With all those mods featuring flyable cap-ships, not implementing these in a mod is a REALLY BAD idea I think. About the weapon I think it can also be thrown into the game for fun. Overpowered? Then make it less powerful. Cruisers/Destroyers with VLM's could be a kind of long range artillery units. And if you would give them a cloaking device, the result would be a stealth unit like... a space submarine :)
Well... nukes would be overkill. Unless mod maker adds anti-nukers, for example ships carrying sub-systems that would take down incoming nukes. But this would make ridicolous things like, players won't leave a base without an anti-nuker in a formation. And allowing all ships to carry anti-nuke device would be pointless.
And by the way, the only thing that is keeping me from playing that mod is no cap-ships. With so many mods that came up freelancer is no more a good game without caps.
@Wolfie276 actualy ther is a theory if you change the contermesure projectile into a misile that will go for the misile ( talking about the auto-drop contermesure) never tried it do
@ThinBear4 You know how to handle cloaking devices ? I researched the game to it's deepest bottoms and still don't know how to activate/deactivate one.
I recognize this song but what the name! I can't remember!
snowravenrp 3 months ago
FREELANCER ETERNAL!!!!!
Zamolxx 4 months ago
HAHA SHIT! The cinematic effect of the vertical launch is awesome!
ronaldli5 6 months ago
So what now? i know icarus freeworlds tides of war. but when we can play it? It looks so interessting, and i ask me if there more mods?
TurKlack 7 months ago
Is that the actual music or custom?
JScivlancer 9 months ago
sorta doesnt make sense how they would arc like that in space where theres no gravity, but freakin awesome anyway man!! :)
herpy1 1 year ago
@herpy1 You don't need gravity to change direction in space. Tbf though Freelancer doesn't prescribe to any sense of reality anyway.
thesenamesaretaken 9 months ago
@thesenamesaretaken
Necroding.
But mass doesn't change in space, so inertia stays more or less the same everywhere. thats why ships curve
JScivlancer 9 months ago
@herpy1 a valid point, altho i dont really see why its necissary to make them arc, its somewhat justifyable
herpy1 9 months ago
yea, gravity in space :D
Luccaluke 1 year ago
utterly impressing, though it's no real deal, which is really a pity haha!
by the way the music's from ACE6 isn't it? I love that game too. XD
battlerussia 2 years ago 2
Any idea what this music is?
VhenRaTheRaptor 2 years ago
Well, nukes should have highter explousion range, however they should cost alot.
CommanderIX 2 years ago
What's the name of this music?
Anoleis 2 years ago
To the author
With all those mods featuring flyable cap-ships, not implementing these in a mod is a REALLY BAD idea I think. About the weapon I think it can also be thrown into the game for fun. Overpowered? Then make it less powerful. Cruisers/Destroyers with VLM's could be a kind of long range artillery units. And if you would give them a cloaking device, the result would be a stealth unit like... a space submarine :)
ThinBear4 2 years ago 12
Yeah, and able to do some nuke ^^
Then some ships with specials detectors.
AmiralSAS 2 years ago
Well... nukes would be overkill. Unless mod maker adds anti-nukers, for example ships carrying sub-systems that would take down incoming nukes. But this would make ridicolous things like, players won't leave a base without an anti-nuker in a formation. And allowing all ships to carry anti-nuke device would be pointless.
And by the way, the only thing that is keeping me from playing that mod is no cap-ships. With so many mods that came up freelancer is no more a good game without caps.
ThinBear4 2 years ago
fl modding is restricted, missile to missile attacks are impossible without the pilot actually targetting the incoming missile first
i know, im a FL modder myself and it is very restricted
Wolfie276 2 years ago
@Wolfie276 actualy ther is a theory if you change the contermesure projectile into a misile that will go for the misile ( talking about the auto-drop contermesure) never tried it do
Kaotis92 1 year ago
yes they called it homeworld LOL
DarkestofTimes 2 years ago
@ThinBear4 You know how to handle cloaking devices ? I researched the game to it's deepest bottoms and still don't know how to activate/deactivate one.
TheKaos90 1 year ago
@TheKaos90 No. Some mods implement cloaking feature though (probably via FLHook), so it's possible.
ThinBear4 1 year ago
i'm helping a friend with a capital ship mod. what i'm stuck on is getting the missile to fire veritcaly like you did in this vid. any tips?
kagetemplar 2 years ago
@kagetemplar I'd imagine he'd have the hardpoints facing upwards.
Pastaspace 1 year ago
cruise missiles, awesome
FiR3StAlK3R 2 years ago
oh god. its great.
alphamax03 2 years ago
does this work with anything else then the reaction torps??
and what is the max angular deg. on the torps?
hardcorecrush 3 years ago
That's like .. nice :)
Cougar04192 3 years ago
Thats cool. >:C
ApotheosisNemesis 3 years ago