Added: 2 years ago
From: ward7299
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  • the normal map translates the normal tangent into a color which can be used to calculate accurate shadows, based on the normal direction

    ...I think

  • Thank you so much!!!

  • and now you have spend over an hour of your life on nothing -.-''

  • you should of listened to The Incredibles :O NO CAPES!!! THEY ALWAYS CAUSE PROBLEMS !!!!

  • How would you do this in 2.5 ? =.=

  • Hey so I am doing a guy with a cape and I am wondering if there's a way for the cape to move during a game like when I hit alt a it works great but when I hit p it disappears. Great tutorials by the way.

  • i wanna make a gorilla. Which position do you think would be best to model it? Standing up or on all fours?

  • please make the some tutorial in blender 2.56a pleeeeeeeeeeeeeeeease

  • question? where did you learn how to do all this by yourself... and for how long have you been doing it? reason i am asking is because i want to know whats the best way to get started?

  • wow

  • I whatched it, and in my opinion it' s the best blender tutorial Series ever made. Thank you... and good night, as well ^^

  • Do you know scripting?

  • I would watch these, but 9 hours!!!!!!!!!

  • i was using MAYA for more than 4 years and now i'm changing to BLENDER because is free and for rendering is the best choice . i just have like 2 weeks with blender and i almost learned everything few more days and i will start making my own tutorials :D

  • Just wanted to let you know, that I really enjoied ýour series (the first of your tutorials I've seen) and I'll definately watch the rest! Good pace and easy to understand explainations - even for a non-english speaking person. All thumbs up from here!

  • this whole thing IS AMAZING!! keep em coming ;D

  • Good tutorial. However the cloth animation wont show up in my render. Do i need to Alt+A the whole animation before i render?

  • I'm new to blender, just found this tutorial. I'll be sure to try this all out myself, the finished results look really amazing!

  • the black and white are bump maps, and they calculate shadows based on how bumped (white) the texture is - normal maps use RGB to calculate a new normal vector to calculate the shadows accordingly based on the normal map texture.

    I think that's a more clear explanation, if it helps

  • i am trying to make a person hold a gun in my animation. is there a way to move the arm and have the gun go with it?

  • Hey guys check my channel, has some rig/model demos there that this guys tutorials helped me to make, thanks ward!!

  • I don't know, this may sound really stupid, but is it possible to put a creation into REAL footage?

  • hey , great tutorials, I'll buy your dvd ! But I was just wondering, I'm working on military uniform for a game (not in blender engine, sorry), which will have a lot of creases, do you think adding a cloth modifier would work in the game? is there a way to bake it to the individual animations?

    thank you for sharing all your wisdom with us! and that even free on youtube!

  • hey man could you show how your character looks in the game?

  • 16:35 haha

  • 16:35 hahaha

  • i want to see a slid show of all your characters and a new video of what your doing now

  • good night? it was day time when i watched this!

  • @TheBBstudiobob not for him :P

  • is there anyway to put camera pictures onto the figure? like say if i wanted to cut out someones face from a pic and put it as the face on the figure? Would that be possible?

  • @Kenshimu of course it is

    personally i would model it a little more

    but watch some tutorials on UV texturing

    hope that helps :)

  • hey do you have to create all the characters together? or can you create them separately and then add them to one place ?

  • süpersin hocam elin ayagın dert görmesin.Thank you very very much

  • actually don't worry figured it out.

    not too hard

    to make first add an empty above his head go to physics tab, next change the empty to in the physics tabs "fields" make it "wind" , apply 80% noise and change normal to 100% if executed properly makes a decent looking hair bounce effect.

    remember move the wind effect when animating, with the character.

  • hey Dave do u know how to make individual strands of hair animate, for a bouncing effect of the hair in the walk cycle?

  • @RabbiJoe search hair tutorial on youtube

    or if you cant be bothered on blender select your emitter (head) and in the physics tab select the particle system and set softbody

    then make the speed pretty high and make sure its selected to "use goal" or it'll fall out then muck about with the other settings till you get a good bounce effect.

    when you do this make sure you have as little parents as possible or your computer will commit suicide.

    hope that helps :)

  • Excellent tutorails thank you for sharing your knowlage :D

  • Excellent tutorials ..thanks man :)

  • 10 Hours of tutorials :O

  • thank you for every thing

  • F*CK your tutorials are gooooooooooooooooooooooooooooo­oooooooooooooooooooooooood thanks alot

  • wow. you are amazazazing at this.

    I'd say that I am good at 3d modeling, but definetaly NOT animating. you are very talented :)

  • WOW....that was A LOT of stuff. THANK YOU!!!!! You should win an award or something.

    Great Job {{clapping}}

  • How do you fix the arm pulling the cape?

  • just have to make sure nothing intersects the cape at the beginning of the animation. his arm was through it, so the physics made it stay with it

  • right on. Thx.

    Looking forward to your DVD.

  • Would you be able to do a tutorial on how to implement cloth in a simple animation? I made a character with a cloth kilt, but am having trouble actually making the cloth work with his legs and everything. Just as a question, how do you set up the cloth simulation so that at frame 0 of the action the cloth is already in its simulated resting position, against the legs? That is my main problem.

    Thanks for the great tuts!!!!!

  • select the meshmodel (your chracter) and enable collison in the phisycs tap

  • Comment removed

  • hi whats up I want to ask you if you can do a tutorial about the light thunder or the laser because I dont know how to do it and I didnt fond any tut about it. you'll really help me and the other if you do that tut. and some thing else is show us how did you made the amazing sky with the alien guy at night and thank you

    i ll wait

  • If you wanna make a object hoe won´t colise with the kloth you have to select it and then go to the:

    [object](button) then to the -->

    [Physicsbuttons]

    and look in the first tab for collison and activate

    it.... then bake ik again and it won't colise anymore

  • thanks for this tutorials when i began with your first tutorial i was beginner now i now a lot more!!! your awesome thx

  • in the beginning when you're talking about normalmaps, you actually mean bumpmap right?

  • yes that's true, however, you have to use the "normal map" settings, as there's no "bump map" settings :P

  • aaah ! i noticed :D

  • You're awesome! Your tutorials are the best; easy to follow and I think the way you do your models is the best. If you are really going to sell a DVD with your tutorials I'll buy one!!! Let us Know

  • hopefully the DVD will be ready within a couple of weeks ;)

  • its just not as fun without you uploading videos all the time i cant wait for the next Series

  • i feel sad now

    the sun dont shine for me no more

  • Oh well, I'd feel pretty confident if you were on the team. But I know those guys will still do an amazing job. Your animations are very smooth and professional. Maybe you can join for the next "project tomato?" or something.

  • Are you going to work on project Durian?

  • no, altho i really was interested in applying. however, i have a lot of commitments that won't allow me to go to Amsterdam for that length of time :(

  • God, how can you update all these videos less than a month?? I read you have career in military too.

    Best blender tutorial series from a patriot.

  • So are you going to make a short animation with this guy?

  • i'm sure i'll come up with something ;)

  • great tutorial series ward :D

    great work ;)

    maybe you should make a second series for animation now :))

  • dud your the best blender guy on youtube you should totally be a partner your models are firicken sweet your renders are like million times better than mine anyway thanks for putting up these exxelent tutorials wich have helped me alot in advancing in blender!

  • Great job dude

  • I haven't watched your series yet, but I definitely will. Thats just super good, that you combine many things in those series! You have done very-very good job!

    Respect

  • Your videos are real lifesaver man !!! A big big thanks to you for these wonderful videos and hope we can make the most out of your videos !!!

  • best series of blender tutorials on you tube. great job man.

  • thank you :) I'm glad you enjoyed them.

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