Added: 2 years ago
From: kirithem
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  • Has no one noticed the creepy whisper at 6:23? D:

  • kingdom hearts has got some good and genuine player choices in the beginning of its games.

    the player must choose which you to make stronger, and which one weaker: strength (your attacks do more damage), defense (enemy attacks do less), or magic (can do more magic attacks including healing). all play an equally important role in the game, which makes the decision really tough.

  • I think New Vegas gives you some pretty good choices.

  • Chicken Biscuit, Brotha Chrome, cheese and grits, AYOO MISTA LAWRENCE SENIOR PRIVS!

  • mr lawrence class

  • Hoooooooollllddddddd on there Floyd ( ... or James). Bioshock is a good example of a crappy game-ethics-choice, but you seemed to portray it in the wrong way. For starters, I understand that most people choose to NOT kill the 'little sisters'. They chose the path that would result in getting less game-money. Why? because they are presented with story and cinematic rewards for doing so, which are dimensions parallel to game score. Just wanted to point that out.

  • you say medium a lot

  • @JollyManProductions Because the point of his videos is that video games is a new medium that gives oppertunities of [insert name of one of his videos here].

  • Shut up matt / Hammer to the head.

  • Say, for example, i tend to talkytalk in satiracal... over complicated and convulated problems, which are really just illusions to some kind of common good that im obsessed with... and the queens englisch, what heppens... if a king ruled the country?

  • Say, for example, i tend to talk in satire, and the queens enhlish, what heppens... if a king ruled the country?

  • alpha protocol

  • completely random game that simulates real life: random areas with random people (personality and model/texture wise) and random choices that affect where you go in life and what people you get involved with.

  • @ 0:16 .psst, Dan I have good name, call it "Extra Credits".

  • OMG Your voice sounds like Conker from Conker's Bad Fur Day!

  • sidequests

  • Watch this first, eh? Alright "This" I'll bite...

  • Dude, I love how you break things down. It's like a lot of the things you say everyone already knows, but the way you break it down allows not only clarity on what already is but also things like open-minded conjecture, speculation, and so forth on what is yet to become. I'm So glad somebody hopes to see video games become more artistic one day and I hope you keep making these great videos worth a good laugh and a great thought.

  • I really laughed when I was playing thru The Path of Neo for the first time and I chose the wrong pill. Neo woke up at home then I saw the credits. Finished the game in 10 minutes.

  • That's was very awesome. Thank you for posting this.

  • i do love me some blue alien sex

  • James doesn't have arms but Daniel does...

  • I want to wear what that kid's wearing at 5:55

  • Blue alien sex or the local flavor?

  • yeah sadly today they release some games with good or bad choices but there is no real reason to be bad besides juts being bad when the other choice is easyer to see as the better one....i am disappointed when i see games like that.

  • lol GDC...

  • 0:47 you're so mean to james. xD

  • haha blue alien sex or local flavor

  • thanks so much for this video, it was AWESOME! instructive and entertaining :))

  • 2:48

    Depends on the length and quality of the cutscene.

    ... does the alien have tentacles?

  • Im very happy u r doing this. It makes me proud to be a gamer

  • Pokemon example for "Choices"

    Prof. Something:" Do you want to help me with my PokeDex?"

    Playr:"No"

    Prof. Something:"are u sure? Dont you really want to help me?"

    Playr:"No"

    Prof. Something:"are u sure? Dont you really want to help me?"

    Playr:NNNNNNNOOOOOOOOOOOOOOOOO­"

    Prof. Something:"are u sure? Dont you really want to help me?"

    And so on...

  • PoKEMON STILL DOES THAT, I WANNA BE WITH TEAM ROCKET BUT I CAN'T SAY YES EVEN WHEN I CLICK IT 10 TIMES

  • man...i feel like i just heard a lecture on game design. I plan on going into that field...and i'm saving this video for my notes lol

  • 6:09 I want that picture.

  • haha, i probebly cared more about these funny pictures and animations then what he were saying =D

  • Well done....

  • wow... an informative youtube video. That was cool!

  • 3:07 Who doesn't do that? Even know I get oddly excited when offered a choice like that (even when it's obvious there is no choice). Although playing the world emds with you the other day and I was pleasantly surprised to find my being an ass actually DID make a difference.

  • "Blue alien sex or the local flavor."

    *Falls onto floor and laughs*

  • I admit, video games are really interfierring with my school studies,

  • I wish you were my computer teacher!

  • We heart you mr.weitz!

  • he says its ok lol!

  • Brilliant understanding how to use images that highlight what is being said instead of drowning it or competing with it.

  • Try Asian women # lushfmlk.info #

  • do they talk about game programming? cause that's something that i wanted to do.

  • Lolz at James' one cough.

  • BRiL-Yant!

  • Hi, I love this video and plan to use it in my class on decision-making for 7th and 8th graders. I am a little hesitant only because you spelled decision "desicion" in the opening title sequence. Sorry to be a nitpicker. The overall video is terrific. Just a heads up.

  • @shastaweitz Yeah, sorry about the misspell. It was a pretty big "facepalm" moment when I spotted the mistake a few hours after uploading the video. ><

  • @kirithem have you ever messed up the intro and said "my name is still this and were still talking about these :D" I had a word mix-up in my mind and now I cant stop laughing

  • @shastaweitz you are the coolest teacher

  • @shastaweitz you shoud definatelty do that im sure tey wont notice the misspelling I didn't notice when I saw the video and I know it will be a fun for them.

  • Which Reminds me, Bioshock 2 had tons of choices that were all about what you felt was right, no reward or anything. Many of these were made and the game has various endings depending on your choices.

  • THANK YOU for making this vid, I've had so many problems with making a series intersting and this just gave me inspiration! :D keep these coming, they're so facionating!

  • u are my baby baby baby♪♪ haha

  • I actually valued the story progression of the "good" side more than the bad side in bioshock.

  • Haha, ever since this video first came out, I thought this was your real voice, didnt realise it was sped up! Keep em coming, love them :D

  • This was really fascinating :) excellent work

  • Fallout 3 has a LOT of choices.

  • "Blue alien sex, or the local flavour"

    Nice, lol.

    Again, thought-provoking. I like games where you can make a choice (or the characters make choices that you can think about), it helps you feel connected to the story and characters, as opposed to "I'll kill/save a person for dah moneyzzz".

    And the screenshot of Kaim from Lost Odyssey was appreciated - another underrated game.

  • awesome ^^

  • These videos are exactly how games should be made: entertaining and teaches you something new

  • I'm not sure your bioshock example was apt, The choice was to take the morally 'Wrong' path despite the benefits, You don't HAVE to harvest the little sisters, I never did, A lot of my friends didn't, But some people did.

  • One of the most annoying choices is where they ask you to make a choice that doesn't do anything, such as in Overlord 2 where all the moral choices have very little impact on the game (other than changing the spells slightly). If they want you to choose then you choice should do something.

  • This reminds me of the FALLOUT games, where choices are choices, not problems. Take the game Fallout 3 with the quest The Power of Atom. Look it up.

  • I have to admit, as much as I love the game, Bioshock's sense of choice was rather fake, because in the long run you were MUCH better off saving the little sisters because in the long run you got more stuff for it.

  • Another view on game design and decision making: youtube.com/watch?v=ExgTtr_mst­8

  • Referring to the fact there is no apparent "right or wrong" way when making a choice, there will often be times when solving a problem doesn't have a "right or wrong" way either. Sure, the problem itself will only lead to one better outcome, differentiating it from choices, but the process of solving that problem might not necessarily have a "right or wrong" answer. These kinds of choices-within-a-problem" could arguably be called "false choices", but they are choices nonetheless.

  • Would you consider Pokemon too be a "choice" game, rather than a "problem" game? Now the story, i don't mean that. I mean the fact that you get too pick and choose whatever combination of moves, stats, pokemon, etc. that YOU want. Nobody forces you to beat a water type with a grass type, you can choose use fire type and still win.

  • @tubeview96 I'd say they we're choices WITHIN a problem. At the end of the day, the aim will always be to defeat the enemy Pokemon. The game just allows the player multiple ways to solve the "problem".

  • @MrNinjenius i guess, and the main goal is to beat the elite four and be crowned "pokemon master". Maybe it can be defined as a problem with multiple choices? Sure, that works (restating what he said, what's that?)

  • @tubeview96 Exactly. One of the things that isn't really mentioned in the video (as brilliantly informative as it is, mind) is how most of the problems the player come across in video games are actually made up of many choices (like the Pokemon example).

  • 2.51 Thats a problem, not a choice.

    Well for me anyway.

  • For example, with Fallout 3, there was no right way to play the game. You could be good, you could be evil. You could solve your problems with you gun or through words.

    It came down to..really..the kind of person you are. All games should be made like it.

  • Bathesday turns out games with actual choices.

    Take Fallout 3 for example. I was basing my decision on my morals more than anything else, because rewards and such were equal in diff. ways.

    Along with a great story..Fallout 3 is easily my fav game of all time. Right next 2 Oblivion, for the exact same reasons.

  • An easy way to implement choice is simply non-linearity in level design, in which each path leads to the same goal, but they present different problems, and you decide which problem you feel would be better to face.

  • Gosh, your videos are the most informative I've seen. Thank you. SO MUCH.

  • A lot of what we'd call choice by offering seemingly incomparable options, even when given in a multitude of interdependent ways, eventually ends up being reduced to a problem. The gamer population takes the list of options, exhaustively explores each one, catalogues the results, debates the merits of their approach ad infinitum, and the community comes to relative agreement on which is better. Real incomparable choice, beyond aesthetics, very often just gets discarded as immaterial.

  • I love your videos. They are one of the best things I have watched on youtube. Your points are interesting and backed with example yet presented in a way that makes your videos enjoyable to watch.

    Make MOAR :D

  • haha you are absolutely hilarious and your a genuis great job!

  • i'm not quite sure now, if Fallout 3 was givingme choices on how to solve a problem, or just presented me problems to solve.

    anyways... FO3 is great :D

  • I always thought about this since about the beginning of this year. Why in most adventure games you HAVE to go that way instead of another. Where as in free roam you can do whatever because it's your choice.

  • Cool, interesting, well-paced, and unprecedentedly capable of keeping track of what you're talking about.

    but could you please, please PLEASE not speed your voice up? I've got the time to listen to you at a lower, slower, less annoying pitch.

  • This was pleasantly informative aaaaaaaaaand pretty funny. ^.^ In case you're curious, I was linked here from the Mass Effect 2 boards.

  • I love your videos! You have some real gold in these :) I'm looking forward to watching and learning many more. P.S. Thank you James for sharing your knowledge :D

  • Definitely a nice, quickly comprehended view of problems versus choices in video games. Looking forward to more of these.

  • Another great video. I do have one point to make though. As someone who has played through Bioshock multiple times and has both havested and resuced the Little Sisters there is no clear right or wrong choice. Your led to believe that you'll receive a better reward for harvesting them, thus the lure of the quick and easy evil path, but in fact if you rescue them receive approximately the same amount of ADAM as well as Plasmids you can't get any other way.

  • Actually, (and please hear me out), in bioshock, if you killed a little sister you got a buttload of ADAM, (which could get you upgrades) but if you saved her, (which really is the easiest choice because its so hard to kill the little kid) you got a teddy bear filled with a buttload of upgrades. So it was a choice, and had little to do with the progression of the MAIN story of getting out, so yeah, like i said, it was a choice.

  • @dcent2 HOW DARE U DISAGREE WITH A VIDEO ON YOUTUBE !?! I REFUSE TO HEAR YOU OUT!!!

  • @kazyBarbarian fuck you man. your a dick. it would be different if i had said "OH MEE GODXXXX YOU FUCKFASSE U GOTZ N0 1DE4 WHATCHU TALKUIN BOUT DUMBASZZ!!!

    But I Didn't, so shut the fuck up.

  • @dcent2 i was being sarcastic

  • its kinda sad how most morality systems are "be good and get something shiny or be an ass and get something less shiny at best." also when the choices make no difference in the game's path or story

  • I just overall do not like "choices", everytime when a game gives me a "choice" it annoys me that it's not a "problem"

    but I'm a gamist

  • hahaha funny good and true lol

  • @l2ic3 Getting people to talk "seriously", about gaming ruins any interest in it. You just sound like a ****ing idiot if you try to say, "In HALO, you can see the Master Chief suffers from a particular form of psychological feeling, towards his lack of a known mother, increasing the, " etc, you get the point.

  • good vid man its good to see something different than reviews or walkthroughs keep it up also what tools do you use to draw your images?

  • Chrono Trigger is a really primitive example of choice in games. Whether you choose to help the girl find her cat or eat the old guy's food, it didn't reward you but it certainly made you think (in the trial sequence)

  • the voice sounds a bit like mordin

  • AWESOME!!!!!!!

  • I think in some respect Army of Two TFD has begun to address this issue. I do believe that it still has a long way to go. But the fact that some of the decisions result in a situation that either way something bad will happen, of course this means that in some respects the game forces the player to make a "bad" decision. But the fact that the developers said, you cannot control every outcome, to me at least shows that they are beginning to offer choices not just problems.

  • Definitely the funniest of the series but also the least interesting. However I love these videos and hope to see many more issues both large and small tackled by this guy.

  • I just don't agree on this clear dichotomy between choice and problem. In your example of an FPS, there are many ways to clear a room and kill the baddies. The player has a CHOICE on how to solve this problem. You go on saying, that the player does not have a choice to not fight. But you are just naming non-existent choices, and ignoring the (granted, smaller) choices actually that are actually there. It's like saying GTA4 has few choice, because you cannot exit New York.

  • I'm fairly certain you just missed the whole point of the video.

  • AND, if anything GTA4 is exactly what he's talking about -

    You can kill Playboy and get his crib, or you can not and get NOTHING.

    You can kill Dwayne and GET NOTHING or you can keep him alive and get a bonus for it.

  • I missed the point? To me, the point Floyd wanted to get across is that a "choice" is a situation where the player can select different ways to advance trough the game, but none of these ways presented give him a specific advantage in the way he progresses trough the game. Correct if wrong.

    In your examples, the mentioned consequences of your decisions only become apparent AFTER you made the choice. So this is not a textbook "problem". It falls into the gray area I mentioned before.

  • @thewonkydonky to use your example, that is still a problem to be solved, the different ways to clear the room are different answers to that problem, the best one would be the one that clears the room quickest, least bullets, no casualties...etc. there are prob a few ways to get this done but there is still one perfect solution and other, slightly lesser ones that get the job done as well

  • Why is clearing the room the quickest absolutely the best way? Is there a timelimit on the game? Do I need to catch the train after I finish the level? How do you know I am playing a game where bullets are sparse?

    Maybe I enjoy elaborate shootouts?

  • You are correct though, there is still a problem to be solved. Namely:

    *The problem of personal preference*. How do I play the game in which I enjoy it the most?

    And in THAT sense, EVERY choice becomes a problem, even a choice like a cosmetical one (what colour of armor to wear in WoW). Which again, brings me back to the grey area of my first post.

  • There are many schools of thought in psychology that define every type of choice as a certain problem. In other words, every choice will have a cost/benefit tradeoff.

    Where it *seemingly* becomes an arbitrary choice, is when we cannot oversee the consequences (eg long term) of our actions clearly. I'm just saying, it's a gray area.

  • That was very interesting.

    Keep it up!

  • Thanks. That was definitely very insightful and informative.

  • wow that was really insightful

  • Great video, but when you did the example of having one choice be more profitable you always used the "good" choice as the more profitable one. What I find interesting is when games make the "evil" choices the more profitable ones. If the game does a good job of giving you an immersive world and an actually interesting story the player would have to choose between a gameplay advantage, or being a more fulfilling character, which I think is still a perfectly good choice, and not just a problem

  • i mean the 1 on 6:06

  • @fakebroski12

    Katamari.

  • wats the game called on 6:08???

  • @fakebroski12 bioshock mate

  • you guys are the future of gaming and game design man. Now what needs to happen is, these great ideas need to be communicated to the developers and publishers, because they're the ones who can implement these ideas into gaming.

  • fallout 1+2 had the most awesome choices I ever had to make... with many possible outcomes, none necessarily superior to another.

    RPG's are at an advantage on that one.

  • after watching a million retarded video on youtube im nicely surprised by a video that was actually veyr informative about game design

    thanks

  • I know this video was made in March, but I feel that Dragon Age really managed to bring us the best kind of choices. Often, choosing between 2 things doesn't give you more or less money/ammo/whatever, but impacts the storyline and relationships with the others. So I guess game developers can really solve the problem with choice.

    Anyways, loved the vid as always, keep up the awesome work!

  • wow i was aready thinking about designing games and now you are just driving my imagination, thx 5/5

  • hahah XD it's genius

  • Very nice. I like how this video takes 2 basic mechanics of a game and explain more about it. Very useful for pre-game designers such as me. 5/5 ^_^

  • Make more videos! ...NOW!!!

  • MAKMORZ NOWZ!!!!!

    BLAAAAARRGHH!!!!

  • Love the animation

  • MAKE MOAR VIDS NAO PLZ XD

  • That joke about choice also reminds me of that NES Rambo game based off of Rambo: First Blood Part 2, where if you say no to the first question, the colonel goes "But it's up to you, the game won't start unless you say yes!"

  • Poor James.

  • Excellent video, I hope you'll do some more ^^

  • hahaha "Blue Alien sex or the local taste" LOL

  • Make more videos !!! :P

  • game desgning is a dream of mine :)

  • .....must spam his inn box afk lol

  • great presentation!

  • With Bioshock, I found that my choice mattered more to me than just the ADAM involved, and I chose to let the little girls live. That was actually a choice, between being Good and being Powerful.

  • I also went that way for those same reasons.

    But the choice to save them never really stops the player character from becoming very powerful nor does it alter the paths or events of the game itself.

    Or does it? As far as I remember, it doesn't, but I could be wrong.

  • It effects the ending

  • That and the fact that being good gives you the exclusive Big Daddy plasmid, so both choices have a pro and a con so it should be left to your choice.

  • The voice speed-up is for two reasons. First, my regular voice bores ME, so I can't imagine anyone else would enjoy it. Second, I like that it makes the cartoon "me" a bit more of his own character. I can understand why some people don't care for it, but I think it's better than the alternative.

    As for that bit of "self referencing," James had written in his original article about how that line risked pretentiousness. I just turned the comment into an interaction. I felt it worked better here.

  • Can you write more of these, these are amusing ^^

  • You get chased around a lot. Tip: do not make fun of bad ass videogame characters.

  • The Animation definetly increases the entertainment element of the video

  • @kirithem i love the fast voice -- time is precious to me.

  • @kirithem I like the self referencing.

  • @kirithem I personally enjoy those moments alot. It allows the audience to attach a personality to the unseen speaker, and it makes what you have to say more meaningful. The voice is another 'personality' factor and it gives the overall presentation more individuality. thanks for making these!

  • @Xand991 ...pwned

  • while I enjoyed your vid and it hits all the right marks, I do have to say that even when there is a reward attached to helping an old man, some gamers will still pick to ignore him, just to be a dick to him.

  • Please keep making these, they are awesome!

  • very good and informative! 5/5

  • rofl your videos are so very good

  • both useful and humorous!

  • great video floyd, very interesting...I would love to see another episode of...uhh...working title

  • "Choosing" between saving or harvesting little sisters is a choice to some degree, as the goal of the game is not to get as much adam as possible, but rather to complete the game itself. It becomes easier with more than less adam, of course. Bioshock complicates things by letting you think that you get more adam by harvesting, when indeed it later on barely matters. So does it become a choice once again having this knowledge?

  • It's the illusion of choice.

  • loved it keep them coming

  • "Blue alien sex or the local flavor"

    I paused the vid and laughed for about 2 mins before I could continue. AWESOME vids, kee up the good work, plz!

  • Moooooore

  • i lov these vids, make more!

  • hahaha...in the same time funny as hell, but u r right...personaly if the game has choise of GOOD and EVIL, who becomes evil. It is fun not to help someone in the game, then comes great evil laughter, with thunder and lightning...and then u think...what have i done and reload the game...more choises....:D, u r great 5*

  • Unfortunately, usually 'evil' in a game is just cartoonish thuggery. REAL evil is someone who pretends to be good but only does so to draw attention away from, or to benefit, their own plans.

    Besides, no-one realistically calls themselves evil because no-one would ever do something they know is the wrong thing; it usually should come down to that they think what they're doing isn't wrong.

  • Bioshock does give u a choice get rich quick if ur willing to kill little girls or save them and be rewarded in the long run, its a choice of how greedy ur initialy but either choice is balanced in the end, so there is no obvious solution to the choice so it is not a problem, nice video tho

  • Well, if you save the little sisters, you get free plasmids too; often ones that you can't get through the machines usually; you get other things like gene tonics, too, so basically you'd be stupid to pass that up, even if it was a 'short term greed' thing.

  • FABLE!!!!!!!!!!!!!! choices :)