? Other than public and private being switched around?

  • not switched around, rather the default differs

  • Proud to say that i had just completed all your videos.Its awesome,brilliantly explained with simplicity.May god bless you with enough time and health to produce more videos.I am afraid i had missed topics related to inheritance,polymorphism,files­,containers etc. I will register in your forum and try to find all those. Though i knew c++ earlier which i learnt of my own , these videos were helping me to judge what i understood earlier. Many thanks. Keep moving with your good work.

  • @antiRTFM

    can you use public and private with structs and can you put functions in structs the only ones ive seen only held variables

  • @antiRTFM No, structs are not the same as classes.

  • Excellent instruction, great information and neatly explained.

  • um im glad your makin vids again, but i have a question, did you explain in one of your vids, how to manipulate variables in other header files?

    Like im makin an rpg, and i have a .cpp file for an enemy with diffrnet functions like attack and such, and the header file that goes with it has its variables, they are set to private as instructed in one of your vids, I did the same for the Player. is there a way to manipulate both groups of variables to make a battle damage formula?

  • as explained, you make a few "accessor" methods which will fetch the variables and change them internally as needed

  • To give an example, something like this:

    short enemy::getStrength()

    {

    return enemyStr;

    }

    So a damage formula would look something like this (taken from something I made a long while ago):

    short randomDamage(Randomize((enemy.­getStrength() * 2) - 3, (enemy.getStrength * 2) + 3));

    Hope that helps.

  • Whoops, made a mistake there. Should be

    short randomDamage(Randomize((enemy. getStrength() * 2) - 3, (enemy.getStrength() * 2) + 3));

  • thanks SanityReversed :)

  • Thanks for another Video!

  • after a long break, u have come back yay!!!!!! Thanks for your time and hope you start getting out videos as fast as you have with the wraps for tutorial 60 so i can continue learning. I am doing some coding for my school's robotics club thanks to you =)

  • Dude that's so cool. In our high school thats what im doing is the programming for our robotics team in a class called EAST lab...and im learning alot of C++ from this guy antiRTFM and also a person called Thenewboston and he does alot of programming from python, java etc...so yea\

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