Added: 1 year ago
From: Brummbaer45
Views: 24,846
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (92)

Sign In or Sign Up now to post a comment!
  • Imagine crossing your eyes

    And then continuing to rotate your eyes in those opposite directions

  • So we will never know the algorithm or who created it? Pity.

  • im on the Weird part of youtube...again.

  • @ayeeleeng Weird, but AWESOME!

    (sorry for yelling)

  • @therealjammit Yeah *--*

  • Nádhera..díky.Vě

  • Holy Istanbul! That's amazing. Good choice on the Paul Haslinger tune...always thought he had more musical skills than Edgar (sorry Edgar). Great job.

  • What am i looking at exactly

  • Yes, but only after multiplying everything by zero!!!

  • Sooo you successfuly divided by zero?

  • What the actual fuck?

  • Amazing! Thank you!

  • trippy as fuck

  • Definitely something to watch while chemically enhanced

  • wtf is an algorithm

  • @TehSocialLife the only algorithm i know is math WTF IS THIS!!!

  • cities need to be built like this

  • @aninjaNZ roger that

  • Tessellation at it's best.

  • So.... What exactly is an algorithm? Because I'm learning in uni that an algorithm is something that computer programmers use to write out/test code before it is fully implemented. Plz explain what this type of Algorithm is :P

  • Comment removed

  • @HARDCORESKELETORN An algorithm is a set of steps taken to logically solve a problem. The way you solve a math problem can be considered an algorithm. The way music is created could be an algorithm.

  • ...

    The HELL did I just watch?

  • Mind FUck

  • wich software for visualisation? did you make the engine yourself?

  • Wonderful!

    I would suggest experimenting with different music because the music is somewhat magical/pastoral and the object being explored is very mechanical. Regardless, this is an exquisite video. Thank you.

  • Everything is hookah pipes! Nice music, fitting.

  • May I edit this footage, and give credit?

  • Absolutely awesome! =O

    This is the most impressive 3D fractal animation I've seen yet.

    Thanks for sharing.....what app was it rendered with?

    

  • Thats a very sexy looking algorithm, and i suck at math.

  • The topology of this is staggering. Mad props! I'm enjoying this like crazy.

  • I wish someone would upload a one hour video Mandelbulb zoom. I know it would be a lot of work but it would be such a trip.

  • This is a endless trip.

  • This could go on forever and never be dull.

  • three questions

    1. what is that algorithm ?

    2.what kind of computer did you need to do that?

    3. can i borrow that computer when I feel like simulating what occurs at the event horizon of a black hole lol?

  • @bass0129 ...I too also as well would like to know the answer to these questions...well at least the first two questions...how are algorithm's related to music?

  • just don't lose your keys in that world!

  • Its "beyond the minds eye" inside that minds eye. (beyond the minds eye is a movie much like this but 1/10th as good.

  • Touch nothing but the lamp.

  • I know you are all math geeks and probably not studying the music...but please tell me what CD it comes from. Love it!!!

  • I know it is Paul Haslinger - but from what album, please, please, please!!

  • Hi

    Can you post the code or a link to the code so I can experiment with it please?

    Thanks for this trip.

  • very nice!

  • It starts with an infinite desert. Larger than planets, larger than star systems, larger than anything.

    From that desert grow vast plantlike lifeforms the size of galaxies. On the barest microscopic scratches of those great trees fester enormous civilizations like nothing we've ever seen, or could even conceive of.

    Every one of these planet cities inside the trees have one punishment for all crimes.

    Fail to obey, and you'll be pushed off.

    Doomed to fall forever into an endless sea of sand.

  • Great work. I wish mine was this complicated. If you still got the savefile, why not explore some more. Bet you will find more amazing structures in there. Fractals r the buildingblocks of nature I'm sure of. See them everywhere when you know what to look for. We live in a mathematical universe.

  • EYE TRIP AHOY!!!!

  • F**king masterpiese!

    And track selectecd!

  • Get one of those big bulby ringed stalks and 3D print it, best modern art ever.

  • This is probably the most interesting fractal I've ever seen.

  • Do you still have the formula?

  • great!

    shit bricks

  • super work on the graphics and music combo!

  • @Yax2842 Can't do it well enough in realtime yet, so no games... But give it a few years for the hardware to catch up :)

  • @MrAlh420 - not even on recent GPUs? i'd have thought given the repetitive nature of fractal equations they'd fit right in with the more recent GPUs - you know the ones, that are used to do rainbow table hashes and code cracking. obviously this'd involve co-ord mapping & screen drawing too, but that shouldn't add too many cpu cycles, or gpu sector cycles.

  • @JustSomePerson888 The problem isn't so much finding the edges of the fractal, as it is to light it in an interesting way. Because of the infinite detail, you can't convert it to polygons without loosing to much information, and will have to do it by raytracing. Raytracing is still a few years away to become realtime enough for games.

  • @MrAlh420 - lighting it without 3d maps sounds petty much a can't do ever - how will you know what contours the light will hit in what order unless the object to be illuminated is available in 3d co-ords. i suppose maybe you could use contour bitmaps (which fractals are anyway) and as long as you take each lighting angle as a surface plane, then apply lighting via the contours, then it could work.

  • @JustSomePerson888 The 3D fractal is the object, its shape is defined by the fractal algorithm. Lighting it by raytracing is what they do in the movie above. Its very possible, just not as fast as is needed for a game yet (at least 30 times per second) Just as with a 2D fractal, you can define an "edge" by specifying a threshold value. For 2D you end up with a 2D shape, in 3D you end up with a 3D object. (cont.)

  • @JustSomePerson888 you then specify surface properties (color, shininess, etc) and some light in the scene, and calculate the light rays bouncing off the object onto your screen.

    If its possible in movies today, it will be possible in realtime games tomorrow :)

  • @MrAlh420 - i wasn't even thinking of using these the way i think you mean there, i thought more generating the fractal in 3d on the fly and just mapping it as a wrapper to a 3d object, what do they call those again when they make skins and surfaces and just apply them - well, that. oh i just remembered - textures, texture mapping.

  • @JustSomePerson888 I'm not really sure how you are going to "generate it in 3d" and wrap it around an object... I don't think the fractals work like you think they do. Unless you specify interesting surface properties and bounce some light off of them, they will look very boring.

  • @MrAlh420 - i'm not sure how to describe it then, see in the same way you can use a 2D fractal as a texture map? well that, except use a 3D fractal as the texture map for a polygon object.

    i was trying to convey how a contour map could be lit in theory - a fractal is like a contour map, some is raised up, some is crevices, etc, those need to be paid heed to if lighting it in the same way that sunlight simulated to scroll over a virtual mountain range needs to take shadows etc into account.

  • @JustSomePerson888 I think it might be hard to capture the intricate detail of the fractal that way, but I guess something like that could work in theory for mostly convex fractals. You would first have to create a polygon object roughly estimating it, then project the fractal into each polygon to estimate the depth from the polygon to the real fractal. Thats heavy work, but at least less then raytracing it. maybe you can pregenerate those maps, so you only have to do it once.

  • @JustSomePerson888 It's possible it still will be just too much polygons to do a good enough approximation, I'm not competent enough to say if it works, but it is an interesting approach that might work in some special cases at least :)

  • @MrAlh420 - well i'm no graphics programmer, but in theory anyway if you can map 2d fractals then you can map 3d fractals, and i still suspect that the recentish GPUs are a useful tool there as they are good for doing the same calculations many times (they are like massively parallel computers on a chip) - so those could work away generating the fractal texture fast enough to keep up with angle changes of viewpoint and even any zoom ins or outs. - and colouring and lighting.

  • @MrAlh420 - what kind of objects were you thinking these would work applied to in games? to me they look best as environments! things like planets, and more traditional level designs, alien ship interiors, stuff like that...

  • @JustSomePerson888 Yes, most likely things like that. Actually, simple fractal like algoritms are already used in games for special effects and some textures. A good example is Spore where all textures are procedurally generated (defined by a program instead of just an image). And planets are generated too, wich you could view as a kind of 3d fractal (mostly overlapping random noise though). The "problem" with fractals as the one in the clip is the insane detail.

  • @JustSomePerson888 As long as you can limit the detail to some reasonable level, there are lots of possibilities :) I've seen some really nice work-in-progress by hobby programmers with big visions :) (BTW, I am a graphics programmer, though far from the A level... Working on it though :) )

  • @MrAlh420 - good for you, best of luck with that.

    i can't recall if i posted this info here or not, if not then - you may be interested in William Latham - organic art, uses evolutionary algorithms.

    another one maybe of interest is cellular automata - in terms of programming things that behave as life behaves..

  • Xcellent

  • k thats epic :O

  • Reminds me of an acid trip I had long before people were making fractal videos.

  • Who dare say now that math is boring?

  • Someone has to make a game in which the map is 3D mandelbrot fractal !

  • EVERYBODY GETS THE BOOBIES THEY DESERVE...

    THANK YOU

  • miraculas vistas of gigantic proportions, like an esplanade with marble boobies.

  • Like falling into the eternal metametal living chronometer of Abdl Al Alhazred O.O

  • Please share a link or source for the algorithm? This is amazing in a way even other mandelbox animations weren't.

  • AWESOME !

  • I came across one like this once where the orbs looked like planets partly because of the color scheme I chose.

  • Excellent flight - but too short. I would love to see how much deeper in you could go at the very end.

    cheers

    Kam

  • Wow!!!!

    The Mandel-things are our closest experience with Eternity or any of those Ideal Creations like heaven, hell, or whatever metaphysical....

    I love them.....

    I love Gothic Cathedrals but I prefer Fractal structures better, the Fractal Geometry has something more understandable not so farfetched... ha ha ha!

  • Great animation! I like it!

  • Beautiful BB

  • whoa feels like ive been there.

  • Takes one to know one! Thanks!

  • Crazy!

  • awesome!

  • Nice!

  • yeah, synapse-esqe transformations are my fav too.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more