Added: 3 years ago
From: illidan333
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  • That is way too expensive to blow 30 bucks on 2 factories in one turn like that. One on India, smart. Spend more money at home building a navy though. You have to if you want to end up on the Continent. Even if you lose some ships for the first few turns, you are forcing the Germans to devote more resources to your navy instead of outmatching Soviet tanks.

  • NEVER buy factories as UK (Unless you're playing certain National Advantages). Focus on Germany and protecting your African IPCs. Also, don't worry about holding India. I've won plenty of games after losing India. Rather, send the transport to Borneo and be a giant thorn in Japan's side.

  • Is this version very different from the old one? The Indian factory is mandatory, I only ever use South Africa if Japan takes India.

  • This is not really strategy. these are tips, those dice assusmptions need to be backed up by retreat plans and priority :)

    Not to mention tech :D

  • im kinda fresh to the game, ive only played the pc versions against the AI, can some one explain why uk should invest more in an atlantic feet than building ground units on the mainland ?

  • Dude you can't attack Japan's sub with your Australian sub. Japan will just submerge it and nothing will happen.

  • @Alsch91 You are thinking of the newest version 1942. This is revised rules where you can't submerge until after battle.

  • never build factory with UK. I can see that you wanted to keep japan from getting through, but really. they are useless.

    my move is taking back egypt, and taking algeria. then getting backup with usa in africa.

  • Just to be clear, as some seem confused by his statements - the Speaker is talking about a HYPOTHETICAL "Super Transport". He's not saying that one actually exists in the game, but he's saying - IF - it did, would most players take it if it allowed them to move 5-sea zones each turn...and thus allow them to reinforce South Africa. He concludes that, YES, most players WOULD buy such units, if they existed. His point is that a Complex is cheaper than transports, and units go in instantly.

  • What are rockets? I don't remember reading about them.

  • You should not be using house rules for the videos because they very from player to player.

  • I like to invade Norway/Finalnd, Link up with The Reds. Build a Factory In Norway and Germany Is Screwed unless they throw EVERYTHING at you, in which case they usually leave the west/south places relitivly un-armed, and then you go there. And the only reason Germany would build transports is to invade britian.

  • This all seems very, very risky, but I won't judge it until I see it play out.

  • This guy is just dumb. He knows nothing of the rules. There is no such thing as a "super transport". Also, an Industrial Complex in Africa makes no sense, Africa has no cities and is therefore worthless. If Germany or Japan wastes their time trying to take Africa, let them do it while you take out their more important territories.

    The UK should buy 1 Industrial Complex for Calcutta and 5 infantry for London, plain and simple. If you play with the "National Advantages" that's different.

  • @buslovichrc Please play with me and buy an IC. Biggest waste of money. UK should either do one of three buys depending on where germany's fleet is and what germany did in africa. Carrier transport 2 infantry. 2 fighters 2 infantry 1 artillery or 3 fighters. If germany build an AC UK needs to take it out, so build 2 to 3 fighters a turn until you can easily take that fleet out.

  • @badass447 - You're an idiot if you buy 3 fighters on London in the first turn. WTF are you going to do with them? Fight Germany's navy? What a waste of money. Not buying an IC for Calcutta basically hands it to the Axis right off the bat dude. That right there is going to lose the game.

  • @badass447 None of those buys makes sense, especially the 3 fighters. I would love to play you and show you why you suck at this game.

  • @buslovichrc play me then

  • @badass447

    Playing you would be as pointless as voting for a third party. I would automatically win.

  • @buslovichrc I think you are just scared you'd get killed. Gametableonline . Come play me.

  • @badass447

    Ibid

  • @buslovichrc Monday through Friday any one of those days we can play.

  • @badass447

    Waste of time, knowing what your strategy with the UK is. I could just take out London on the first turn assuming I get long-range aircraft the stupid way and beat you THAT way, and that is a pretty stupid way to win London.

  • @buslovichrc we could play without tech. What would you do then? Let's play it cold be fun

  • @badass447

    I don't know. Playing online takes almost as long as real life.

  • @buslovichrc It doesn't have to. I will give you a 9g.

  • I was going along with you (trying to keep an open mind) until you finished with talking about SUPER TRANSPORTS!?? What is that? I've been scouring the book looking for this and I guess I'm blind. This must be another house rule.

  • this smells like shit

  • Planes can't Attack subs.

    

  • @Marcus0095 That's in the 1942 version. This is the revised version.

  • two factorys!!!?? wat a dum as. Use the money to purchase a defence of fighters and subs.

  • I HAVE A QUESTION! Why do you move all of your ships (2 subs. transporter, and destroyer) to the same fucking territory!?

  • Axis and Allies...Has way more strategy then any othe board game... I want to get into flames of war.... Is their much strategy in the game ?

  • that fleet can bounce back and forth with airsupport in africa, and the 2 transports from india and austrial on island conquest for the japanese. japanese would have seruios pressure for ship warfare.

  • intresting complexe with south africa. however i would have some other improvements, If using special nation bonuses, A retreat from the anglo egypt battle with germany. B retreat the ship on the suez canal to the indian ocean side. on the uk turn i never suicide my 12ipc destroyer, i combine my austiallian fleet, bringing transport and sub to spaces directly left. and the carrair dessi fleet straight down, and combining with A the retreated surviving aircraft, or the surivivng ship in suezcanal

  • would picking up two infintry from australia and attempting to invade new guenia a smart choice or taking them to africa and/or india?

  • Industrial in South Africa? That makes no sense....the one in India is smart but not South Africa

  • @cg257 it allows gb to contest afrca and to reinforce caucuses eventually

  • @cg257 Actually, the Indian one is easily taken by japan, while the SAf one is not.

  • @cg257 india isn't good either, japan can just send their shuck to indochina and force uk to support the complex with a good chunk of their money. that's money that's not going to the atlantic fleet like it should be. and even with max support on the india complex, japan would still take the complex by round 6-7.

  • @cg257 If he loses Africa he loses 1/3 of his income. South Africa is easily defended by moving up the infantry so as to prevent the blitzkrieg. The British must defend their territory early as they cannot easily resupply them.

  • I would so own you

  • Comment removed

  • I don't think the Japanese like being called "japs." It's a racist term.

  • @mrworldwar2buff yeah...and calling the Russians "rooskies"..the Americans "yanks" the British "limmeys" and the Germans "krauts" is also racist.....come on, really?

  • The way the map is now, I'd invade Norway and secure a route into Kareila. The Germans can't counterattack as their fleet in sea zone 5 has been pulled out. In the meantime, use your air power in raids on Germany using your two fightersa and your bomber.

  • The only thing is that Germany can splash any boats off Norway with all their planes in Western Europe. Whatever goes into Norway would be stranded and very expensive to reinforce. I've seen Norway factory (usually American) in pre-revised edition games. Maybe it would work here? I'm not overly familiar with the new board though.

  • Ima lechu finish, bt Ind complex for SAU has to be the worst move of all time. Of all time. (only the most extreme noobs do it).

    Another bad move: emptying India SZ. Jps can block the SZ 4 free, extra plane to rape India. Now you've let the Jps build a seafortress. In xchange you have two ships that will never do anything or get anywhere. Get this through your head, India is there to cckblock!!!

    Discussing UK to free Africa reveals the lack of experience.

    I'd Axiswin in two rounds. Not kidding.

  • why not buy lots of transport ships so you're options are more open? You can ship guys into russia, threaten an invasion of western europe, and send guys into africa. the factory on india will likely be lost, since the japs can get more infantry to siam then you will to india, and russia can't really spare too many guys to help UK if Germany attacks into russia. Just some ideas.

  • he is very very defensive the axis need to mainly be offensive like germany attacking russia but the japanese need to blockade the americans and cut them in 2 its the best strategy and trust me it works and u dont need any technologies to do it ull need technologies on both sides to conquer a country but not wat im syaing he doenst take risks and makes sure its the best move wich most of the time since he doesnt attack or risk anything it is 4 him if u want a swift end use this as either force

  • japanese need a navy, germans need an airforce and inf, uk needs south africa and sea bases there to strike italy the uk needs to reinforce australia from having the japanese wipe them out of the middle pacific the russians need to reinforce its fronts with germany and its borders with japan the usa needs to quickly reinforce china from the japanese and also build up units on the west coast of america to strike the japanese if the americans take okinawa and philippines japan is cut off

  • this guy is waaaay to leniant for the allies

  • ty for your tips and strategies. 5/5

  • why not just take down german navy with UK?

    it's not that strong

  • i would rather build a fleet in the first couple of turns or an airforce with the united kingdom

  • doesn't the rule book say you may only buy 1 ind. complex per turn.

  • nope

    it doesn't :-)

    it does say: only 1 ind complex per territory

  • yea america should save africa. Having a united allied side is the only way for the allies to win, and from my experiences america going japan isn't really smart since it takes a couple turns of building and if it leaves america all japan has to do isbuild 4 subs and the american threat is gone...

  • I always invade the solomons with 2 infantry

  • why not america do it?. Its always a who can focus in time against an enemy versus dividing ressources to delay an enemy. America can squeeze minimal ressources easily for great outcome in africa. which forces the hand of the axis while UK can focus in india. Japan being busy. America can completly Focus in whatever it wants to do to Japan or just go nuts on germany. P.S: what i meant in the other post is that. if u would play that as UK after the germany moves. i would certainly not do that.

  • if i assume two of ur advices for germany and thye UK. id rather not put my fleet there as you advised. and keep my fleet in the back as the UK is doing since it wouldnt be much of use anyway in the mediteranean.

    also. how can 2 fighters and one bomber can only lose one fighter vs one 2hit battleship, 1 destroyer and 1 transport. it could very well finish in a complete draw. which is most likely. as for south africa i think it is a mistake. i understand the thinking behind it. but...(coming)

  • that wasn't a battleship

  • I havn't played this version but the notion of an industrial complex in South Africa seems ridiculous

  • you are correct it is stupid

  • think again. ive run many simulations and it will be difficult to defend africa just with india that is already under pressure or risk a factory in persia that could fall fast without covering the whole continent that could be easily targetted from naval invasion.

  • I think we all want to play against him, his strategies are flawed

  • he would loose in 5 turns.... what a moron honestly only america can spend so foolishly. Two factories! He is crazy. What about the "Europe first" strategy.

  • id like to remind you that many of his basic thinkings arent flawed but well processed thoughts of value and consequences of actions. just remind you that it is a game and noone should be called a moron and a fool because he wants to show basics of understanding. regardless if i should follow his UK turn advice when i know what he would do with his German Turn.

  • Can I play against this guy? I could use a handful of wins. Just giving away the small amount of IPCs for Russia is nuckin futs!

  • i want this game what is it called, just axis and allies.

  • axis and allies revised edition

  • 2 ic's, no ships! it's going to be a long game at this pace, possibly two days!

  • This guy's strategies are not sound and are easily beaten by experienced players. 2 ICs on UKs first turn is an enormous waste of scarce resources. There is no way the UK player will be able to use both ICs while also playing a role in Europe. And the India IC will likely be captured by Japan unless UK concentrates his resources in that region.

  • I always try to invade New Guinea with 2 infantry transported by the transport in 40, to gain 2 extra income, it's not much, but it can compensate the loss of egypt. And if you destroy the transport at the Kwantung coast the Japanese cannot counterattack N-Guinea.

  • but you leave australia easy pickings and you can easily loose that battle... That transport is toast also

  • With Germany leaving the upper UK fleet intact, I would point out it would be more wise for the UK to start building an invasion force right away, yes, this takes a lot of pressure off of Japan, but it also adds a lot of pressure on Germany, now they have to always keep a large enough force to counter attack an invasion, and UK can now invade every turn, which will take so much pressure off of Russia, I also think US should prepare to Invade as well, it leaves Japan free, but Germany dies fast.

  • Don't rely on this "strategies" so much if you're a newbie. It's full of assumptions on dice, and if you do that, that kills you. (If you play tripleA you will see that people who can't bear this play with "low luck")

    And, 2 Factories? In my exp, factories in India are always lost.

    Good luck!

  • gj man i always amke the mistake to attak germany and always get pwned by airforce and also lose africa leaving me really helpless against germany and i get pwned every time i iwll try this strat

  • great instructions can you make a video to help a newbie learn to play

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