Holy Istanbul! That's amazing. Good choice on the Paul Haslinger tune...always thought he had more musical skills than Edgar (sorry Edgar). Great job.
So.... What exactly is an algorithm? Because I'm learning in uni that an algorithm is something that computer programmers use to write out/test code before it is fully implemented. Plz explain what this type of Algorithm is :P
@HARDCORESKELETORN An algorithm is a set of steps taken to logically solve a problem. The way you solve a math problem can be considered an algorithm. The way music is created could be an algorithm.
I would suggest experimenting with different music because the music is somewhat magical/pastoral and the object being explored is very mechanical. Regardless, this is an exquisite video. Thank you.
@bass0129 ...I too also as well would like to know the answer to these questions...well at least the first two questions...how are algorithm's related to music?
It starts with an infinite desert. Larger than planets, larger than star systems, larger than anything.
From that desert grow vast plantlike lifeforms the size of galaxies. On the barest microscopic scratches of those great trees fester enormous civilizations like nothing we've ever seen, or could even conceive of.
Every one of these planet cities inside the trees have one punishment for all crimes.
Fail to obey, and you'll be pushed off.
Doomed to fall forever into an endless sea of sand.
Great work. I wish mine was this complicated. If you still got the savefile, why not explore some more. Bet you will find more amazing structures in there. Fractals r the buildingblocks of nature I'm sure of. See them everywhere when you know what to look for. We live in a mathematical universe.
@MrAlh420 - not even on recent GPUs? i'd have thought given the repetitive nature of fractal equations they'd fit right in with the more recent GPUs - you know the ones, that are used to do rainbow table hashes and code cracking. obviously this'd involve co-ord mapping & screen drawing too, but that shouldn't add too many cpu cycles, or gpu sector cycles.
@JustSomePerson888 The problem isn't so much finding the edges of the fractal, as it is to light it in an interesting way. Because of the infinite detail, you can't convert it to polygons without loosing to much information, and will have to do it by raytracing. Raytracing is still a few years away to become realtime enough for games.
@MrAlh420 - lighting it without 3d maps sounds petty much a can't do ever - how will you know what contours the light will hit in what order unless the object to be illuminated is available in 3d co-ords. i suppose maybe you could use contour bitmaps (which fractals are anyway) and as long as you take each lighting angle as a surface plane, then apply lighting via the contours, then it could work.
@JustSomePerson888 The 3D fractal is the object, its shape is defined by the fractal algorithm. Lighting it by raytracing is what they do in the movie above. Its very possible, just not as fast as is needed for a game yet (at least 30 times per second) Just as with a 2D fractal, you can define an "edge" by specifying a threshold value. For 2D you end up with a 2D shape, in 3D you end up with a 3D object. (cont.)
@JustSomePerson888 you then specify surface properties (color, shininess, etc) and some light in the scene, and calculate the light rays bouncing off the object onto your screen.
If its possible in movies today, it will be possible in realtime games tomorrow :)
@MrAlh420 - i wasn't even thinking of using these the way i think you mean there, i thought more generating the fractal in 3d on the fly and just mapping it as a wrapper to a 3d object, what do they call those again when they make skins and surfaces and just apply them - well, that. oh i just remembered - textures, texture mapping.
@JustSomePerson888 I'm not really sure how you are going to "generate it in 3d" and wrap it around an object... I don't think the fractals work like you think they do. Unless you specify interesting surface properties and bounce some light off of them, they will look very boring.
@MrAlh420 - i'm not sure how to describe it then, see in the same way you can use a 2D fractal as a texture map? well that, except use a 3D fractal as the texture map for a polygon object.
i was trying to convey how a contour map could be lit in theory - a fractal is like a contour map, some is raised up, some is crevices, etc, those need to be paid heed to if lighting it in the same way that sunlight simulated to scroll over a virtual mountain range needs to take shadows etc into account.
@JustSomePerson888 I think it might be hard to capture the intricate detail of the fractal that way, but I guess something like that could work in theory for mostly convex fractals. You would first have to create a polygon object roughly estimating it, then project the fractal into each polygon to estimate the depth from the polygon to the real fractal. Thats heavy work, but at least less then raytracing it. maybe you can pregenerate those maps, so you only have to do it once.
@JustSomePerson888 It's possible it still will be just too much polygons to do a good enough approximation, I'm not competent enough to say if it works, but it is an interesting approach that might work in some special cases at least :)
@MrAlh420 - well i'm no graphics programmer, but in theory anyway if you can map 2d fractals then you can map 3d fractals, and i still suspect that the recentish GPUs are a useful tool there as they are good for doing the same calculations many times (they are like massively parallel computers on a chip) - so those could work away generating the fractal texture fast enough to keep up with angle changes of viewpoint and even any zoom ins or outs. - and colouring and lighting.
@MrAlh420 - what kind of objects were you thinking these would work applied to in games? to me they look best as environments! things like planets, and more traditional level designs, alien ship interiors, stuff like that...
@JustSomePerson888 Yes, most likely things like that. Actually, simple fractal like algoritms are already used in games for special effects and some textures. A good example is Spore where all textures are procedurally generated (defined by a program instead of just an image). And planets are generated too, wich you could view as a kind of 3d fractal (mostly overlapping random noise though). The "problem" with fractals as the one in the clip is the insane detail.
@JustSomePerson888 As long as you can limit the detail to some reasonable level, there are lots of possibilities :) I've seen some really nice work-in-progress by hobby programmers with big visions :) (BTW, I am a graphics programmer, though far from the A level... Working on it though :) )
Imagine crossing your eyes
And then continuing to rotate your eyes in those opposite directions
VicariousReality7 1 hour ago
So we will never know the algorithm or who created it? Pity.
Ragnemalm 3 days ago
This has been flagged as spam show
i've seen places like this in dreams?
utubin67 6 days ago
im on the Weird part of youtube...again.
ayeeleeng 1 week ago
@ayeeleeng Weird, but AWESOME!
(sorry for yelling)
therealjammit 6 days ago
@therealjammit Yeah *--*
ayeeleeng 6 days ago
Nádhera..díky.Vě
pulkraba 2 weeks ago
Holy Istanbul! That's amazing. Good choice on the Paul Haslinger tune...always thought he had more musical skills than Edgar (sorry Edgar). Great job.
dylenickelwood 3 weeks ago
What am i looking at exactly
PixelPigz 1 month ago
Yes, but only after multiplying everything by zero!!!
Brummbaer45 1 month ago
Sooo you successfuly divided by zero?
Starpilot149 1 month ago
What the actual fuck?
OMFG666LOL 1 month ago
Amazing! Thank you!
daveblandston6 1 month ago
trippy as fuck
Cyb0rC4t 1 month ago
Definitely something to watch while chemically enhanced
fatguy1121 1 month ago
wtf is an algorithm
TehSocialLife 1 month ago
@TehSocialLife the only algorithm i know is math WTF IS THIS!!!
naiteryuzakih 1 month ago
cities need to be built like this
aninjaNZ 1 month ago
@aninjaNZ roger that
infection8haz 1 month ago
Tessellation at it's best.
1154Damnation 1 month ago
So.... What exactly is an algorithm? Because I'm learning in uni that an algorithm is something that computer programmers use to write out/test code before it is fully implemented. Plz explain what this type of Algorithm is :P
HARDCORESKELETORN 1 month ago
Comment removed
Brom24 1 month ago
@HARDCORESKELETORN An algorithm is a set of steps taken to logically solve a problem. The way you solve a math problem can be considered an algorithm. The way music is created could be an algorithm.
Brom24 1 month ago
...
The HELL did I just watch?
DiehardMechWarrior 1 month ago
Mind FUck
jedrek12345 2 months ago
wich software for visualisation? did you make the engine yourself?
motherfather2009 2 months ago
Wonderful!
I would suggest experimenting with different music because the music is somewhat magical/pastoral and the object being explored is very mechanical. Regardless, this is an exquisite video. Thank you.
cutelyaware 2 months ago 3
Everything is hookah pipes! Nice music, fitting.
mdoerkse 2 months ago
May I edit this footage, and give credit?
PHANTOMSLAYER7 2 months ago
This has been flagged as spam show
I'm in that weird part of youtube again....
jdawg4294 2 months ago
Absolutely awesome! =O
This is the most impressive 3D fractal animation I've seen yet.
Thanks for sharing.....what app was it rendered with?
ccmcgaugh 2 months ago
Thats a very sexy looking algorithm, and i suck at math.
ArturoDabdoub 2 months ago
The topology of this is staggering. Mad props! I'm enjoying this like crazy.
JustinMagiera 2 months ago
I wish someone would upload a one hour video Mandelbulb zoom. I know it would be a lot of work but it would be such a trip.
kingklabe 2 months ago
This is a endless trip.
Zoza15 3 months ago
This could go on forever and never be dull.
UFOIST 3 months ago
three questions
1. what is that algorithm ?
2.what kind of computer did you need to do that?
3. can i borrow that computer when I feel like simulating what occurs at the event horizon of a black hole lol?
bass0129 3 months ago
@bass0129 ...I too also as well would like to know the answer to these questions...well at least the first two questions...how are algorithm's related to music?
GanjikaAranyaka 3 months ago
just don't lose your keys in that world!
DarthChrisB 3 months ago
Its "beyond the minds eye" inside that minds eye. (beyond the minds eye is a movie much like this but 1/10th as good.
Ac1DGoD 3 months ago 10
Touch nothing but the lamp.
XanglesPrime 3 months ago
I know you are all math geeks and probably not studying the music...but please tell me what CD it comes from. Love it!!!
jackweggie 3 months ago
I know it is Paul Haslinger - but from what album, please, please, please!!
jackweggie 3 months ago
Hi
Can you post the code or a link to the code so I can experiment with it please?
Thanks for this trip.
maxbuzzFR 3 months ago
very nice!
downdatubes 3 months ago
It starts with an infinite desert. Larger than planets, larger than star systems, larger than anything.
From that desert grow vast plantlike lifeforms the size of galaxies. On the barest microscopic scratches of those great trees fester enormous civilizations like nothing we've ever seen, or could even conceive of.
Every one of these planet cities inside the trees have one punishment for all crimes.
Fail to obey, and you'll be pushed off.
Doomed to fall forever into an endless sea of sand.
MemeticMutant 3 months ago
Great work. I wish mine was this complicated. If you still got the savefile, why not explore some more. Bet you will find more amazing structures in there. Fractals r the buildingblocks of nature I'm sure of. See them everywhere when you know what to look for. We live in a mathematical universe.
microwar 4 months ago
EYE TRIP AHOY!!!!
charlietherealcat 4 months ago
F**king masterpiese!
And track selectecd!
vanderhuse 4 months ago
Get one of those big bulby ringed stalks and 3D print it, best modern art ever.
Nightdrone 4 months ago
This is probably the most interesting fractal I've ever seen.
Jahooba 4 months ago 4
Do you still have the formula?
YesIamJames 4 months ago
great!
shit bricks
vanderhuse 4 months ago
super work on the graphics and music combo!
coldfusion12 4 months ago
@Yax2842 Can't do it well enough in realtime yet, so no games... But give it a few years for the hardware to catch up :)
MrAlh420 4 months ago
@MrAlh420 - not even on recent GPUs? i'd have thought given the repetitive nature of fractal equations they'd fit right in with the more recent GPUs - you know the ones, that are used to do rainbow table hashes and code cracking. obviously this'd involve co-ord mapping & screen drawing too, but that shouldn't add too many cpu cycles, or gpu sector cycles.
JustSomePerson888 4 months ago
@JustSomePerson888 The problem isn't so much finding the edges of the fractal, as it is to light it in an interesting way. Because of the infinite detail, you can't convert it to polygons without loosing to much information, and will have to do it by raytracing. Raytracing is still a few years away to become realtime enough for games.
MrAlh420 3 months ago
@MrAlh420 - lighting it without 3d maps sounds petty much a can't do ever - how will you know what contours the light will hit in what order unless the object to be illuminated is available in 3d co-ords. i suppose maybe you could use contour bitmaps (which fractals are anyway) and as long as you take each lighting angle as a surface plane, then apply lighting via the contours, then it could work.
JustSomePerson888 3 months ago
@JustSomePerson888 The 3D fractal is the object, its shape is defined by the fractal algorithm. Lighting it by raytracing is what they do in the movie above. Its very possible, just not as fast as is needed for a game yet (at least 30 times per second) Just as with a 2D fractal, you can define an "edge" by specifying a threshold value. For 2D you end up with a 2D shape, in 3D you end up with a 3D object. (cont.)
MrAlh420 3 months ago
@JustSomePerson888 you then specify surface properties (color, shininess, etc) and some light in the scene, and calculate the light rays bouncing off the object onto your screen.
If its possible in movies today, it will be possible in realtime games tomorrow :)
MrAlh420 3 months ago
@MrAlh420 - i wasn't even thinking of using these the way i think you mean there, i thought more generating the fractal in 3d on the fly and just mapping it as a wrapper to a 3d object, what do they call those again when they make skins and surfaces and just apply them - well, that. oh i just remembered - textures, texture mapping.
JustSomePerson888 3 months ago
@JustSomePerson888 I'm not really sure how you are going to "generate it in 3d" and wrap it around an object... I don't think the fractals work like you think they do. Unless you specify interesting surface properties and bounce some light off of them, they will look very boring.
MrAlh420 3 months ago
@MrAlh420 - i'm not sure how to describe it then, see in the same way you can use a 2D fractal as a texture map? well that, except use a 3D fractal as the texture map for a polygon object.
i was trying to convey how a contour map could be lit in theory - a fractal is like a contour map, some is raised up, some is crevices, etc, those need to be paid heed to if lighting it in the same way that sunlight simulated to scroll over a virtual mountain range needs to take shadows etc into account.
JustSomePerson888 3 months ago
@JustSomePerson888 I think it might be hard to capture the intricate detail of the fractal that way, but I guess something like that could work in theory for mostly convex fractals. You would first have to create a polygon object roughly estimating it, then project the fractal into each polygon to estimate the depth from the polygon to the real fractal. Thats heavy work, but at least less then raytracing it. maybe you can pregenerate those maps, so you only have to do it once.
MrAlh420 3 months ago
@JustSomePerson888 It's possible it still will be just too much polygons to do a good enough approximation, I'm not competent enough to say if it works, but it is an interesting approach that might work in some special cases at least :)
MrAlh420 3 months ago
@MrAlh420 - well i'm no graphics programmer, but in theory anyway if you can map 2d fractals then you can map 3d fractals, and i still suspect that the recentish GPUs are a useful tool there as they are good for doing the same calculations many times (they are like massively parallel computers on a chip) - so those could work away generating the fractal texture fast enough to keep up with angle changes of viewpoint and even any zoom ins or outs. - and colouring and lighting.
JustSomePerson888 3 months ago
@MrAlh420 - what kind of objects were you thinking these would work applied to in games? to me they look best as environments! things like planets, and more traditional level designs, alien ship interiors, stuff like that...
JustSomePerson888 3 months ago
@JustSomePerson888 Yes, most likely things like that. Actually, simple fractal like algoritms are already used in games for special effects and some textures. A good example is Spore where all textures are procedurally generated (defined by a program instead of just an image). And planets are generated too, wich you could view as a kind of 3d fractal (mostly overlapping random noise though). The "problem" with fractals as the one in the clip is the insane detail.
MrAlh420 3 months ago
@JustSomePerson888 As long as you can limit the detail to some reasonable level, there are lots of possibilities :) I've seen some really nice work-in-progress by hobby programmers with big visions :) (BTW, I am a graphics programmer, though far from the A level... Working on it though :) )
MrAlh420 3 months ago
@MrAlh420 - good for you, best of luck with that.
i can't recall if i posted this info here or not, if not then - you may be interested in William Latham - organic art, uses evolutionary algorithms.
another one maybe of interest is cellular automata - in terms of programming things that behave as life behaves..
JustSomePerson888 3 months ago
Xcellent
movadoband 5 months ago
k thats epic :O
KalterspiegelFan 5 months ago
Reminds me of an acid trip I had long before people were making fractal videos.
eluap 5 months ago
Who dare say now that math is boring?
snipperbes 5 months ago
Someone has to make a game in which the map is 3D mandelbrot fractal !
Yax2842 5 months ago
EVERYBODY GETS THE BOOBIES THEY DESERVE...
THANK YOU
Brummbaer45 5 months ago 8
miraculas vistas of gigantic proportions, like an esplanade with marble boobies.
Expectation247 5 months ago
Like falling into the eternal metametal living chronometer of Abdl Al Alhazred O.O
MaxTperson 5 months ago
Please share a link or source for the algorithm? This is amazing in a way even other mandelbox animations weren't.
Username93611 5 months ago
AWESOME !
revibe 6 months ago
I came across one like this once where the orbs looked like planets partly because of the color scheme I chose.
RoboticusMusic 7 months ago
Excellent flight - but too short. I would love to see how much deeper in you could go at the very end.
cheers
Kam
kameelian 8 months ago
Wow!!!!
The Mandel-things are our closest experience with Eternity or any of those Ideal Creations like heaven, hell, or whatever metaphysical....
I love them.....
I love Gothic Cathedrals but I prefer Fractal structures better, the Fractal Geometry has something more understandable not so farfetched... ha ha ha!
Zegismondo 10 months ago
Great animation! I like it!
xlace 11 months ago
Beautiful BB
storydesign 1 year ago
whoa feels like ive been there.
machineagemaya 1 year ago
Takes one to know one! Thanks!
Brummbaer45 1 year ago 3
Crazy!
kitchendon 1 year ago
awesome!
fastrail712 1 year ago
Nice!
NagarajVasuki 1 year ago
yeah, synapse-esqe transformations are my fav too.
OpiatedBliss 1 year ago